Holy crap, great find! Can't believe I never saw that.
@PeterLawrenceYT5 жыл бұрын
You've used that tag for a longass time, nice to still see you around
@FuzzballRenakitty5 жыл бұрын
Aha yess- nothing's changed on my end :)
@AleK04515 жыл бұрын
yeet
@HaxxorElite5 жыл бұрын
owo
@Viper04513 жыл бұрын
Imagine working for ID Software back then and seeing a mistake you made an think "ah, it doesn't really matter" and then 25 years later some pumpkin dude exposes all your sloppy work.
@0neDoomedSpaceMarine2 жыл бұрын
There's some slop and stray pixels here and there, but the truth is that the monster animations are mostly pretty smooth and consistent, it just doesn't show because their sprite offsets are, well, sloppy. If you go into the .wads and adjust the sprite offsets to be consistent, the monsters look even better than before. There's a funny irony in how much hard work they put into making these creatures, but then the animation frames and rotations are unceremoniously dumped into the game and crudely auto-aligned or something, so almost half the effort isn't evident. I recommend everyone check out the Doom Sprite Fix Project, to not just clean stray pixels, but to also properly show off how good the animations REALLY are.
@miroslavputinovic66502 жыл бұрын
it still doesn't matter lol
@ladams391 Жыл бұрын
Eh, it kinda pales in comparison to the whole "shaping the future of gaming as an industry and as an art form" thing
@purpledude_5 Жыл бұрын
Lmao
@milkmanMILK-ot2iu Жыл бұрын
@@0neDoomedSpaceMarine i aint reading that
@lurkerrekrul5 жыл бұрын
The missing rotational sprites: They probably did that to save memory. By reusing the other angles, they could get away with loading less sprites into memory.
@houstonhelicoptertours10065 жыл бұрын
This. No other reason.
@sheridanrathbun5 жыл бұрын
@@houstonhelicoptertours1006 There are other reasons: fewer sprites to draw (they didn't do all of them before they dropped the idea) and less disk space, which was important for distribution.
@Lattamonsteri5 жыл бұрын
The SS doesnt have sprites facing away from the camera if i recall correctly. It sounds like laziness to me x)
@suprememasteroftheuniverse5 жыл бұрын
Obviously this guy decino knows nothing about programming games.
@glitchhunter095 жыл бұрын
Surprised nobody's tried doing an auto patch for this using a source port.
@StrangeDaysGaming4 жыл бұрын
"Zombie man" "Shotgun guy" "Heavy weapons dude"
@Peztllence4 жыл бұрын
Obligatory 'I am Heavy Weapons Guy, and *this* is my weapon.' I'm sorry.
@kazmakazii4 жыл бұрын
sandvich dude
@Gasmaskmax4 жыл бұрын
ohmm nom nom ohm nom mmm bologna
@lunaisuppose3 жыл бұрын
pootis
@potatoeyboi3 жыл бұрын
Spencer
@KingLich4514 жыл бұрын
6:15 damn that's a cursed image
@lllluigioffical40553 жыл бұрын
Come here doom guy i want to play with you
@bugatti_cuda59593 жыл бұрын
He looks like he’s gonna tickle you with a knife
@carbappel3 жыл бұрын
@@lllluigioffical4055 thanks for the nightmares
@Preinstallable2 жыл бұрын
One hell of an image
@avgnfan2004 Жыл бұрын
pain elemental at home:
@jchorsky32594 жыл бұрын
4:32 in early development, I imagine that the mouth would have opened and you'd have to attack it at that moment to get any damage in, so this death was from explosive weapons
@fyretnt2 жыл бұрын
Kinda like the Caco in doom eternal?
@DoorP32 жыл бұрын
@@fyretnt exactly like caco in doom eternal
@denifnaf5874 Жыл бұрын
I have 2 theorys on this pinky death Theory #1: unnused gibbing animation Theory #2: the pinky turnes into a caco, would be intresting if in ep1 it just gibs but in ep 2 you get this shocking intruduction to the caco.
@DaikaijuDiscussions Жыл бұрын
I would love a mod like this tbh
@jaypg5 жыл бұрын
8:22 "Another strange thing is that this BFG seems to use bullets for some reason." Bullet Flinging Gun, the secret Doom weapon we've all been searching for
@spinax225 жыл бұрын
Good god, we need Cave Johnson to narrate this.
@doncoria95055 жыл бұрын
MODers come pls, we have a great fucking idea here
@Kaleii085 жыл бұрын
I wish my laptop didn't break, this would be fun to make
@patricio974 жыл бұрын
Is not big fucking gun?
@jacksongaming8544 жыл бұрын
Big fucking gun
@lordagthulhuguy70665 жыл бұрын
When I was younger I thought the baron and knight were just wearing khakis
@XyxCrzo5 жыл бұрын
lordagthulhu guy lol me too
@YON_RO5 жыл бұрын
I have been playing Brutal Doom and even knowing they're not khakis with a fancy pair of shoes, I can't unsee it
@armoredmilkman32885 жыл бұрын
tbh i think that's cooler, like when you see jiub at the start of morrowind wearing only a pair of crappy hay pants.
@armoredmilkman32885 жыл бұрын
@Travis Lawsuit wait they aren't?
@vaiyt5 жыл бұрын
Same
@Sgt_Ham5 жыл бұрын
I feel like that pinky death animation implies that you shot an entire rocket in its mouth. And now I wanna see a mod of that!
@Amphibian425 жыл бұрын
Sgt. Ham they're doing that with a few demons in eternal
@negirno5 жыл бұрын
Also with Cacodemons!
