Madman is playing ambitious Factorio and Satisfactory at the same time.
@GimbleOnDewКүн бұрын
Yeah, I find it very hard to go back to Satisfactory (wasting time placing 10 foundations at a time), after factorio where I can copy and paste to my hearts content (and ctrl-z mistakes)
@Squat5000Күн бұрын
@@GimbleOnDewsatisfactory mods baby. It's already there
@TheQuetippeКүн бұрын
Brosef had a brain reset with the dlc
@SolarShadoКүн бұрын
@@GimbleOnDew Zooping and blueprints help, but its still a massive downgrade in QoL. IIRC Coffee Stain said they initially weren't even planning to have blueprints, which is utterly bonkers IMO.
@redstonewolfxКүн бұрын
He once played three games at once, he can handle this :)
@chrishoppner150Күн бұрын
The crafting speed on the electric furnace of 2 basically means 200%. Recipes take half as long to make. The actual items per second depend on what you're smelting. Smelting iron ore into iron plates takes 3.2 seconds base recipe time, so 1.6s with a crafting speed of 2. So you do 1/1.6, which is 0.625 plates/second. You can see the furnace recipes in the factoriopedia in game. It's not obvious, but it's all in there. Worth noting that if you're on coal power, electric furnaces actually consume more coal per item than steel furnaces. Most people only switch to electric furnaces when they start using modules and beacons. Chain signals don't "allow trains to choose a path". Signals have nothing to do with that, other than defining the allowed travel direction on a section of rail. Signals just define blocks. A train will never enter an occupied block. A regular signal just defines a block. A chain signal chains the signal ahead of it. An easy way to think about it is "don't enter this block until you can exit it", which is useful for intersections. You generally don't want trains stopping inside an intersection. Chain signals can themselves be chained. There is no max amount of cargo wagons per locomotive. You get a certain amount of acceleration each locomotive can produce, and as you add more mass, they just get slower. The ideal ratio of locomotive depends on use case. Super long range trains can afford to have fewer locomotives, since they spend most of their time just cruising at top speed. Inside the base, where they're probably stopping constantly at intersections, you want a higher ratio (or intersections that aren't trash, but that's harder). Railway optimisation is a very deep rabbit hole. I would suggest you just keep it simple for now. Nothing I said about trains is a hard rule, and everything depends on a dozen other things. It's a lot of fun, if you're into that.
@PlystireКүн бұрын
Output rate = Recipe output / (Recipe time / Craft speed) This is my rule of thumb for signals, since it's easier for my brain to cope with: Rail signal = Can park in next block Chain signal = Cannot park in next block Trains should not park in intersection, therefore... every signal going into/inside of an intersection is a chain signal. Signals leaving the intersection get a rail signal, because now you're allowed to park. :) Because train "collision avoidance" is based on blocks, every split/intersection needs to be its own block. Then just make sure all "parking blocks" are at least train sized, and all "non parking blocks" are as small as possible. That, for me, is the bare minimum for a functional train network. Yes... hard rules, else pain (or fun, depending on intention). After that comes civil engineering levels of transport optimization, particularly around intersections.
@nahblue22 сағат бұрын
Chain signals are points where the train can reevaluate its path and pick the path that is free out of multiple alternatives though.
@obake629019 сағат бұрын
Great comment, everything I would have said and probably better explained than I could.
@exoplanetarydevКүн бұрын
Hey Kibz! You’re correct in that chain signals are roughly equivalent to Satisfactory’s path signals, but it’s worth mentioning that they only have the chain behavior and don’t do a full check on whether train paths will intersect. Putting them at the beginning of intersections will work to prevent crashes and deadlocks, but you’ll want to use them to split your intersections into a ton of different blocks if you want to have better throughput when you have a lot of trains.
@bpop2148Күн бұрын
Rail signal: Checks if next block is empty. Chain signal: Checks if the block after the next block is empty, I.e “only enter next block if you can get out of it”. This is why it’s especially useful for intersections so trains don’t block other trains.
