i'm from germany and i can tell you that the blue/grey, dark, undersaturated, depressive look is spot on.
@n-i-n-o3 жыл бұрын
+1
@Samstagnachmittag3 жыл бұрын
GTA V Sauerland Edition
@shin-ishikiri-no3 жыл бұрын
That's why Germans are white. lol
@Vooman3 жыл бұрын
i lived in california once upon a time, and I can tell you while it isn't as oversaturated as GTA V, it's not even remotely that gray and overcast lmao :P
@shin-ishikiri-no3 жыл бұрын
@@Random_Iceberg 100% true.
@roderik19903 жыл бұрын
Interesting how the algorithm seems to really want to add the blue EU flag to the licence plates.
@savrtuthd3 жыл бұрын
Algorithm was trained with a data set from German cities, must be why it does that.
@_loxymore_3 жыл бұрын
yeah lol
@dimvoly3 жыл бұрын
Yeah, you can see at about 5:40
@gasdive3 жыл бұрын
It also changes street signs to euro colours.
@OrangeC73 жыл бұрын
When you watch the video the authors made on it, they mentioned that one of the improvements from previous methods is that it doesn't hallucinate objects such as the mercedes star on the hood/bonnet of the car. I suppose there's still a few kinks to be worked out though
@nickpiovesan43613 жыл бұрын
In other news: Rockstar delays any news of GTA VI once again, offering new "realistic rendering" pack upgrade.
@graffitikingdom40813 жыл бұрын
@@ilearncode7365 🤣
@NoahYazdan3 жыл бұрын
@@ilearncode7365 I feel like they don't want my money! while I wait for the ps5 version to come out, just like I did for the ps4 version and the ps3 version after the pc version. I really hope there's a £70 bundle this time too! I hate myself and I would happily kill any of the rockstar/Gta dev team just to get £5 back. I'll do it for free. Dare me.😭
@britishwatermelon6803 жыл бұрын
@@ilearncode7365 yea because PlayStation doesn’t have backwards compatibly
@roshiisland95143 жыл бұрын
Me thinking, did they have to use GTA V as an example, it's about to get delayed again because of this video
@garybuseyexperience44063 жыл бұрын
Fine by me. Let them take their time
@aaronboomhower64913 жыл бұрын
This technology would be absolutely perfect for a horror game.
@Umarudon3 жыл бұрын
I'm excited about the future of horror games. What kind of real-life looking eldritch horror will bring the future? I can't even imagine all the possibilities.
@rickydo65723 жыл бұрын
Imagine this on a VR horror game. Maybe it could traumatize people for real actually...
@at0mk3rn3 жыл бұрын
@@rickydo6572 true imagine tech being so advanced that u cant tell anymore if you see the real world right now or a game. not only in a way of graphics, but also with manipulating nerve systems. This really reminds me of Sword art Online, but much more scarier. The people in the game wouldnt even realize they are still in the game. holy shit
@EyMannMachHin3 жыл бұрын
@@Umarudon Na... the Algorithm looks at Lady Dimitrescu, thinks "Nah, women aren't that thicc" and turns her into 1970s Twiggy xD
@markmmm17373 жыл бұрын
Trouble is with its knowledge base. It doesn't have anything alien/monster to compare it too. If it was a simple human and earth based horror then yes it would work well.
@howardkong89273 жыл бұрын
Year 2030: This new gaming neural processing card is expensive.
@jeffcgh3 жыл бұрын
I can totally see that. People probably said the same thing about “graphics acceleration cards”! :)
@dob09703 жыл бұрын
I actually doubt that in 10 years many people will still play on their own hardware. Streaming will be more convenient and powerful.
@SentinelAerospaceOfficial3 жыл бұрын
More like video game about entire world will be created by google earth and modelled into a game with real time. Cars moving in real life and people walking will be simulated
@walterdayrit6753 жыл бұрын
They will be hard to come by due to the cyrptocurrency mining as well!!
@ThanicsProd3 жыл бұрын
Nah mate, the scalpers have already bought them and selling them for Neural Coin mining.
@alexandrepv3 жыл бұрын
My guess is that it won't be long until the first AAA games will have a "neural rendering" alpha feature that you can switch on and off to try to play in a more realistic scenario in real time :)
@StNashable3 жыл бұрын
Agree
@GeroldH3 жыл бұрын
Well, they have been using DLSS (Deep Learning Super Sampling) already for quite some time, it was only a question of time until a DL post-processing step could also add details. This really looks like the future of game rendering. Amazing.
@SaltyIsaac3 жыл бұрын
@@GeroldH What if, in one or two decades, most of what we will see in videogames will be actually imagined by a bunch of neural networks ? Would be an interesing experiment, at least : to make a game that renders a minuscule image each frame and then puts it through a series of neural networks to generate the image the player actually sees.
@JeroenMW23 жыл бұрын
It works for AAA games like GTA V, but what about medieval games where you have to render people with armour and helmets on? The AI has never seen such humans so it they would have to create some extra dataset. I currently doubt this technology will see much use in the gaming world outside of those niche indie games that use it as a gimmick, but I hope to be wrong ofcourse.
@Sugondees3 жыл бұрын
I don't know about that, you would have to design the game for this feature because this already takes care of lighting, texturing and shadow, reflection and somewhat depth. I don't see a game entirely based on this but i can definitely see it as part render tool for things like grass, hair, fences anything that would need a lot of polygons to look real but is often a background element.
@z0bi_3 жыл бұрын
I think that the desaturated look of the AI could also be in part because the video dataset was be filmed with dashcams and similar, which film stuff less saturated than we percieve it.
@julianxe3 жыл бұрын
underrated comment!
@thethievingmonkey3 жыл бұрын
Nicely spotted. I was wondering why the desaturation was so intense, it does look very much like dashcam footage.
@Nick-nh4nf3 жыл бұрын
true
@JoranGroothengel3 жыл бұрын
@@thethievingmonkey inb4 the next generation of games all look like either dashcam footage or google streetview images.
@Kipwich3 жыл бұрын
@@JoranGroothengel We went from making realistic games brown and desaturated to making realistic games blue and desaturated
@joannot67063 жыл бұрын
I was waiting for this one, ever since I've seen that demo a couple weeks back, I knew our fellow scholar would love it!
@stirrcrazy27043 жыл бұрын
Doesn’t the guy in one of the demo videos even make a reference to “hold on to your papers”?