@edherdman99735 жыл бұрын
Kinda seems like something from an 80s action horror flick. Actually, it reminds me of the lampshade zombie from a Pete Jackson film...though that came later.
@sovietspycrab7184 жыл бұрын
"I can't wait to bomb some Dodongos!"
@booman7274 жыл бұрын
yeah... this could have inspired the spider mastermind's death in doom 2016
@OVERKILL1424 жыл бұрын
“Doom fans with a “keen” eye” heh I see what you did there
@YourLadyNumbYourMentalPain2 жыл бұрын
Ooohh, now I get.
@dessymaz1885 жыл бұрын
Revenants crankin that soulja boi.
@ari51014 жыл бұрын
Ikr
@Mr.Skeleton-El3 жыл бұрын
I said this too, seems like someone beat me to it
@mresturk93365 жыл бұрын
ID seemed pretty obsessed with using their digital scanner when making DOOM. The is tons of digitally roto-scoped art, from using real life models for the enemies, using hand drawn sketches a lot of the demonic imagery, to scanning old electronic parts to make high tech backgrounds. The famous shotgun is actually a painted toy gun. Due to gun's actual small size it made the guy holding it look beefy huge despite being a lanky game designer in real life. Some amazing improvising in the creation of the game's art.
@Nyerguds5 жыл бұрын
Actually, a lot of what makes these sprites look more "beefy" nowadays is that we're seeing them wrong. CRT monitors didn't have square pixels. They were stretched out vertically, making 320x200 resolution cover a 320x240 area. This means each pixel's height is 6/5th of its width. Shown on the Obelisk of Light of the original Command & Conquer game: i.imgur.com/AFuYJvZ.png
@emini65 жыл бұрын
Got to admit it though scanning is godsend for asset creation especially for traditional artists, like Adrian did with the sketches and models on 6:37
@Frenchfries-bj1jl4 жыл бұрын
And remember this game was prob in development in early to mid 1993 so they would most likely be reusing already used textures. Hell triple A games released in 2019 and even this year 2020 are still reusing already used textures doom is always going to be a great game with all of its episodes and Doom 2 and final Doom or Doom part 2 sorta is the best game trilogy in existence in a way.
@0neDoomedSpaceMarine2 жыл бұрын
@@Nyerguds In the video and looking at the raw images in editing, maybe, but just about every version of the game, every official port and fan sourceport, stretches the pixels 20% taller so the graphics look like they should when you're actually playing.
@Nyerguds2 жыл бұрын
@@0neDoomedSpaceMarine Interesting. Just playing it in DOSBox wouldn't give that result though unless you mess with the resolution and filters.
@reeceulf5 жыл бұрын
I believe recycling graphics is a lost art. It is an absolutely gorgeous talent, and it deserves mad respect.
@SonOfFurzehatt5 жыл бұрын
Not totally lost. You might be interested in this video on the development of the game 'Micro Mages'. kzbin.info/www/bejne/kIi0YWhvZrV0rq8
@bosknight78375 жыл бұрын
Reece Ulf it’s obsolete because back then,these animations used quite a lot of space,and that’s just not a problem anymore
@jazzmaster9094 жыл бұрын
Mobius175 i mean how many ways can you reload a gun??
@sheilaolfieway18854 жыл бұрын
saves time and money.
@ghoulsarefree4 жыл бұрын
are you kidding? a lost art? look at all the 3d graphics packs out there.
@keiyakins5 жыл бұрын
Honestly, to those recycled bits are probably part of why Doom feels cohesive. I mean, what better way to make things feel like they belong together?
@Ravenpaw13135 жыл бұрын
This is a really good point!
@kaizermengele66694 жыл бұрын
Keiya the kind of person that wants to “keep it in the family”
@ballbonkrs66884 жыл бұрын
Not that it's a bad thing
@bswearingen3 жыл бұрын
"You didn't notice...but your brain did"
@WUT1014 жыл бұрын
Idk why til now, i always thought the revenant was wearing red shorts. Now i see its a bloody hip.
@butterdogestarwars67094 жыл бұрын
Wait..... *He wasn’t wearing red shorts!?*
@PiousMoltar4 жыл бұрын
Aside from needing some cleaning up, I much prefer the original "no red shorts" version. Also, I never thought the new monsters in Doom II looked anywhere near as good as the ones from the first game. The actual real life models they used for the Revenant and Arch Vile actually look amazing though. Shame it just didn't translate so well into the game. And Pain Elementals just look goofy.
@screamsinrussian57734 жыл бұрын
don't bully the skelly, he's getting ready for the blood beach season
@screamsinrussian57734 жыл бұрын
@@PiousMoltar flyin meatabol
@Marchampule3 жыл бұрын
Same
@DangerouslyFoxy3 жыл бұрын
me: mom can we have pain elemental? mom: we have pain elemental at home *pain elemental at home: **6:16*
@theclassygoose63842 жыл бұрын
Why the hell would you ask your mom for a pain elemental, unless your secretly doomguy🤔
@grate92 жыл бұрын
@@theclassygoose6384 smol doomguy be like "MOOOM THE PAIN ELEMENTAL BROKE I WANT A NEW ONE"
@user-ni7ui1nk8p2 жыл бұрын
@@theclassygoose6384 my thoughts exactly
@bl1tz5332 жыл бұрын
@@grate9 6:21 broken pain elemental footage
@antigamzee2 жыл бұрын
Don’t use bold with timestamps.