@exoplanetarydevКүн бұрын
@ Yep. Path signals in SF have super similar functionality, they just also let a train through if it calculates that it won’t crash into any other trains in the block, which is a situation where Factorio signals just wouldn’t let the train through. So that’s why you need more than one chain signal per entrance to the intersection.
@JotolinkКүн бұрын
@@bpop2148 THANK YOU... like gawd dam this was soo fking simple to explain... alot of super complcated explantions (I kno they are trying to be helpful) out there and here in the comments, but I just am a train novice at best... trying to understand the signals were the absoulte hardest thing for me for some reason, and this helped me on levels you wouldn't understand... thank you soo much.
@bpop2148Күн бұрын
@ haha no problem, glad to hear you figured it out!
@zapp9209Күн бұрын
as ADA once said "Choo Choo Mother******" works in this game as well
@omeka8842Күн бұрын
work even better since the train here don't take prisoner , it WILL kill you (Satisfactory train just push you ti the side)
@JotolinkКүн бұрын
It looks even faster too... gawd dam train looked like it was going 500mph lol
@dragunkod47 минут бұрын
@@Jotolink they can get up to 185mph with rocket fuel, but since he's using coal it's most likely topping out at 132mph when there is 4 cars 160mph with non. I wish they would go 500mph without mods.
@FirestormHFКүн бұрын
The game will give you more precise numbers of what it needs/produces when hovering over a placed building but it needs a recipe selected. The furnace only does that once you've had it process an item since it automatically swaps recipes based on input.
@PlystireКүн бұрын
No processing needed. Just put the "to be smelted" item in the furnace and the recipe updates. Doesn't even need to be plugged in. But more importantly, the recipe craft times are in the craft menu. You'd think a man like Kibs would know how recipe craft time and machine crafting speed combine to produce a final craft rate. But no... I suppose SF has spoiled him with the ability to not only see the final craft rate, but set it as well.
@griffinmartin6356Күн бұрын
for the electric furnaces the crafting speed is their speed multiplier. If you want to see how long the recipe takes you have to look at the specific recipe yourself (so in your inventory or in the furnace) then you divide the time by its crafting multiplier edit: example equation was wrong. If you want the items per second you multiply by the multiplier
@ultimatesnackmanКүн бұрын
You can also see the crafting speed once it actually starts smelting. In assemblers you can see it just by setting the recipe, which would be convenient to have on furnaces as well.
@HISKILPКүн бұрын
you mean multiply by its crafting speed not divide ^^
@griffinmartin6356Күн бұрын
@@HISKILP no I mean divide the time because if an item takes one second to craft multiplying would give you two seconds whereas dividing equals 0.5 seconds (half a second) which is correct. if you want the items per second then yes you multiply but I was simply talking about time (which to be fair is less useful)
@HISKILPКүн бұрын
@@griffinmartin6356 ahh okay but when you say divide, why are you use * instead of / in your math equation? Thats why I thought you mean multiply
@destroyerofnirn3537Күн бұрын
@@griffinmartin6356 * is multiply, not divide
@CyrikytyКүн бұрын
9:15 The train indicator is fixed, but can be adjusted in the settings to whatever you want. The yellow indicator marks the last wagon. 1 Locomotive can efficiently pull 4 wagons, but isn't limited to that. It just gets a fair bit slower the more you add. Most of the time people either use 1-2, 1-4 or 2-8 trains. You can also use double-headed trains that can reverse out of a station if set up correctly, saving the space that would be required to loop the exit around back into the rail network.
@GuyFromJupiter22 сағат бұрын
They don't say how many cars a train can pull because there isn't really a limit. A train pulling more cars just accelerates more slowly, but it can certainly be done. Dosh Doshington made a megabase using 60 car long trains.
@JakeStaehleКүн бұрын
The smelting speed of the furnace is just a multiplier! The game does tell you the smelting rate of iron/copper plates, steel, etc. -- you just need to hover over those items instead
@Dark_shadow4056Күн бұрын
commenting to bump it up :)
@creeperslayers6Күн бұрын
As a heads up, you can quickly diagnose why trains can't path to their station by using Temporary Train Stops by holding Ctrl. You can trace the hypothetical path the train should follow, and the path line will stop at the section the train can't enter.
