Amazing stuff, didn't know you thought this deeply about the damage output calculations
@heisj-bn1my Жыл бұрын
Could you make an option to remove items limit ? It make DLC unusable.
@familyplayer1 Жыл бұрын
Very interestin. Never knew about the subelement or party member ailment weaknesses. Will keep that in mind
@raknikmik9 ай бұрын
Are you making a remix mod for Infinite Wealth? You’re a godsend for LaD since the game is awfully balanced and IW doesn’t seem any different.
@thedooodles Жыл бұрын
Interesting, very nice work!
@mousefire77711 ай бұрын
Thanks for explaining the damage mechanics. The original game certainly doesn’t
@weirdchip1906 Жыл бұрын
Is it bad ive been using your mods for first time playthroughs? (Im on kiwami 2)
@BELIAR. Жыл бұрын
Not really the only game it REALLY changes to the point of achievement loss is Legemd mix for Kiwami 1 as you can skip Majima stuff via buying the Dragon upgrades. You could just progress it normally for achievements etc in your very first run
@weirdchip1906 Жыл бұрын
@@BELIAR. I used legend remix for 0 and kiwmi am I going to to be crucified?
@maxwellpaynewell5305 Жыл бұрын
@@weirdchip1906 If you don't care very deeply about preserving the original experience for a first time playthrough, you're really not losing anything. I've used the Legend Remixes for 0, K1, and K2 exclusively ever since I knew they existed, and I can't go back to any of the original games' combat after it. 0 adds so much quality of life improvements, especially for the legend styles, and Kiwami 1 may as well be a completely new game with how much of its mechanics have been altered. So no, it's not necessarily a bad thing, although I wouldn't let these mods cloud your judgment to the point where you'd think the vanilla games have combat this good, because frankly, they don't.
@BELIAR. Жыл бұрын
Pretty much what max said lol
@dastanovich2476 Жыл бұрын
Yeah as others have said, Remixes pretty much either improve or in YK2's case, literally fix the game