Simon Belmont: “Hahaha weakling.” *eats wall Chicken and gains health*
@5434345 Жыл бұрын
KNOCKBACK INTO PIT!
@flashn00bАй бұрын
I mean, Dracula's castle exists outside time and space, so wall chickens were probably about as fresh as the day they were cooked. A wall chicken in the early 10th century probably has dirt and mold in it.
@deszalt44922 жыл бұрын
Deaths animations are some of my favorite aspect of games and I was stoked to see these. Some of em' are "stop, he's already dead" tho, lmao. Thx man!
@Night-ys1ju2 жыл бұрын
Your comment reminded me of the Dead Space games.
@xhoidlostblade38562 жыл бұрын
Waxworks ones are not animations, just still images. But they probably worth a look if you like that stuff xD
@Life-pq6lz2 жыл бұрын
Sometimes i want to come back and violently smash their dead bodies with my mace so hard,even if they died.
@chadhardt61362 жыл бұрын
yup... waxworks still has the most disturbing ones tho
@teddywafflechannel22922 жыл бұрын
@@Night-ys1ju now you just mention a exact game that referent to what those death animation has a disturbing deaths from the main protagonist
@Quantumest2 жыл бұрын
No screaming death sound Only music being played to symbolize the main character agony and just cuts when death occured swiftly Love that detail
@DanKonStudios7 Жыл бұрын
Esencia
@raccooncityhunk4974 ай бұрын
...Except it doesn't always cut out, such as when the skeleton is hitting you with an axe. There's no way the character survived 5+ strikes to the neck/head.
@Mordecrox3 ай бұрын
@@raccooncityhunk497 I think it means instant death instead of just agonizing while helpless, like how burning alive still gives you a very hot minute, but more destructive deaths are lights out immediately. If you watch the original game with such cues (Forbidden Forest series), most deaths are of the "being horribly mauled and eaten" type, but some like being melted head first by hot acid are just a single note
@MixedGames58-z7l3 ай бұрын
Same with the drowning, we he finally loses air it just cuts
@Daniel-qw8pd2 ай бұрын
@@DanKonStudios7 Le permito a Tablos tomar control de mi mente
@FunvoltGunvolt2 жыл бұрын
1:58 quite the ingenuity on that trap, specifically designed to speed up once it makes contact with any unfortunate mortal
@dizzyheads2 жыл бұрын
That way when they get hit it crushes them before they get the chance to get away if incase they live the first time
@5434345 Жыл бұрын
Oh and it`s one-hit-kill like in Castlevania.
@velocilevon2 жыл бұрын
These are awesome and all, but let's be honest, towards the middle of the game, drowning in water, lava/acid and falling will be 90℅ of your total deaths xD
@CrankyTemplar2 жыл бұрын
It hurts because it's true.
@chip25082 жыл бұрын
It's that damn stormheim castle man. Definitely died more there than in any other area
@LukeyMia42 жыл бұрын
Oh yes. Especially because I got tilted over not making the jumps towards the second castle 🤣🤣😭
@jasonyang6150 Жыл бұрын
Ahh platforming the bane of us all
@elmesacosta2484 Жыл бұрын
The only one I haven’t died to was the acid
@SmumplytheF2P2 жыл бұрын
The death scenes are super unique! Instead of just showing the actual brutal stuff, it kinda leaves it up to your imagination. Ninja-esque kill screens.
@peighnesshonourchign91642 жыл бұрын
"Super unique" Shows every sword baddie just decapitating, n jumping enemies just stomping
@13thKingMu2 жыл бұрын
@@peighnesshonourchign9164 reusing some kill scene doesn't change it from not being unique lol
@blackcitadel372 жыл бұрын
I wish there was an option to actually see them.
@rockk97532 жыл бұрын
Its not that hard to tell whats happening though, so not really leaving it to the imagination that much since it still shows whats really going on
@someoneusedtobeknown26452 жыл бұрын
I like how the music, in theory, plays for however long he suffers for. Like for the projectile spear one his entire system would go into some kind of shock from being slammed into the wall like that. Just goes to show which deaths truly are the most painful, and which ones are just plain gruesome.
@peighnesshonourchign91642 жыл бұрын
Despite these not being that creative, I like that detail
@glassjoe16772 жыл бұрын
Oh yeah, and with a blow to the head there's no music, since that'd probably just put you out instantly
@TomatoTomato9112 жыл бұрын
dont forget they all moved to their attack position before the fatalities.
