Probably the easiest, clearest Houdini tutorial I've seen so far
@tristanstier4 жыл бұрын
Its crazy how well you made this tutorial. For someone who started houdini 3 days ago and wanted to get into destruction, I could understand most of what you were saying. Thank you so much!
@IndiePixel3D4 жыл бұрын
Thanks! Glad you liked it! I'll try to pump out some more vfx tuts with the same format.
@tristanstier4 жыл бұрын
@@IndiePixel3D Thx!
@tristanstier4 жыл бұрын
also, say you use a bounding box for the group node. How would you rotate the box. It doesnt seem to have any place to do so?
@IndiePixel3D4 жыл бұрын
@@tristanstier so, put a transform node right below your box node and move your cursor into the scene view and hit enter on the keyboard...this will to expose the transform gizmo...you can cycle through the different methods using the hotkeys, t, r, and e. Or you can simply type in rotation values into the transform node.
@coreys94194 жыл бұрын
This is excellent! Cleared up basic RBD better than any other I've found thus far. Being new at Houdini, this format of step by step explanation when values are changed helps a ton.
@FillyourBrain4 жыл бұрын
More Tutorials plz. adding debris,smoke,particles,explosion to this would be awesome.
@NickHeinOfficialPage4 ай бұрын
If you´re struggling to get the explosion to work you might try to select your "group node" and within the node, also name it "blast_pnts" or whatever you referenced it. The point velocity doesnt pick it up if you dont name the group within the node
@n000Face4 жыл бұрын
Hey I found a cool trick you might like- if you hold CTRL+ALT+SHIFT when you copy a node you actually create an instance of the node. Could be helpful for stuff like the copy node here- adjust the parameters on one and they all update :D
@vladartiomav24732 жыл бұрын
Exactly what I needed to hear! Just will need to subtract 1, like "ch("../copy1/ncy")-1" from the pillars "total count", and it's a fully procedural building setup!
@Sodomantis Жыл бұрын
God I love your speed. Tutorials for non idiots who know how to pause. Love it!
@revg9742 Жыл бұрын
this is the first time i know the trick to drag and drop selected text to create reference value ! neat !
@sanmanmohite68055 жыл бұрын
Superb Man . Thanks. I m almost Learning Houdini because of Teachers like you. Thanks Again
@eclairesrhapsodos54963 жыл бұрын
Almost?
@tulextreme4 жыл бұрын
Houdini is pure magic. Cyber magic! Thank you for this subbed eager to learn! Be safe
@Bolaway3 жыл бұрын
Saved my project with a simple thing that I couldn`t find the solution. I was trying to make a collider inside the geo to simulate the explosions, but this method is way more simple and effective.
@samerghareeb29983 жыл бұрын
I have followed step-by-step and really good tutorial I like how you are doing In really good pace, much appreciated
@MM-cn1wk2 жыл бұрын
Hi, nice quick and clear tut', thanks a lot for that ! A little improvement I found in order to get everything working more procedurally is to set the expression "npoints(0)/16" in the skin N parameter, so the walls don't crossover when changing the original grid shape. :)
@XianJaxxon3 жыл бұрын
Really nice. Short, sweet, and very clear.
@travislrogers4 жыл бұрын
Love these quick hit videos! Thanks for sharing your knowledge.. super helpful!
@Gilloozz4 жыл бұрын
the modeling part was really good, I believe the sweep node is diff in houdini 18, thank you man.
@IndiePixel3D4 жыл бұрын
Yeah, the sweep node changed...but for the better. Theres a vid fir the sweep node here on the channel that goes through the changes to the node.:)
@ShariSolo4 жыл бұрын
Elegant approach!
@crediblemulk46383 жыл бұрын
Very nicely explained. Thanks
@jiyongshin19104 жыл бұрын
Awesome! Straightforward! Thank you for the tuto!! :)
@lveronese4 жыл бұрын
the alt click to merge tip alone is worth the video.. thanks
@polynightingale39696 ай бұрын
Thanks a lot for tutorial clean and concise
@Misstigon4 жыл бұрын
Very Clear and easy to follow . Thanks .
@eeeganesan3 жыл бұрын
U r awesome... With ur single video i learnt a lot...
@dikmugget4 жыл бұрын
great tutorial! thanks!
@doodlesnack30825 жыл бұрын
Awesome stuff man!!
