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Industrial Design/Product Modeling #7 | USB | Cinema 4D Modeling Tutorial

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polygonpen

polygonpen

Күн бұрын

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//ABOUT ME
Hello, My name is Mert, I am a professional 3D artist with nearly 10 years experience, I have started to share all my knowledge with you, my main software is Cinema 4D and my professions are Modeling/Product Visualization/Shading/Lighting/Rendering/Compositing/Motion Graphics Based Animations.

Пікірлер: 87
@itsdavehimself
@itsdavehimself 3 жыл бұрын
I might have to unsubscribe from Netflix because I just watch your videos in my free time
@polygonpen
@polygonpen 3 жыл бұрын
Haha thank you 😍
@shawnastrom
@shawnastrom 2 жыл бұрын
These tutorials are the best for C4D modeling Mert! Thank you!!!
@polygonpen
@polygonpen 2 жыл бұрын
Thank you Shawn :)
@jasonwilde5335
@jasonwilde5335 Жыл бұрын
Each of your tutorials have a modelling isues that need diffferent topology solutions - which measn they are a great lerning resource. Thank you
@polygonpen
@polygonpen Жыл бұрын
Thank you very much, great catch!
@Pkw4js
@Pkw4js 3 жыл бұрын
That's some nice topology you got there.
@totaltripit
@totaltripit 2 жыл бұрын
Amazing tutorials! I thought I was decent at modeling in C4D but I’m learning a ton more thx to you! Thx a lot.
@polygonpen
@polygonpen 2 жыл бұрын
That's great!
@RaviTomar__
@RaviTomar__ 2 жыл бұрын
your tutorials are helping build peoples lives man!!
@polygonpen
@polygonpen 2 жыл бұрын
Thanks :)
@mr1992er
@mr1992er 3 жыл бұрын
Best cinema4d channel for modelling. If you can, do another gun in c4d!
@polygonpen
@polygonpen 3 жыл бұрын
Yeah I am planning.
@user-mq5zk5sb7y
@user-mq5zk5sb7y 3 жыл бұрын
11
@mutolibbusari979
@mutolibbusari979 3 жыл бұрын
Hi Polygon Pen. I'm a big fan of your great tutorials and I always learn from watching them. I'd like to give a little tip you probably didn't know about. At 06:54 under topology tab of the Bevel tool, you could change the Mitering from Default to Uniform. It will automatically do the clean up for you. Thanks Again bro.
@polygonpen
@polygonpen 3 жыл бұрын
Okay, great to know that
@arnold_finch
@arnold_finch 3 жыл бұрын
I WILL LITERALLY LIKE EVERY VIDEO AND WATCH THEM ALL WITH PEN AND PAPER!!! I LOVE YOU!!!(no homo, haha)
@ahmeduzair9999
@ahmeduzair9999 3 жыл бұрын
you are amazing . keep it coming . love from community
@JanneWolterbeek
@JanneWolterbeek Жыл бұрын
Excellent tutorial, really appreciating this channel! Keep up the great work! 🎉
@polygonpen
@polygonpen Жыл бұрын
Thank you!
@yusufgol
@yusufgol 3 жыл бұрын
Eline sağlık. Endüstriyel ürün tasarımlarının devamını bekliyoruz 💖
@shurikan13
@shurikan13 3 жыл бұрын
thank you so much for your series of tutorials it's very helpfull ! hopefully you will keep uploading :) :) :)
@dev331
@dev331 3 жыл бұрын
Thank you for being awsum...Loved it
@user-my9ih3vh8b
@user-my9ih3vh8b 3 жыл бұрын
希望接下来能继续出一些电子产品的教程。
@BernardOLiveiraa
@BernardOLiveiraa 3 жыл бұрын
You could teach how to model a mechanical keyboard, I love your videos! thanks for sharing your knowledge.
@xDaShaanx
@xDaShaanx 3 жыл бұрын
I am a blender user but thanks for this tutorial. :D
@design-2024
@design-2024 3 жыл бұрын
thank you bro
@arnabpaul5054
@arnabpaul5054 3 жыл бұрын
Please upload some material and texturing tutorial
@ilia4832
@ilia4832 3 жыл бұрын
YES BRO! THX you:) you are best