@Erricano614Күн бұрын
Choo's in Satisfactory: Choo's in Factorio:
@GimbleOnDewКүн бұрын
The OGs all know which one is actually better.
@thenumberseven959Күн бұрын
Satisfactory trains are kinda jank imo
@PlystireКүн бұрын
But Factorio trains do not "Choo!" .... hence the achievement :P
@GTalon5Күн бұрын
Watching you build this little factory thinking you are going big is cute. My bit of advice. Those ore patches aren't going to last as long as you think, and will slow down as they get used up. Much better to move the ore to a permanent smelter setup. Get the numbers right, and bring in more ore then needed.
@PlystireКүн бұрын
The pitfalls of moving from SF to Factorio. Less hand holding. I was thinking the same watching this. Wondering "How long before he realizes that setup isn't satisfactory for Factorio?" xD
@jaideepsingh662Күн бұрын
You can Alt-Click anything for the in-game wiki
@tomohawkfiveКүн бұрын
^ this
@darghoulКүн бұрын
About the smelting thing you have to look at what your making to see how fast is “crafts” in your cast iron plates. The furnace info tells you how much of a multiplier it has. So in the cast of electric furnace the crafting speed 2 means 200% speed.
@agent-a-brКүн бұрын
How can this absolutely insane man remember so much from both Factorio and Satisfactory, AT THE SAME TIME??! Best youtuber for these games
@PlystireКүн бұрын
Except he's not nearly as familiar with Factorio as he is with SF. Reference his confusion around crafting times lol.
@soulin11Күн бұрын
Kibitz in Satisfactory: COMPLETE OPTIMISATION DOWN TO THE LAST COPPER INGOT Kibitz in Factorio: IM aS EfFiCieNt as A hIGhsChOolER On cRacK
@PlystireКүн бұрын
Yeah, Factorio doesn't hold your hand as much as SF does. Though, I gotta say I'm loving the ability to see craft rate when hovering over machines with a recipe set!
@isaacshafer926117 сағат бұрын
Yeah, factorio gives you the basics and then leaves you to your own devices where as satisfactory (thankfully) continues to give you advice on what to do next wether you’re on milestone 1 or 8
@relucentsandman6447Күн бұрын
I've been deep in a satisfactory binge but oh boy do I miss those blueprints and drones
@MagistratissКүн бұрын
Crafting speed is a multiplier on the time it takes to craft an item. Since every item has a different crafting time the crafting time can not be computed until a recipe is selected
@sawyermccall2370Күн бұрын
1:13 he said furnaces as furni lol. Furni is more fun to say though.
@BruceKarrde22 сағат бұрын
That thing you did with the trains, basically explains how trains work in less than a minute :D
@Liwet.17 сағат бұрын
The yellow square at the end of the train interface tells you it's the last train (which helps in setting up signals and such). Managing the size of your rail blocks can help optimize capacity.
@alio396510 сағат бұрын
Can't wait for Kibs to realize that if you hold the mouse above an assembler with a recipe selected it will show the number of items per second needed for each one and the output per second and it updates for all the factors (productivity and speed from modules and beacons)
@greenyxd7298Күн бұрын
crafting speed depends per item: steel takes 10s in the furnace, plates take 3.6s i think. and bricks takes also a different amount of time. you can see it in the crafting menu top row of intermediate items
@JagerSvenКүн бұрын
Kibz keeping up the pace of uploads damm
@yngve94709 сағат бұрын
A feature that I believe is new with space age is that mousing over your buildings should give you accurate readings on crafting times so for the furance stuff you can just manually throw in 1 ore and see what it says.
@Liwet.18 сағат бұрын
For trains: Identify your exit blocks and put a signal at their start. Chain signal before ever merger, crossing, or location where two trains can collide. Then make sure each block is larger than the largest train that will use it and you'll have an optimal train system.
@aoeuableКүн бұрын
IIRC the number of slots displayed after a train station is configurable. They're really just visual aids so you can position the station, build loaders and unloaders without first building a train. Locomotives can pull as many cars as you want but not necessarily particularly fast.