@federicoguillen7608 Жыл бұрын
You're great man, subscribed. Thanks a lot
@ExplosiveKilla4 жыл бұрын
Thank you for the awesome tutorial.
@TheSupmag4 жыл бұрын
You are a life saver!!
@ifaisalstudio4 жыл бұрын
Amazing, very well explained, please more VFX tuts
@たくみゃう4 жыл бұрын
loved this tutorial !! also REALLY want to see how to add smoke and explosion together !!
@klarnorbert4 жыл бұрын
Easy: use debris source shelf tool on the fractured geometry -> then use billowy smoke shelf tool on the debris sim. GG ez. You can tweak it, but that's about it.
@s-ho21664 жыл бұрын
This tutorial is really optimize !
@s-ho21664 жыл бұрын
That's cool and too ergonomic !! GG
@Marcosdandrea4 жыл бұрын
Love it!
@risnandarmultimedia52964 жыл бұрын
beautiful to see it simulated. we can't blow up building in real world
@jono83263 жыл бұрын
a tutorial on how to render this out nicely, would be amazing! thanks for the great video!
@IndiePixel3D3 жыл бұрын
I do have another tut in the works.
@jono83263 жыл бұрын
@@IndiePixel3D thanks heaps!
@dionborutzky4 жыл бұрын
Awesome
@saebr5 жыл бұрын
This was an awesome tutorial as usual... Could you please please please continue it by adding smoke and dust and debris. I am kinda new and struggling with that... I don't want to use the shelf tools... If you could just add to the tutorial that and explain how it's done please. It would be highly appreciated. Thanks for all your effort.
@IndiePixel3D5 жыл бұрын
Sounds like a good idea to me!;)
@deepakragul3074 жыл бұрын
@@IndiePixel3D yeah man you are great please continue with smoke and all
@IndiePixel3D4 жыл бұрын
@@deepakragul307 thanks so much! Yep, I'm planning on rolling out some more vfx vids on smoke and fire here shortly...stay tuned!
@deepakragul3074 жыл бұрын
@@IndiePixel3D i like your tut very much i will support for u and for your vid and thanks for considering my message
@resilientpicture5 жыл бұрын
Pretty cool
@kityoung034 жыл бұрын
I'm new to Houdini and I have a problem with the skin node at 2:13. I have to set My "N" to 64 to get the same result witch makes more inner geometry inside.
@ThuXar2 жыл бұрын
Hey ! Great tutorial ! Very simple to understand and follow. However, when i put the point velocity nothing happen and i can't get the exploding effect. Do you know how to fix it ?
@albancontrepois4 жыл бұрын
Very nice tutorial. But i don't know why destruction zone (last step) is not working to me
@ailens.c3 жыл бұрын
love u so much
@avtpro4 жыл бұрын
Wow. Thanks.
@weilin75973 жыл бұрын
thank you . i just don't konw how to add the force field, with the new solver
@IndiePixel3D3 жыл бұрын
You can add the force by double clicking the rbd solver and adding a pop meta ball force...then convert the sphere to a meta ball and assign that to the pop meta ball force node inside the rbd solver node.
@Kamcio444 жыл бұрын
I can't get the blast working. It moves the whole building not just the points I selected. I did everything just like u did so the only problem I can think of is that the version I'm using is 18.0.391 so it's a bit newer.
@Kamcio444 жыл бұрын
It feels like it works in the area I selected but it doesn't make a whole in a building. Increasing the strength doesn't help
@IndiePixel3D4 жыл бұрын
Hmm...sounds like it might be your glue strength...try setting the glue strengths to something really low...or turn them off all together and see if you get results.
@MikeJohnson-zb5rs4 жыл бұрын
@@IndiePixel3D Same issues here in 18.0.499, it seems that I have to set the glue to disable to get the velocity from the points to effect the individual fractures. Otherwise it will explode keeping the building together, then it will shatter it's roof when it hits the floor from flipping upside down... Setting super low glue like 10 or even 1 just makes the building fall apart on it's own weight.
@shawntootill244 жыл бұрын
@Addmix Thanks so much! Same issue for me!
@despondentbosco4 жыл бұрын
@Addmix this worked perfectly! Thanks so much.
@davidasatryan32625 жыл бұрын
this is cool tutorial respect for that, but i think this rbdmaterialfracture node is too heavy node for hard model building to destroy that. However its good experience, thanks for tutorial :)
@TheSiimur2 жыл бұрын
This is amazing man! I want to add smoke as it destructs. Is there any tutorials out there I can follow ?