@joannot67063 жыл бұрын
@@stirrcrazy2704 perhaps I watched a couple of those and even one of their old robotics video but I haven't seen all of it. Two minutes paper is famous among researchers no doubt
@x6nad2113 жыл бұрын
WE CAN BEAT HIM kzbin.info/www/bejne/d6bZf5-Vi6abjdU
@rockstarali993 жыл бұрын
I had the exam same thought when I saw that video!
@Dusty24554333 жыл бұрын
I was surprised when I clicked on the video and realized it wasn't a Two Minute Papers video
@AZUR3RUN3 жыл бұрын
I spent the whole video repeating to myself: “what a time to be alive”, this is the most inspiring thing I’ve seen this month, thank you so much for sharing it this well !!!
@AndroMatthew3 жыл бұрын
Man this guy nailed it. When I saw this in tech news outlets, MY JAW DROPPED. Some people were complaining that it was bland and didn't feel real at all. It was clear a lot of people didn't understand what they saw. All the footage really needed was some color grading and we're living the in science fiction. Loved this video explanation.
@FunkyPrince3 жыл бұрын
The undersaturated results look like that greenish filter in "The Matrix" applied on the inside-the-simulation scenes.
@SkaveRat3 жыл бұрын
that's just how germany looks in real life
@DanielLCarrier3 жыл бұрын
@@SkaveRat You mean it's how Germany looks in the Matrix.
@GRAYgauss3 жыл бұрын
@@DanielLCarrier That's what he said :)
@serhan61573 жыл бұрын
I think dataset is taken from dashcams which are usually behind greenish tinted glass and that's why dataset have that color tint.
@serhan61573 жыл бұрын
@JerryKooper Official That effect will stay if you switch to third person too though. Looking with a camera behind your car with this effect would look awkward in my opinion. Especially if you leave the car and play it like a normal GTA. But Rockstar is capable enough to collect their own San Francisco dataset if they consider to do something like that in the future so that wouldn't much of a problem for them. ( For this research they could also ideally parse real-life looking dataset from Google Street view too but it wouldn't be segmented like this dataset )
@Anonarchist3 жыл бұрын
imagine how much modeling time we could save for the artist? *Take Two heard:* imagine how many artist we could fire?
@jacobyoung68763 жыл бұрын
Most accurate comment about triple A games.
@neurofiedyamato87633 жыл бұрын
LMAO that is what I was thinking. The games will still be priced high because less employees =/= lower price. Rather less employee = more income for the CEO.
@someguy74123 жыл бұрын
@@neurofiedyamato8763 But at some point Triple A games will be able to be made by an idie dev team, which should decrease some of the problems in the Triple A space
@IAmSoMuchBetterThanYou3 жыл бұрын
Alternatively, only 1000 hours of crunch...
@disliker71823 жыл бұрын
@@neurofiedyamato8763 Less design workforce -> cheaper to make games -> more money per current projects -> more projects to compete or companies lowering prices and taking over the market unless the others follow. Capitalism usually works unless there is a monopoly, and the only monopoly is steam, not the studios.
@Woj3 жыл бұрын
Since only driving footage was used, I'm interested to see how it would handle the player getting the camera up close to objects like trees and NPC's, and seeing how much detail comes through.
@thethoeby3 жыл бұрын
Yes, and walk around or drive other vehicles...
@yxhuang32393 жыл бұрын
Good point. Perhaps it's more suitable for driving games like Forza Horizon than GTAs.
@OrangeC73 жыл бұрын
@@yxhuang3239 Or perhaps they just need a different dataset for a different purpose like that. I'm not sure if Google Maps would work (or if they would be legally allowed to do that), but something similar might be able to handle walking views instead of driving
@yxhuang32393 жыл бұрын
@@OrangeC7 Indeed. But what I'm thinking is that there's a lot more than walking and driving in this game (shooting, explosions, building interiors, and all the cut-scenes from different camera angles and with detailed facial animation, etc.) The dataset would have to be comprehensive, but then the training becomes extremely difficult with such complex data.
@madcio3 жыл бұрын
Most likely it wouldn't fare very well.
@ForbiddenFlameStudios3 жыл бұрын
this for realtime gameplay + VR will literally turn games into reality in the future
@babydance28083 жыл бұрын
This technology will find its way to film industry as well. Imagine that you could make a whole realistic scene with only 3D graphics ... that's absolutely incredible.
@randombrowser66923 жыл бұрын
Imagine how much money that would save
@icaras12x873 жыл бұрын
That's how they do it... since the invention of cgi
@randombrowser66923 жыл бұрын
@@icaras12x87 i think what the other person was trying to say is that cgi can look absolutely realistic, with no flaws and with half the budget
@bighands692 жыл бұрын
I am afraid that digital does not looks as good as film and until they can develop ai systems that can make imagines look film it will not be considered a contest.
@ntwadumela_jadu97473 жыл бұрын
Seems like a nice environment to develop a self-driving car algorithm
@oamioxmocliox80823 жыл бұрын
;)
@baitposter3 жыл бұрын
Just have to be sure to recreate the grand variety of lighting conditions you can encounter in real-life
@sreekashuppari18823 жыл бұрын
Yep 😃
@notgegulclearly3 жыл бұрын
sadly, gta's Npcs are pretty bad, they wont act like real human, they dont cross to the other side, or other situations the car would find in real life
@MrFEARFLASH3 жыл бұрын
I'm sorry, but I don't think these photos are realistic. The only place where it changes the picture is where the new image is cloudy. And it seems different and realistic because it is great due to the changing weather, but just as realistic as in the game. No surprise here.
@antiHUMANDesigns3 жыл бұрын
This is really good because it means we could render the game in a much simpler way, only providing the kind of information that the post-processor needs, speeding it up significantly.
@jasondelong833 жыл бұрын
Semantic label map game engines are the future!
@StopBuggingMeGoogleIHateYou3 жыл бұрын
Unless that increases the cost of postprocessing to the point where it's not performant enough for real-time rendering.
@christophkogler62203 жыл бұрын
@@StopBuggingMeGoogleIHateYou real-time is 2 fps here lol, although they admit it is not well-optimized. Still, it's really exciting stuff. "Inference with our approach in its current unoptimized implementation takes half a second on a Geforce RTX 3090 GPU. Since Gbuffers that are used as input are produced natively on the GPU, our method could be integrated more deeply into game engines, increasing efficiency and possibly further advancing the level of realism."
