Interactive Particles & Metaballs in TouchDesigner - TouchDesigner Tutorial 064

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The Interactive & Immersive HQ

The Interactive & Immersive HQ

Күн бұрын

Пікірлер: 46
@shana1598
@shana1598 Жыл бұрын
the way you explain everything is so clear and thoughtful thank you!!
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ Жыл бұрын
Our pleasure, glad it was helpful! :)
@nikolettnemeth7024
@nikolettnemeth7024 2 жыл бұрын
your tutorials are really the best. your comments are very useful. thank you
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ 2 жыл бұрын
We're really glad to hear it! Thanks for watching :)
@ithadimarco
@ithadimarco 2 жыл бұрын
Great! Thanks Elburz!
@venjsystems
@venjsystems 3 жыл бұрын
i'm gonna try this with some overhead blob tracking. great tutorial thanks.
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ 3 жыл бұрын
That's such a powerful combo! Big companies like TeamLab and Moment Factory have been doing these kind of things for years, no reason you can't either!
@wq6052
@wq6052 Жыл бұрын
Thanks for the nice and clear explanations, may I just ask if I’m using the ultrasonic sensor with Arduino to control the movement instead of mouse is it possible?
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ Жыл бұрын
Definitely! It's possible to send the output of the ultrasonic sensor from the Arduino to TouchDesigner via serial (or other protocol, depending on device), where it can be utilized in the form of CHOP channels to replace the mouse position control.
@kellywarner3748
@kellywarner3748 3 жыл бұрын
Priceless insight, awesome and concise tutorial. Thank you!
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ 3 жыл бұрын
You're very welcome! Glad you enjoyed it!
@jsuth5343
@jsuth5343 Жыл бұрын
Thank you for all the explanations. Really helps get your head around it!
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ Жыл бұрын
Of course! Glad to hear that it was helpful :)
@markus_knoedel
@markus_knoedel 3 жыл бұрын
Very fine tut. Thank you. This is going to be a lot of fun...
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ 3 жыл бұрын
Glad you enjoyed it! There's so much creative possibility with just these handful of operators! Tag us on Instagram with your experiments, we love seeing everyone's work :)
@cloudlesssnowstudios633
@cloudlesssnowstudios633 7 ай бұрын
hello, how do i add a shape to it. right now its just an invisible circle. But is there a way to make it a solid circle? Thanks :)
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ 7 ай бұрын
One option is to set up a second Geometry COMP containing a Sphere SOP, and then control the Transform parameter of that Geo COMP with the same CHOP channels we use for the transform1 SOP in the video. This will create a sphere in the scene which is aligned to the movement of the metaball, but also allows you to make further creative decisions like scaling or modifying the geometry, as well as applying a texture. Hope that helps!
@cloudlesssnowstudios633
@cloudlesssnowstudios633 7 ай бұрын
@@TheInteractiveImmersiveHQ aww thank you so much for answering back. I tried this and it worked perfectly! Now I will implement it into my other project. Thanks again and I hope you have a wonderful day!
@Jjjustincredible
@Jjjustincredible Жыл бұрын
How do I change the input to a Kinect? Do you have a tutorial for that?
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ Жыл бұрын
Great question! You could replace the Mouse In CHOP channels with any of the positional channels that the Kinect CHOP provides. Something like the left or right Handtip X and Y channels would probably work well for this. You'd need to adjust the range of the CHOP channels with a Math CHOP to make sure that the final position of the sphere actually ends up within the emitter grid (otherwise it won't impact the particle system). Hope that helps!
@rebeccahsu136
@rebeccahsu136 Жыл бұрын
Hi! How to use TOP Kinect body replace ball?How to operate? Thanks!
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ Жыл бұрын
To use the Kinect to control this effect, you could replace the channels coming from the Mouse In CHOP with any of the positional channels that the Kinect CHOP provides. You'd need to adjust the range of the CHOP channels with a Math CHOP to make sure that the final position of the sphere actually ends up within the emitter grid (otherwise it won't impact the particle system). Hope that helps!
@grodkowski
@grodkowski 3 жыл бұрын
Is it possible to have the node for GPUparticles attract? So far i've only been able to get force and metaball to work with particles SOP. (I'm trying to get kinect's depth to work so that waving their hand over a surface, will attract particles similar to metaball and force.) Also, I'd like to thank you for this tutorial and many others. They've really helped me learn a lot about how to use touch designer.
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ 3 жыл бұрын
Thanks for the kind words, our pleasure! Unfortunately you kind of have to tread into GLSL territory to effectively add your own custom forces similar to metaballs + forces on the SOP level. Have you done any GLSL before?
@grodkowski
@grodkowski 3 жыл бұрын
@@TheInteractiveImmersiveHQ Thanks for the reply! I typically work with Unity and Unreal and while I'm used to making shaders - I've never just built straight from GLSL before. (Its always node based) Do you have any recommendations on on where I might pickup the information needed?
@Nanotopia
@Nanotopia 2 жыл бұрын
@@grodkowski I've been hoping to make something similar happen- wish they had responded. Have you found a tutorial that helped??
@grodkowski
@grodkowski 2 жыл бұрын
​@@Nanotopia Sadly no, touch designer is pretty limited in a lot of ways. And despite extensive searching we weren't able to change that.
@VIPKA24
@VIPKA24 2 жыл бұрын
Is there any way to instead of mouse, use kinect generated movement?
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ 2 жыл бұрын
For sure! The Kinect CHOP supplies position values of the detected user(s), which you could use in place of the mouse. You'll likely have to use something like the Math CHOP as well to modify the range of the values from the Kinect
@tengma8497
@tengma8497 2 жыл бұрын
Metaball is just can been used as a force point , not an object or a shape , is that right?
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ 2 жыл бұрын
Correct! The intention is to use it for forces
@sachafinn10
@sachafinn10 2 жыл бұрын
How do I multiply in TouchDesigner what sign do I use and where to find it?
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ 2 жыл бұрын
Great question! For multiplication, use the asterisk (*) symbol. On a US/Canadian English keyboard, this can be accessed by typing Shift + 8. The location may differ on other keyboard layouts, though. Hope that helps!
@AngusMacMinn
@AngusMacMinn 3 жыл бұрын
wow wow wow perfect tutorial once again
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ 3 жыл бұрын
Thanks! Glad you enjoyed it :)
@shibata_belaqua
@shibata_belaqua 2 жыл бұрын
thank you!
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ 2 жыл бұрын
No problem! It's a fun trick to know how to do :)
@tientranquoc8808
@tientranquoc8808 2 жыл бұрын
How to create multiple force for particle
@flx-px
@flx-px 2 жыл бұрын
Set up multiple forces (with multiple metaballs plugged into them) and plug them into a merge SOP and then plug the merge SOP into the forces input of the particles SOP
@michaelproduction8417
@michaelproduction8417 2 жыл бұрын
so helpful, thanks a lot!!!!!!
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ 2 жыл бұрын
Glad to hear it! Thanks for watching :)
@unveil7762
@unveil7762 3 жыл бұрын
Gpu particle are overrated. I mean of course in SOP we can not have milion of those particles… but the control and the precision of the interaction you can have whit SOP is a +++++++ for the workflow. Ps. Same set up can done with uv + noiseTop+ circleTop and instances :-)
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ 3 жыл бұрын
I wouldn't say overrated, but I agree that many people think that one is so much better than the other, but actually having both tools can be extremely useful and fun to work with.
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