@PedroScherz2 күн бұрын
Can you motivate the pieces with a pop force or something?
@IndiePixel3D2 күн бұрын
@@PedroScherz definitely can. Need the full version of Houdini to do that I believe.
@fakn9159 Жыл бұрын
How do you make sure, the building stays on the spot. When I try to destroy my building (tower) with an explosion, the tower lifts up from the ground and actually falls because of the impact, not because of the destruction. Do I have to glue the Building to the ground plane somehow? Thanks!
@sacha64863 жыл бұрын
Nice Tutorial ! I have a question, if I want to add for example, put a second impact point on another zone with a delay, can I copy group create and pointvelocity node and merge them with a timeshift ? Or Is there another method ? Thank you so much ! :)
@user-fn5je9cz6k8 ай бұрын
Nice tutorial! But I have a serious problem. I stucked at 12:33 and nothing happened. Something is wrong. pointvelocity doesn't work. Nothing changed.
@YungInnFilmz4 жыл бұрын
im having trouble with constraints... I followed all the steps but the glue doesn't stick or hold unless i change the primary strength to -100 or lower even when doing that i cant control the chipping glue either...could you look at my file and see?
@SteveGreenCRMDeveloper4 жыл бұрын
Great video. Would it be better to cache it using the RBD I/O node? It will pack your hi-res geo, constraints and proxy geometry at the same time.
@IndiePixel3D4 жыл бұрын
Yeah totally
@robosergTV4 жыл бұрын
any info about the car racing course? Hopefully it wont use wheel colliders, but ray casts
@MS_LandscapeSystem3 жыл бұрын
Hey, Great tutorial, thanks for sharing. Subscribed. I'm having a similar issue to other people here and couldn't fine a solution. The point velocity node is affecting the whole the building and not just the corner. I changed the group name to $OS as others suggested and tried lowering the strength on the glue constraints to very low and even nothing. I still can't get the point velocity to affect just the corner with the group selection. Any thoughts? I'm using 18.0.287
@IndiePixel3D3 жыл бұрын
So best thing to do...and what I tend to do in these cases, is to drop a visualize node right after the point velocity node and visualize the v attribute on all the points. This will give you info about what values are being applied. I'll use that info to begin debugging my graph. So it's a good place to start.
@smb3d3 жыл бұрын
Did you ever solve this. I'm having the exact same issue and nothing that I can find will fix it? Glue strength at 0.0001 and velocity very high, it just pushes the whole building.
@thorarinn133 жыл бұрын
how do I export the simulation to a FBX file?
@luong-hoela52473 жыл бұрын
i like how you set velocity on point and create explosion on that, is there a way to set the velocity activate on a certain frame?
@IndiePixel3D3 жыл бұрын
There is an activate attribute on each fractured piece. You can animate that in many ways, but you can set the activate to 0 in the rbd configure node using an animated bounding object or it can be animated through a wrangle node with vex.
@erichuang23325 жыл бұрын
Awesome tutor,thanks!How to export this cool effect to unity?
@IndiePixel3D5 жыл бұрын
So if you want to get the simulation into your game engine, we need to use the Vertex Animation Textures: www.sidefx.com/ja/tutorials/vat-paintsplat-houdini-for-games/
@webmechanic42574 жыл бұрын
Awesome Tutorial! A lot to learn in this video. Just wanted to know how to export this as a video from houdini?
@joshwolowhatever3 жыл бұрын
Can you use the same rest of the node path with pre-made geometry?
@G1NJO2 жыл бұрын
how to at inaktiv area? so the bottom doesnt "fall"
@eclairesrhapsodos54963 жыл бұрын
How to import USD animation into blender? Like I don't really want to reinstall Houdini Apprentice to Houdini Engine to be able to export Alembic. Sadly I cant use Nvidia Omniverse yet.
@vickz3725 жыл бұрын
Hello , nice to see something about dynamic :) any eta on gumroad of wood cabine and procedural building ? I'm hesitant to subscribe to patron , but if you say to long I guess I'll have to :)
@newtun4469 ай бұрын
how do I select the bounding sphere?
@WillPreston3D5 жыл бұрын
wicked! do you know how to make smoke come out from the inner surfaces?
@IndiePixel3D5 жыл бұрын
Yeah, was going to do some more vids around destruction...debris and dust are the logical next steps
@ANigerianPrince3 жыл бұрын
Building complete at 5:30
@lnvy4 жыл бұрын
Hey, great tutorial, I enjoyed watching it! I was wondering, would one be able to export this sim from the filecache to an alembic format so the scene could be loaded into another 3D software?