@joaopaulodelimacapela33175 жыл бұрын
Back in the early 90's, when home computers lacked everything, from memory to processing power; from decent fps to available disk space, what iD programmers did to bring the whole Doom universe alive was awesome. Even for today's standards, Doom holds up better than some of it's 21st century peers. Hell, I still play it from time to time !
@gandalf82163 жыл бұрын
You should see the Quake 1 source code, especially the part where it kicks some VGA graphics card ass. Doom uses the same code I think.
@johnmurcott12732 жыл бұрын
That pun lul
@mosqit43242 жыл бұрын
eye see what you did there
@CannedSoup6025 жыл бұрын
According to KZbin, -lost souls are actually called loss sauce -Arachnitrons are called Iraq Neutrons
@thalionraw97475 жыл бұрын
i do love myself some loss sauce
@dafoex4 жыл бұрын
You pour it out and all the herbs just align like | || || |_
@serbianslav54944 жыл бұрын
Loss Saws, Loss Sauce, Man Cubas, Hell Knifes, Arch Fells, Spider Beemans, Eric Neutrons, Iraq Neutrons and Rock Neutrons.
@superd88264 жыл бұрын
@@serbianslav5494 Don't forget cow cows!
@darknewbie3424 жыл бұрын
I use subtitles and just realised what you meant
@iiWNMii5 жыл бұрын
Recycling graphics reminds me of Hanna Barabera cartoons with their looped backgrounds.
@ryanmorley82115 жыл бұрын
Lmao I hear ya. Like Scooby-Doo or Flintstones
@dying1016664 жыл бұрын
@@ryanmorley8211 yeah... I remember that in the Flintstones most.
@hopegallows13924 жыл бұрын
I feel like Hanna Barabera assets being reused to make adult swim shows is a little more appropriate
@matthewdunk4 жыл бұрын
That or the Spider-man 60's cartoon.
@matthewdunk3 жыл бұрын
@Mr. Teton Bravo! Amazing reference.
@mikekazz53535 жыл бұрын
Woah I didn't know that most of the sprites where digitized off of clay models that's awesome, and the spider brain looked like a lot of work went into it, I wonder what happened to it.
@Fuchsia_tude4 жыл бұрын
It's still on display at the iD office somewhere as of a few years ago, IIRC. Here's several from Doom II: twitter.com/BBblazkowicz/status/1154945267197759488 Also Punchatz says he has the molds to make more
@adre21944 ай бұрын
They put it back in John Romero's head once they were done taking pictures.
@douglasmarquezin35755 жыл бұрын
It's really amazing to see the extraordinary amount of effort those guys put back then to deliver this timeless jewel to mankind. I really like to see those backstorys from the development of games
@nanoriva93305 жыл бұрын
25 years later still talking about doom, fucking best game ever!
@Wiktorino19845 жыл бұрын
Milestone of games. Game create with very big passion. Monsters looks perfect, weapons choice i can't dream better. Even my favorite game of last years Doom 2016 got lower projects of monsters. But Doom lives and will be becose we love original and we love sequels. And we love mods.
@De-M-oN5 жыл бұрын
25 years later still mods & maps are made and still an active MULTIPLAYER :)
@Baracudus5 жыл бұрын
Gaming it almost every day since release. Best game ever 👍
@thepope24125 жыл бұрын
yep... *sips*
@eldontyrellcorp5 жыл бұрын
Yes, fantastic game. What made it outstanding : great level design, great monsters, great music (and I like to play it with FM music, which gives this game an edge in atmosphere), and network gaming (countless LAN games + modem DM). I still play it from time to time.
@xelaxon5 жыл бұрын
Cacodemon Trivia: The Cacodemon's sprite is almost entirely replicated from the cover art of "Advanced Dungeons And Dragons Manual Of The Planes", which depicted an Astral Dreadnought.
@eng3d5 жыл бұрын
i63.tinypic.com/j5a7ok.jpg this one
@dinitroacetylen5 жыл бұрын
As much as we admire ID guys, it must be saying something if the most charismatic monster in the game was just stolen from elsewhere.
@evilspoons5 жыл бұрын
Yeah, they got slightly sued for that iirc.
@nemtudom50745 жыл бұрын
Not only that, but the idea for them was taken from the beholders, from DnD aswell
@downfromthereeefters5 жыл бұрын
Damn that looks exactly like a caco
@keiyakins4 жыл бұрын
Recycling bits and pieces is excellent. Not only does it save time, if you do it right it adds a subtle cohesiveness that makes it feel like the things go together.
@kirby97594 жыл бұрын
4:23 I have a theory as to why this death animation was made. The Pinky might have been able to eat the player's/Cyberdemon's rockets, then the rockets would explode inside of the Demon's "stomach", causing it to go *KABOOM* Edit one: The same was probably true for the Spectre (or is it Specter?), who knows?
@aptiveviennapro2 жыл бұрын
It's "spectre"
@potolog101Ай бұрын
@@aptiveviennapro spectre is for the "invisible" pinky, not the main pinky demon.
@aptiveviennaproАй бұрын
@@potolog101 yeah, ok
@Dwars5 жыл бұрын
One thing that bothered me about the Doom enemies weren't the sometimes odd sprites of the monsters themselves, but the blood sprites they bled when shot. The baron and the cacodemon have green and blue blood in their respective death animations, but both bleed the same red blood as the rest of the monsters. Thankfully there's a mod to fix this, aptly named BloodFixer, and some sourceports like Doom Retro fix it by default. The blood fixer and the sprite fixes are the two mods that will ALWAYS be in my autoloader.
