In the Eye of the Storm | Large scale fluid and Volume Simulations | Andreas Giesen | Rise Visu...

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Houdini

Houdini

2 жыл бұрын

We will hear about the creation of photo realistic oceans and ships that sail directly into a water-tornado and the sinking of an incredibly high island into foaming waters, focusing on large scale fluid simulations and volumetric effects.
Andreas Giesen works as VFX/FX Supervisor at RISE | Visual Effects Studios with his latest work being Jim Button and the Wild 13. He is considered one of RISE’s swiss army knives who can take a shot, no matter how complex, from concept, through blocking, lighting, shading and rendering to final. However his focus are of course FX simulations - no matter if it’s fluids, crowds, rigid body sims or pipeline tools that help facilitate standard tasks for other artists. His previous work includes the complex crowd simulations for Babylon Berlin, FX Supervision for Reminiscence and VFX Supervision for Jim Button and the Wild 13.

Пікірлер: 25
@behrampatel3563
@behrampatel3563 2 жыл бұрын
This is a Masterclass .What a treat. Thank you SESI and Rise & Andreas
@hellaocd
@hellaocd 11 ай бұрын
20TB!! Insanity
@janks1080
@janks1080 2 жыл бұрын
At 10:25 he mentioned using an LOD system for the details on the water! I've been trying to see if anyone has developed something like that for water FX!
@vazelevz
@vazelevz 2 жыл бұрын
That taifun solution is awesome !
@AerysBat
@AerysBat 2 жыл бұрын
This kind of FLIP sim knowledge is very rare. Thank you for sharing!
@sowugamers52
@sowugamers52 2 жыл бұрын
Works like this very motivating me to improve my skills! Thank you!
@95sehg
@95sehg 2 жыл бұрын
Thanks for the info, this is amazing work!👏🏻
@theshizon
@theshizon Жыл бұрын
Wow. That's impressive that they rendered in Mantra!
@christophercraves
@christophercraves 2 ай бұрын
Great deconstruction
@FaddyVFX
@FaddyVFX 2 жыл бұрын
Awesome video, thanx alot 😊
@carlosparmentier4927
@carlosparmentier4927 2 жыл бұрын
nice work guys!
@matejivi
@matejivi Жыл бұрын
Vielen dank. 20TB cache.. oh boy.
@chiluannguyen9824
@chiluannguyen9824 2 жыл бұрын
Hi, this is awesome. By the way, can you share why you mesh the smoke sim instead of using density volume? Is that for visualisation or rendering?
@SergKhrypun
@SergKhrypun 2 жыл бұрын
Let's go!
@Displant
@Displant 2 жыл бұрын
amazing
@IPpainting
@IPpainting 2 жыл бұрын
The german accent is strong with this one
@Ch405G4m1nG
@Ch405G4m1nG 2 жыл бұрын
LETS GOOOOOO
@Omkar3324
@Omkar3324 2 жыл бұрын
Loki was great work done bro. Also WandaViz
@Magma-uw7yo
@Magma-uw7yo 2 жыл бұрын
I really would have liked to have a tutorial ahaha but it's very fascinating
@DodaGarcia
@DodaGarcia 2 жыл бұрын
Omg this is exactly the film from the reel I was dying to find out more about, how did you guys guess????
@Xethl
@Xethl 2 жыл бұрын
800,000,000 particles? 20T caches? Yeah I'm sure I can do that on my laptop
@ak-gi3eu
@ak-gi3eu Жыл бұрын
lol
@SatisfyingVideos-re3cj
@SatisfyingVideos-re3cj Жыл бұрын
My laptop is dying
@umair2013
@umair2013 2 жыл бұрын
👍
@fanpagehallofreunde2646
@fanpagehallofreunde2646 Жыл бұрын
Oh my god, you are also German.
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