@GreenOpposite4 жыл бұрын
Yes. There is a node called "rop alembic output" that can do that.
@lnvy4 жыл бұрын
@@GreenOpposite awesome! Thanks a lot!
@Rohit-nd6ie3 жыл бұрын
the point velocity node does not work in my view, its hooked up to the same part as well
@shelter65032 жыл бұрын
Can’t figure out what I’m doing wrong. Trying to collapse a skyscraper model and it keeps falling through the ground plane. Hit the button to turn on the ground plane and also hit the ground plane button under the collision tab. WTF am I doing wrong!?!?!
@AbirAlamAkash4 жыл бұрын
currently using houdini 17.5,couldn't find rbdbulletsolver in there :(
@mnoor89464 жыл бұрын
hey there , how can we add force like wind for the rbdbulletsolver?
@Cappercph5 жыл бұрын
Hey :) Super cool! I wanted to combine two of your explosions, so it happened different places on the building.... with two groups with different names, merged them,and put them in a new group - and I got all the new selected points combined, but when I added them in the pointvelocity sop, and attached it in the solver - it only seem to pick up the group that is first in the merge node - any idea how to get around this?
@bobcharlotte87244 жыл бұрын
Hey hey, did you end up figuring this out? Having different groups and trigger them at different times?
@Rohit-nd6ie3 жыл бұрын
when i do the skin node, it doesn't input the exact same as yours (same thing, skip every nth primitive, 8)
@yizcarver23254 жыл бұрын
hi~can i export this fx with animation as .fbx file?i want make it work in unity
@IndiePixel3D4 жыл бұрын
Yep, theres a node in the labs tool kit:www.sidefx.com/tutorials/game-tools-rbd-to-fbx/ Or you can use the vat texture exporter
@yizcarver23254 жыл бұрын
@@IndiePixel3D thank u! i am new for houdini i used to export with rbd to fbx with auto dop network with some tutorials , it works. but when i use dop network by myself porject ,it show me some error like :xxxxxxxx Geometry xxxx message that i can't remember,and i can't understand how to setup dop network. and i will try it again ,thank u very much!!
@IndiePixel3D4 жыл бұрын
@@yizcarver2325 no prob!
@CGEli-HeliusFlame3 жыл бұрын
Hey, Gr8 tutorial! But when I try to export it into fbx it says there is no geometry there.. I cant find how to fix this issue, does it work for you?
@IndiePixel3D3 жыл бұрын
Sounds like you need to drop down an unpack node right at the end of your network. Sounds like the geometry is packed into points.
@CGEli-HeliusFlame3 жыл бұрын
@@IndiePixel3D Thank you, I'll definitely try it
@DesaiDeep7322 жыл бұрын
How you add the ground???? Ground is not coming in my file😅😅😅😅
@carlosrivadulla89035 жыл бұрын
man u are good at modeling, make simple props tutorials. There is a huge lack of modeling tutorials
@IndiePixel3D5 жыл бұрын
You got it!
@IndiePixel3D5 жыл бұрын
Any particular props you have in mind?
@carlosrivadulla89035 жыл бұрын
@@IndiePixel3D There should be some interesting or challenging shape you would like to model. It would be nice if you can have fun at the same time you teach us. If you ask me, I saw today this prop in the Houdini Channel ( prnt.sc/r0hbi2 ) It is simple but it has some insteresting parts and it could lead to nice variants. I would like to share the coolest modeling tutorials I know. Takes 1min to watch them and even if they are direct modeling they are as straightforward that they could almost be put in a macro. They are also replicable in any software. kzbin.info/www/bejne/laTJhYawaNmFZqc kzbin.info/www/bejne/d6jaqaiilNmJgqc kzbin.info/www/bejne/mKXbk3aBjc2smc0 Kind regards.
@felipemarceu5 жыл бұрын
Hi! Thanks for the tutorial! How can i stick all the building in the ground and prevent the parts for fall before a explosion for example?
@kwesikwaa4 жыл бұрын
create a group for the ones you want to stick to the ground and add an rbd config node, in the attribute tab, load in your groups and enable "activate" and set the value to 0. Voila. they will stick to the ground till an external force disturbs the peace
@felipemarceu4 жыл бұрын
@@kwesikwaa thank you!!