@nelumdinnakaperera5371
@nelumdinnakaperera5371 3 жыл бұрын
thank you bro..
@qiminwen9484
@qiminwen9484 3 жыл бұрын
Can you give some tutorials on electronic product modeling? What you said is really good.
@polygonpen
@polygonpen 3 жыл бұрын
Like what, can you name some of.
@qiminwen9484
@qiminwen9484 3 жыл бұрын
@@polygonpen
@mr.towers2290
@mr.towers2290 3 жыл бұрын
wow... incredible.
@jameswilkinson150
@jameswilkinson150 10 ай бұрын
Thanks for the tutorial. I was just curious though at 1:29 why do you check "single line" in the line cut options? Also when i then use stitch and sew it completely messes up the geometry no matter what I do. I'm using a demo of C4D 2024. Would really appreciate any advice.
@polygonpen
@polygonpen 9 ай бұрын
If you enable single line option, the tool will stop after adding a single line, it is not a big deal, you can keep it off. You need to match the edges/points correctly for stitch and sew tool.
@M3Animate
@M3Animate 2 жыл бұрын
Hey Mert, I hope you are going well. How can I find the refnrence images in 3 side view? Can you tell me some keywords to search?!
@polygonpen
@polygonpen 2 жыл бұрын
Hey, it is in the description!
@danteshume7933
@danteshume7933 3 жыл бұрын
amazing!
@victoralexandrov5797
@victoralexandrov5797 3 жыл бұрын
Amazing tutorial, as always) Please , can you texture and render in corona after modeling? 🙏 It will be incredibly useful!
@polygonpen
@polygonpen 3 жыл бұрын
I have Corona but not many people use it but I can try .
@victoralexandrov5797
@victoralexandrov5797 3 жыл бұрын
​@@polygonpen thx a lot, man!
@user-my9ih3vh8b
@user-my9ih3vh8b 3 жыл бұрын
很棒,很实用,
@n.alawar8797
@n.alawar8797 2 жыл бұрын
Thank you !!!!
@mauerchisp4814
@mauerchisp4814 3 жыл бұрын
Hello! This is very interesting. The detailed explanation is really appreciated! I've been practicing with edge flow and sometimes I would struggle, I would have too much topology, or my segments on my primitive would mess with me later on. I think the most important part is knowing the geometry you will need Why was it 36 and I don't know, 32 or 16? And the bevels on the corners were 3 segmented I might be daydreaming, but how you know with how many segments to start? I think (I'm still learning sorry D:) the very first steps on the creation of the primitive make a difference fixing edge flow easier later... Thanks for the video Polygon! Hope you're doing good :D! Thanks!
@polygonpen
@polygonpen 3 жыл бұрын
All segment/bevel etc numbers are experimental actually, and you can change them, there is not a perfect count, at first I made my cylinder 36 segments because when you try to create cylindirical shapes with details, it is always necessary to have relatively high poly counts, and your segment lines should match with sketch/image plane also 36 is a good number to divede by 2 or 4 and not too high for an object but as I said 36 is not absolute, it can be 48 or something, I made the bevel 3 segments because it was enough to hold the shape, you learn these things as you practise.
@mauerchisp4814
@mauerchisp4814 3 жыл бұрын
@@polygonpen Thank you for responding! Hehehe I'll have to model different things. Cheers!
@nonamech14
@nonamech14 Жыл бұрын
this is hard to model on blender
@manfredkranz1910
@manfredkranz1910 2 жыл бұрын
Thank you for this helpful Tutorial. In many of your tutorials I hear the word "Hirsch" (in german language it means an anmimal like a deer). What does it mean?
@bulba1561
@bulba1561 2 жыл бұрын
