Insert Details with Perfect Topology

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Arrimus 3D

Arrimus 3D

Күн бұрын

Пікірлер: 50
@wooddivision3809
@wooddivision3809 Жыл бұрын
nothing makes me want to open 3ds max more than checking out a new Arrimus video! Thank you again sir!
@Laura_Dancing
@Laura_Dancing Жыл бұрын
Nothing makes me want to open 3ds max too 😂
@St0neZone
@St0neZone Жыл бұрын
Nothing makes me open 3ds max when we have maya and blender.
@MrDucky39
@MrDucky39 Жыл бұрын
3Ds max is clear than blender thats for sure maybe maya but blender i think is ovverated i tried it wasnt worth the hype@@St0neZone
@noyz-anything
@noyz-anything 4 ай бұрын
@@St0neZone so true bestie
@asadbekobidov
@asadbekobidov Жыл бұрын
Bro you are absolutely the best!!! Make more these kind of topology tutorials, because these basics are the most important things that everyone should know and understand how to work in these cases.❤️
@sudipto30
@sudipto30 Жыл бұрын
Your videos are like ASMR, feels very relaxed after watching and energetic to try some 3d modelling.
@gabrielmoro3d
@gabrielmoro3d Жыл бұрын
Your topology tips are universal and very much appreciated.
@mimARC06
@mimARC06 10 ай бұрын
Arrimus 3D I can't access your old lessons, I wonder if you could upload them to udemy again and sell them :) ? I have already bought all your courses on udemy, even though I don't even use plasticity, just to be able to support.
@jesusmunozgarza5565
@jesusmunozgarza5565 Жыл бұрын
You are the best instructor, Im glad to see you back. :)
@Mamika_AFK
@Mamika_AFK Жыл бұрын
Blender user here 👋 Your tips for topology were really helpful and easy to follow even tho I'm using a different software... Thank u a lot! 😄 New sub! 👍
@adambomb138
@adambomb138 Жыл бұрын
Same, this helped me in Blender too!
@Halfscreen
@Halfscreen Жыл бұрын
Where can I find the script and what is the name? Thanks.
@tiflos20
@tiflos20 Жыл бұрын
you could use regularicer script to make the rounded groups of quads, then insert the created shape. Great tutorial!
@quasar696
@quasar696 Жыл бұрын
Arrimus 3D continues to delight us with great videos! 😊 Thank you!
@motiondesignberlin10243
@motiondesignberlin10243 Жыл бұрын
Dear Arrimus, where can i find your great Polygon Homework series?
@papaBoogy
@papaBoogy 9 ай бұрын
thank you for super interesting and useful videos. one thing I couldn't quiet catch is the name of the script you use to position the object on to another object instead of default select and place tool? im coming from maya and it had really nice quick snap options with middle mouse. was really missing fast object placement solution in 3ds max
@Arrimus3D
@Arrimus3D 9 ай бұрын
Clavertech script.
@N1ghtR1der666
@N1ghtR1der666 Жыл бұрын
great video, would love to see the same tip for blender too
@aphixe
@aphixe Жыл бұрын
Same as well. if he does blender then anyone can download a copy blender and then import their model, regardless of app and then send back to any 3d package, for free of expensive 3d programs from Autodesk.
@Roeekee
@Roeekee Жыл бұрын
This is relatively easy because the amount of vertices in the surrounding part is similar to the outside of the detailed part... can you do it again with a sphere with more/less topology and explain how to reduce/increase the poly count around the detailed part so it can be connected naturally?
@Agent_6039
@Agent_6039 11 ай бұрын
Is there an alternative method/tool for Blender aswell ?
@newe5458
@newe5458 Жыл бұрын
Thank you for the topology trick !
@containedhurricane
@containedhurricane Жыл бұрын
How could we apply the technique in Blender?
@vividim
@vividim Жыл бұрын
Hello sir, great video! I am currently studying Maya and was wondering if i can do something similar in it? Conform in maya just "splashes" mesh over life surface is there a better way? Thank you
@vitalie96
@vitalie96 Жыл бұрын
Oh man, I have not touched 3d modeling for 5 years and, as I can see, I forgot many things despite the fact that I had modeled for many many years before.
@jairoquick
@jairoquick Жыл бұрын
Awesome video, do you have any idea on how i can do this vertex constraint feature on blender? when i try to move a vertex it deforms the sphere :(
@Polyworks3D
@Polyworks3D Жыл бұрын
Press G twice
@Boduuun
@Boduuun Жыл бұрын
Appreciate your work. Thank you man!
@lucky13Aratar
@lucky13Aratar Жыл бұрын
How did you place the insert details on the surface? Is it a plugin or something else?
@peterblake988
@peterblake988 Жыл бұрын
"select and place" 3dsmax vanilla tool
@kukumbarglicko8082
@kukumbarglicko8082 Жыл бұрын
I love you man! : )
@eliorubenmc
@eliorubenmc Жыл бұрын
Awesome! thanks!
@TheAxeGrinder
@TheAxeGrinder Жыл бұрын
What’s the name of the script?
@BadB0y08PurpleStorm
@BadB0y08PurpleStorm Жыл бұрын
thank you
@dispersiasvata
@dispersiasvata Жыл бұрын
Wow!
@i_am_a_real_cat1443
@i_am_a_real_cat1443 Жыл бұрын
god bless you
@TheKevphil
@TheKevphil Жыл бұрын
The smartest man who knows the most 3D apps! (Though Michael Pavlovich is a close second.) ;)
@_urolog
@_urolog Жыл бұрын
Sensei )
@monas1510
@monas1510 Жыл бұрын
@HLinX
@HLinX Жыл бұрын
Not great having E poles on an edge loop. Easier to just use a 5 sided NGon on the corners and TS will give perfect topo with less geo
@HLinX
@HLinX Жыл бұрын
@@covakoma1064 Blender has been fine with NGons for a number of years. Max and Blender both use the same SubD algorithm too.
@HLinX
@HLinX Жыл бұрын
@@covakoma1064 You usually wouldn't want to put a SubD mesh into Unreal, but either way meshes are triangulated on export (.fbx) anyway. So isn't an issue. I can understand training beginners/intermediates to use all quads to understand topology, but once you know what you're doing Ngons can be useful in the right situations.
@aphixe
@aphixe Жыл бұрын
@@HLinX actually unreal 5 has nanite and you can put as much geo and engine will automatically reduce it, granted its something that is static only.
@betofukuji187
@betofukuji187 Жыл бұрын
I really respect who works with 3dsMax, but i hate the interface. with all my heart. I tried to work with in 2001 and later in 2010. i simply can't.
@askeladden450
@askeladden450 4 ай бұрын
Almost alll 'professional' DCC software have terrible and outdated interfaces. Maya, 3ds, zbrush, you name it.
@wallacesousuke1433
@wallacesousuke1433 3 ай бұрын
@@askeladden450 I actually enjoy most of Maya's interface, too bad it lacks modifiers and some other neat stuff that 3ds Max has (and vice-versa lol, wish Autodesk would just create a new DCC that combines both packages)
@AntoineVanGeyseghem
@AntoineVanGeyseghem Жыл бұрын
:D
@dianatwix5104
@dianatwix5104 Жыл бұрын
Great! thank you master!
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