@secretsurvivors50214 жыл бұрын
how can we transfer uv from our model to rbdbullet solver for texturing
@bobcharlotte87244 жыл бұрын
How can you export this and get it WORKING in UE4? I have followed other tuts, checked all over about the rdb to fbx node but CAAAANNOT get the animation playing in UE4? Any hints or tuts pleeeeeeease?
@bobcharlotte87244 жыл бұрын
Add a pack node between the fracture and solver node and check the name attribute box
@WGIStudioGaming3 жыл бұрын
RayFire is very more easy & intuitive ! don't you think ?
@IndiePixel3D3 жыл бұрын
If you like using Ray Fire then use Ray Fire...What ever makes you most comfortable
@rustytoe1784 жыл бұрын
Hey man, how would I add an animated object as a collider to this sim? Hooking up a rbd configure and plugging it into the collision geo doesn't work :(
@pooya14 жыл бұрын
I had a similar issue. it turned out I had to change the Simulation Start Frame to before the collision happens. this happens if you are on for example frame 600 and create RBDSolver. then the colider hits at frame 500.
@yujinjeon5123 жыл бұрын
In Houdini 18.5, the group name is not $os. In 18.5, the group name is group 1. Is there a reason?
@IndiePixel3D3 жыл бұрын
Yeah they got rid 9f that in 18.5, you can always type it back in yourself, still works just not auto setup anymore.
@yujinjeon5123 жыл бұрын
@@IndiePixel3D thank to reply
@yujinjeon5123 жыл бұрын
@@IndiePixel3D Do I always have to fix it like this?
@IndiePixel3D3 жыл бұрын
@@yujinjeon512 no, you dont have to use $OS....you can type any name you want in there for the group name.
@yujinjeon5123 жыл бұрын
@@IndiePixel3D oh..i see..!thanks!!
@bekabaratashvili31785 жыл бұрын
Great tutorial! Please, help me. It pushes the whole house, not selected points. I don't understand what i missed.
@IndiePixel3D5 жыл бұрын
Make sure to assign the point group in the point velocity node so only those points get the velocity.
@bekabaratashvili31785 жыл бұрын
Yeah, velocity is assigned only to the point group. I use 18.0.287 version, it may be to blame.
@smb3d3 жыл бұрын
Hey, sorry, I deleted my other post because I thought I was being a doofus, but I think I figured out what's happening... I was correct, you can't break glue constraints with anything other than impacts. So I believe what's happening in your example is that the point velocity is moving the individual objects that make up those sections of the building and they are impacting each other, which in turn is breaking the constraints inside each section. It looks like the point velocity is blowing out individual chunks of the building, but it's really not. This was confusing me because I've been trying to blow out the side of a solid object and have the thing collapse after the blast. Like if your building was a solid cube for instance. This doesn't work the way this is setup, so I've been searching for a solution. edit" I just found this, which I think will do what I need. kzbin.info/www/bejne/nKu1e5Z9e9qDjrc
@IndiePixel3D3 жыл бұрын
Ah ic, yeah that is most likely the reason...breaking constraints with a velocity force can be done by deleting the constraint primitives either in and animated way through vex or on the initial frame.
@bishraboukalam41074 жыл бұрын
Im using Houdini 18.5 and when i select the Skip every Nth point and decrease it, it stays the same it doesnt form into a building, can anyone help me with this ?
@nathaniel66743 жыл бұрын
does anybody know which parameter controls the velocity of the explosion blast? thanks!
@IndiePixel3D3 жыл бұрын
The point velocity node controls the strength of the blast
@nathaniel66743 жыл бұрын
@@IndiePixel3D cheers :) great tutorial, simple and straight to the point. thank you!
@nathanieI4 жыл бұрын
Anyone got a tutorial on how to use impact points? The best work flow for particles and dust?
@ale_dp94 жыл бұрын
How I Can add debris and smoke?
@IndiePixel3D4 жыл бұрын
I have to add another vid 9r two to show ya...basically it's a combination of particles and smoke solvers activated at certain times.
@ale_dp94 жыл бұрын
@@IndiePixel3D thanks sir. I ll wait it nice work!!
@rookiedriver66724 жыл бұрын
omg, this is a cursed 3d moddeling program
@irql25 жыл бұрын
Are you down with RBD's ?
@IndiePixel3D5 жыл бұрын
Down with the RBDs!