@LanceThumping3 жыл бұрын
@@christophkogler6220 It's also possible that future GPUs could cannibalize the 3D rendering power to put more compute/AI power on the chip. Framerate would be extremely consistent as well because, if I understand correctly, AI are generally constant time regardless of input. So if the rendering is simple enough to not bottleneck, it might be possible to design such that you could have almost perfectly consistent high framerates.
@YOEL_443 жыл бұрын
@@LanceThumping Classic rasterization cores, don't do well on AI tasks, because of their architecture, so it would not be enough to invest more GPU power on the postprocess, you'll actually need more tensor cores. Also, no, AI could vary wildly on rendering time depending on resollution and complexity of both object and material information, it's not the same to stylize an empty parking lot than a crowded shopping mall
@Bruno-cb5gk3 жыл бұрын
The output looks kinda soft. Would love to see this put into DLSS 2.0 to regain some detail, as well as maybe try colour correcting the training dataset to look more like what humans see rather than what cameras see.
@riot8ap3 жыл бұрын
Maybe the training data used low resolution video? If they bump up the resolution I think the results would be even more dramatic.
@thefriendd65063 жыл бұрын
Of course! This is only the first paper, after all! Edit: the first paper with very great results, of course.
@MeadowBrook20003 жыл бұрын
They could recreate not from the original, but from a modified one, that would be even better.
@mar_sze3 жыл бұрын
Most likely also due to the German datasets. Would need training data from actual California.
@klin1klinom3 жыл бұрын
I'm not sure this would work for every game out there, though. Would you really want a photorealistic slash and gore? What we have in games right now still is cartoonish enough not to cross that line.
@ThomasJakobMusic3 жыл бұрын
This is nuts...truly next gen. Every time you think technology has reached its peak there's a new crazy innovation. Also it felt more German than Germany itself lol. Also made me realise real life places have their own real life colour schemes.
@sadshit51452 жыл бұрын
California, or the whole US actually is pretty saturated. Lots of vibrant colors in nature. Europe has more of a desaturated look. I guess its because the US is huge and most of the land is still forest though.
@michaelatorn83803 жыл бұрын
I would use this as an indi game developer to keep up with aaa studios and focus more on the gameplay.
@DanHeather3 жыл бұрын
LITERALLY a "Game" Changer!
@JDKDKDLDKDKDKDKKKDERYY3 жыл бұрын
@@bibblybobbly9951 ?
@AzmiMaulanaHamdani3 жыл бұрын
@@bibblybobbly9951 it turns it into real world
@bratwizard3 жыл бұрын
LOL. Good one
@JigawattMusic3 жыл бұрын
@@bibblybobbly9951 IV > V on the real
@Ny-kelCameron3 жыл бұрын
Dan: a game changer! Unreal engine 5: am I a joke to you? 😂
@MrSlimeOfSlime3 жыл бұрын
Reshade: I make games more realistic with raytracing! This AI: I'm about to end this man's whole career
@MrSlimeOfSlime3 жыл бұрын
@@Brekfestus nah, reshade looks like crap because it has no idea what is reflective or smooth or rough or light emitting, it just pretends it does
@DrWatson283 жыл бұрын
Lol you could say that about this AI as well…
@Brekfestus3 жыл бұрын
@@MrSlimeOfSlime oh ok
@Hughnonymous3 жыл бұрын
The issue with it adding trees to the mountain is understated. It would be weird to walk to the mountain and have the trees disappear because they aren't there in the game engine.
@2009heyhow3 жыл бұрын
@@MrSlimeOfSlime Because it's just a post processing tool, and not actual raytraced lighting done by the engine itself. The tool doesn't know the data of the used materials in a game so it can't know which materials use reflection maps and which not, and with what value they are set. But i might be wrong though, i have not studied this tool about how it actually works.
@Meoiswa3 жыл бұрын
Interesting side-effect of the process is that many of the traffic lines painted on the asphalt become white, probably because the entirety of the training footage has strictly white ones
@OrangeC73 жыл бұрын
I wonder how much having a dataset of cities from all over the world would improve this method
@liesdamnlies33723 жыл бұрын
@@OrangeC7 More likely approach for game devs in future, I think, is tailoring that training data to the setting. You may even include multiple models in one game, if it takes place in multiple locations.
@iemozzomei3 жыл бұрын
Add in the U-turns prohibited changing from black to blue around 6 minutes haha.
@aaalbert3 жыл бұрын
It also tries putting the EU flag on license plates
@z-beeblebrox3 жыл бұрын
@@iemozzomei and there's the other sign where it also slightly changes the shape of the arrow. Like damn AI quit being so nitpicky lol
@The_hot_blue_fire_guy3 жыл бұрын
The most important thing is that in like 10 years or something like that games would probably actually look like this because at that point that hardware will be advanced enough to actually do it at 60 frames.
@arroganceofficial20893 жыл бұрын
way less than 10 years
@The_hot_blue_fire_guy3 жыл бұрын
@@arroganceofficial2089 that depends on if it’s going to be affordable to most people or cost over a thousand dollars! Just because it’s technically possible if you have a $3 000 computer doesn’t mean that it’s going to be the norm for games to look like that. And unless something impressive happens in the next 3 to 5 years it’s probably going to be a decade before the general public has access to hardware good enough and cheap enough to actually use this type of software enhancement at a reasonable frame rate.
@arroganceofficial20893 жыл бұрын
@@The_hot_blue_fire_guy bro the thing runs already on modern computers in real time, give the code say 2 years time to get more efficient and its gonna be a breeze to run, the question is if its gonna be useful to developers or not
@bloodne2 жыл бұрын
I wonder where is this technology at this point, 1 year later.
@LuxxyOfficial3 жыл бұрын
yo this is so crazy, usually the papers you cover a new to me but this is the first time i read the paper before the video.
@minhuang88483 жыл бұрын
Yeah these papers tend to spread a good deal through the usual channels.. Pretty sick stuff and still just the beginning of what's going to happen to all creative endeavors.
@ayooshiyer86213 жыл бұрын
@randomguy8196 exactly I was surprised too
@LuxxyOfficial3 жыл бұрын
@randomguy8196 watched that too, the video got recommended to me and i found the paper from there, pretty interesting stuff.
