EXPLODE RBD OBJECTS - A SIMPLE WAY - HOUDINI TUTORIAL

  Рет қаралды 27,639

Resilient Picture Company

Resilient Picture Company

3 жыл бұрын

Here is a simple way to explode RBD objects at any given frame using houdini's SOP level rigid body solver.
Project files are here:
gum.co/YLZui
I hope you find it useful.
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Пікірлер: 92
@jono8326
@jono8326 2 жыл бұрын
Thank you for the great tut!
@resilientpicture
@resilientpicture 2 жыл бұрын
You are most welcome :)
@vipergx
@vipergx 2 жыл бұрын
I like to revisit tuts like this one, so I have a different view with the accumulated knowledge and experience. Thanks for this.
@resilientpicture
@resilientpicture 2 жыл бұрын
You are most welcome. I'm glad it is useful. 🙂
@OnkAnCa64
@OnkAnCa64 3 жыл бұрын
Thanks, I like the way you explain.
@resilientpicture
@resilientpicture 3 жыл бұрын
You are welcome and thank you
@MattScottVisuals
@MattScottVisuals 3 жыл бұрын
Dude that was epic, thank you!
@resilientpicture
@resilientpicture 3 жыл бұрын
You are most welcome 🙂
@danilodelucio
@danilodelucio 3 жыл бұрын
Awesome man, thank you so much!
@resilientpicture
@resilientpicture 3 жыл бұрын
You are most welcome and thanks for watching. Its much appreciated.
@47winds11
@47winds11 Жыл бұрын
Amazing! Thank you very much!
@resilientpicture
@resilientpicture Жыл бұрын
Thank you and you are most welcome
@StraightVFX
@StraightVFX 3 жыл бұрын
great tutorial, thanks a lot!
@resilientpicture
@resilientpicture 3 жыл бұрын
You are welcome
@bobvelocity
@bobvelocity Жыл бұрын
Perfect tutorial. Thankyou.
@resilientpicture
@resilientpicture Жыл бұрын
Thank you and you are most welcome
@stephenmurphy8349
@stephenmurphy8349 2 жыл бұрын
Great intro - thanks!
@resilientpicture
@resilientpicture 2 жыл бұрын
You are welcome
@akhiljose1299
@akhiljose1299 3 жыл бұрын
Simply awesome
@resilientpicture
@resilientpicture 3 жыл бұрын
Thank you
@MetehanDemirel
@MetehanDemirel 3 жыл бұрын
thanks for your efforts. i just want to suggest one more thing. please continue your tutorials with: basic scene, camera and material setup as well. at the end sample render & render settings could be great. cheers.
@resilientpicture
@resilientpicture 3 жыл бұрын
You are welcome. Sure I will try and go through the entirety of the effect next time incl render.
@ankush_bawa
@ankush_bawa 3 жыл бұрын
Awesome Tutorial....... Very good explanation as well 😃
@resilientpicture
@resilientpicture 3 жыл бұрын
Thank you. Much appreciated.
@smyrkphace
@smyrkphace 2 жыл бұрын
great tut! Do you know how we could go about adding a second stage of fracture, maybe with a staggered trigger on the broken pieces to make them smaller still? basically the same effect just repeated on the fragments.
@resilientpicture
@resilientpicture 2 жыл бұрын
Thank you. For staggered fracture you can check my tutorial from last year kzbin.info/www/bejne/pJKXoIuqd6mtqdk For secondary fracture, you can subfracture fragments and break them with seperate glue constraint. However I think there's a DOP node you can use with care for this aswell. Hope this helps.
@mattbrunner1208
@mattbrunner1208 3 жыл бұрын
Really excellent example. I am wondering if you could explain the logic for puttine a SOPsolver inside the RBDBulletSolver. I see the flow but am not sure how you "knew" that was the logic for getting the setup to work. Again, thanks for a very good tutorial.
@resilientpicture
@resilientpicture 3 жыл бұрын
Thank you, All you got to do is to create a SOP solver inside of DOP network and replicate what I did then connect it to the 3rd input of rigid body solver. Hope it makes sense
@vanyakapetanovic4018
@vanyakapetanovic4018 2 жыл бұрын
Great tutorial thank you. Question, what was the purpose of match size SOP in this case ? Also couldn't you just type a huge number in Sleep so it never goes to sleep? That's what I usually do. Thank you.
@resilientpicture
@resilientpicture 2 жыл бұрын
Thank you and you are welcome. 1. Match size will set the geometry to 1m manageable size, it also has the ability to set the geo at ground level. 2. You can set the sleep time long, yes ofcourse, however it is there to avoid any small pieces moving infinitely, if that makes sense. I hope this helps.
@worldaroundthepeople2253
@worldaroundthepeople2253 3 жыл бұрын
omg its soooooooooo good++++ thanks sir akka houdini god
@resilientpicture
@resilientpicture 3 жыл бұрын
:) You are welcome.
@matiasfuentealba898
@matiasfuentealba898 2 жыл бұрын
Niceee
@resilientpicture
@resilientpicture 2 жыл бұрын
Thank you
@user-po3eq5ju1y