@bostin1472 Жыл бұрын
damn that makes the ones that fade out, instead of just ending, worse because it implies you suffer longer than showed.
@someoneusedtobeknown2645 Жыл бұрын
@@bostin1472 Oh yeah, those are the really brutal ones.
@andyoats2 жыл бұрын
I can appreciate the way these deaths actually *show* just how dangerous and terrifying these can be in-universe. Usually with games like this, the characters in the game will say how horrendous these creatures are but when you actually go up against them, all they do is knock your character back when they hit them, or down when they kill them. Here though, you actually get to see just HOW they kill their victims and it’s brutal and horrific. I like it.
@PeptoAbismol2 жыл бұрын
we need more of this type of shit
@trollman_23452 жыл бұрын
I appreciate the fact that baphomet's death screen starts like our own.
@mrwifi19606 ай бұрын
@@ryannoluck29With a red screen and the characters' silhouettes moving.
@LynSain2 жыл бұрын
I'm personally happy and sad at the same time about the change of the death theme from the demo. The old one was too eerie and painful to hear. While it told us that we were really screwed, that high pitch was too much for average human brain. Almost similar like Lavender town and not to mention that there were two of them and one of it was exactly from Forbidden Forest (C64).
@VulpeRenard2 жыл бұрын
I'm really glad someone else got Forbidden Forest vibes from the animations and music/tones. Edit- Oh wow, I never actually saw the demo. Yeah, that sound is exactly from Forbidden Forest.
@jeremyriley12382 жыл бұрын
@@VulpeRenard My guess is they used it as a placeholder until they got their own song to put in.
@VulpeRenard2 жыл бұрын
@@jeremyriley1238 Definitely, I've done the same a number of times too, but normally not for demos that are publicly released. Edit- Though Cosmi games are considered abandonware now, it wouldn't be a legal issue for them to keep the sounds in for full release, more of a creative/ethical issue.
@velocilevon2 жыл бұрын
Oh yeah, that one was really unsettling, but despite that, I'm really glad they changed it. After a while all that pitch does is hurt your ears, and if you'd combine that with how easy it is to die in this game, all it would do is annoy the shit outta player xD
@viket83162 жыл бұрын
i prefer the old one they sound exactly like a horror sound would sounds in a nes game
@copycat5002 жыл бұрын
I like how the “game over music” stays playing while the hero is still alive but unconscious. Kinda like how you can still hear some stuff before truly dying irl (only know about this from internet so may be wrong)
@turbochop33002 жыл бұрын
I love how the game over drops its beat in time with the slowly decaying corpse of our hero. *DECEASED* He sure is, game. He sure is...
@spinyjustspiny32892 жыл бұрын
The musical sting for it seems to imply that Alcedor is still alive as long as it plays. Which makes them even more horrific.
@lucifer31212 жыл бұрын
Deaths are so original and I really impressed that they are so real, despite fact that they are in pixels
@vinceorbe85392 жыл бұрын
And that is why it is released in latest consoles like Switch
@Gnar052 жыл бұрын
6:42 imagine this guy is named Ceaser.
@ashwolf20062 жыл бұрын
Ironically i named my character Joseph when i played this game.
Developers: How much pixelated blood shall we make you spill out during your death scenes, Young Duke Alcedor? Alcedor: Yes.
@maltheopia2 жыл бұрын
2:50 "Oh hey bro! What's up?" "Nothing much, just watching you kill that dork after I just did." "This guy is kind of clumsy, huh?"
@TheTdw20008 ай бұрын
You just reminded me of that one flash game where you play as a spike trap and have to kill the player.
@radnanaroid73782 жыл бұрын
I was waiting for this one! Thank you so much!
@Davtwan2 жыл бұрын
Ah yeah, time to see what got added since the demo. Jeez, the Unholy Abomination tossing him into the wall was _brutal._
@Ougerosity5982 жыл бұрын
Now that all these Infernax deaths are documented, someone's GOTTA make a montage video of all the deaths to "Mr. Blue Sky" by Electric Light Orchestra.
@dnkakusei2 жыл бұрын
I've done a Mr. Blue Sky montage once and it was pain, time to hurt myself more hehe
@dnkakusei2 жыл бұрын
I am actually working on it btw, preview soon-ish
@giantclaw138 Жыл бұрын
@@dnkakusei?