@OrangeC73 жыл бұрын
@randomguy8196 I did too, I honestly though it was a paper karoly already covered until I saw this video lol
@genericytprofile8523 жыл бұрын
This looks very promising. All we need to do is bump up that render quality and get better training data than just dash cam footage. The cityscape looks so green probably cause of the slightly green tint that is added to most windshields. When I think of photorealistic, I actually think of what the human eye would see. Can't wait to see how this improves!
@nathandam64153 жыл бұрын
Don’t even need better training data. Everything is modeled already- if we use high-poly renders of objects as a training set they could probably achieve the same thing. Meaning this isn’t limited to realistic graphics. AI generated pseudo-2D or heavily stylized art would still work with this method.
@TyrannoFan3 жыл бұрын
@@nathandam6415 It's endless possibilties. And not only that, but this will significantly reduce the gap between what indie devs can do vs what AAA companies can do. Instead of needing hundreds of employees to churn out absurd amounts of high quality photoreal assets, you simply need some more basic assets and a good training data set and you're golden, any indie dev can make a hyper-real game, or really any styled game they want. I thought Raytracing was the future of gaming graphics, but now I realise it's actually one level deeper than that, the tech behind realtime RT, deep learning and AI, THAT is the real future of gaming. Raytracing is still caveman thinking, like how old shows and books predicted phones, but failed to predict the extent to which phones would become hyper advanced multipurpose tools.
@AlphaGarg3 жыл бұрын
@@TyrannoFan Data sets are *very* expensive, though
@socks24413 жыл бұрын
yeah, and dashcams are often low quality, i wonder if that contributes to this looking 480p or if that is just a limitation of the ai.
@eatingsushi34083 жыл бұрын
@@AlphaGarg couldnt you just use images from google street view theoretically?
@GreenDave1133 жыл бұрын
Someone needs to make this actually available to try in GTA in real time.
@MonsieurSwag3 жыл бұрын
Imagine this being a reshade shader or something
@gordonfreeman96413 жыл бұрын
@@MonsieurSwag there is a ray tracing shader being developed for reshade, at the moment its in development so you'll have to pay on patreon
@MonsieurSwag3 жыл бұрын
@@gordonfreeman9641 non its not the same thing
@ANW11733 жыл бұрын
@@gordonfreeman9641 no. It's not real rtx
@gordonfreeman96413 жыл бұрын
@@ANW1173 I am aware that it isn't able to use the tensor cores of a GPU but it essentially overlays path traced lighting over the original image
@plasticflower3 жыл бұрын
The most mind-blowing thing about this is that it's rendered in real-time! The whole video I was thinking "Oh well but you can't use it in a game when it takes so long to create the image" but apparently no, it's real time. I hope the next big thing after raytracing will be AI enhanced visuals!
@vovalos3 жыл бұрын
one of the key limitations the video game developers must consider is hardware capabilities of it's client base. If it runs real time on a dual high end video card it's still not gonna change anything. Unfortunately hardware limitation hasn't been discussed at all
@plasticflower3 жыл бұрын
@@vovalos These days, yes. Back in the 90s, that wasn't such an issue. The game won't run on your machine? Get an upgrade then. :P
@eamonia2 жыл бұрын
Thank you for editing this so perfectly, as to truly encompass your ideas and content. Very immersive my dear Dr.
@CMDRunematti3 жыл бұрын
to be fair, California must be more saturated than Germany
@multiplayerlove3 жыл бұрын
Also the German footage is from behind a possibly tinted windshield.
@Andytlp3 жыл бұрын
@@multiplayerlove this lol.
@aniksamiurrahman63653 жыл бұрын
I guess this is the same bug that decorated the arid mountains with trees. The authors missed this. But you brought them. Great.
@NuclearTopSpot3 жыл бұрын
Can confirm, this is just the trübe reality we live in here in germany but tbf, cloudy more muted/shadowless data is probably better to process than sunny/harsh lighting conditions. may be intentional
@OrangeC73 жыл бұрын
Different areas have different post-processing effects, the developers decided to make the Californian servers have a really vivid effect. Some people think it was a mistake and the devs meant for it to be less intense, I'm just wondering why the devs couldn't just put it in user preferences instead of having it change depending on which area you're in.
@NovaAge3 жыл бұрын
What does the AI do when you look at a dry hill from afar and it generates trees but then you come close to said "trees"?
@Diegog53 жыл бұрын
My guess is the trees will start to fade away since in can't generate brand new data, but it interprets already existing data. It can interpret a hill with many trees from afar but not a non existing tree from up close.
@StuartDesign3 жыл бұрын
Ideally all the assets that make up the landscape would also be 'labeled', trees, rocks, mud, etc... but its made tricky by the fact that even the original game doesn't use distinct assets for objects in the distance (the trees might just be part of a texture painted directly on the mountain, etc). You would likely see some significant changes as you approach, as the far away texture doesn't have any constraints specifying where to draw the trees, etc. Though I'm sure a clever approach could solve these issues too... and actually modern games still have significant discrepancies in the objects you see in the distance and what you see up close (resolution, texture and even placement)
@vikumwijekoon31663 жыл бұрын
@@StuartDesign this is what I thought too
@YOEL_443 жыл бұрын
@@StuartDesign You're mostly right yes (althought Rockstar has never painted trees in terrain textures). Far away objects are just a smooth terrain with paper cut or extremelly basic geometry objects placed on top of it, as you get close, details are faded in until the new more detailed model is fully opaque to then unload the lower quality one, this is made various times until you see the final max quality object. With this clear, the AI doesn't need to correct its own interpretation of the object or terrain materials, when they change in game, they'll also change in the stylized image.
@Merthalophor3 жыл бұрын
Ideally the AI would choose an interpretation in such a way that you won't be able to tell if it chooses wrong. If you can't decipher what's actually there because it's too small, it doesn't matter what's really there. Only when you're able to actually see that it's trees, there should be trees placed by the AI, but at this point, the AI should be able to recognize that it's trees.
@commandcube11563 жыл бұрын
Between this, ray tracing, and unreal engine 5's lumen and nanite, I am excited for the future graphical fidelity of video games.
@vystorm3 жыл бұрын
It really feels like we are at the brink of a new generational leap doesn't it?
@sonicbroom85223 жыл бұрын
Yeah, just have to wait 10 months to pay $2000 for a low-mid tier GPU. Great time to be a gamer... :/
@blazesmooth55733 жыл бұрын
@@sonicbroom8522 ?