@xyzzy-dv6te4 жыл бұрын
Crispy Doom has a blood fixing option
@asais10244 жыл бұрын
Smooth Doom also has this, along with other thingies.
@PeruvianPotato4 жыл бұрын
Meanwhile the GBA remake had Green blood on every demon in the game
@aleksaaleksic43534 жыл бұрын
@@PeruvianPotato i don't think it's a remake, it's probably a port
@PeruvianPotato4 жыл бұрын
@@aleksaaleksic4353 It uses a custom engine unlike other ports and its different so i consider it a remake, then again I use that term lightly for games on the GBA that originated from other consoles
@Anomaly1885 жыл бұрын
0:43, top left sprite. The Doomguy with the glowing red eyes is a VERY early Alpha v0.2 version of the Zombieman. The original idea was Zombiemen were marines who were possessed by evil spirits while they slept.
@emini65 жыл бұрын
I also think the book novel briefly mentions that too. About the zombiemen. Hilariously I still have the book sitting on next to my workdesk.
@R3SerialDreams24 жыл бұрын
That explains why the Zombieman's sprites in Doom and Doom 2 are called "POSS".
@isawadelapradera64904 жыл бұрын
"were"? Zombiemen *ARE* possesed humans, what did you expect?..
@R3SerialDreams24 жыл бұрын
@@isawadelapradera6490 Mmmm. Take a look at the name of the monster again. "Zombie"man Zombie, as in the Haitian word for "undead".
@isawadelapradera64904 жыл бұрын
@@R3SerialDreams2 undead. According to merriam-webster: "returned from or as if from death" So... a marine who died and was resurrected... so we agree?.. Edit: Obviously, posessed and resurrected at once. Fun fact: revenant also means "returned" so while not marines they are probably too the remnants of resurrected humanoids.
@n0denz5 жыл бұрын
Those five pixels are definitely an asshole. Though when I was a little kid, I thought it was bullet hole. Also hitscanning Lost Souls. Just when I thought regular Lost Souls couldn't get any worse.
@Fuchsia_tude4 жыл бұрын
Play the press beta release of Doom if you want to see how annoying hitscan eyeball-shooting lost souls are...
@MrTripleXXX4 жыл бұрын
A lot of people seem to think its a.... you know... vagina lmao. I don't think so cus that would never be allowed into the game lmao
@alx29004 жыл бұрын
Yeah even when I played doom as a kid I thought it was a bullet hole
@dying1016664 жыл бұрын
@@MrTripleXXX lol... I hate how most rule 34 artists draw them as female. I actually prefer them as male.
@CrestlineIceberg4 жыл бұрын
I didn't think much of it until I looked at Doom 64 sprites and noticed how the imps had what looked like to be an asshole in the final death frame.
@ipomoalba53495 жыл бұрын
7:14 he crankin that soulja boy
@jagmann07--93 жыл бұрын
Lol
@marinagwen054 жыл бұрын
"Recognizable even from hundreds of miles away" WELL US POOR PEOPLE WATCH IN 144p EVERYTHING LOOKS BROWN GREEN AND RED! great video tho
@AshepEli-YT4 жыл бұрын
Ikr
@user-lz5kh3un8z3 жыл бұрын
why do u watch in 144p
@marinagwen053 жыл бұрын
@@user-lz5kh3un8z deez
@user-lz5kh3un8z3 жыл бұрын
@@marinagwen05 joe mama
@marinagwen053 жыл бұрын
@@user-lz5kh3un8z agreed
@TooMuchSascha5 жыл бұрын
"Makes you wonder why they used Alpha footage to advertise the game." So *that's* where E3 got it from
@axethannanth4 жыл бұрын
E
@GranddukeofWales4 жыл бұрын
A
@cst12293 жыл бұрын
SPORTS
@duckyjoel53733 жыл бұрын
what a shame.
@HangmanOfficialUploads5 жыл бұрын
Cacodemons can be approached from behind where you can see some... _Suspicious_ holes.
@theitalianstallion9735 жыл бұрын
Hangman official because of me you have 100 likes be happy 👍🏻👍🏻
@HangmanOfficialUploads5 жыл бұрын
@@theitalianstallion973 Who woulda thunk it, an internet fad from the early 2000s gave me the round 100. Damn.
@PANZERFAUST904 жыл бұрын
@@HangmanOfficialUploads fuck are you talking about?
@GeometricalWarrior4 жыл бұрын
PANZERFAUST90 likes
@PANZERFAUST904 жыл бұрын
@@GeometricalWarrior weird way of saying it..
@sentrysapper455 жыл бұрын
3:43 I can't say for certain what it is, but I suspect it provided inspiration for the HDoom mod.
@The_Carmine5 жыл бұрын
either hdoom, impse or both tbh
@kurtismcdeath68365 жыл бұрын
@JUMBO BANANA 3000 i hate people who hate things for dumb reasons
@kurtismcdeath68365 жыл бұрын
@JUMBO BANANA 3000 you're talking to a mirror dude
@zephyrprime85 жыл бұрын
Oh dear god
@kurtismcdeath68365 жыл бұрын
@JUMBO BANANA 3000 either be hentai or HDoom both required a lot of effort,dont play/watch them if you want but dont talk bad about them
@eyitsmattyyy6163 жыл бұрын
The fact that the developers can reuse sprites and make them look so different is incredible
@ulissecic3 жыл бұрын
Thanks Decino, I follow you since a while and, since I’m born in the 2000s, I wasn’t very familiar with the DOOM genre. You just used a flint to light my passion for these masterpieces. Thank you very, VERY much for making me love some of the greatest games EVER.
