I've been having a hard time getting my head around this shader graph style scripting (and haven't really done shaders much beyond that either)... But when you preface what you're about to do on a technical level by saying something like "Let's determine the distance between the global position of our object and the position it will interact with" that's really helpful in terms of informing me how I'm supposed to think about building this thing. Most tutorials I've watched seem to more or less just spell out for me the specific things I need to do to get this effect (such as create node X and Y, connect Y to Z and X to Y, or whatever).. But ultimately by the end of it the only thing I've really learnt is how to do this exact thing... It haven't really taught me much about how to go about building shaders like this, in general... And I think establishing intent and thought process before you go through the actual movements like this is key to providing that very important context.. So.. Good job, homeboy... Great work.
@stylie473joker5 Жыл бұрын
I know right the majority of tutorials miss this much needed mark
@fabianrivera64474 ай бұрын
es dificil concentrarse escuchando tremenda voz
@noknok3 ай бұрын
Looks amazing! Do you have a version of this, or something similar, that works for Built-In Pipeline?
@XZaguer2 жыл бұрын
What a smoothing voice 👌
@sonedi67212 жыл бұрын
genial.. vengo por la animación en Facebook.. perfecto el tutorial.. gracias por compartir parte de tu conocimiento..
@_gameslave2 жыл бұрын
Seguro!
@Pachink0P2 жыл бұрын
Este se está convirtiendo en uno de mis canales favoritos! Muchos tutoriales maravillosos!!
@_gameslave2 жыл бұрын
Gracias! me alegra que te sea útil, siguiente tutorial en estos días!
@namesurname6242 жыл бұрын
Thank you for this tutorial, even though I don't speak spanish everything was clear.
@_gameslave2 жыл бұрын
I'm currently work on english CC, they will be available soon!
@namesurname6242 жыл бұрын
@@_gameslave thank you
@Paradais_Oficial2 жыл бұрын
saludos desde faceboook!!! buen video, estare al tanto de tu contenido
@_gameslave2 жыл бұрын
Gracias! espero lo encuentres útil!
@braianalejandroledesma41092 жыл бұрын
Muy buen tutorial y tremenda la voz. Completo en explicación y facil de entender con los ejemplos, subscripción asegurada👍
@adrianopiro5240 Жыл бұрын
Im learning a lot with you, thanks for your videos amigo 🙏🏻🙌🏻👊🏻🚀👾
@atsu0002 Жыл бұрын
How can I mix another shader with this one? Just to add some color. And this only work with unity planes? I'm trying it with a cube and it doesn't seem to have any effect. Thanks in advance
@LuckyChromatic6 ай бұрын
How would I add a water texture to the object?
@antonymorsas Жыл бұрын
Te quiero mucho esclavo del juego
@MiguelFernandez-kk2li Жыл бұрын
Mi alpha no se activa al activar "Transparent" en el Graph Inspector. Estoy usando Unity 2021.3.19f1.
@gabysanchez931911 ай бұрын
Como puedo hacer que un sistema de partículas que sean lluvia afecte un shader de agua como para un lago ?
@afuhuang0727 Жыл бұрын
Damn it, nice tutorial
@Krhey-0 Жыл бұрын
Es necesario URP? Puedo usar Built-in?
@AntonioJose-pn6yp Жыл бұрын
Tremendo tutorial, me subscrito para no perderme ningún otro. Tengo una pregunta, y es que los materiales que creo a través del shader, se ven rosa, ¿a que es debido, alguna solución? Gracias por el video.
@jacobleonvega7512 жыл бұрын
que voooz
@munyunu Жыл бұрын
Brilliant!!
@antonvelmozhnyi7401 Жыл бұрын
Nice trick!
@adrenalmedulla8260 Жыл бұрын
Thank you for the amazing resources. You are a great teacher. Here is my suggestion: Seamless waterline tutorial that works when camera is partially submerged. I feel like you might know how to do this since you are very skilled. I have no idea how and there are no tutorials. Anyway, no pressure. Keep up the awesome work!
