Line Trace Tutorial - Unreal Engine 5 (FPS)

  Рет қаралды 32,385

Buvesa Game Development

Buvesa Game Development

Күн бұрын

Пікірлер: 40
@KonsolenGames
@KonsolenGames 2 жыл бұрын
Your clear and stright to the point approach is such a relief coming from all this tutorials where people spend 1 hour just wasting ur time with 5 min actual useful input.
@yarkis42
@yarkis42 Жыл бұрын
Amazing ,this way its so clean and simple no additional nodes like I saw in other tutorials, you Sir have my respect. Keep up the great work!
@youdontneedthisinfolol5883
@youdontneedthisinfolol5883 Жыл бұрын
Love your voice over. Its really comforting!
@SimpleBeings
@SimpleBeings 2 жыл бұрын
concise and straight to the point, thanks for a great tutorial
@wolfiedgr8t
@wolfiedgr8t 2 жыл бұрын
Nice, can't wait for the next video 👍
@nicholastheodorou7729
@nicholastheodorou7729 2 жыл бұрын
Nice amazing work man you are one of the best
@bamfyu
@bamfyu Жыл бұрын
This tutorial is bamfyu approved lol. Easy to follow and not time consuming. Good job :)
@lemetamax
@lemetamax Жыл бұрын
0:05 Why don't you wanna shoot with your balls?😅 Jk, nice tutorial
@XinnDev_ANS
@XinnDev_ANS Жыл бұрын
OMG THANK U SO MUCH I BEEN LOOKIN FOR A TUTORIAL ON DIS
@johnrex7108
@johnrex7108 10 ай бұрын
Great video, you earned yourself a subscriber, sir.
@Smile........
@Smile........ 7 ай бұрын
Thank you!
@pauliuskatinas2810
@pauliuskatinas2810 8 ай бұрын
you can also split the struct pin in line trace to not need the break hit node
@viniciusnoyoutube
@viniciusnoyoutube Жыл бұрын
Excellent tutorial, great job!
@daboshi
@daboshi 2 жыл бұрын
Where do you find bp_rifle? I only have BP_Pickup_Rifle and it doesn’t have the same code.
@repsychle1085
@repsychle1085 Жыл бұрын
This is my issue as well.
@nopyronoparty9786
@nopyronoparty9786 Жыл бұрын
I have a problem. My line trace by chanel is aiming backwards and i don't know how to fix it?
@krysc96
@krysc96 Жыл бұрын
I came to comment the same thing and i know why: the forward vector in world location is the X axis, meaning your line trace only follows the x axis. If you are going sideways or to the negative x, the trace doesnt follow, but i dont know how to fix it yet
@zlatty88
@zlatty88 9 ай бұрын
My line trace shoots out of my character into a corner skybox?.... I've been trying to figure this out forever. I'm in a first person view setup in third person game style but I think this was happening before I switched to third person gamemode. I just want first person interaction to work.
@usuario_Qualquer_Random
@usuario_Qualquer_Random 9 ай бұрын
Thank you, soo good
@usuario_Qualquer_Random
@usuario_Qualquer_Random 9 ай бұрын
(i dont commented more things why i dont speak english soo good, sorry)
@LambVisionStudios
@LambVisionStudios Жыл бұрын
I dont have BP_Rifle its pickup rifle and it doesnt look the same
@retrowrath9374
@retrowrath9374 4 ай бұрын
Out of date, it's done in BP Weapon Component off enhanced input IA_shoot in 5.4.
@Overdrve-mg3xu
@Overdrve-mg3xu Жыл бұрын
I cannot figure out how to get a Create Event node with a "Signature" like the one you have at 0:36. How do you make that? All I get is a regular Create Event node with the object reference and an event delegate.
@Overdrve-mg3xu
@Overdrve-mg3xu Жыл бұрын
In case anyone else is having this issue I figured it out: You can only get the Create Event function with the Signature dropdown by clicking and dragging out from the Event node on the Bind Events to On Use Item function.
@kendarr
@kendarr Жыл бұрын
Hit actor is not working for me for some reason. EDIT: I just reseted editor preferences and the engine it self, and that fixed it lol
@HalValla01
@HalValla01 Жыл бұрын
Blueprint Runtime Error: "Accessed None trying to read property player_character". Node: Line Trace By Channel Graph: EventGraph Function: Execute Ubergraph BP First Person Player Controller Blueprint: BP_FirstPersonPlayerController I'm doing the same as you but from the player controller class (I have an event being fired from a keyboard button press, so same idea), for some reason it's not accessing the first person character at runtime? Any idea why?
@Picaxe45
@Picaxe45 Жыл бұрын
from this, how can i add a OnClickedEvent (i use a canvas with a white dot in the center and i want to use is a lock mouse cursor) but with this i want it to be interactible with button (by pressing on them with the line trace) is it possible ?
@nickbubuioc
@nickbubuioc 2 жыл бұрын
your tutorials are amazing , how can i pot different amount of damage depending on the weapon i am using ?
@BuvesaGameDevelopment
@BuvesaGameDevelopment 2 жыл бұрын
Thx! I use a different blueprint for each weapon and put the damage output in a variable.
@madeeasy7148
@madeeasy7148 Жыл бұрын
This is great thank you, but its not very accurate because the bullet(trace) is slightly higher than the gun, so if you have a reticle then this wont work
@AresWorlds
@AresWorlds Жыл бұрын
How can i hide this line trace i don't wanna see this red line trace when player play the game
@BuvesaGameDevelopment
@BuvesaGameDevelopment Жыл бұрын
Set debug type of the line trace back to none
@AresWorlds
@AresWorlds Жыл бұрын
@@BuvesaGameDevelopment thxx so much i fixed the issue
@artdrawing6682
@artdrawing6682 Жыл бұрын
amazing explain kip going i follow you
@heavybaguette
@heavybaguette 2 жыл бұрын
Thank You ! ( Its SIMS music ? ^_^)
@BuvesaGameDevelopment
@BuvesaGameDevelopment 2 жыл бұрын
yup :p
@cheeze7910
@cheeze7910 2 жыл бұрын
its not hitting in the middle?
@cheeze7910
@cheeze7910 2 жыл бұрын
it is shooting of to the side when you fire a a bit of a distance, say, 2+ meters
@cheeze7910
@cheeze7910 2 жыл бұрын
it works now I just forgo to have the add node in there. great tutorial!
@BuvesaGameDevelopment
@BuvesaGameDevelopment 2 жыл бұрын
Great! Glad you found it ;)
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