Top Tip Tuesday - Granular Crumble

  Рет қаралды 2,619

INSYDIUM LTD

INSYDIUM LTD

21 күн бұрын

In this week’s Top Tip Tuesday, we are emitting particles from a statue object, setting them up to work with nxFluids in granular sim mode. We use nxInfectio to create an organic growth, which moves particles into different groups. The nxFluids granular settings then combine with nxGravity, utilizing different particle groups to give a gradual crumbling.
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Пікірлер: 20
@RadGnarRad
@RadGnarRad 17 күн бұрын
Man, this one is so good. I think you should emphasis just how important the ordering (putting NeXus effectors above and below) is. At first, my sim wasn't working.... once I did this it worked. Very important bruh
@crableproductions5112
@crableproductions5112 19 күн бұрын
These top tip tuesdays are great.
@mirospain
@mirospain 19 күн бұрын
Houdini style but much more accessible. well done!
@RedDaveMotion
@RedDaveMotion 19 күн бұрын
Brilliant, love it! Thank you!
@asmrdrift
@asmrdrift 19 күн бұрын
Excellent! Can’t wait to try it!
@Chewbacca2000
@Chewbacca2000 19 күн бұрын
So cool!! Thanks man!!
@ExpressoMechanicTV
@ExpressoMechanicTV 19 күн бұрын
Great - thanks for sharing!
@Usselino
@Usselino 19 күн бұрын
very cool, love it!
@alexeybridger8136
@alexeybridger8136 17 күн бұрын
Cool stuff!
@designcitystudio
@designcitystudio 19 күн бұрын
Super cool, trying it
@eveee_
@eveee_ 19 күн бұрын
Amazing!
@sergiomarchelli
@sergiomarchelli 19 күн бұрын
wow, great!!! is there going to be summer -40% 😇
@haydenmartin5866
@haydenmartin5866 19 күн бұрын
Ok and what’s your solution for making crumble from the bottom upwards…? So far I’ve never seen XP do a correct solve for this. Always leaves chunks hovering despite being completely disconnected
@bobwalmsley1
@bobwalmsley1 19 күн бұрын
Crumbling from the bottom may require a different setup. 1 option would be to have gravity affecting all of the particles all of the time. This way the statue will collapse as you would expect - the feet/ankles would give way and the rest of the grains would fall. You could use fields to add more sophisticated animation. The other option would be to use the method in this video, but to add an nxQuestion particle Neighbour search. This would move particles into the gravity group if their neighbour count was below a certain threshold. This would prevent particle clumps from floating.
@haydenmartin5866
@haydenmartin5866 19 күн бұрын
@@bobwalmsley1 let’s see it in action 🙏
@jamiepowell3724
@jamiepowell3724 19 күн бұрын
​@@bobwalmsley1 coming out with the top-tips within top-tips! Your talents know no bounds 😎
@bobwalmsley1
@bobwalmsley1 19 күн бұрын
@@jamiepowell3724 ha ha - thanks buddy!
@JacsonMitchell-pw1th
@JacsonMitchell-pw1th 10 күн бұрын
is it possible to get this effect on something that is animating instead of static?
@bogscave
@bogscave 19 күн бұрын
That's why I can't touch C4D's particle system! That's insanely cool!! 🤩
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