@umairmalik64805 жыл бұрын
hey brother when you will upload your racing car course??
@IndiePixel3D5 жыл бұрын
I am unable, currently to give any dates for the release of the car physics course. I understand everyone is excited to see it, but it's simply not ready yet. I try to work on it when I can, but is taking me longer than anticipated.
@umairmalik64805 жыл бұрын
@@IndiePixel3D thankyou so much for replying and i am very curious for that 😍
@deepakragul3074 жыл бұрын
brother chipping is not working for me :(
@IndiePixel3D4 жыл бұрын
Hmmmm....thats odd. Try messing with the Corner Ratio and Corner Depth to see if you can get them to show up. Or might have to change the seed values to get a different solve.
@deepakragul3074 жыл бұрын
The building was shattering properly And the chipping not happening And the final blast also not happening Nothing change in the view port @ final
@IndiePixel3D4 жыл бұрын
@@deepakragul307 Hmm, Id have to see your network. You can always email it to me through the indie-pixel website. www.indie-pixel.com
@deepakragul3074 жыл бұрын
@@IndiePixel3D i cant see your mail id in your website brother
@IndiePixel3D4 жыл бұрын
@@deepakragul307 I got your email....I'm just getting up for the morn. You can use the contact form and include a link to your file. Tganks!:)
@supertenchoo42715 жыл бұрын
Guys i have nvidia cuda 310m will hudini run properly i miss a lot of tutorial..😣😣😣
@IndiePixel3D5 жыл бұрын
Try to make simpler geometry and reduce the number of fractures. Itll run faster for ya.
@supertenchoo42715 жыл бұрын
@@IndiePixel3D may be next time could you make tutorial for us with low perfomance pc bcoz i dont understand anything about reduce the number of fractures or make simpl geometry
@IndiePixel3D5 жыл бұрын
@@supertenchoo4271 oh, sure thing! I'll do a deeper dive into the fracture node then and show how to tweak for performance. My bad.. thanks for the feedback!:)
@supertenchoo42715 жыл бұрын
@@IndiePixel3D i will be happy thank you man
@RM_3D4 жыл бұрын
When I search for fracture nothing comes up
@IndiePixel3D4 жыл бұрын
Make sure you are in the obj context and have a geo node created, then dive inside the geo node and look for the fracture node there.
@RM_3D4 жыл бұрын
@@IndiePixel3D Yes I managed to figure it out xD first time opening houdini lol managed to get what i wanted thanks :D
@IndiePixel3D4 жыл бұрын
@@RM_3D excellent! Houdini can be rough at first but very powerful!
@jokybones3 жыл бұрын
so annoying that you cant export this to blender :( cries in broke
@IndiePixel3D3 жыл бұрын
You could use the rbd to fbd node that comes with the labs toolkit. That's one way.
@jokybones3 жыл бұрын
@@IndiePixel3D is it possible in apprentice bc alembic export isnt
@IndiePixel3D3 жыл бұрын
@@jokybones ahhhh...na...fbx comes with indie license or higher. In the case of apprentice then it would have to be a sequence of obj files. But that's not ideal.
@real_dim_sum39633 жыл бұрын
very good tutorial, thanks !
@TheSupmag4 жыл бұрын
Hey :) Super cool! I wanted to combine two of your explosions, so it happened different places on the building.... with two groups with different names, merged them,and put them in a new group - and I got all the new selected points combined, but when I added them in the pointvelocity sop, and attached it in the solver - it only seem to pick up the group that is first in the merge node - any idea how to get around this?
@nolram3 жыл бұрын
Hello, so I have tried following this tutorial 3 times now - however I have the issue that, instead of the corner being blasted out, my entire building just gets thrown across the ground, like it was not attached to the ground. I don't know where I went wrong because I 1:1 tried to replicate this - I have tried using an RBD configure to make pieces on the ground inactive, however this also removes the effect of the pointvelocity.
@IndiePixel3D3 жыл бұрын
It seems that we need to delete the constraint prims from the grouped blast geo. This let's the point velocity apply firce to that area. Seems like something changed recently.
@nolram3 жыл бұрын
@@IndiePixel3D Okay, and how would I got about doing that ?
@IndiePixel3D3 жыл бұрын
@@nolram well, duplicate your group node where you are grouping points. But set the copied group node to select primitives. Wire in the constraints output into the group node so you select the constraints you want to delete. Then after the group node put a blast node and blast away the group of constraint prims. Then you should be good.