@dnkakusei Жыл бұрын
@@giantclaw138 Oh man, didnt expect someone to see this again lol; I never finished the video but I do have a preview of it
@Life-pq6lz2 жыл бұрын
You will barely see death animations from enemies. Most of time-Drowned,burned on lava,vaporised in acid,fell from high place
@5434345 Жыл бұрын
Knockback into PIT!. Also spikes (and crushers), falling blocks and Alastor. All these are one-hit-kills. Also for some reason in The Future, all enemies are one-hit-killers.
@屍と化したトロ2 жыл бұрын
2Dドットでここまで多彩なグロ表現できるのすごい
@roland2283 ай бұрын
In all the animations that play when the player and even their skeleton get reduced to dust (by either fire or acid), the music that normally plays until death does not stop despite the character seemingly being dead by then. The implications are horrifying.
@willy24able2 жыл бұрын
8:55 Does the death from Baphomet remind you guys of the Hellraiser series? That death should have reminds us of 2 of the infamous moments where Frank Cotton being torn apart by chains caused by the Cenobites. First time he opened the Lament Configuration, his original body got torn apart. When he mocked Kirsty(His niece) of her grief for her dead father(Larry), it proved to be his undoing as the Cenobites ambushed him and tore him apart the 2nd time with their chains and metal hooks.
@Green-Raccoon7772 жыл бұрын
Jesus Wept.
@willy24able2 жыл бұрын
@@Green-Raccoon777 Correct. That was Frank Cotton's last words before his 2nd death in Hellraiser 1.
@999lazerman Жыл бұрын
These are some pretty hilarious and gruesome deaths!
@ThisChannelIsNoLongerActive7772 жыл бұрын
I broke the game once by killing one of the blue eyes the same time it killed me, so it was stuck on the death animation screen until i skipped it.
@andythesharkАй бұрын
Cue Alcedor slinging profanities as he writhes in agony waiting for you to push the skip button
@deciduous_reaper2 жыл бұрын
11:02 well seems that it’s a different take from the Simon’s quest Tornado now it kills you
@soulechelon2643 Жыл бұрын
"Wow these are pretty gruesome...Wonder what's the most viewed one? Must be pretty crazy. Let's see what it i-oh. Well, that explains it."
@troywright3592 жыл бұрын
The demo death sound was far far better, more anxiety inducing
@NoName-st4tw2 жыл бұрын
I agree.
@STEPZERO02 жыл бұрын
it was ear bleeding though god damn. listening to it physically hurt me
@mikebipping61662 жыл бұрын
@@STEPZERO0 that's the point. you suffer just as bad as the main character
@xin9482 жыл бұрын
how can I hear it too
@sapphirejade50292 жыл бұрын
Okay! Never EVEN HEARD of this game until over a week ago. Two words: FRICKING BRUTAL!!!
@ryannoluck29 Жыл бұрын
Just wait until you see mortal kombat
@erikrubi75895 ай бұрын
Frick
@pantheman28422 жыл бұрын
I like how the good guys are the ones who kill more swiftly, while the bad guys take their time.
@OverseerMoti Жыл бұрын
Acid is the evilest of them all.
@Aaaaaaaaaaaa42733 ай бұрын
You sure?
@roland2283 ай бұрын
It is a nice detail. No matter how much the heroic characters want you dead, they don't particularly care if Alcedor suffers (unlike the demons who are sadistic) and any suffering they cause in the demons and cultists they fight is just incidental so they'll always go for the quick kills instead of trying to draw things out.
@actionman94512 жыл бұрын
Hero: I’m going to be the greatest hero ever. A Few Moments Later. A bloody Skeleton laying slumped against a wall with his broken weapon stuck in his chest.
@NiCoNiCoNiCola2 жыл бұрын
Actually that's a random spear His mace is there right by his hand
@actionman94512 жыл бұрын
@@NiCoNiCoNiCola Oh ok thanks 👍
@thenightmare24952 жыл бұрын
10:48 was the best one
@maxencedupont55232 жыл бұрын
12:02 that berserk reference
@Ghostrunner03 ай бұрын
4:27 YEEEEEEEOOOOOWWWWWCH
@WillieManga Жыл бұрын
No matter how many games implement this sort of thing, I will always champion enemy specific death scenes. Games like Kirby, Shovel Knight and even most of the Doomlikes tend to create uniformed death scenes, but stuff like this goes the extra mile. And while some kills are similar to each other, I can forgive that when there are plenty of unique animations as is. And I enjoy the stylization of them, making everything red while leaving you and whatever kills you silhouettes.