at 25:43 when you slide, my cinema dosnt let me and it just deselects all the edges. i dont know how your topology gives you smooth results either because my quads just turn into broken 4 point black triangle after snapping the points at 24:12. please help, love the videos.
@abdessalem2069
@abdessalem2069 3 жыл бұрын
thank you
@jankarl5269
@jankarl5269 3 жыл бұрын
do a tutorial on modelling clothing? a jacket with a zipper on it or smthng
@arokim95
@arokim95 2 жыл бұрын
I love you
@hihihing7302
@hihihing7302 2 жыл бұрын
대단합니다
@salmaabdou3701
@salmaabdou3701 3 жыл бұрын
pretty much, but kindly could you tell me how can I show the selected total " the part that you used to show how many points on your model" because I have nothing under the perspective word
@polygonpen
@polygonpen 3 жыл бұрын
Press Shift + V, go to HUD, it is right there just enable it.
@OfficialDJTuky
@OfficialDJTuky 3 жыл бұрын
would love to know how you search for these reference images , with all perspective views
@polygonpen
@polygonpen 3 жыл бұрын
I use pinterest a lot, when I see something interesting, I search the image on google, that's how I find them.
@alex333s
@alex333s 3 жыл бұрын
Cool!)
@Mashaykal
@Mashaykal 3 жыл бұрын
Hello sir, i want to ask if subdivision surface is the best way to improve topology skill?
@polygonpen
@polygonpen 3 жыл бұрын
Yeah, exactly.
@Mashaykal
@Mashaykal 3 жыл бұрын
@@polygonpen wow, ok sir thank you 🙌🏻
@wellington_gomes
@wellington_gomes 3 жыл бұрын
Muito bom. Perfeito.
@buivantai3256
@buivantai3256 3 жыл бұрын
First :D
@mcblackplayer
@mcblackplayer 3 жыл бұрын
entendible
@attentivenettle7643
@attentivenettle7643 3 жыл бұрын
hola friend . can you please make a video about cleaning mesh and making it ready for game design . thanks
@polygonpen
@polygonpen 3 жыл бұрын
I am planning about that too.
@attentivenettle7643
@attentivenettle7643 3 жыл бұрын
@@polygonpen thank you ,
@yusufgol
@yusufgol 3 жыл бұрын
@polygonpen Bence de yavaş yavaş oyun sektörüne geçsek hiç fena olmaz 🤩 Modellemeden uv haritalamaya, boyamadan oyun motoruna aktarmaya kadar işlem basamaklarını sıralayıp açıklasan çok iyi olur.
@attentivenettle7643
@attentivenettle7643 3 жыл бұрын
@@yusufgol katılıyorum
@polygonpen
@polygonpen 3 жыл бұрын
Sendemi Turktun :), yavastan gecicem ama Cinema 4D de normal map bake leme biraz sikintili, o yuzden onu cozmeye calisiyorum.
@muhammadikram8009
@muhammadikram8009 3 жыл бұрын
your voice is too low. plz volume up the voice. great tutorial!
@polygonpen
@polygonpen 3 жыл бұрын
Thanks, this is an old one, I fixed the audio a lot in the newer videos.
@muhammadikram8009
@muhammadikram8009 3 жыл бұрын
@@polygonpen hey you are doing a great job. I watched the newer ones too. Keep it up
@user-sv9bc4nw6z
@user-sv9bc4nw6z 3 жыл бұрын
虽然模型是做出来了,但是思路太复杂,不巧妙,建议先做成圆柱体-倒圆角,然后使用布尔运算减去两侧
@rakshith_4eal
@rakshith_4eal 3 жыл бұрын
Hi, where do you find your references
@polygonpen
@polygonpen 3 жыл бұрын
Pinterest
@mutolibbusari979
@mutolibbusari979 3 жыл бұрын
@@polygonpen What kind of keyword do search to ref, I have been on Pinterest but could not see much.
@polygonpen
@polygonpen 3 жыл бұрын
search for industrial design, hard surface, then start to save them, pinterest will automatically show you related pins.
@IlkinKarachay
@IlkinKarachay 2 жыл бұрын
Modeling industrial objects in a polygon base software is a funny joke. SolidWorks or Rhinoceros 3d can operate this in no more than 2 minutes.
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