@socks24413 жыл бұрын
ray tracing makes a minimal difference, its 1000x more realistic, but 'realistically' you're not really going to notice the difference. im far more interested in what dlss can do. especially in vr where we need all the performance we can get. or at least, if you are going to mention raytracing, include dlss in that sentence. ray tracing on its own is just a way to play at 10fps, or 40fps with all settings on low and 720p....
@socks24413 жыл бұрын
@@sonicbroom8522 its going to be a lot longer than 10 months. until they have some new manufacturing plants up and running, there is going to be no change in supply. all the tech out there all needing their chips made in the same places... and it will take years before the planning and construction etc are done, then several more years after that to get the process nodes working, and by then the node will be outdated and the will need to start again... i mean, look at how much trouble intel has been having. stuck on 14nm or whatever it was for like 5+ years now. (thats a different situation though i suppose).
@jgseg68283 жыл бұрын
Bro, you said it all: What a great time to be alive! About the uses of such a momentous achievement (and its unfolding), I truly believe that by the end of the decade we will have at our home PCs a small-budget Hollywood studio, with virtual sets, actors, props, you name it. Using it to make a movie or a game or anything in-between will be a matter of creativity and hard work.
@Matmax423 жыл бұрын
Imagine how many old games could be refreshed with this tool, old need for speed games, gta 3, vice city and many more, because you can feel free to feed an algoritm with any images
@garthnareng48983 жыл бұрын
This would be good for old games.
@tomich203 жыл бұрын
Wowww.. imagine photorealistic monkey island, C&c, Larry , Doom II. I would buy them all again!!! Please some one make it a reallity
@garthnareng48983 жыл бұрын
@@tomich20 Maybe in the future we will have standard AI filters to do this sort of thing, Steam could have a list of filters to apply to games.
@OrangeC73 жыл бұрын
@@garthnareng4898 Or it could be done through the graphics card's software, and you could turn it on for specific games
@liesdamnlies33723 жыл бұрын
@@OrangeC7 If Nvidia isn't already working on exactly that, they soon will be.
@garthnareng48983 жыл бұрын
@@OrangeC7 Yeah, I think that would be more likley actually.
@lawthirtyfour29533 жыл бұрын
the camera footage is actually quite undersaturated compared to what you would see if you were actually there. Perhaps the cameras that captured the data set just weren't very good. Too many people associate undersaturation with "realism"
@varungandhi87963 жыл бұрын
It looks realistic from the perspective of a fairly low quality camera, it doesn't look realistic to how a human sees everything. Now only if the data set was recorded with better cameras with fine-tuned colors...
@DenterNu3 жыл бұрын
It collected its data from germany and they dont have california weather in german cities. I think thats why.
@deadringer67593 жыл бұрын
It would be cool to see it running on GTA4, which was a much greyer and desaturated game
@einekartoffel24903 жыл бұрын
@@DenterNu California isn't the only place where it can be sunny though, if that's what you mean.
@GraveUypo3 жыл бұрын
definitevly true. lookong outside hete, real life is even more colorful than the game
@chillingturtle75773 жыл бұрын
It is incredible how fast software is evolving. I love it.
@joekerr54183 жыл бұрын
Hardware needs to catch up
@Last_Resort9913 жыл бұрын
No it literally does not. This is a post processing step that is very fast. Neuronal networks in general need significantly weaker hardware then conventional methods for the same job.
@ibrahimjohn19743 жыл бұрын
AI
@mtgradwell3 жыл бұрын
02:42 "Now, as you see, most of the generated photorealistic images are dimmer, and less saturated than the video game graphics. Why is that? This is because computer game engines often create a more stylized world where the saturation, haze, and bloom effects are often more pronounced." Or maybe it's because the AI was trained on German imagery where skies tend to be more overcast than in California. So it takes the unmistakably Californian views from GTA with their dawn/dusk pinkness and brightness, and transforms them into a cloudy German midday. Which is arguably more real, but only because Germany is arguably more real than California. Nothing to do with imagined failings in the game engine. This is a lot like the one where Abraham Lincoln's iconic wrinkled skin was smoothed out, by AI scientists who couldn't imagine that anyone might really have skin that wrinkled because today we have mostly eliminated such conditions through advances in medicine. They supposed they were fixing a fault in the photographic technique, even though that made no sense. The data scientists can't imagine a world that isn't totally homogenized and everywhere looks identical to the view outside their front door, so they use AI to totally homogenize the world and make it look exactly like the view from their front door, regardless of what it might actually look like.
@CrazyGaming-ig6qq2 жыл бұрын
"Nothing to do with imagined failings in the game engine.". yes it has, but calling them "failings" is maybe strong word. This is new technology that it would have been hard to expect already being developed and implemented back when GTA V was released. And it still isnt perfect. But you did see the video, right? It looks absolutely stunningly real, and that is not just because Germany on a cloudy day looks more real than California, it's because the tech is working, it just so happens to be that their datasets are from cloudy Germany, not sunny California.
@chillcoaster3 жыл бұрын
I can't wait to see this in any game that I am playing! This seems like RTX on steroids. Your idea about freeing up game design by requiring minimal base graphics and letting the AI system do the graphics is amazing!
@YVZSTUDIOS3 жыл бұрын
Bro! imagine being able to simply add a Post-Processing effect into Unity that transforms a low-poly style game into a photorealistic one that actually looks like realism 🤯🤯🤯
@lain39x3 жыл бұрын
turns post processing on* 2 fps.
@GemulChannel3 жыл бұрын
Yeah, 0.1 FPS seems playable.
@kmx59923 жыл бұрын
So in short, make game devs even lazier
@YVZSTUDIOS3 жыл бұрын
@@kmx5992 No. More like: make realistic graphics more accessible to small creators who don't have a huge team of devs 👌 For example: guess why the low-poly look was a trend for a while. Definitely not just because of aesthetic/stylistic choices. Mainly because it's accessible.
@kmx59923 жыл бұрын
@@YVZSTUDIOS so in short, make game soydevs even lazier 😎
@baticadavinci39843 жыл бұрын
The Matrix is nearing closer with every single upload!
@OrangeC73 жыл бұрын
Either that or SAO, or ready player one. Or maybe all three!
