really cool, using a sphere to emulate gravity like that is genius
@janmeissner90938 ай бұрын
Was looking for exactly like this! Amazing. Thank you very much. By the way, very cool video editing. Greetings from Germany.
@azulbahia87669 ай бұрын
Increible! waching you from Argentina, I'm glad that I found you ❤
@subhajitlai829910 ай бұрын
you got me hooked
@sergio_volum76776 ай бұрын
man, this is sick that you come up with solution! I thought that the drop surface in reverse could work, so it's already dropped on something and when you push it goes back it default position in delay or smth like that
@OpOp-qm5cg9 ай бұрын
Brother Please More Videos like this. Appreciated your Wroks.
@xNReaperx10 ай бұрын
Great video!
@雪鷹魚英語培訓的領航7 ай бұрын
Really clever dude!
@meirm10 ай бұрын
Please share your list of amazing websites with us!
@janmeissner90938 ай бұрын
I tried to recreate the same scene as you were showing initially. The Lusion website. With the same amount of objects and similar settings. I guess it's not possible to achieve the same performance and quality. The scene is lagging a lot and overall the effect is not the same since the Lusion visual uses a center of gravity in the middle of the objects and the objects are also floating slightly even when the user is not moving the mouse. Any ideas on how to get closer to this or is three.js the only way to achieve such smooth things?
@TheMezmeriZe4 ай бұрын
So, in order for it to not be laggy, You must, first, just copy the elements by COMPONENTS, not copy and paste, because they Will generate a Lot of polygons. Then, You Will need to use elements that are not spheres, because they have lots of polygons as well. Try to set the bevel values closet to 1 in every element. They Will look less smooth but i Will increase a Lot they rendering time. That's it hope o helped