@_gameslave Жыл бұрын
I'm doing some research about it, I have to do some experiments before create a tutorial, but sure, sounds like a great effect to try!
@AntonQvarfordt Жыл бұрын
You need to learn how to learn how to do things and figure them out. If you rely on tutorials to tell you how to implement each specific thing that you want... Then you're ultimately not going to be equipped well enough to actually produce a real, fully realized thing. Because there will be dozens or hundreds of corner cases where you have to be able to figure out how to solve something just with the tools with which you've been equipped... And where you won't be able to find anyone telling you exactly how to use them. Doing that is basically equivalent to tracing the lines of somebody else's artwork... You're not actually creating it yourself - really... It just technically have the ability to look as good, in this specific case.
@AntonQvarfordt Жыл бұрын
My point is you ought to look for tutorials that ultimately teach you how to solve problems in general. That's how you become able to actually do this on your own. If all that you're really learning is how to solve a specific problem then you might end up with what looks like half a game - but without really having any idea of how you actually did it.
@HuatuoHealth Жыл бұрын
Hello, I want the project files in the video. Is there a purchase address?
@_gameslave Жыл бұрын
Sure, take a look to the video description so you can have acess to my patreon, there you can download all the files. Thanks!
@CherwinLopez2 жыл бұрын
no entiendo porque no me funciona Assets\WATER\ObjectPosition.cs(16,148): error CS1061: 'ObjectPosition' does not contain a definition for 'trasnform' and no accessible extension method 'trasnform' accepting a first argument of type 'ObjectPosition' could be found (are you missing a using directive or an assembly reference?) me arroja este error y lo hago tal cual que en el video 🥲
@_gameslave2 жыл бұрын
¡Hola! si gustas entrar a www.patreon.com/esclavodeljuego con gusto hacemos un chat personalizado para resolver todas las dudas que se presenten! :) (aunque posiblemente te esté faltando escribir using UnityEngine; using System.Collections; hasta arriba de tu script) ;)
@crowbreaker9686 Жыл бұрын
Una pregunta? Al inicio muestras la cascada en unas rocas y al final de la caída salpican gotas, cómo logras ese resultado? si por ejemplo quiero lanzar una piedra y que esta salpique agua
@_gameslave Жыл бұрын
Ese es un proceso distinto, la gotas y la espuma las estoy haciendo con un sistema de partículas independiente a la cascada, pero no sería mala idea un tutorial sobre como hacer que el terreno reaccione (Agua, polvo, etc...)
@davidgil1171 Жыл бұрын
Hola! Cómo puedo realizar esto para multiples objetos? me funciona sólo en uno, y quisiera implementarlo para varios objetos que tengan el script de ObjectPos. Saludos!!!!
@ivangg58902 жыл бұрын
Hola tienes algún tutorial de como vender shaders?
@Benjathe10852 жыл бұрын
Interesante, PERO. ¿Se puede usar en Unreal Engine 5?
@_gameslave2 жыл бұрын
Sí
@rubpty2 жыл бұрын
Hola. ¿Alguna forma de hacer funcionar este Shader para 2D? Supongo no se puede usar Sprites en lugar de un plano 3D y una esfera 3D. Un cascada en 2D sería fenomenal, es muy difícil encontrar Shaders para 2D fuera de efectos reflectivos de agua o de movimiento de vegetación.
@_gameslave2 жыл бұрын
Sí, en principio debería funcionar exactamente igual para 2D, basta con medir la distancia y aplicar el mismo procedimiento.
@mr.meateater7324 Жыл бұрын
My sphere is balck! WHy?
@nervepoison Жыл бұрын
mine tooooo damn it i need this in my project
@MatthewLim-e1j9 ай бұрын
Did you apply the waterfall shader to the sphere? Adjust the radius?
@Anders20572 жыл бұрын
Hola amigo. tengo una duda. si me puedes ayudar te explico. y hablamos por insta o facebook quizas te venga bien para mas tutoriales