@johnclark9263 жыл бұрын
@@OrangeC7 don’t forget Spy Kids 3 lol
@Interpause3 жыл бұрын
neurallink + vrchat is essentially the matrix already
@baticadavinci39843 жыл бұрын
@@Interpause Don't tell me what to do Jimmy!
@b12virus633 жыл бұрын
I really feel like "what a time to be alive!"
@SpuddyWesker3 жыл бұрын
said in a defeated almost like you have to say it but dont want to what a time to be alive. rememeber that guy eyYYY???????????????????????????????????
@luuketaylor3 жыл бұрын
Aha! Finally a paper I'd already seen and studied before our dear Dr. made his video! Still worth holding on to those papers when watching it again, though.
@mr.tinman81492 жыл бұрын
If gta 6 doesn't have high quality simulation baseline like this paper then I don't want gta 6
@acanalesc3 жыл бұрын
You said "Unreal!" No no, that's Rage engine.
@jacks39403 жыл бұрын
Imagine if they trained this AI on the streets of LA that are resembled in GTA
@NullPointer3 жыл бұрын
An algorithm to make GTA V look like GTA IV
@magicalcyrus3 жыл бұрын
LMAO
@xXRancer22Xx3 жыл бұрын
@Arber _D GTA IV looks quite washed out compared to GTA V because it has little saturation. So GTA IV looks like the enhanced, non-saturated version :)
@pace77463 жыл бұрын
The fact that this runs in real time is both terrifying and unbelievably exciting
@macrumpton3 жыл бұрын
I see so many of these papers you cover as having applications in budget filmmaking. For now they can use it to help create animated storyboards to mock up scenes, but as it improves it will make its way into the final product.
@thomasgoodwin26483 жыл бұрын
This technique will be popular with the retro gaming community as a quick and effective way to reskin old game mechanics to a more modern photorealistic look. Going to be a lot of fun methinks.
@liesdamnlies33723 жыл бұрын
@int It's not as such, but getting under a second for frame times is a hell of a start.
@thomasgoodwin26483 жыл бұрын
You know what they say... 'Two more papers down the road.'
@TheAudioCGMan3 жыл бұрын
That will be great, I believe it's possible. Mabye a simpler version first. Imagine all the videos :D The most obvious training data for me is from older to newer title, e.g. mass effect 1 to mass effect 3
@lucasluiz87353 жыл бұрын
Me in the future: "Am i playing or dreaming?"
@amosdotl68923 жыл бұрын
@Kent talks tech covid nightmare
@Mr.Anders0n_3 жыл бұрын
What if I were unable to wake from that dream?
@jenkem44643 жыл бұрын
Both
@jenkem44643 жыл бұрын
@@AffluentTales If that's hell, sign me up!
@westingtyler13 жыл бұрын
nice post-processing effect bro. eventually whole games will be rendered like this!
@DeusExNihilo3 жыл бұрын
Like the one we're currently playing ;)
@plokio22803 жыл бұрын
the truth
@carrotsmokingapipe94153 жыл бұрын
@@DeusExNihilo wait what do you m- OH HELL NAH
@Purely_Andy3 жыл бұрын
@@DeusExNihilo wait no
@user-og9nl5mt1b3 жыл бұрын
People play games to escape from reality not replay it
@hunterra2173 жыл бұрын
It's very interesting to note the difference between the mapillary dataset's render and the cityscapes render, specifically looking at palm trees. It appears, to me at least, that because the cityscapes dataset has no image data from parts of the world with palm trees, it tends to erase them or fuzz them out significantly more than they would be in real life, whereas the mapillary data has plenty of data from cali and the equator and does a great job at accurately tuning them. I'm also very impressed with the clarity of the images and videos, as well as the retention, no important details that I could find were erased or changed significantly by the algorithm. This really is an awesome paper, I honestly hope they release the renderer as a mod, if it's true that it can be added as post processing, I'd love to play with it. Oh and it's also really funny that some of the images on the paper just look like they came straight outta GTA IV, guess it's a testament to how well rockstar did at keeping NYC realisticly grimey and low-saturated 😂😂
@auracle61843 жыл бұрын
I love watching videos like this, then looking at games that were called "photo-realistic" in the 90s for just containing polygons.
@djtaylorutube3 жыл бұрын
And we were happy for those back then. When I was kid, we played with stuff before video games even existed. :) In the future, people will find it funny that we find photo realism exciting or even VR headsets. I expect direct sensory stimulation of the neural system, Total Recall effect and then we'll all turn out like the blobs in Wall-E.
@rariyuda3 жыл бұрын
I'm holding the paper so hard now. Amazing, what a time to be alive!
@jamesbizs3 жыл бұрын
He said squeeze, man. SQUEEZE
@Impaczus433 жыл бұрын
@@jamesbizs but thats gonna crumple the paper :(
@masterninjaworrior3 жыл бұрын
Imagine if the input was high quality camera footage instead of dash cam quality footage.
@jeromesmith18753 жыл бұрын
This amazing technology could make almost any game look photo realistic, and even change the art style.
@rafaelantonio15233 жыл бұрын
GTA V looks like my world when i got high and the photorealistic way when i'm normal
@xXinsaneboyXx3 жыл бұрын
Great! Seems we are one step closer to realize that everything goes full circle eventually.
@balazstorok92653 жыл бұрын
This channel has already gave me a few WTF moments, and can't stop giving!
@That_Guy_Youtube3 жыл бұрын
I agree. It gave me a few surprises as well. Never tought that technology is evolving this fast.
@namakudamono3 жыл бұрын
Wow! Incredible! I hope Digital Foundary cover this also.
@ZeroRelevance3 жыл бұрын
Wow, this is really impressive. I wish they tested on some really low graphics settings for the game to push the limits of the AI though, because it’s hard to gauge it’s capabilities when the input is already pretty close to realistic. Nonetheless, it seems like it could be a promising new tech to help push photorealism to a new height once we are able to run this in real time alongside games on ordinary consumer hardware.
@liesdamnlies33723 жыл бұрын
Realistically, they did. By the time something like this is ready for market adoption, our high-end cards now are going to be low-end.
@z-beeblebrox3 жыл бұрын
I was wondering this too, and I suspect I know the reason: the AI must be leaning heavily on the shadows for its light direction assumptions, because even on high settings GTA('s engine) isn't good at specular, but the shadows are crisp. On low settings, the shadows are effectively nonexistent, so the AI will assume it's overcast and really fuck with the look of the scene. Additionally, when a car's material in the game wasn't rendering reflections, the AI appeared to add scratches. So if you turned off reflections, you'd probably end up with a road full of broke down beaters lol
@DreckbobBratpfanne3 жыл бұрын
I feel like that at some point we wont really advance in algorithms anymore (e.g. for lighting), but instead put an AI on top who beats any known algorithm easily.
