Interaction System - Focus Recognition - Unreal Engine 5 Tutorial [UE5] #2

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NiceShadow

NiceShadow

Күн бұрын

Пікірлер: 31
@thanhhainguyen873
@thanhhainguyen873 5 ай бұрын
For those that couldnt get it to work (it only printing false when you hover over and back between 2 cubes), check at 3:51 to 4:10 see if you connected your "ToggleFocus" to "Cast to BP_InteractionArea" yet (Branch: True goes into ToggleFocus, ToggleFocus goes into Cast to BP_InteractionArea / Branch: False ALSO CONNECT TO cast to BP_InteractionArea). And when you go through to the end of the video, when you hover between 2 cubes, it should print both true and false. Hope this help 18/07/2024
@adrianofcourse5788
@adrianofcourse5788 2 жыл бұрын
Your tutorials are amazing and you are really underrated. Keep it up
@aelx4132
@aelx4132 4 ай бұрын
I loved the video!! If someone is in trouble on interacting and showing the print hovering the box, i suggest to check if: - Your BP_InteractionArea have the collision settings as shown on the previous video (part 1) - The class of the Hit Actor on the trace function is the same as the BP_InteractionArea By debuggin, see where your interactions go as planned, so you have a better understanding where to fix the problems :) wish you can solve your problems!
@Klauspicy
@Klauspicy 3 ай бұрын
Thank you so much! It worked instantly as soon as I changed the collision settings to the one shown in part 1!
@kalibrador
@kalibrador 5 ай бұрын
great tutorial series bud!
@imateria9088
@imateria9088 2 жыл бұрын
great tutorial! thanks again!
@cllyG
@cllyG 4 ай бұрын
Great tutorial, subscribed
@Duzoskyy
@Duzoskyy 7 күн бұрын
I need help, (7:37) when I focus trace line on cube it's spamming true false true false, I can't find any misstake in blueprints, it's can be becouse I use thirdperson? (sorry for bad english)
@realjames1
@realjames1 Жыл бұрын
I followed through the tutorial and proceeded to finish it, but when I tested to print text after all that, it wouldn't print the string. Was there a change to how this worked or did I do something wrong. Also I am using the third person controller template and then transformed it into a first person controller for my game.
Жыл бұрын
Hi. At 08:14 you mention print string not working properly. In my project (totaly different scene and contents on UE5.3) if my BP actor in which I use track&focus system is not static, print string does not work. Maybe this can help you too. Take care.
@dycer90
@dycer90 3 ай бұрын
5:52 I can't put the BP_Interaction Area inside of the child actor class, anyone know why? EDIT: If you have the same problem just drag the InteractionArea into the Actor, it will automatically become a child actor
@escapingmyshell1
@escapingmyshell1 Жыл бұрын
A little late, but when I make a toggle focus node the focused check box isn't there,
@paynedanger1925
@paynedanger1925 Жыл бұрын
Try exposing it as a variable on the event call! When creating the Toggle focus event, drag the red input pin from focused bool onto the event itself. Hope it helps!
@Krimion
@Krimion Ай бұрын
I have an issue. When interacting with a door, and the door opens, my line trace is hitting nothing but open space. However the E to Interact message STAYS on screen until the line trace hits another object. Is there a way to fix this? So even if the line hits nothing it sets the message to hidden?
@metusnex
@metusnex Жыл бұрын
very good) thank you
@fris_bee_iq
@fris_bee_iq 3 ай бұрын
There is a problem if the actor carrying the child is destroyed an error will appear This error is normal or there is a problem. The error will appear in Toggle focused in the AC_InteractionTrace
@VerkieFN
@VerkieFN Ай бұрын
when i hover over the box it goes to true false rapidly fast when hovering over it and i re-watched both vids multiple times to see if there is anything different and there isnt
@halitnur
@halitnur Жыл бұрын
yes print string not working in my project
@NiceShadow
@NiceShadow Жыл бұрын
Try somewhere at event begin play the node 'Execute Console command' and enter as command in there: ENABLEALLSCREENMESSAGES
@halitnur
@halitnur Жыл бұрын
Finally happened amk. I used equal instead of not equal. and Box's collision setting changes by itself every time. thank you@@NiceShadow
@kiwinse
@kiwinse 9 ай бұрын
@@NiceShadow For some reason, the focused actor check fails and gives me false. Why?
@oostynVFX
@oostynVFX Ай бұрын
@@NiceShadow where is event begin and where do i place the node
@cenkyener2398
@cenkyener2398 11 ай бұрын
It's not working can you help me? Makes false when moving from cube to cube
@tutoriaisdiretoaoponto
@tutoriaisdiretoaoponto Жыл бұрын
Why do we add a child actor, and not create a BP_InterectionMaster, and then for each object that is to be interactive just create a child of the BP_InterectionMaster?
@NiceShadow
@NiceShadow Жыл бұрын
That would be possible too. But adding a child actor makes it also very easy to make existing actors interactable. So you don't have to create a new actor based on the master class.
@ramagosu6590
@ramagosu6590 5 ай бұрын
@@NiceShadow Then... in that case why not using actor component as well? It can be plugged similar to the child actor, and I think actor components are used more commonly?
@NiceShadow
@NiceShadow 5 ай бұрын
@@ramagosu6590 yes, that works too. I did it with an actor component for the Nice Interaction System which I offer on the unreal marketplace
@OneBigProof
@OneBigProof Жыл бұрын
thx!
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