@MrHeesman Жыл бұрын
This... this is what modern AAA-games are missing. Showing the player the consequences of failure. Giving the player a reason not to fail other than ''The plot mandates it!'' It raises the stakes in any given situation without it affecting the actual plot of the game so that the game itself can tell the story it wants to. I think it's a case of ''Don't tell it to the player, show it to the player.'' I'm too daft to understand the story of nearly any given game during the first playthrough, so I need ''that little extra'' to motivate me why I shouldn't fail. This is why I like Dead Space 1 and Resident Evil 4 (Original) I hardly understand what's going on but if there's one thing I do understand is that dying not only set me back progress-wise, but the game forces me to watch something I don't wanna see. TL;DR AAA-games of today don't have the balls to punish the player anymore. As in, the players themselves, not their wallets.
@SpoonyBard883 ай бұрын
This is idiotic. Most horror games have gory death scenes.
@UnclePaul19952 ай бұрын
It’s Like a Fatally Finisher from each NPC Enemies.
@aiden98022 жыл бұрын
Baphomet's kill is the most Violent imo.
@k-bomb97772 жыл бұрын
These definitely give me “Abobo’s Big Adventure” vibes
@mfSprout Жыл бұрын
So its basically like watching censored Fatalities for every death. Unique.
@Mzoyagon8 ай бұрын
I'm mindblown that THIS is from the same studio as Just Shapes & Beats. This is my first exposure to Infernax aside from hearing about it from the devs and needless to say I need to get into this game.
@stylishemerald31812 жыл бұрын
11:34 Looks like the dude is enjoying being choked lol
@RagnaCloud132 жыл бұрын
At 0:17 He became an emergency food
@UltimaDoombotMK12 жыл бұрын
Paimon was tired of being emergency food so now they make their enemies into emergency food
@DarkShooter9422 жыл бұрын
I understood that reference.jpg
@OverseerMoti Жыл бұрын
Ehe
@Chronoteeth2 жыл бұрын
makes me think of dmc1s secret death animations
@Green-Raccoon7772 жыл бұрын
Yeah, me too! I'm glad someone actually brought that style back. :)
@Azuchilimited2 жыл бұрын
I've heard of something like that, but never seen proof of it
@ZionSairin Жыл бұрын
@@Azuchilimiteddmc1 has some awesome Resident Evil tier death animations that show when you get killed by specific attacks from specific enemies. The easiest one imo is either getting jumped on and stabbed by marionettes or kamikazed by a Shadow when it does the grab/mouth attack while flashing red.
@st.haborym Жыл бұрын
I like how Baphomet's animation is some Hellraiser shit. That's fun.
@leibobo122 жыл бұрын
When “Unholy Abomination” throws you at that wall that isn’t there 👀
@azracetin66998 ай бұрын
all the demons,greater and elder demons ways that they kill Alcedor are the most brutal,and also Skeleton Knight thinking that Alcedor isnt dead enough,so he continues to mash him with his sword
@hiddensrank2 жыл бұрын
Thank you ever so much.
@devonted10182 жыл бұрын
Glad to hear that the demo death theme was replaced by the new one. The old one hurts my ears.
@leibobo122 жыл бұрын
When “Horseman” knocks you into that wall that isn’t there 👀
@5434345 Жыл бұрын
Or just offscreen, then "bottomless pit" death scene plays.
@manueltozzini6640 Жыл бұрын
This game is very gore when I play it and his Game over and when i watch the death animations scene is very traumatic because the music, the music does more disturbing
@FeenieVonKarma24 күн бұрын
If you like these do check out the deaths from a 1982 game, Forbidden Forest. I feel these were inspired by Forbidden Forest - even the death sound itself has a similar vibe! Also I feel it has to be the first game ever to give you different "gory" deaths.
@junalee20342 жыл бұрын
Thank you for update death animation
@CrankyTemplar2 жыл бұрын
No problem! Meant to get this up sooner but it's been an interesting weekend with streaming and getting ready for Elden Ring.
@AzrulPerisiben20002 жыл бұрын
That moments is *Grimdark* and *Grotesque* Content. *0.0000000001% Like a Hell* & *99.99% Like a Vietnam's Prison.*
@MiNombreEsFluffy2 жыл бұрын
This reminds me to the Impostor killing the Crewmates and Zelda 2 Link's Adventure death screen
@ironcommando22 жыл бұрын
Do the Fallen Angels in the Ultimate Good path Urzon Citadel have their own if you bump into them? (Getting hit by their fireballs gives standard fire death animation)
@CrankyTemplar2 жыл бұрын
They pelt you with fireballs like the Necro death.