@sawyermccall2370Күн бұрын
You can find the ratios for recipies by checking the crafting speed of a certain item in your inventory crafting menu, then divide it by the building’s crafting speed.
@PlystireКүн бұрын
Don't forget to also account for the item output of the recipe to get the final "items per second". Thankfully, for newcomers, they added the QoL feature of seeing the rates when hovering over a machine with a recipe set. :)
@loreakaaasgeirКүн бұрын
kibbbz, the ratios of production, THE RATIOS BROTHER!
@GimbleOnDewКүн бұрын
Just wait until he researches production speed hahahahaja
@andromededp5316Күн бұрын
You need to start figuring out the smart interrupts with trains because it makes them so awesome!
@PlystireКүн бұрын
Yes! This was among the best additions to the game, tho i don't think Kibs is ready for it yet. Legit vanilla LTN now possible :D
@oscarcapotefajardoКүн бұрын
Hey Kibz! One big difference between Factorio and Satisfactory in trains, is that trains in satisfactory looks for the shortest path length to go from A to B and that path will be fixed. In Factorio, trains can look for alternative paths if the path is blocked
@HumanShield1176 сағат бұрын
I'm sure others have shown it better, but... Iron plates have a crafting-speed of 3.2seconds. Electric Furnaces have a crafting-multiplier of 2. So an electric furnace can craft an iron plate every 1.6seconds. (3.2 / 2 = 1.6) You use the same process for mining the Iron Ore.
@alexlowe205423 сағат бұрын
Kibiz missed the smelting time of iron. Different items can have different smelting times. The "crafting speed" for a furnace is a multiplier on the base crafting time for each item. Steel is slow, and iron is fast. But I'm sure the other commenters already explained it in detail. Once you load up an electric furnace, it'll show you the specific items per second for that specific recipe. It's not very intuitive, but the ratio display is brand new in Factorio 2.0. I'm guessing it'll get an upgrade later on. Also, trains can pull essentially an infinite number of cars, at the cost of being slower and slower. 1 train per every 4 cars is a good number, unless you have exotic fuel or don't mind trains being crazy slow. The yellow highlight is controlled in the settings menu, where you can change it to highlight the number of trains you're building for in your network. This might just be the most successful first train network I've ever seen anyone set up. Usually "missing path" means someone spends an hour troubleshooting things to figure out what's wrong. But Kibz figured out the problem in like, less than a minute, assuming no video cuts. Also also, that might be the world's smallest uranium patch ever, at 12:18.
@ThePiachuКүн бұрын
Can't wait for this madlad to start doing choo city blocks with some tileable rail blueprint book to unlock the true power of infinite choo! That and train interrupts! So many more secret techniques to learn!
@starbomber23 сағат бұрын
Fun-fact: Electric Furnaces and Steel Furnaces actually craft at the same speed, so the ratios are all the same in theory. The advantage of the Electric Furnace is you don't need to supply it with fuel, *and* it can take advantage of Modules and Beacons. Think of Modules like Power Shards and Sommer Sloops in Satisfactory. And Beacons can let multiple buildings benefit from the modules in them at once. ALSO, you can put efficiency modules into electric furnaces so they use way less energy. Also the Wiki is *in the game*, it's called the factoriopedia and it should be the book-shaped button in the top right. The crafting-times for all intermediates is there because it changes depending on what building you use.
@PumpkinDog33Күн бұрын
7:00 hover over the machine in game and it'll give you its current per second. (over on the right on the info bar under the map)
@PlystireКүн бұрын
Will need to set recipe first before it shows rate. And furnace will need an item placed in it to do so.
@nebula3lem123Күн бұрын
the visual length of trains on your rails is just a custom number you can set, a train can technically be as long as you want, they just get slower for every car you add
@tjep2670Күн бұрын
You can also add more trains to offset the rail cars. It's usually 1 train per 4 rail cars.
