You've just saved me from many headaches brother. Thank you.
@nicole-ruggiero Жыл бұрын
Needed a quick refresher, this is perfect thank you for making a concise and simple video
@rossdanielart3 жыл бұрын
Thank you so much. In my relentless search to work with mixamo mocap, this was the only video solution I found.
@techbestie31273 жыл бұрын
You're welcome!
@ExacoMvm2 жыл бұрын
For Mixamo rig seems like you can simply choose the HIK preset that comes with Maya and it's perfect.
@paulchambers3d Жыл бұрын
Thank you for this. Helped me out of a recent bind.
@prodiggyson11 ай бұрын
Hi great tutorial I'm basicly still learn and I am having issues with seeing the fbx in the source option when I try to apply the fbx animation to my rigged character. I don't know what I'm doing wrong at this stage.
@moharramzarenosale2 жыл бұрын
hi.thank you mery much
@avakaitelugu3644 Жыл бұрын
When I export this animation to unreal engine It was generating so many file and animation gets cracked Can you please suggest the solution
@vishnurk31072 жыл бұрын
wow this one will be so usefull thanxx a ton
@CactusExpress Жыл бұрын
Thank you so much for the incredibly useful tutorial! Question. How do I transfer the actual animation to my rig? I want the keyframes of the animation to be on my rig, not the Mixamo rig. I need to export my character
@justinshelley2541 Жыл бұрын
Bake the animation
@sleepyblue82 жыл бұрын
Thank you!
@floweyishere71223 жыл бұрын
how to import to character that have more joint than the mixamo character
@techbestie31273 жыл бұрын
map the primary bones while creating character definition and import.
@FranchiseDaGr82 жыл бұрын
For some reason, when importing the Mixamo animation fbx file my t pose fbx file just assumes one frame all other frames are nonexistent. Why could this be?
@paulchambers3d Жыл бұрын
I had the same issue - checking the downloaded FBX animation in Maya and it was the same. Just one frame. So I imported the downloaded FBX animation into Blender which read all the keyframes fine. From there I exported a new FBX out of Blender and pulled that into Maya and it worked great. Must be something about the data structure of the downloaded mixamo FBX data that Maya doesn't like.