@user-po3eq5ju1y 3 жыл бұрын
Thank you very much for the tutorial. Now the explosion is affecting the whole thing. Is there any way to set the point of explosion? I'm going to make several areas explode on my long bridge.
@resilientpicture
@resilientpicture 3 жыл бұрын
You are welcome. You can use the technique in this tutorial for varied explosions. kzbin.info/www/bejne/pJKXoIuqd6mtqdk It is a bit old but still gold. 🙂
@vanjakapetanovic7013
@vanjakapetanovic7013 2 жыл бұрын
Thanks for the tutorial, great technique. Btw what mouse are you using? I really like the sound of it:)
@resilientpicture
@resilientpicture 2 жыл бұрын
@Vanja_Kapetanovic Thank you. That was just a standard Dell mouse . Link here: www.ebay.co.uk/itm/175124798761?var=0&mkevt=1&mkcid=1&mkrid=710-53481-19255-0&toolid=10050&campid=5338358731&customid=Cj0KCQiA3-yQBhD3ARIsAHuHT65jDzQGk_Ov_70XXfnEHWfEMT4zz_0sf-Nwc6t6p1dy2HmAaq0W9ooaArbEEALw_wcB I dont have this mouse anymore as the sound was too distracting. LOL. To the contrary of your taste. :)
@vanjakapetanovic7013
@vanjakapetanovic7013 2 жыл бұрын
@@resilientpicture Hahah thank you. I have a mechanical keyboard Anne Pro2 so I can assume they would click well together, no pun intended haha.
@resilientpicture
@resilientpicture 2 жыл бұрын
@@vanjakapetanovic7013 lol :)
@Bullitain
@Bullitain 2 жыл бұрын
How did you do the slow motion part shown in the preview? Do you just simulate the entire thing at a really low time scale, render it all out and then speed ramp them in post? there's got to be a better way than that but I just can't figure it out
@resilientpicture
@resilientpicture 2 жыл бұрын
I used retime node to slow it down. It works really well. I render it after its been slowed down. I hope that helps.
@jonasmortensen1252
@jonasmortensen1252 3 жыл бұрын
What about buildings or a wall can you show a way with metaballs? I would really appreciate that
@resilientpicture
@resilientpicture 3 жыл бұрын
I haven't done any building destruction but if you want to see destruction with metaballs, here's a tutorial I did some time ago. kzbin.info/www/bejne/pJKXoIuqd6mtqdk
@0x0abb
@0x0abb Жыл бұрын
Thank you - very nice tutorial - is this the latest way to fracture and explode in Houdini 19? because other older tutorials are so complex to do the same thing?
@resilientpicture
@resilientpicture Жыл бұрын
You are most welcome. Yes, this is the easiest and latest way as off H19. However if you use dop network you'll get hundreds more options
@0x0abb
@0x0abb Жыл бұрын
@@resilientpicture thanks for the quick reply - I was trying to add a material for inside fractures and outside fractures by trying to connect two material nodes but the concrete_fracture1inside and outside are no longer available once connected to rbdconfigure node....Would you happen to know why that is or how I can fix that? I am new to Houdini - that would really help - if you can
@resilientpicture
@resilientpicture Жыл бұрын
Hmm, did you unpack geometry after simulation? Not sure why rbd configure node would do that, its working fine for me. You'll need to unpack geometry if you need groups from pre sim
@chrisphillipsmedia1
@chrisphillipsmedia1 Жыл бұрын
@resilient picture company I am having trouble using the retime sop to get the slow motion effect you are having at the end. Any help with this?
@resilientpicture
@resilientpicture Жыл бұрын
Not sure what the problem is that you are having but please use the regular retime node instead of labs retime , just in case you are doing that. If else please send me your file to resilientpicture@outlook.com and I can have a look.
@TheBratscin1
@TheBratscin1 3 жыл бұрын
howd you get the smaller pieces in there?
@resilientpicture
@resilientpicture 3 жыл бұрын
You can use chipping option in RBD fracture sop.
@matictoni9446
@matictoni9446 3 жыл бұрын
Great tutorial! One question, I've created a lot of fractured pieces and some small ones never stop moving and rotating. I've decreased the bounce with no luck. Any ideas how to solve that?
@resilientpicture
@resilientpicture 3 жыл бұрын
Thank you. Yes, maybe you can use a pop wrangle and multiply incoming velocity by 0.9. so over time the vel will drop by 10 I believe every sec or frame. Not sure. Does that make sense?
@matictoni9446
@matictoni9446 3 жыл бұрын
@@resilientpicture I'm still pretty new to vex, can you let me know the code you mentioned? Or if there's a alternative to that?
@resilientpicture
@resilientpicture 3 жыл бұрын
Pop wrangle node. Try v@v *= 0.9; make sure it's lower case v.
@matictoni9446
@matictoni9446 3 жыл бұрын