@nebula3lem12322 сағат бұрын
@tjep2670 1 loco per 4 railcars is usually the norm but its really just a function of weight (same for cargo but an artillery wagon is 4x heavier) and power (based on fuel and locomotives
@tyrantking9120Күн бұрын
hold alt and click on the electric furnace and it shows you all the smelting recipes and there times. reason it just say crafting speed of 2 is it works twice as fast as stone furnace that has a craft speed of 1 and depending on what you are smelting, different things take different times. for example steel takes 5 times longer than iron plates. iron plate takes 3.2 seconds divided by the craft speed of the building is 1.6 plates per second. 1.6 x 30 items per second to fill a belt = 48 furnaces. also just to point out because steel takes 5 plates to make but also takes 5 times longer to make one furnace making plates can supply 1 furnace making steel so direct insertion from furnace to furnace works well or at least it does before you tart getting crazy productivity bonuses but you'll be using foundry's by the time you need to worry about that
@tyrantking9120Күн бұрын
replying to my own comment here to leave an extra note, holding alt and left clicking on anything brings up all info on it and hovering over that blue diamond next to some of the stats it shows what the stats are depending on the quality of the building when you start messing with quality
@zestile6789Күн бұрын
Alt + Left click on anything and you’ll get an full in game encyclopedia if you are interested in that. The crafting speed of each item is listed and then to know how fast it will actually craft you multiple it by the assembler/furnaces crafting speed. Hope this helps!
@MatthewKirchhofКүн бұрын
Love watching your factorio series! Pumped to see you get better and better as you play
@lancerdev2391Күн бұрын
8:30 "And then I had a very good idea. I used F5. You see, F5 gives a whole new perspective" Kibz and probably someone else 😆
@darghoulКүн бұрын
So what im hearing is your video order went: CHOO CHOO!!! Love it!
@elyyyyyyyyyyyyyyyyyyyyyyyyyyyy13 сағат бұрын
hi kibitz! you dont actually need to name your stations iron in 1, iron in 2 , etc. you can just name them iron in and that will put them in a 'train stop group' (the trains will sort themselves out). you can also do the same thing for the trains themselves so all the settings for one train will apply to every train in that train group. however, if you want to go with what was mentioned above, it is very important for you to set every train stop limit to 1 as what it does is that trains will never leave for their next stop until their next train stop is open so that every train will not queue up for just 1 train stop and clog your whole system.
@icdansheep1873Күн бұрын
Not sure if you figure it out later in the video, but the yellow indicator means it's the last of the train size indicator. You can change this under interface settings under train visualization length. Just an easy way to see your train length (if you know what it is) without having to count the wagons every time. As for train sizes.. I don't know if that'd fall under backseat gaming and if you want that /shrug
@Ace-gi8pfКүн бұрын
Satisfactory: TRAINS! Factorio: TRAINS! I'm sensing a theme Mr. Kibz
@GundamgeoКүн бұрын
Oh my, you need the rate calculator mod
@tsKroony10 сағат бұрын
Excited to see you finally try out factorio. But my heart sunk when i saw you are deciding to run a drive in right rail system.
@deredware9442Күн бұрын
You can name multiple train stations with the same name. If you then also set a "train limit" on those stations the trains will distribute themselves between the stations with the same name.
@michalsimanek6988Күн бұрын
For comparison, Low density structures are for factorio what what heavy modular frames are for satisfactory. Basically if you think you have enough copper, double it and you still don't have enough copper. Similar with Blue circuits - if you think you have enough greens circuits, you simply don't. For both it's worth it to create an entire factory just to produce it directly from ores, but that's for later. For now any amount >0 is enough :D
@sascha975Күн бұрын
There is an Ingame wiki, the Book icon in the top right. It tells you everything, like Crafting time, Recipe, and usage of items.
@AustrianDeathMachine9Күн бұрын
2 videos of CHOO back to back? Hell yes brother!
@lomucke2940Күн бұрын
Kibitz I love your songs
@mechtechpotato4249Күн бұрын
Kibz don’t forget the artillery train cars. You can shell the biters from your walls
@lelandvachon705Күн бұрын
Love the simultaneous play throughs!