@edherdman99735 жыл бұрын
Most folks know that the Caco was taken from an old AD&D game book (drawn by Jeff Easley). How many know that the Lost Soul image appeared on the backs of some enemies' jackets in Tomb Raider 3, and the lost souls themselves first appeared near the end of iD Software earlier's game Dangerous Dave in the Haunted Mansion, from 1991?
@Connorses5 жыл бұрын
Tracing over the sprites of one character to create a new character is common, and it can help maintain style from one to the next. I've done this many times with pixel art.
@sheilaolfieway18854 жыл бұрын
and saves time and money.
@squishybrick5 жыл бұрын
Wait, you forgot the most obvious one that every doom fan knows by heart! The SS wolfenstein enemies have NO rotational sprites at all during firing, so even if they're shooting at something besides you, it'll always look like they're aiming at you.
@jcdenton21875 жыл бұрын
I'm always baffled at how they never created those. As long as it was something, surely that would have been better
@zzjopr4 жыл бұрын
That's so true dude
@SoldierOfFate4 жыл бұрын
@@jcdenton2187 Time constraints are likely the most possible explanation.
@digitalutopia14 жыл бұрын
@@jcdenton2187 Because Wolfenstein itself never needed them. It didn't have infighting.
@Alex-by9kt4 жыл бұрын
@@digitalutopia1 but Wolfenstein do have soldier sprites from behind
@missingindy4 жыл бұрын
9:43 it looks like it’s crying and it makes me feel sad for some reason
@dying1016664 жыл бұрын
I thought they were kind of cute.
@endermanpandas31084 жыл бұрын
7:13 The revenant sort of looks like he’s stretching. Just a find.
@wiadroman5 жыл бұрын
My finding: at 11:20 the original revenant is giving us the finger.
@TinchoX5 жыл бұрын
Oh?... *You're right!*
@silverphantomme994 жыл бұрын
I did not notice.
@ari51014 жыл бұрын
Omg it is!
@unusanusshalllive4573 жыл бұрын
Lol
@BigMacDavis5 жыл бұрын
Dude, you are a Doom scholar! Thank you for all this information! :D
@DaRealDarkfire5 жыл бұрын
hi BMD didn't know you were here
@genericTC2ber5 жыл бұрын
A scholar praising a scholar, interesting... (Also, thanks for assisting me in DooM 2 with your amazing in-depth tutorials!)
@AceHalford5 жыл бұрын
Big fan of your videos!
@SmokeyOwOs5 жыл бұрын
These revenants bout to hit the fattest whip and nae nae in the thumbnail
@SmokeyOwOs5 жыл бұрын
@@chasemaxey2897 truu
@callmegrandpoggers5 жыл бұрын
I'm gonna doot doot a rocket in your poot poot-some revenant 2019 (put down the pitchforks I'm off to kill myself for my transgressions)
@gjtrue4 жыл бұрын
NO.
@PANZERFAUST904 жыл бұрын
the fuck, what?
@yack89474 жыл бұрын
Aahahah holy shit :v
@Ravenpaw13135 жыл бұрын
These facts, esp shared and recoloured sprites, are SO COOL!! Thank you for sharing such excellent examples!!!
@k-ondoomer3 жыл бұрын
I love your videos because it really showcases how smart these people are. Very creative process they had and it shows in the timeless aesthetic imp
@Teslajanitor5 жыл бұрын
9:43 someone stole his kill
@heavenlyhavens4 жыл бұрын
Like if you cry every time
@coffee1155 жыл бұрын
Fun fact: using "cyan" to indicate transparency was much later in development. In original development it was set to a dull pinkish/brown color, which could explain why it's all over the arachnotron.
@decino5 жыл бұрын
I believe cyan is only used by third party sprite viewers and ripped sprites you can find online because it allows you to see holes much easier. id Software strictly worked with the colour you described (also seen at 0:55), so yeah, those are hard to spot and does indeed explain the Swiss cheese arachnotron.
@PeterLawrenceYT5 жыл бұрын
But the biggest question, do lost souls have eyes?
@decino5 жыл бұрын
A 6-hour long documentary is in the works addressing that question. It will be released between now and 2099.
@kapilbusawah71695 жыл бұрын
decino I will be looking forward to it. I've hit the bell so I don't miss out
@zephyrprime85 жыл бұрын
Well yes but actually no
@ExarPalantas5 жыл бұрын
I like your avatar.
@PeterLawrenceYT5 жыл бұрын
@@ExarPalantas I drew it myself, thanks
@blender58234 жыл бұрын
I love the former human’s description “Just a few days ago, you were probably swapping war stories with one of these guys. Now it’s time to swap some lead upside their heads.”
@kepofshangri-la89425 жыл бұрын
This is the first video I've ever watched of your channel, for only 20k subs your video quality is beautiful.
@elkinnortlee34975 жыл бұрын
Out of all the demons, the cacodemons are the best Cacomeatballs
@LordSluggo5 жыл бұрын
Flying Tomatoes
@De-M-oN5 жыл бұрын
@@LordSluggo Even my mother called them tomatoes as she first saw them :D
@lQuadXl5 жыл бұрын
*CacoTesticle*
@scoutpilgrim53205 жыл бұрын
flying killer meatballs or demonic Meatwad, take your pick
@elkinnortlee34975 жыл бұрын
Flying possessed meatballs
@RiC_David5 жыл бұрын
"Three years ago you assaulted a superior officer for ordering his soldiers to fire upon civilians" I miss pre-9/11 sensibilities.