@sketcher24593 жыл бұрын
The only thing breaking the immersion now is the way the car moves.
@peterward22753 жыл бұрын
The Getaway had that look and that was years ago.
@GraveUypo3 жыл бұрын
i was all like "is this it?" until he said it runs real time. okay theeeen we have something
@GhostEmblem3 жыл бұрын
Theres no need for it to run real time it should just update the assets once and be done with it. Him saying it runs in real time makes it seem like a scam because someone obviously doesn't what they are doing.
@mariusfacktor35973 жыл бұрын
@@GhostEmblem The reason developers use downgraded textures is because of resource constraints. Updating the assets would increase the level of detail and make the game run slower. Plus this post-processing handles lighting so you need it to run in real-time.
@GhostEmblem3 жыл бұрын
@@mariusfacktor3597 Actually using higher res textures and downgrading is way more common and posses far less problems. Rendering the high level assets will be exactly the same if the AI does it it is literally impossible for rendering premade assets to be slower than rendering on the fly AI generated graphics thats the reason assets are used in the first place otherwise no one would bother using so much space to save the assets when the they could just have the entire environment rendered from scratch faster. I am a software developer but this is stuff that basic logic can determine I have no idea how got anyone to vote you up just a bunch of hype men who blindly believe anything.
@pb94053 жыл бұрын
@@GhostEmblem As a fellow software developer I'm confused by what you are saying. The AI can't "update" the assets. The whole idea of this AI is that it takes the image rendered by the game engine, and processes that image. It has no idea of any textures / models / assets / ... It only knows the input images. So when the _game grass_ changes to _realistic grass_ is not just the grass texture updating, its completely interpreting the image and remapping the grass part of the image based on the grass it was trained on. That's why it ONLY works when used as a real time post processing.
@GhostEmblem3 жыл бұрын
@@pb9405 They said its playable in real time so its not just a video which is what you seem to be implying.
@crugg3 жыл бұрын
Wow. Especially with the second dataset it looks amazing. Can't wait for someone to hopefully make this work as a mod in real time...
@papaverge3 жыл бұрын
now imagine this on a vr set🤯🤯
@antonrodionov72163 жыл бұрын
Something tells me that it won't produce details displacement for textures, so they'll be completely flat in vr. But I'd love to know that I'm wrong.
@tstone91513 жыл бұрын
@@antonrodionov7216 This algorithm doesn’t need displacements. Notice how it implemented grass geometry that replaced that phony texture. And the grass geometry isn’t really geometry, it’s a post processing effect. So no textures, geometry, etc... it also emulates more realistic looking reflections/refractions. This is the future
@Megaranator3 жыл бұрын
@@tstone9151 one problem is that the added detail will have to be consistent across both of eyes but this seems like a solvable problem
@JoshLathamTutorials3 жыл бұрын
You have to be kidding me. This is usable right now?! I'm super impressed.
@NoscoperSans3 жыл бұрын
I wish to play like this because only from pictures it feels so cool and nice to see realistic colors, love it
@Enigmatic..3 жыл бұрын
That's amazing, i hope it doesn't end up just being a good idea and actually changes the way we create video games in the future.
@Neyna4ever3 жыл бұрын
Just think 2s, it can be very very bad, if everyone uses this, all games will look the same.
@alphoricproductions37863 жыл бұрын
@@Neyna4ever oof
@nachostv42172 жыл бұрын
@@Neyna4ever Nah fam, if you want to make a cellshaded game or pixel art game you can still do that. If you want to do stylized photorealistic then you can use the method in the paper. This is just a tool for photorealism, the same way the aseprite is a tool for making pixel art. Someone could probably make a machinelearning algorithm to take a photorealistic picture/animation and turn it into pixel art as well, which would be kinda nice because pixelart is a pain to do. But yes technically you're right, if everyone used it all games would look the same. But not everyone has the same artistic vision for different games. Which means realistically it'll never be everyone using it and people can still be creative.
@silvertakana39323 жыл бұрын
Hohoho! There is only one question left to ask! That is “CAN IT RUN CRYSIS?”!!!
@SUPERFunStick3 жыл бұрын
Forget crysis, can it run DOOM
@rottenpoet66753 жыл бұрын
I like how you can see they played it with keyboard and not controller :D
@OddTillTheEnd3 жыл бұрын
Wish they’d showed examples of other games / low poly footage as well. Kind of hard to know how good this is when the original game is already so realistic looking
@sirforcer3 жыл бұрын
As a game artist, what I'd like to see is bloom/saturation controls for the result, since the overall tint of an area can have a big impact on how it looks and feels. having the ability to take the final frame after this AI and do another post process step to have it match the artists vision could be interesting (or even have it included in the AI somehow). I'd also be interested in seeing how this could work when integrated in the creation of the game, where instead of relying on the AI to detect what an object is, every object could just have a tag to tell the AI what it is and some basic relevant info could possibly help things run quicker and smoother.
@Leo75313 жыл бұрын
this is actually crazy, imagine a VR experience with this..
@jordytoke28083 жыл бұрын
This is incredible. You mention it works via post-processing and I'm curious when it renders the lush grass instead of the textured plane is this projected over the original game footage as essentially AI altered video footage? Would lack of persistence be a limitation, like if you were to go past the same location twice, might it still look similar but generate slightly different results?
@ReynaSingh3 жыл бұрын
The future of gaming? interesting paper for sure
@carloskuri5083 жыл бұрын
This is not a 2-minute paper, but it is totally worth it!
@DogeDelecto3 жыл бұрын
Good lord, this is AMAZING. Love your videos TMP. Keep it up!
@dogzer3 жыл бұрын
PLEASE use this on Flight Simulator 2020
@tunyaa3 жыл бұрын
needs dataset tho
@dans.81983 жыл бұрын
So we can have every location in the world look like Germany.
@Baleur3 жыл бұрын
3:00 thats not a "bias" though, real life does NOT look that blue and desaturated. Go outside on a summer day, its saturated AF in real life, even more than in GTA 5.
