Video Game Collections in Libraries, Pt 1 The Why, What, and How of Selection & Acquisition

  Рет қаралды 202

Indiana State Library

Indiana State Library

Күн бұрын

This event was co-sponsored ALA's Games & Gaming Round Table:
www.ala.org/rt/...
Presenters:
Chris Baker, Public Library Consultant / Games & Learning Consultant, Library Services Team of the Wisconsin Dept. of Public Instruction, chris.baker@dpi.wi.gov
Jenna Gilles, Youth Services Associate, Chippewa Falls Public Library, jgillesturner@mycfpl.org
Jamie Hein, Library Director, Clintonville Public Library, jhein@clintonvillelibrary.org
Description:
For years now, media usage data has shown that video games have led the entertainment industry by a massive margin, handily securing the crown as the most popular recreational medium on the planet. In the United States, 61% of Americans report playing video games for at least one hour every week; 29% of game players are 50 or older, and the average age of video gamers in the U.S. is 36, with a near-even split of 53% identifying as male, and 46% identifying as female. The point? These impressive statistics represent an enormous opportunity for libraries in the U.S. to capitalize on - and illustrate that librarians ought to prioritize intentionally developing robust video game collections for their users to access; game collections can meaningfully help libraries reach a broader base of patrons, create exceptional new pathways for materials circulation, resonate with additional user identities, and help foster a 'community of practice' surrounding games in the library space. On top of this, video game collections help libraries showcase an earnest desire to remain relevant, accessible, and cutting-edge to their public. In this first presentation in our series about video game collection development, you’ll hear from multiple librarians about the “why”, “what”, and “how” of video game selection and acquisition; we will highlight both philosophical and pragmatic best practices for developing video game collections - from advocacy data, to funding tips, to selection resources, to acquisition schedules, and more. A follow-up webinar in the series will focus on things like processing, borrowing rules, policy, and collection maintenance. You won’t want to miss these presentations!
Webinar date and time:
October 30, 2024 11:00 AM EDT
ALA’s Games and Gaming Round Table
• Website - games.ala.org/
• IGM site - games.ala.org/....
• League of Librarian Gamers (FB) - / leagueoflibrariangamers
• Discord - / discord
• Twitch - / alagamert
• Instagram - / alagamert
This webinar is eligible for Library Education Units for Indiana Librarians. The following policy applies: Any time a staff member views an online event (or a library purchases a site license for an online event) by any of the Training Providers Approved by ISL for LEUs, the library’s designee in an administrative or Human Resources role shall create and award LEU certificates in-house.
This webinar is eligible for 1 LEU.
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