@rawr519195 жыл бұрын
To be fair, he/she would've been zombified too along with the rest when the original hell invasion from classic Doom came, so that's not anything that can be dealt with anyway
@dmas77494 жыл бұрын
yeah let's go back to calling each other faggots and slurs and mentally ill because that didn't get old fast also maybe not throw around a terrorist event especially one that's affected people who are alive today
@thepencilcunts4 жыл бұрын
@@dmas7749 We still do exactly that now, we just can't do it in public because you've gotta be PC for some reason
@Predator203574 жыл бұрын
ⰄⰓⰄⰀ I can say the same about the European countries as well but hey, No proof of said claims are as useful as insults, pointless.
@totallynotzokix11_mc214 жыл бұрын
@@dmas7749 They're WORDS. What's so bad about words?
@pixellogic89935 жыл бұрын
You gotta make more Doom videos like this!
@decino5 жыл бұрын
More will come!
@maxis_scott_engie_maximov_jr3 жыл бұрын
I gotta say id Software were quite creative with Doom/Doom II Graphics, usually people model the enemies/objects or just make a 2D game with pixel sprites, while here they did sorta 2-3D with pixel sprites and 3D enviroment And the fact that they did 8 rotational sprites for all demons and guns by using clay figures and toys is real creative and the amount of good post-editing for the captures really made the sprites truly astounding, and they did that for 8 rotations for each frame of animation while people usually don't bother doing that, I applaud you, id, you lads are real creative, as well as you, decino, for revealing so much interesting stuff about Doom graphics and how it works
@hushmychild67453 жыл бұрын
Just found this channel. Love the content. I have a huge appreciation for pixel work and a soft spot for DOOM. awesome. ❤️❤️
@koilamaoh42385 жыл бұрын
Always loved how the demons fought with each other.
@tehseensajjad10035 жыл бұрын
"The secret to immortality?......why thats reused gib texture from the shotgun demon"
@mangopie76023 жыл бұрын
If I ever get gibbed irl for some reason I want my corpse to be the gib texture from shotgun demon
@TitusPrime19955 жыл бұрын
This is what inspires me to make custom monsters
@JakubSkowron3 жыл бұрын
Having mirror images instead of different left/right facing sprites most probably was because of RAM limitations. This way you can have twice as many monsters in memory at each instance.
@needleman083 жыл бұрын
9:28 Spiderdemons? Yeah Spidermasterminds; i dont mean picky or nothing that just really stood out to me
@decino3 жыл бұрын
Spiderdemon is the correct term: doomwiki.org/wiki/Spiderdemon
@terrytrollface5 жыл бұрын
11:57 "There I am Gary there I am!" XD This was a awesome video. There are so many things I can't unsee now.
@twowolveshighfiving5 жыл бұрын
I always wondered if any Nazis ever wore blue uniforms like in Wolfenstein.
@sceerane86625 жыл бұрын
The closest thing you’d probably get is the marines, They wore dark blue coats with white pants if i remember the image correctly.
@twowolveshighfiving5 жыл бұрын
@@sceerane8662 ya I found out sometime ago, when I was searching for late ww1 or early/late ww2 blue uniforms and came across them. I just remembered when I was 12 and playing Wolfenstein and doom thinking that, since they are never portrayed wearing a bright blue.
@digitalutopia14 жыл бұрын
Nah, it's basically for the same reason why Romero was pink in Doom II. When you only have 256 colors to work with, you can achieve better color detail if you use more of the palette for certain hues, rather than spread it out evenly. The downside is that, in order to look good, you had to make everything in the game focus on said pre-chosen hues.
@LonelySpaceDetective3 жыл бұрын
@@digitalutopia1 In addition to this, Wolf3D was originally designed for EGA, which only had *16* colors to work with. Even after they shifted to VGA with its 256 color palettes, the game remained in a relatively limited color scape since they seemingly didn't redesign the color schemes for the most part. If you know where to look, you can actually find the old EGA graphics for the SS and some wall textures, and when comparing you can tell that they stayed mostly the same when it comes to basic color scheme.
@ikagura5 жыл бұрын
I wish we could find the clay models and make hd photo to make upscaled sprites...
@BlazingOwnager5 жыл бұрын
ikagura if they released an HD Doom they would make all the money
For me, they are perfect as they are, no need to make em more toy looking.
@justinmacanufo91274 жыл бұрын
I've been playing doom since it came out - and working with some of the original editors (DEU2 anyone?) - and I feel like I knew half of this, but never had it laid out so clean. Thanks for the content - you rock.
@rakangashgari83565 жыл бұрын
Your channels is, without doubt, the most underrated channel in the history of KZbin. Period
@fearlesswee50365 жыл бұрын
This was a fun watch, liked and subbed. You should make more content like this!
@decino5 жыл бұрын
Thanks! More videos like this are planned.
@shoomt75454 жыл бұрын
oh hi fear
@6abial5 жыл бұрын
That's fascinating! I hope someday someone makes a mod that restores the 8 rotational frames and some of the unused death animations. It would also be cool to see a mod that restores the beta Revenant
@decino5 жыл бұрын
The sprite wad fix I mentioned at the end restores the rotational sprites. The link can be found the description.
@FLYNN_TAGGART5 жыл бұрын
@@decino I hope we can someday see this mod combined with Smooth Doom!