@snoopsnet8150 Жыл бұрын
Its like MK3. The player grows at least 6 more skulls, 13 femurs, 7 sets of intestines, and 95 gallons of blood!
@dylanlarson46582 жыл бұрын
12:02 Lol his face!
@HarmonizedHero2 жыл бұрын
i love games that have special death animations/scenes depending on how they died! its freaking cool!
@funnyarc2 жыл бұрын
You monster, you made poor Alcedor die in so many horrific ways...though, it's quite entertaining to watch. Now hope we don't get someone crazy enough, to draw in the details on those black/censored endings...
@Faith-lj4ex2 жыл бұрын
Even pixelated these are gruesome.
@Linksmasher2 жыл бұрын
Never played before, just a recommendation video from KZbin but, man... Since I played Bloodstained, I feel like touching an enemy and receive damage is a cheap way of hurting the hero/character, I do prefer them to have something of a hitbox or at least a way to damage you aside of just being touched.
@CrankyTemplar2 жыл бұрын
I think it's more that this style of NES games used contact damage and would be a bit odd to not have that occur, much like the knockback from being hit (despite as annoying as it can be to be knocked into instant death water/lava/pits).
@Linksmasher2 жыл бұрын
Yup, I understand, games such as Megaman, Super Metroid, any Castlevania series, or even Terraria had that way to receive damage. It is just a personal opinion of how I prefer the games to be nowadays. And I hope they keep it in that way, not saying that games like these are bad, just... Odd.
@brasilballs2 жыл бұрын
@@Linksmasher to be perfectly honest, i couldn't agree with you more. i've had a few deaths to the shield knights and the mages in kastka palace that felt really cheap because i touched them by accident (or had a mage teleport into me) that wouldn't be a problem were they not able to deal contact damage. i understand why they put that feature in as it was kind of a theme of platformers back in the day but as i see it enemies that have a main form of attack that isn't just touching/ramming into you shouldn't deal contact damage. and even though this feature used to be common, there's a couple of examples of older games that differed from the norm. for example, the revenge of shinobi and its sequel for the sega genesis/mega drive; most of the enemies there only knock you back and don't deal any damage, with the exception of bosses. this makes the game flow a lot nicer and even though it lets you damage boost through some sections without any drawback, both games still manage to be quite challenging without having to rely on contact damage to boost difficulty
@TrumpLester2 жыл бұрын
Aw man, they changed the death theme.
@Mutigeralma2 жыл бұрын
The old one was kind of painful to the ears, I get the vibe that it gives, but it also hurts abit.
@darkdill2 жыл бұрын
Future deaths would've been better if they added the classic NES Contra death sound, or at least something similar if copyright were a problem.
@5434345 Жыл бұрын
Or just make player a 1 HP wonder.
@myflyisopen.87322 жыл бұрын
The deaths reminds me of Forbidden Forest 1 and 2 for the Commodore 64.
@elmesacosta2484 Жыл бұрын
I think I know what I’m talking about when I say I didn’t die fighting mammon while going towards it while playing as stranger
@ci72102 жыл бұрын
Damn some of these rival Mortal Kombat fatalities
@ゲーム攻略チャンネルの沼5 ай бұрын
I LOVE THIS GAME It's so great.
@endermenon48362 жыл бұрын
0:49 Damn, never thought Papyrus could get _that_ violent. (...aaaand I just outed myself as an Undertale fan, whoops)
@CrankyTemplar2 жыл бұрын
Nyeh heh heh!
@herohamza11962 жыл бұрын
papyrus' evil twin
@BirbMain2 жыл бұрын
Yo did he just walk up to the monsters slowly and got fwd smashed?
@CrankyTemplar2 жыл бұрын
I used diplomacy but it wasn't very effective as the only conversation they enjoy is with the language of violence.
@hedgehogpower194 Жыл бұрын
I hope to try this game in the future
@Popcorn_Pillow2 жыл бұрын
6:26 Dang what happened to my boy papyrus
@tsyumamatsuthehavenofguard32 Жыл бұрын
...god this game is so fucking raw for a 8 bit vania platformmer. This game gets insanely graphic, and your knowledge of classic vania will be tested and turned into a pretzel
@RagingJames2 жыл бұрын
Normal enemies using Fatalities Awesome!
