Vulkanised 2023: Mesh shading best practices

  Рет қаралды 4,630

Vulkan

Vulkan

Күн бұрын

This talk was presented at Vulkanised 2023 (Feb 7-9, Munich Germany). Vulkanised is organised by the Khronos Group and is the largest event dedicated to 3D developers using the Vulkan API. The event provides a unique opportunity to bring the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem.
+ Vulkanised 2023 event page: khr.io/zp
+ Subscribe to the Vulkan Newsletter: khr.io/newsletter

Пікірлер: 8
@cem_kaya
@cem_kaya 7 ай бұрын
Thank you this is the first time mesh shaders make sense to me
@jrpeegy8294
@jrpeegy8294 Жыл бұрын
Any idea when a game will finally use this awesome tech? 😭
@ultimateldrago847
@ultimateldrago847 Жыл бұрын
I believe games that use Unreal's Nanite engine should be using it (on hardware that support mesh shading)
@jrpeegy8294
@jrpeegy8294 Жыл бұрын
@@ultimateldrago847 yep mesh shader is coming on ue5 and Xbox series X/s support mesh shading
@TheFirstRealChewy
@TheFirstRealChewy Жыл бұрын
I'm thinking 2024 the earliest. Around 2026 would be nice reasonable. Around 2030 for things to be more optimized and more resources available.
@Deliveredmean42
@Deliveredmean42 7 ай бұрын
Alan Wake 2 so far. So I guess its a start?
@cube2fox
@cube2fox 5 ай бұрын
I haven't seen any evidence that UE5 uses mesh shading.
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