When i desactivate the xpOcean it disapear. The xpCache is not working with it :( 42:44
@anthonyabbott575211 ай бұрын
The caching 'xpOpenVDBMesher' with the 'xpOcean' as a modify never caches in any combination. I have to leave the modifier on for the mesh unfortuantely.
@henningricke4 жыл бұрын
Great Tutorial again! You guys are doing a terrific job developing X-Particles. Also you have by far the best video-manuals and tutorials of any application I know.
@PalmaMultimedia4 жыл бұрын
Absolutely superb!! I need to find the ship's wake tutorial next ;)
@anthonyabbott575211 ай бұрын
Lovely tutorial. I am using latest XP as of Feb 2024 w/ C4D 2023. xpOpenVDBMesher won't cache w/ the xpOcean as it's child. (As a modifier) Unfortunately I am having to leave the xpOcean modifier 'live' (turned on). Makes for very slow playback.
@CedricFangeat4 жыл бұрын
You did it again Bob! Same teaching style and creativity! I love it!
@dwisenhower4 жыл бұрын
Damn, i can't wait to put a neon sign in the middle of the ocean... haha but for real! great tutorial! when you add the plane at 50:00 i was mind blown. Wouldn't have thought to do that
@twitchy_pixel4 жыл бұрын
Great tutorial and awesome to see such a good workflow with XPOcean
@BakerImageGroup4 жыл бұрын
How would you render a boat traveling through the water with this setup?
@slackdave2 жыл бұрын
If you're referring to the boat bobbing on the top of the waves I was wondering the same thing!!
@FrediSaal164 жыл бұрын
but how can I have the actual waves of the wavy ocean, especially if I make bigger waves, be simulated. I want to have a boat ride those crazy waves, but the simulation only happens on a flat surface
@k4824l4 жыл бұрын
Another Amazing tutorial! Thanks Bob, great job!
@ChristianLeFreak4 жыл бұрын
I bought this plugin and I can hardly do anything. This simple tutorial does not correspond to what the plugin does. The xpFluidFX does not match what happens in the tutorial with what happens to me. Perhaps it is because of the plugin version, the xpFluidFLIP appears to me and not in the tutorial. I don't know what happens but I am very disappointed.
@INSYDIUMLTD4 жыл бұрын
Hi Christian, Have you taken a look at our Video Manual? - Learn how every part of X-Particles works. Moreover, please join one of our community areas for extra support: community.insydium.online/ discord.com/invite/pVkM3HP -Thanks
@xandazone4 жыл бұрын
thank you! amazing as usual!!👏👌
@alanwatson71633 жыл бұрын
Great tut, but anyone else have problems caching the VDBMesher? It looks like it's done it but mesh disappears in playback, and when I turn off the xpOcean modifier the cashing appears to have had no effect.
@bobbihansel3 жыл бұрын
Yep, same problem here, R19 - if I find a fix, I'll let you know.
@布衣-w7h3 жыл бұрын
Yep, same problem here, .This problem has been bothering me for a long time. Thank you very much for helping me qin.
@juancruzverna52883 жыл бұрын
Same problem here. I hope someone can help us
@juancruzverna52883 жыл бұрын
i figured out that the hardare is not enough to mesh the particles. I was able to solve it by decreasing the segments in width and height of the xp.Ocean
@rgx00152 жыл бұрын
also having the same issue
@tomherring1026 Жыл бұрын
Very clear tutorial, however my ocean dissapears after the final cache during playback. When paused it appears again. Anyone else in the same boat?
@BakerImageGroup2 жыл бұрын
I need to do a boat race. Would it be possible to do a thin sheet of water over a large area to get the boat wake and displacement etc?
@徐于平2 жыл бұрын
Why does the VDB grid disappear when I do the caching step, and the render animation doesn't come out
@PetePanaia Жыл бұрын
Can this be used to simulate water splashing from the bow of something like battleship moves through the water?
@熊霖 Жыл бұрын
Does anyone know why foam particles sink to the bottom? They don't float on the surface
@RobRossi10 Жыл бұрын
Great tutorial... but how do you do a Standard high res render and get the foam to show up (as opposed to a Viewport render)?
@STUDIOAE Жыл бұрын
You may use the XParticle materials
@gavindavisart Жыл бұрын
amazing tutorial, thanks. just cant seem to get the foam to render. std and octane not seeing foam? Any ideas?
@benmcnamara224 жыл бұрын
Walmsley! putting the motion in the ocean!
@r.o.g.e.r.m.a.c4 жыл бұрын
Pretty amazing stuff
@Mxxm20242 жыл бұрын
Good to watch, not to use Does not support many sockets Also, imaginary prices are not valid for the average user, but for companies Good luck to companies
@xiulaba38233 жыл бұрын
How to render the ocean in the same hue as the fluid.
@iamzssassin2 жыл бұрын
Hey there, my foam particles are way to big anyway to shrink it down just like in the tutorial?
@ararakoyori80784 жыл бұрын
♥️ Great but, how to edit the foam? because the foam is not white totally and disappear fast!! 🤔
@C4DRS4U4 жыл бұрын
If you want the foam to stay longer or disappear faster, you can adjust the life span of the particles in the foam emitter. As far as color is concerned, the usual way is to give the particles a material depending on the render engine you want to use. The OpenGL render done in the tutorial was just for demonstration purposes and had no material for the foam particles; it is not a method I would use for a final render.
@simulatesoftbody51844 жыл бұрын
I can't render the foam. I've gone back to to see if I missed anything. I'm using the Standard render. Any ideas?
@FrediSaal164 жыл бұрын
he used hardware render on this one, its not really rendered. if you want to render you need to apply some x-particle material on the foam
@MirkoMancini4 жыл бұрын
Awesome tutorial, thanks!