@PhoenixianTheКүн бұрын
Checking electric furnace rates it runs into the issue that their recipes are selected automatically. Once you have an item in the furnace to smelt, it will select a recipe, and only then will it show the item/sec rate. You can also alt+click on nearly anything, items, buildings, menu recipes, enemies, tiles of ground, etc. in order to bring up it's stats, recipes that contain it, and alternate recipes to make it.
@CT-1035Күн бұрын
You can hold control and click to make new stops, use that to find any errors in train signals
@PlystireКүн бұрын
Shift + click = Add stop to schedule Ctrl + click = Go to location (temporary stop) It achieves what you're pointing out, but important to clarify what you mean by "make new stops" ;)
@MagistratissКүн бұрын
There is no limit on how many wagons a train can pull the train just gets slower as you dilute its power but you can always add more locomotives
@allanlarsen3261Күн бұрын
Buildings like the furnaces can handle multiple different types of items, with different processing times, that why you cannot see how much they process until you actually tell them what to process. Feed them some input materials, then they will show you the times you need. Also, I cannot for the life of me understand why so many people totally ignore the tool tip on the right side of the screen. It is extremely useful. Just hover the mouse over a building with a recipe set, and it tells you the processing times of both inputs and outputs in items per second. You therefore do not have to constantly open the building interface to see inputs and outputs. Also it makes balancing inputs, belts and so on a LOT easier. The calculations are also updated real time based on your research, modules, beacons and so on. Why people ignore it is beyond me. Same goes for the CTRL + F search.
@PlystireКүн бұрын
Because that's a new feature to 2.0 It's an amazing QoL addition that will no doubt take some getting used to for many people. As for Kibs... well, he's apparently not too observant lol. Understandable tho, there's a lot to take in.
@wilshireanasurimbor3068Күн бұрын
Each engine can pull 4 wagons or 2 engines (pointing the other way), at max speed. You can go way bigger but the train acceleration is slow and max speed is less.
@HISKILPКүн бұрын
Explanation why 3:20 The one Train doesn't move because it not only look into the signals it also calculate the time/speed of the other train, so the faster train is higher ranked in the priority than the slow one
@lukehall712821 сағат бұрын
The yellow boxing (9:05) on the train might be: Settings > Interface > Train visualization length - defaults to 5 (from station) - can be set 1-12
@grinchcrafter8969Күн бұрын
crafting speed on the different machines is a multipler applied to the speed of the recipie, you can see the recipe speed in your inventory crafting, and then just divide that by the crafting speed. so a recipe with a speed of 1/s in a machine with a speed of 2 has that recipie take 0.5/s. at least that has been my understanding of it.
@mistmage20 сағат бұрын
Mining: Speed * (Power - Hardness) / Mining time. An electric drill has a power of 3 and speed of 0.5. Stone has hardness 0.4 and iron 0.9, both have mining time of 2. So this gives: Stone: 0.5 * (3-0.4) / 2 = 0.65 / s Iron: 0.5 * (3-0.9) / 2 = 0.525 / s If power is high hardness doesn't matter too much. But if your power is, say, 1, iron will be 6 times harder to mine than stone. Power is like damage per hit, speed is hits per second, hardness is armor, time is health.
@demris15Күн бұрын
Past Kibz "We are going to use right hand drive" ... Present Kibz ""Why doesn't this work?" ... Future Kibz "I have to change this!!!" classic Kibz
@cegathelichКүн бұрын
If you skip over the rest of this comment, read this: don't sleep on the tips and tricks screen especially for train signals, scheduling and pathing. It's super helpful to learn how they work. The yellow box is just a visual indicator saying "hey this is the last wagon in the number of wagons specified in 'train visualisation length' setting". You can have one locomotive pulling 100 wagons just fine, it'll just take a while to get to max speed and then come to a stop. The general rule of thumb is one locomotive can pull up to 4 wagons before acceleration and braking distance are noticeably affected (these are referred to as 1-4 trains using common notation in the community, and people commonly do 1-1, 1-2, 1-4, and 2-8 trains; if it's a double headed train with 4 wagons and one locomotive on either end facing opposite directions, that's referred to as 1-4-1).
