Inertialization: High-Performance Animation Transitions in Gears of War

  Рет қаралды 22,370

GDC 2025

GDC 2025

Күн бұрын

Пікірлер
@rayniac211
@rayniac211 4 жыл бұрын
It is such a beautiful thing when developers care about performance and quality so much they go out of their way to do something like this.
@sam_making_games
@sam_making_games 4 жыл бұрын
"I don't need maths, I'll just make games when I grow up" Le Game Development:
@emanuelerusso5710
@emanuelerusso5710 3 жыл бұрын
What if I want to apply intertialization to match a target speed that is not zero? How does the math change? Thanks
@PHeartbeatGame
@PHeartbeatGame Жыл бұрын
Old post, but essentially with inertialization 0 is not actually 0, it's just the starting position of your target. i.e: you should be applying an offset to the target animation that starts at the position the previous animation ended and that over time goes towards zero, thus ending up with the target animation
@funkyreapercat5280
@funkyreapercat5280 4 жыл бұрын
Gears 5 is great, excellent job, The Coallition
@anxboxharddrive9348
@anxboxharddrive9348 4 жыл бұрын
Nah Gears of War 4 is a lot better in every way and back then everyone hated it but now we wish Gears5 would be only as bad as Gears of War 4
@TheBlackbirdii
@TheBlackbirdii 4 жыл бұрын
i did all that in unity without knowing any of those formulas lol
@jessomadcity2815
@jessomadcity2815 4 жыл бұрын
Nani?
@GymCritical
@GymCritical 4 жыл бұрын
The mad lad
@karlpetersson4251
@karlpetersson4251 4 жыл бұрын
Yeah I'm sure you have buddy
@loremipsum3147
@loremipsum3147 2 жыл бұрын
Of course you did buddy
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