How to fill objects with water, generate bubbles and mesh fluid sims using X-Particles in Cinema 4D.

  Рет қаралды 15,479

INSYDIUM LTD

INSYDIUM LTD

Күн бұрын

Пікірлер: 19
@donross7820
@donross7820 4 жыл бұрын
As a paid Maintenance customer I just finished all the Maintenance series and I really enjoyed them! I learned a ton of tricks and basic techniques. They are exceptionally high quality and give loads of background understanding of how X-Particles works. Highly recommended. It is very generous of you all to make them available to all. I especially enjoyed the space weather one on Flow Fields!
@CodyMoon
@CodyMoon 4 жыл бұрын
Thank you Insydium for these tutorials (and extended free trial) while a lot of us work from home! We greatly appreciate it!
@ric-greenman
@ric-greenman 4 жыл бұрын
thanks so much, your way of teaching is so good and clear.
@vladan.Poison
@vladan.Poison 4 жыл бұрын
BOB my man, very very nice, exciting and amazingly executed.. you and Mike can have dozen of beers and popcorn (if desired) on me. THANK YOU SO MUCH.
@EpicJCreations
@EpicJCreations 4 жыл бұрын
This was incredibly informative and useful. Not to mention very inspiring. Such an amazing tutorial sir! Well done!
@tim_tim_tim
@tim_tim_tim 9 ай бұрын
This is an excellent tutorial, thank you :)
@ErElBabl
@ErElBabl 4 жыл бұрын
Thank you Bob. Again a great tutorial where one can learn a ton. But....as usual I'm failing on the last step: Rendering in Cycles.
@saeedmohammadi3900
@saeedmohammadi3900 4 жыл бұрын
Super useful. Thanks.
@neuvilleeric647
@neuvilleeric647 4 жыл бұрын
too nice, but is there anyway to have the method to render with Cycle4d? thanks
@timmearini8784
@timmearini8784 4 жыл бұрын
Cool thanks !
@ZhihengCao
@ZhihengCao 4 жыл бұрын
As paying XParticle customer I watched all this count down series tutorial. Fluid simulation and ExplosiaFX are certainly great features, but xpShatter leaves me wondering: In what situation would one choose to use xpShatter vs. C4D native Voronoi Fracture + rigid body dynamics when xpShatter can't even prevent fragment from intersecting with each other?
@iamYork_
@iamYork_ 4 жыл бұрын
One more feature to make the XP4 more marketable most likely... I also was wondering the same myself... Some fluff I suppose...
@altberg__
@altberg__ 4 жыл бұрын
nice. thanks alot
@rogerwilliam7180
@rogerwilliam7180 Жыл бұрын
15:06 vorticity puzzles me: the settings make no difference whatsoever (large/small vorticity set to 0-100). Neither in Bobs video nor in my own (extended) tests... I do have an impression of what it should look like from other sim tools (Houdini, Embergen, RealFlow)
@mhrabovec
@mhrabovec Жыл бұрын
hello i'm trying this now and xpfoam does seem to work differently than here. tried finding info somwehere else but with not much successs. air rate seems to generate zero particles no matter what settings i use. plus they jump out of water quite a lot and move too vigirously. c4d 2023.2 and x-particles build 1492
@INSYDIUMLTD
@INSYDIUMLTD Жыл бұрын
Hi Michael, Thanks for your comment. Would you mind sending this through to support so they can take a look at this for you? You can contact them here: insydium.ltd/support-login/ -Thanks
@HallOfFighters
@HallOfFighters 4 жыл бұрын
release free bcz i want to learn
@INSYDIUMLTD
@INSYDIUMLTD 4 жыл бұрын
You can download the free trial here: insydium.ltd/try/
@ctv5968
@ctv5968 Жыл бұрын
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