@EternalFireseal21 сағат бұрын
Kibs: _Wants to check the crafting time of iron plates._ Kibs: _Does not check the iron plate recipe._
@Freeque22223 сағат бұрын
"Building a lot of (Main bus) lanes" - proceeds to build 9, Oh you sweet summer child
@Game_Blox9999Күн бұрын
Hey Kibitz, did you know there was once a pair of mods that allowed Satisfactory and Factorio to transfer items from Factorio to Satisfactory? It did require a pretty robust computer to run both Factorio _and_ Satisfactory at the same time, but it was pretty fun to play both at the same time. Also, it's Chain In Block Out for Factorio's choos, just like Satisfactory's Path In Block Out.
@Liwet.18 сағат бұрын
6:15 You actually need 56.8 smelters for 71 miners, not 15. It takes 3.2 seconds to smelt iron ore into an iron plate. 71 miners produce 35.5 iron ore per second. Converting that into the time period that a smelter takes, your 71 miners produce 113.6 ore per 3.2 seconds. Since your smelters have a crafting speed of two, each smelter can process twice as much ore every 3.2 seconds, so you only need 56.8 smelters. The math for how many processing buildings you need is product per second multiplied by speed to process, divided by crafting speed and divided again by how many of the product the recipe requires (in case it requires more than 1). The 0.625 you looked up came from taking 1 ore, multiplying it by 3.2 to process it into plate, and then dividing by the crafting speed of 2.
@Genesis8934Күн бұрын
General rule of thumb on signals I hear: Chain signals going into an intersection, rail signals going out. There's a recent r/factorio post with a collection of images on how they work. 10:04 Once upon a time, some (I think yellow? so not an issue here perhaps) inserters had trouble picking up on corner belts. May or may not have been fixed/changed since it was an issue, IDK. 12:12 There's actually an achievement for researching another planet's science pack before unlocking purple or yellow science on Nauvis. :) Something I didn't know about in my own playthrough.
@PlystireКүн бұрын
Rail signal = Can stop in next block Chain signal = Can NOT stop in next block Much easier way of visualizing how the trains will behave. You don't want trains to stop in an intersection, therefore you use chain signals. Once out of the intersection, when it's okay to stop, you use rail signals. Yes, they fixed the inserters. Pretty sure even burner inserters can pick up from a corner even on blue/green belts. I missed that achievement... I had planned on doing it without knowing it was an achievement, but wound up disqualifying myself because I researched them... even though I had no intention of researching WITH them. :(
@harrogance3404Күн бұрын
Can''t wait till you get to Gleba... btw mission critical: go to Gleba AFTER Vulcanis AND AFTER Fulgora, or choose insanity xD
@andrecunha7890Күн бұрын
shhhhh... let him go Gleba first if he wants to >:)
@PlystireКүн бұрын
Personally, I brought nothing with me to any of the three and did not import anything until I crafted a rocket silo from scratch and launched a load of science using nothing but what could be found on the planet itself. Also, there's NO TECH from Vulcanus or Fulgora that is "mission critical" for Gleba. Sure, it's a very rough start on Gleba compared to the other 2, but it's far from a sanity check. I really love that you essentially could have crashed on any of the 4 planets at the start and been able to play the game just fine.
@fordtwendyКүн бұрын
I'm addicted to watching factorio but still can't get around actually playing it xd
@dakrayus651923 сағат бұрын
There's something strange about seeing kibz, a man who is so, so much better at satisfactory than I am, struggle with basic train systems in factorio (a game I have 3500 hours in).
@AreliumКүн бұрын
the fact that he sycned factorio and satisfactory is crazy
@HenricksenfamilyКүн бұрын
For smelting it’s 48 stone/ 24 steel and electric furnaces for a yellow belt double that for a red belt and triple that for a blue belt
@flora_7612 сағат бұрын
great job with the trains, ti took me ages to figure them out
@Ambrose-Күн бұрын
The factory must grow
@tyrantking9120Күн бұрын
i know you are not worrying about ratios much and just going with the flow but i just gotta say being someone who plays this alot some of the ratios you are setting up are cursed looking, don't get me wrong here keep playing the game your way and don't let me stop you but just to point out 1 of the things that made me do a double take was green science. 1 inserter assembler can support 12 green science assemblers
@zenonxvii251319 сағат бұрын
Protip: if you hop in a choo you can open the map or train schedule, and hold control and left click a destination to atuomagically drive to your build sites
@zenonxvii251319 сағат бұрын
Also you can have stations with the same names and the choo will just go to whatever is available. Factorio choo is significantly smarter than satisfactory. And circuits make it even more customizable
@EvilCookyКүн бұрын
since the furnaces have no recipe, you just have to throw in one iron ore for it to deiplay the output. then when you mous eover them you see how many plates per second it will make.
