Indie Devlog - Unity Line of Sight - Top Down Shooter

  Рет қаралды 3,412

Roundbeargames

Roundbeargames

Күн бұрын

Пікірлер: 17
@thomastorodo9968
@thomastorodo9968 2 жыл бұрын
Hi. If it is local coop I understand that you would have to display the field of view of all players but if you do it online that would be cool to have a mode where each player only see the others LoS but not the enemies in it. Like for example each player has a color and the line of sight is displayed with that specific color and you have to call out ennemies to others using "landmarks" and a compass
@Roundbeargames
@Roundbeargames 2 жыл бұрын
damn this is an interesting idea. i'm thinking online coop so it's possible. i like the concept of relying on each other for LoS (maybe other things as well). it also leads me to another idea where you operate a giant mech or some sort of a gunship as a team.
@Roundbeargames
@Roundbeargames 2 жыл бұрын
your idea reminds me of old predator movies (1 and 2) where there's different types visions. anyways thanks!
@thomastorodo9968
@thomastorodo9968 2 жыл бұрын
@@Roundbeargames there could also be different equipments that affect the LoS like a sonar that provide position of moving objects near you. You can also imagine a lever where some players have guns but restricted LoS and the others does not but better LoS. If justified by the situation / scenario that could reinforce the cooperation aspect of it. Like spotters and snipers working together. If going full coop route, opening the map could obstruct the screen of the player doing so so the others has to protect him while he's looking at it.
@Roundbeargames
@Roundbeargames 2 жыл бұрын
yea i didn't think much at first but seems like there's a lot of things you can do with the line of sight. i like the sonar idea too. definitely will be trying that out over the course of development (along with a bunch of other things!). i think i'll have singleplayer AND coop. but there'll be incentives to play with a teammate and work together.
@zayniacgames
@zayniacgames 2 жыл бұрын
Glad to see you back at with a new project!
@Roundbeargames
@Roundbeargames 2 жыл бұрын
Thanks yo. Im happy to be back too!
@MTPadDev
@MTPadDev 2 жыл бұрын
It's always a blast to have you back Senpai! Love what you have done and looking forward to future devlogs.
@Roundbeargames
@Roundbeargames 2 жыл бұрын
hey man it's been awhile. yes more updates are coming soon. i hope you're doing well. thanks for sticking around!
@Manimanocas
@Manimanocas 5 ай бұрын
Hi, This video is old but I have to ask, how is it not lagging with so many raycasts?
@Roundbeargames
@Roundbeargames 5 ай бұрын
Its mostly coding basics. Optimization
@Manimanocas
@Manimanocas 5 ай бұрын
@@Roundbeargames What do you think is roughly the amount of raycasts you did on this project without it lagging? I'm just struggling to optimize a similar fov system on a different engine and I have no idea if the amount I can currently handle is good enough because I'm still getting a weird artifact happening on far away shadow edges when I move the aim and I do not notice it happening in your implementation.
@Roundbeargames
@Roundbeargames 5 ай бұрын
@@Manimanocas 1000+ pr something. I forgot. It wasnt about raycasts
@bobdavids1691
@bobdavids1691 2 жыл бұрын
I already can see myself off all the lights, sitting Infront of my screen midnight blasting my subwoofer shooting enemy 😂
@Roundbeargames
@Roundbeargames 2 жыл бұрын
yo when i add coop WE can certainly do that :)
@zzztom7994
@zzztom7994 2 жыл бұрын
In China, the programmer's day is October 24, happy programmer's day
@Roundbeargames
@Roundbeargames 2 жыл бұрын
Lol i didnt know that. Good day
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