@Jesion-kv9tu5 жыл бұрын
@@FLYNN_TAGGART smooth Doom already has the additional rotations included iirc
@Jesse__H5 жыл бұрын
This was super interesting! Good job KZbin algorithm. I'd never have found this on my own.
@Somerandomdude____3 жыл бұрын
Im here to say this all og doom players never knew 140 years later they would be shooting a laser into the surface of mars
@BonecrusherApologist4 жыл бұрын
I wasn’t that much of a doom fan before I watched these videos but now it’s one of my favorite franchises of all time thank you so much rhhrbbb
@dannadx38405 жыл бұрын
Old sprites seems much much more creepier than new 3d models
@derdurstbursch5 жыл бұрын
Because human mind & fantasy are incredible
@callmegrandpoggers5 жыл бұрын
Eh not really (but that's just me tho)
@TheRhalf5 жыл бұрын
doom 3 models are scarier than old sprites, 2016 models are meant to look intimidating i guess but not scary
@rotanux5 жыл бұрын
In old Dooms, demons are closer the the medieval idea of demon and they have more meat, they are naked, etc, therefore it's scarier in a certain way. New model looks much more like aliens
@dreadlordhg3605 жыл бұрын
@Rotanux that’s why the new ones are scarier. they look like they don’t come from any known place
@dasheiten5 жыл бұрын
Stuff like this makes me appreciate games even more.
@jq7475 жыл бұрын
"That's one DOOMed space marine"
@theblanklogo5 жыл бұрын
This reminds me of a Star Trek: TNG doc I watched that went over all the different 'locations' they shot in, that were really all just re-dresses of the main bridge. They really knew how to get max value on the dollar.
@beastofdarknesss58225 жыл бұрын
Had to do these kinda things years ago you would find a way to make things work nowadays ppl just bitch and moan and want the easy way out
@Vinnie_7284 жыл бұрын
The spider mastermind's chaingun actually changes to the smaller one on the second frame of its death animation.
@gabrielohim1545 жыл бұрын
truly underrated, awesome
@PoutyBun5 жыл бұрын
I love this. Anymore trivia and edutainment videos of old build engine and doom games would be awesome. Don't hold any information back!
@herrcaco15285 жыл бұрын
Absolutely awesome video dude, it was interesting and entertaining! Keep it up!
@inkmime4 ай бұрын
Using a dinosaur toy's legs to model the leg anatomy for pinkies is genuinely pretty genius, especially for how hard legs like that can be to animate. I also sometimes wonder if the strange, explosive death sprite for the pinkie was for a cut idea where you could get them to swallow rockets when they had their mouths open while attacking.
@paulocorreia20245 жыл бұрын
Your atention to detail is remarkable.
@gjtrue5 жыл бұрын
I think the original Revenant looks even spookier. . .
@discountpotato56805 жыл бұрын
Tbh the old one looks like an underfed skeleton
@Nyerguds5 жыл бұрын
Perhaps, but as mentioned at the start, what makes the sprites good is that they're easily distinguishable, which is something the original uncleaned photo versions do not have.
@limpetarch98k4 жыл бұрын
Toot
@dadude0014 жыл бұрын
doot
@GoingOffTopical5 жыл бұрын
I think it's just unfortunate shading of the imp, after all gender doesn't matter in the LAND OF RIP AND TEAR
@dennisellerkamp94895 жыл бұрын
Rip and tear that imps' asshole
@Jamie-tx7pn4 жыл бұрын
What does an anus have to do with gender?
@melodica_man02163 жыл бұрын
@@Jamie-tx7pn apparently r34 artists like drawing the imps as female, so maybe they think it’s a vag
@cybergothika69065 жыл бұрын
The guy who did Brutal Doom is even more of a master I think. How the hell he did all the extra animations in there without models is beyond me.
@cybergothika69065 жыл бұрын
@Arick A4 Really? Never heard about it. It seems purely hardcore editing using only previous leftovers from the game. About the codes, I'm not sure. Seems easier to start a batch of strings and modding than editing demon guts all day :'D But yeah, if he did that, that's stealing to me.
@solehinaznan70265 жыл бұрын
@St. Haborym wait what? For real, can you give me a link or something I just would like to find out
@Jamie-tx7pn4 жыл бұрын
@St. Haborym Oh no someone pleasures themself in a different way than you How toxic
@chrism15184 жыл бұрын
@St. Haborym Honestly, who gives a fuck is SgtMarkIV is an asshole? Get off the outrage train.
@DKC10114 жыл бұрын
I don't thumbs up videos often, but this was exceptionally interesting and fun to watch. Well done.
@ZeldaTheSwordsman11 ай бұрын
On the subject of the models, three of them - the marine, Baron of Hell, and Cyberdemon - were sculpted by Adrian Carmack with the rest being subcontracted to another studio because Adrian realized he'd never get the others done fast enough. And I'm pretty sure that's why the Baron of Hell is the only monster featured in the poster/cover art. When Don Ivan Punchatz was hired to do the art, Adrian's clay models would have been the best reference material to work from. The Cyberdemon was most likely still in progress, so he would have been working from Doomguy, the Baron, and I suspect a vague description of the Cyberdemon. The reason I suspect that last part is two of the Barons in the art have their left forearms replaced with cannons. I know that the other models can't have existed at the time, because it was Don who referred id to the studio that did them (which was run by his son Gregor).
@nwildner5 жыл бұрын
+1 for the "Mouth of War 8 bit version" starting at 5:33
@benrichardson57985 жыл бұрын
Not really 8-bit.