@@resilientpicture Thanks but still no luck
@resilientpicture
@resilientpicture 3 жыл бұрын
Check the collision padding and reduce it to 0.01 or something. If it's too much then it'll be round and hence rotating
@jitendrajharbade207
@jitendrajharbade207 3 жыл бұрын
Super
@resilientpicture
@resilientpicture 3 жыл бұрын
Thank you
@jitendrajharbade207
@jitendrajharbade207 3 жыл бұрын
@@resilientpicture way of teaching is very nice step by step also nice..
@resilientpicture
@resilientpicture 3 жыл бұрын
Thank you. I'm glad it is informative and useful. 🙂
@smiley-xh3hp
@smiley-xh3hp Жыл бұрын
how could you do this but only use pointvelocity on some of the points/pieces on the head?
@resilientpicture
@resilientpicture Жыл бұрын
In that case it is better to isolate the parts you want to use the point velocity on or you can use paint node to to create mask and assign those parts of the mesh to have point velocity
@Wings_Studio
@Wings_Studio 3 жыл бұрын
Hey do you have any video on creating 2 types of constraint 1-main glue 2-in between glue If you dont have can you please create if know what i am talking about
@resilientpicture
@resilientpicture 3 жыл бұрын
Do you mean, glue for secondary fracture kinda stuff?
@aetherwakee
@aetherwakee 8 ай бұрын
Is there a way to make the object explode in a different direction? I followed all of your steps, but I'm not sure why the object would only break pointing downwards :(
@resilientpicture
@resilientpicture 7 ай бұрын
Maybe its imploding rather than exploding. You'll need to set the force to a negative value. Also, your designing your velocity helps a ton in art directing explosion. Hope this helps.
@thewhat308
@thewhat308 3 жыл бұрын
How can we increase the fragments number and variate their size?
@resilientpicture
@resilientpicture 3 жыл бұрын
You can use chipping option in RBD fracture.
@thewhat308
@thewhat308 3 жыл бұрын
@@resilientpicture thank you so much! I am test rendering a few frames and I am having so much fun tinkering. Great tutorial. Can't wait to see more from you
@resilientpicture
@resilientpicture 3 жыл бұрын
You are welcome and thank you 🙂 stay tuned for more.
@TroubleShotVFX
@TroubleShotVFX Жыл бұрын
Am I crazy or is there no ForceOutput in the RBDBulletSolver to connect the sop solver to?
@resilientpicture
@resilientpicture Жыл бұрын
I guess, this is changed to PRESOLVE and POSTSOLVE. Just connect it to PRESOLVE. :) Hope this helps.
@eth3realm
@eth3realm 2 жыл бұрын
Im having an issue where the cracks appear at frame 1. It explodes properly but the entire effect is wrong because there cracks are already visible at frame 1. How do I fix this? Your examples do not have any cracks till it explodes.
@resilientpicture
@resilientpicture 2 жыл бұрын
You make the pieces inactive until the frame before the exploding frame. @active=0. Hope this makes sense
@eth3realm
@eth3realm 2 жыл бұрын
Resilient Picture Company Thanks, within the rbdmaterialfracture node?
@resilientpicture
@resilientpicture 2 жыл бұрын
@@eth3realm Sorry for the delay, Its in the node RBD configure, I have explained this @10:19
@sanjaysaho9366
@sanjaysaho9366 3 жыл бұрын
How to learn those expressions ..
@resilientpicture
@resilientpicture 3 жыл бұрын
You can try vex isn't scary series by nine between.
@sanjaysaho9366
@sanjaysaho9366 3 жыл бұрын
@@resilientpicture tq.
@Rick_Sanchez_1337
@Rick_Sanchez_1337 3 жыл бұрын
I can't find rbdexplodedview nor rbdbuletsolver anywhere.
@resilientpicture
@resilientpicture 3 жыл бұрын
Are you using houdini ver 18.0?
@Rick_Sanchez_1337
@Rick_Sanchez_1337 3 жыл бұрын
@@resilientpicture Is it new in 18? I'm still using 17.5
@resilientpicture
@resilientpicture 3 жыл бұрын
Yes it is brand new for 18
@Adenomamusic
@Adenomamusic 3 жыл бұрын
Slow mo part would be nice. Thanks.
@resilientpicture
@resilientpicture 3 жыл бұрын
You can add a timeshift node at the end keyframe the speed from 1 to 0.1 or something it'll just work. Hope this helps
@Adenomamusic
@Adenomamusic 3 жыл бұрын
@@resilientpicture I can't figure out.
@resilientpicture
@resilientpicture 3 жыл бұрын
Sorry, my apologies, its retime node, not timeshift.
@i20010
@i20010 3 жыл бұрын
2:12 I did this constraint but it ignored it, it kept breaking at frame 1... anyway, thanks for these tutorials!
@resilientpicture
@resilientpicture 3 жыл бұрын
It could be that the constraint network doesn't exist or something wrong with it. Because it's the constraints that holds these pieces together
@i20010
@i20010 3 жыл бұрын
@@resilientpicture I'll check that, thanks!
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