@polyg3n4 жыл бұрын
sooo coool thx Insydium!
@Skebtik3 жыл бұрын
Not sure if just me, but I expected max to be raised not lowered @13:20
@ExpressoMechanicTV4 жыл бұрын
Brilliant.
@ChengPeng-qk3bi Жыл бұрын
Foam not working :(
@BTB3D4 жыл бұрын
Awesome video, but how do you fill up a glass with liquid? I have spent hours trying to get something that fills in a reasonable amount of time without success.
@INSYDIUMLTD4 жыл бұрын
Hi, check out the Video Manual for the basics of each feature here: insydium.ltd/support-home/video-manuals/x-particles-video-manual/ Moreover, if you're within your Maintenance Period head to your account area and watch the XP Countdown Volume Fill Tutorial. insydium.ltd/support-home/maintenance-training/xp-countdown/ Thanks
@xeeton4 жыл бұрын
the first step is always disabling icon in viewport, why even have an icon in the viewport?!
@melvinaslekstutis11014 жыл бұрын
You can turn it off in Preferences if you don't like it.
@xeeton4 жыл бұрын
@@melvinaslekstutis1101 I know, but my question is "why does it exist in the first place" when every tutorial’s first step is to turn it off
@dwisenhower4 жыл бұрын
Drew Yeaton branding is important
@Tennet3D4 жыл бұрын
You can disable the icon in the ’Scene object’, like shown in the video.. then (while the ”XP Scene object” is still selected) you go to the ’Object Manager menu’ / ’Edit / and select ’Set as Default’. Now this icon will be disabled every time you add a new Scene object (same with ANY settings you may have changed in the Scene object before ’Set as Default). This goes for almost every object in Cinema 4D. You can change any setting in objects, change sizes to primitive objects etc.. then ’Set as Default’ and it will be your new default setting.
@xeeton4 жыл бұрын
@@Tennet3D again, not the point but thanks for the info 🙏
@gv0zdysh0k Жыл бұрын
amaaazing!
@InfiniteBlue_3 жыл бұрын
Is it only possible to render the Foam with the hardware render? Doesnt show up in Standard or Phys... Edit: Nevermind.... XPDisplay Render Solves my Problem...
@tutorialsandmore92514 жыл бұрын
cool! What do you think about a integrated particle driven crowd System inside of x-particles that comes with dynamics?
@KTANA_music4 жыл бұрын
I just purchased xparticles but for some reason xpOcean isnt showing up in my generators. Is this feature not yet available?
@INSYDIUMLTD4 жыл бұрын
Hi, this feature is available in the latest update - Build 884 Please could you contact support if you're having technical issues insydium.ltd/help/ Or try out the community forums for general guidance and tips community.insydium.online/ -Thanks
@slackdave2 жыл бұрын
,,,what do you guys usually do during Caching and viewport rendering? ... I dislike getting distracted by social media.. Aaaah! I remember! I used to draw!!
@MrKlayVFX4 жыл бұрын
Now I need a reason to make some tentacles coming out of the ocean 😂
@animationspace85504 жыл бұрын
A kid holding out a chicken to feed his octopus friend. Make it a tribal octopus with cool markings and everything, lol
@UnicutMedia4 жыл бұрын
Brilliant tutorial! What I was wondering: does this trick with the seamless extending ocean and masking also works when you use absorption and scattering? With cycles4d for example? The simulated water should look different then, since it has real depth in comparison to the extended plane. Or am I wrong with this?
@keliangbai9680 Жыл бұрын
Did you find a solution, bro?
@valdalou91213 жыл бұрын
i love that! i wonder if you could do the same with blender ocean modify and mantaflow, Thx
@stanislav.shelest3 жыл бұрын
impossible. Blender surface modifier to work needs a constant amount of verts, but with simulation, we have a different amount for each frame.
@leigu12953 жыл бұрын
Do you have NVIDIA flex4.26?
@NFMANTom4 ай бұрын
I used a wine bottle to replace the ball, and the result was surprising...the water splash on the neck of the bottle also deformed with the ocean deformer (this is wrong)
@terryfarmer62792 жыл бұрын
I wonder wht Kind of computer specs are u on?
@kwongster4 жыл бұрын
The in-depth guide through each object make each tutorial so valuable. Thank you so much for this! When deforming an OVDMesher is it possible to apply the Vertex Foam Map from the xpOcean? I've selected the 'Foam Map' option in xpOcean but noticed I wasn't able to preview the Vertex Map on the OVDMesher. Do you have recommendations on how to include foam into the ocean simulation, on top of the xpFoam?
@kwongster4 жыл бұрын
Using Redshift, I was able to drag the Vertex Map it created into the shader, but it kept disappearing as I dragged it into my node. I had to drag it quickly to register it. When clicking the Vertex Map on the OVDMesher object, the settings disappear from the Basic Properties
@C4DRS4U4 жыл бұрын
One way could be to render out the xpOcean foam as a separate pass and comp it onto the mesher in post. However, AFAIK the Beta also has improved features for manipulating vertex maps, so there may be a way that does not rely on comping in post.
@kwongster4 жыл бұрын
@@C4DRS4U interesting ill try this out, thanks for the tip
@Krismacafe3 жыл бұрын
Amazing! Can we render x-particles with V-Ray? Thanks
@C4DRS4U4 жыл бұрын
Awesome stuff! What were the specs of that machine? Whenever I cache xpFluidFX sims, I usually end up with it taking several minutes per frame instead of for the whole animation.
@INSYDIUMLTD4 жыл бұрын
Hi, the specs are in the description. Thanks
@C4DRS4U4 жыл бұрын
@@INSYDIUMLTD Thanks, I must have missed that they were already in the description. It's good to see that is a mid-tier machine, and not a 32- or 64-core monster.