@Squidzilla-mc8ju17 сағат бұрын
I like how you uploaded both choo CHOO videos one after the other lol
@xiZarkКүн бұрын
The electric furnace part sums up so well why I enjoy playing Satisfactory more. However I love how much more complex Factorio can get, even more so after playing Space Age
@PlystireКүн бұрын
I didn't understand his issue with the furnace. Other than it just being another byproduct of the handholding he's used to from Satisfactory. Recipes can be found, they have crafting times... just like Satisfactory. The only real difference is Factorio has "tiers" of many machines, unlike Satisfactory (besides belts and miners), making the machine's self-explanatory "crafting speed" a necessary stat. He'll realize his folly at some point. For now, we enjoy the struggle of a new player. :)
@arniorgumundsson378221 сағат бұрын
The yellow on your train stations is because it is set to 5 train cars so when you are placing signals and stations you see yellow outline of train cars, you can change it in settings, and each train can pull 4 cargo wagons so 1+4 or 2+8 are the popular builds
@texnotiКүн бұрын
Future Kibz will LOVE quality items - and redo everything 🙂
@thoriandragontamer141123 сағат бұрын
ImKibitz: I want to make my factory more efficient. ImKibitz 1 minute later: metaphorically defenestrating efficiency. xD
@Igod_zillaКүн бұрын
More Choo = more happy
@a1980050815 сағат бұрын
In Factorio Space Age The first planet no longer requires a large base The basic resource production or derivative product production of other planets is much higher than that of the main planet. So in the beginning, as long as we can produce enough resources to research and launch rockets, It would be easier to develop other planets as early as possible
@erikzaal2709Күн бұрын
"A life time supply" oh sweet innocent beginner
@MadhuntrКүн бұрын
perfect Timing for this upload
@AlexWinn84Күн бұрын
Not sure if this will help, but you can alt-click on any item in the game to open the Factoripedia page about that item in-game which might help with some of the unclear details (or it might just make things more confusing, I don't know).
@qshfnx_Күн бұрын
I like the Satisfactory / Factorio side of you ❤
@dufusnonameКүн бұрын
Just wait till he figures out trains in Factorio are waaaay smarter than in Satisfactory 😂
@mrn1rvanaКүн бұрын
For the train load i would recommend a balanced loader
@ombrepourpre75624 сағат бұрын
Fun thing you have start build train more or less in the same time, both there and Satisfactori 😂
@walterroche8192Күн бұрын
The MOD - Rate Calculator: this mod calculates all the buildings input & output via a drag loop system. Look around for Raynquists Balancers blueprint book. Will only help with balancing inputs & outputs. Neither directly effects gameplay.
@PlystireКүн бұрын
It WILL, however, effect the experience. :P Let the man have his noob factory for a while.
@MerkyorКүн бұрын
the way I think of chain signals: should a train stop at this signal? (ie: would it block other unrelated trains?) if no, then the one before it should be a chain signal it's not needed at every fork in the line
@PlystireКүн бұрын
Rail signal = Can stop in next block Chain signal = Can NOT stop in next block
@AustrianDeathMachine9Күн бұрын
Wait until kibs hears about mindustry
@ollieriley8281Күн бұрын
Thank you.. i thought it was just me having trouble with figuring out how much something makes..
@MariaJamis1Күн бұрын
Thank you for your dedication and love for your art. Your videos are always a joy to watch.😗🍻🍖
@genehenson885114 сағат бұрын
That’s going to be such a tiny factory. You need 10x more space at least.