@eyondev3 жыл бұрын
Yes, it's mosly bias from the camera settings of the dataset.
@Beatsbasteln3 жыл бұрын
it depends how you feel too. are you okay, @twominutepapers?
@Craxin013 жыл бұрын
Games, animations, hell even city planning could all be accomplished with this sort of image technology. Could Ready Player One style VR be on the horizon next?
@RamizGShaikh3 жыл бұрын
A VRMMO like that is exciting We may expect it as early as the end of this decade (Zenith MMO is currently the best VRMMO out there (even if it's not nowhere near RP1), we are inching toward that future)
@ive33363 жыл бұрын
5:25 billboard is class as well as of course the unbelievable rl quality rendering!
@IDMYM83 жыл бұрын
Every time Two Minute Papers uploads a new video: _Ah.. here my reality goes once again._
@naihonaichi26493 жыл бұрын
When games look like real life, everyone will crave for stylized cartoony games
@Dein_Lieblingsknochen3 жыл бұрын
Now I'm curious to see what happens if you put real life footage through the algorithm
@naftaliten79893 жыл бұрын
Im here for the person who actually gonna do it
@at0mk3rn3 жыл бұрын
@@naftaliten7989i also purchased a ticket
@krathya3 жыл бұрын
Artists 10 years ago: "we are not going to lose our jobs to AI, AIs cant be creative" AI in 2021: My name is Deez
@Umarudon3 жыл бұрын
I can't wait to meet Joe the SuperIntelligent Computer!
@krathya3 жыл бұрын
@@Umarudon Woah does it has ligma systems?
@Umarudon3 жыл бұрын
@@krathya No but it has an alternative Sugondese System!!
@krathya3 жыл бұрын
@@Umarudon Oh very well known systems developed by Rhidon Co.
@blk93653 жыл бұрын
@@krathya is Candice the CEO? also i heard that Joe the SuperIntelligent Computer has the new Rydon Technology... it is very powerful when used with a Penny Trading Power Supply!!!
@someguy74123 жыл бұрын
Usually I expect the algorithm to run super fast in these videos, but for once I was actually shocked! Jesus! What a time to be alive indeed!
@maxmyzer91723 жыл бұрын
3:13 you also need to consider that cameras just can't see colors as well as humans yet so the images dull the colors. you can see this if you take a picture of a sunset
@exosproudmamabear5583 жыл бұрын
The real problem is GTA already looks incredibly realistic. Not many games can achieve such realism then how ai gonna translate it is the real question here.
@AlphaGarg3 жыл бұрын
Huh? GTA V looks super dated by today's standards.
@timvanarsdel3 жыл бұрын
"Coming this Christmas 2045: Drone Strike Murdersim! Take control of a _fully-armed drone_ as you _lay waste_ to *_social dissidents_* on the other side of the globe, with *HYPER ADVANCED AI GRAPHICS* so photo-realistic _you'd think it was REAL!!!!"_
@johnmannp3 жыл бұрын
This is insane
@MrFEARFLASH3 жыл бұрын
I'm sorry, but I don't think these photos are realistic. The only place where it changes the picture is where the new image is cloudy. And it seems different and realistic because it is great due to the changing weather, but just as realistic as in the game. No surprise here.
@luckys5413 жыл бұрын
@@MrFEARFLASH KZbin compresses videos, so the video does not show in a good way, but if you look at the Intel ISL website, the images are strikingly photorealistic.
@shivu63773 жыл бұрын
After watching this, I realised that GTA IV's lighting was more realistic.
@seedmole3 жыл бұрын
Chiming in as a californian who has driven a whole lot in the real world locations that inspired GTAV, and the new method at ~ 5:00 looks incredible.
@samudrajs54093 жыл бұрын
"What a time to be alive" INDEED
@dialecticalmonist34053 жыл бұрын
Such an amazing time, that one wonders if one is actually in this actual time, rather than in a simulation of it.
@imiy3 жыл бұрын
(gets enslaved by AI)
@nand873 жыл бұрын
The current open world game's design method feels old already; I hope we'll have some new technology like this that _outpasses_ polygons technology, or perhaps add this realistic "shaders".
@free4fire3 жыл бұрын
Yeah but it does limit you quite a bit to just realistic modern looking games and nature for real life based datasets you wont be able to train an a.i. on any fantasy related stuff unless you build a dataset with maya, houdini or similar project based on photoreal renders of what your game is supposed to look like. And we've just seen a massive leap in potential real time visuals using the good old polygon method with unreal engine 5 and its Nanite + Lumen combo, though if you're able to use that as a base and than slap an a.i. trained filter/shader on top of it that would be insane.
@nand873 жыл бұрын
@@free4fire This thing has freaking great potential; I think game engines will need to be remodeled as well to get this to work out as well. The current reign of Rockstar's Rage engine could easily be surpassed with this technology, with additional lumen thingy too. What a time to be alive!
@free4fire3 жыл бұрын
@@nand87 They don't actually need to be remodeled too much, the way this a.i. works is that it actually reads the engines description of what each mesh / texture is supposed to be and than applies whichever dataset it has stored for that corresponding object, so it doesn't have to look at the games image output and first figure out what it sees and than try to apply the right filter but it actually gets told by the engine which is why it runs in real time. The image the A.I. "sees" is actually similar to how Nvidias GauGan works, so based on my understanding (which to be fair isn't much) the important part would actually be to label all of your game assets/textures etc. as well as the atmospheric conditions such as weather and time of day in a way the a.i. can easily read so it knows what to do.
@nand873 жыл бұрын
@@free4fire Um yeah they don't interact with the mesh models itself; I Meant a newer technology which syncs up both the _smart-shaders_ and mesh so they conclusively work up well, the ones we see now is just the beta kickoff, and will be upgrading to much better results.
@TheAudioCGMan3 жыл бұрын
I really want to see a paper like your suggestions. A network trained on simpler meshes (with tags, material, position, like a gbuffer?) to artificial good images. sounds promising, has anyone tried it?
@newplayer13133 жыл бұрын
Just imagine this in VR with some smell and wind simulator and a nice headset. What a time to be alive!
@minpercent18413 жыл бұрын
Woah I like how new method got so much better :O Love it, cheers
@AOTanoos222 жыл бұрын
It looks like dashcam footage played over the game. I think its so much less saturated because the footage was taken with dash cams that have a very low Bitrate, meaning only a small variety of colors was captured.