@MalathTheBold2 жыл бұрын
Where can I find this game? It looks fire af!
@CrankyTemplar2 жыл бұрын
A link to it should be in the description.
@MalathTheBold2 жыл бұрын
@@CrankyTemplar awesome, thanks!
@Marinealver18 күн бұрын
I can hear AVGN screaming FHHAAAAAKKKK! AAAARRRSSSEEE!
@Wyrmver2 жыл бұрын
makes sense how only the kills are colored
@corncrab2 жыл бұрын
Jeez this guy has a lot of organs.
@Sómaisoutrotrevo93242 жыл бұрын
the simon's quest reference was the best
@RogueNation.2 жыл бұрын
Why would Nintendo give the ok for a switch version? Hah
@Krizalid3YE2 жыл бұрын
Because now is "Nintendo is for the money", not "Nintendo is for the kids."
@NovatoEx2 жыл бұрын
Because its properly rated?
@ArcRay202 жыл бұрын
kind of funny 2 of the bosses just cause "disintegration death" if you died by touching them. guess isnt much else to do since they are both stuck to a wall essentially. and its odd that in the future level dying by touching the big guy causes a "death by projectile" animation, wonder if thats an oversight?
@CrankyTemplar2 жыл бұрын
Not too sure, as the future deaths (even with Azazel are just disintegration deaths) so it might just be after so many other stuff they just didn't have a unique death there to add in.
@stevenpavelish60176 ай бұрын
These deaths are gory and realistic for a Famicom game
@magicmauro88032 жыл бұрын
Some of these look like something a character from mortal Kombat would do
@manuel9022 жыл бұрын
This reminds me of "1000 ways to die" TV series
@Azuchilimited2 жыл бұрын
Exactly
@o.d4588 Жыл бұрын
Masterpiece
@CrystalTear0202 жыл бұрын
Oof. I can't tell which has the most gruesome deaths for their protagonists, Dead Space, or this.
@ryannoluck29 Жыл бұрын
Oh just look up Hellraiser
@castro48652 жыл бұрын
Diavolo deaths 1839083 - 19992992
@EdxSarxNatxChoc2 жыл бұрын
Wasn't there a death about the guy destroying a wall somewhere and a roasted chicken just popped out from it? (I'm not familiar with the game but I saw it in someone else's video.) And supposedly that was a "death" because you're not supposed to eat "wall chicken"? Maybe I'm mistaken but I'm sure it was from this game.
@CrankyTemplar2 жыл бұрын
There is a wall chicken easter egg but it's not a death. Your character just throws up.
@5434345 Жыл бұрын
@@CrankyTemplar Wall Chicken is from Castlevania.
@cosmicneko72252 жыл бұрын
surprised the death screen music isn't in the ost
@evidant2 жыл бұрын
it sucks that half of these are just the guy getting pelted with magic till he dies :/
@DarkShooter9422 жыл бұрын
Am I the only one missing Edgar's execution??
@RazorSilverstone2 жыл бұрын
1000 ways to die= the Game :3
@AlexGodlyUser4 ай бұрын
Demo: We got lots blood and gore and eerie music when dying. Full Game: We got enemies who do too much to you even if you are already dead.
@donkeykong6426 Жыл бұрын
what happens if you spare hans and remus???
@CrankyTemplar Жыл бұрын
Remus and his skeleton buddy kill the quest giver who sent you there. Hans just goes to a different spot.
@GrimmHammk2 жыл бұрын
Roach.
@685eric685 Жыл бұрын
How do the animations play out when accompanied by a squire?
@CrankyTemplar Жыл бұрын
They don't until both are dead. You lose lives and when none are left the first to die is just dead, then the animation will play when the second dies.
@685eric685 Жыл бұрын
@@CrankyTemplar Oh, okay
@Prodawg Жыл бұрын
the animations also play out the same just with Cervul instead of Alcedor
@darkrie16402 жыл бұрын
9:32 Abbadon:"🚮...👏👏👏👏👏..." 11:07 🤯...👹...✂️zzh💥✂️zzh💥✂️zzh💥✂️zzh💥✂️zzh💥✂️zzh...🚮 Tear it to pieces. 11:33 ⬆️🐸🚨🚨🚨🚨🐸🌩⚡️🚨🚨🐸🚨🚨🚨⬇️🐸🚨🚨🚨🚨🐸🚨🚨🚨🚨🐸~... It's like a terrible noise mixed with a siren and a frog's