Interactive Graphics 20 - Compute & Mesh Shaders

  Рет қаралды 15,000

Cem Yuksel

Cem Yuksel

Күн бұрын

Interactive Computer Graphics.
School of Computing, University of Utah.
Full Playlist: • Interactive Computer G...
Course website: graphics.cs.utah.edu/courses/...
NVIDIA's Compute Shader Ocean Demo (2009):
• DirectX Compute Ocean ...
Shawn Hargreaves. 2020. Reinventing the Geometry Pipeline: Mesh Shaders in DirectX12. DirectX Dev Day.
• Reinventing the Geomet...
NVIDIA's Asteroids Mesh Shaders Demo (2018):
• Asteroids Mesh Shaders...

Пікірлер: 26
@stoopdapoop
@stoopdapoop 11 ай бұрын
What an incredible high level description of these concepts. Your section on mesh shaders is so easy to understand even though it's tackling a somewhat hard to understand concept. It answers _why_ we have this feature better than any other explanation I've seen.
@hamza-trabelsi
@hamza-trabelsi 11 ай бұрын
man ! This is the first video I have seen , and still even in beginning of the video , but You are a savior , it's not easy to find good content on this topics but here you are to fill the gape, Continue please .
@cagatayyigit683
@cagatayyigit683 2 жыл бұрын
It has always been very exciting for me to follow the carefully prepared lessons. Thanks for sharing.
@humanmerelybeing1966
@humanmerelybeing1966 5 ай бұрын
Love your presentation style, I wish I’d done something similar when I was lecturing online due to COVID. Way more engaging than just talking over slides or writing on a digital whiteboard. I’ll definitely check out your tutorial playlist!
@HylianEvil
@HylianEvil 2 жыл бұрын
Hi Dr. Yuksel. Would you consider doing a course on physically based rendering (possibly real-time)? I'd love to learn more about that
@Aras568
@Aras568 2 жыл бұрын
I would love to see that as well :D
@elin4364
@elin4364 Жыл бұрын
Thank you so much for making these, they're fantastic! The way you kinda lead the viewer into guessing what comes next is so good, really works wonders for understanding whats going on
@mav45678
@mav45678 9 ай бұрын
Thank you for these lectures.
@raghul1208
@raghul1208 Жыл бұрын
awesome playlist
@unveil7762
@unveil7762 8 ай бұрын
This lecture gave me so much info that i could not find anywhere!!! ❤😊🎉
@unveil7762
@unveil7762 8 ай бұрын
What is the difference from imageLoad in compute and texelFetch in frag ?
@PixelPulse168
@PixelPulse168 Жыл бұрын
Thanks for the introduction to the compute shader and mesh shader
@giuseppecassisi1366
@giuseppecassisi1366 3 ай бұрын
Thanks a lot for the video. In your opionion, it is possible to do a per-meshlet lodding using the concept of the mesh shader and meshlets ?
@Morimea
@Morimea Жыл бұрын
Thank you, very helpful.
@Greviouss
@Greviouss 29 күн бұрын
As a guy - I get endless shit for my long hair that I keep well kept and pulled back looking professional in the corporate world ....... but this guy..... dont get me wrong - exceptionally good video and he seems excetionally accomplished in compute shaders
@konstantinbondarenko5235
@konstantinbondarenko5235 2 жыл бұрын
Thanks
@Deescacha
@Deescacha 4 ай бұрын
55:14 Is it true that we can't do meshlets without mesh shaders? Can't we cull meshlets in a regular compute shader instead?
@byronr.7943
@byronr.7943 Жыл бұрын
nice lecture
@nana63
@nana63 2 жыл бұрын
Just FYI, since AMD RX 5000 series(RDNA Arch+), its native wavesize is 32.
@robinsus
@robinsus 2 жыл бұрын
நன்றி
@kanayanfantv
@kanayanfantv 7 ай бұрын
Why mesh shaders were not implemented a log ago? lol
@AlessandroMarques89
@AlessandroMarques89 7 ай бұрын
Steam Survey is the answer 💰💸🤑
@jc_dogen
@jc_dogen 6 ай бұрын
look at the ps2
@jeofthevirtuoussand
@jeofthevirtuoussand Жыл бұрын
I know that somewhere in an alternative universe, there is a me that understood, and I am proud of me in that said universe 🥳 Because I am so fucking lost🤣 That being said my brain needs to upgrade from 16 bits. 64 bits Era, I am coming
@cem_yuksel
@cem_yuksel Жыл бұрын
Note that this is lecture 20. If you start from the beginning, it will be much easier to follow. Also, this is a graduate-level course. You might want to start with my introduction to graphics lectures. kzbin.info/aero/PLplnkTzzqsZTfYh4UbhLGpI5kGd5oW_Hh
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