@piotrd.48505 жыл бұрын
Doom deserves "Reforged" Edition. Same game to letter, just bumped up to 4k and on modern engine.
@thetrashmann81404 жыл бұрын
okay, the person(s) who would make that would probably use Unity or Unreal, and maybe screw it up by putting in some of their "touches"
@ratlinggull22234 жыл бұрын
Rip Reforged.
@digitalutopia14 жыл бұрын
It would run like shit. There's a reason why modern ports use a 3D engine, rather than sticking with a raycaster. Back in the day, when there were only 320 vertical lines, and CPUs were designed to efficiently do the necessary math, raycasters were the best you could ask for. Doing that for 3840 lines would likely result in a framerate far below what you'd get in a modern AAA game - with all its texture, lighting and environment effects.
@cameron73744 жыл бұрын
@@digitalutopia1 But Doom a) isn't a raycaster and b) when making a new version you would just handle the drawing on the GPU. (whether or not you use a full 3D engine)
@digitalutopia14 жыл бұрын
@@cameron7374 a) It most certainly is - id wouldn't release a true 3D game until Quake. b) The entire problem is that a gpu isn't optimized for that sort of math. It would be more efficient to do what many modern DOOM ports have done, and replace the raycasting with a 3D polygonal map, and sprites with billboards. Then the only limit is texture resolution.
@duke32505 жыл бұрын
Here's one you'll never unsee: Santa Claus and the Easter Bunny are just your parents. You can even see the bloody hooves.
@HellhammerSS3 жыл бұрын
Dude imagine a eye switch put in randomly that is a jump scare version, where it's a caco eye instead and hisses when you activate it.
@TheChipmunk20084 жыл бұрын
As a colourblind person, i really .... thank you for this. I had no idea the palette made it easier to spot them at a distance. This explains why i have so much trouble with the game!
@0neDoomedSpaceMarine2 жыл бұрын
I believe GzDoom has some options for color blindness (and probably there are some mods for it too), so depending on the kind you have, maybe you can find something helpful.
@GuardianR1055 жыл бұрын
04:02 - It looks like the lower legs of the vintage/classic Jurassic Park toy were digitized as well, yes?
@outsidercain30385 жыл бұрын
I freakin love the "behind the curtain peek" of the old school games. When the bare minimum storage space is mandatory and all the tricks to deal with it. 1Go HDD were the premium and cd drives a luxury item.
@kalinflip5 жыл бұрын
I clicked because of the revenant Sprite in the thumbnail
@kazmakazii4 жыл бұрын
4:25 due to the pinky's stretching mouth, I'm guessing that death animation could have been used as a testing thing. Maybe they could have been resistant to bullets and you would have to chuck some sort of explosive inside in order to kill them at some point in development.
@MoonMoverGaming10 ай бұрын
7:01 The term "leg fur" is this video's greatest revelation for me. I always thought of them as wearing brown pants.
@nobully_osu5 жыл бұрын
Man, I've played doom so much and never noticed that the sprites were so similar!
@ramccarthy21442 жыл бұрын
I love your profile and I wacth that show
@ShdwHg5 жыл бұрын
Slight nitpick about 10:22. _Doom_ actually doesn't use cyan - heck, _Doom_ doesn't even _have_ cyan in its palette _to_ use. The use of cyan with graphic-editing is more of a _Doom_ community convention than anything else - since it's a color that's explicitly not present in the palette, it stands out like a sore thumb and is thus easy to use to double-check where transparencies are gonna be. Some lesser editing tools are coded with the assumption that cyan is _always_ transparent, period, set in stone, which causes issues if a mod changes the palette to actually use cyan somewhere in it. SLADE3 disregards this convention entirely, at least, opting for a Photoshop-esque checkerboard for transparency instead. The _Doom_ graphic format itself never actually defines transparent pixels, just the opaque ones (with the transparent ones merely implicitly being whatever's not opaque), and can use every color of the 256 in the palette. That said, there _is_ a "transparent" color in the palette - whatever's in palette index 255, which in the default palette is sort of a _Quake_-ish purple shade (#A76B6B). "Transparent" is in quotes because, as mentioned before, the sprite format can use this color just fine if it wants to, but nevertheless, you can actually see it in use in some of the images Romero posted - for instance, the unused rotations for the shotgun guy. Almost no IWAD graphics use this color, with the apparent exception of RSKY2 (the _Doom 2_ sky for its city levels). I've heard rumblings about this causing minor HOMs, but I've never noticed it if it does. (And _if_ it does, I don't know if it happens in vanilla, since this was mostly in relation to PrBoom+ - but if so, I guess the sky-drawing code _does_ use that palette entry for transparency exactly as you'd expect it to? Sprites and textures still don't, however.)
@decino5 жыл бұрын
Whoops, you're right. I have false memories about the time I used DeuTex and MS Paint to draw my own sprites back in the early 2000s. All this time I remembered sprites with cyan backdrops. In hindsight I should've questioned the colour as soon as I saw Romero's sprite sheets, which use the correct one. Very insightful comment, thanks!
@TheExao5 жыл бұрын
@@decino Question: Did Doom sprites _actually_ each have their *_own_* palettes as mentioned in the video in the beginning? I was under the impression that since the main Doom PAL is 256 colors, that any sprite could index any color from that palette, with one byte. So all Doom sprites -- fireballs, monsters, objects -- just reference the same palette. Right? Or is that wrong?
@decino5 жыл бұрын
@@TheExao no, it was worded poorly. I meant that each monster has its own unique set of colours. Technically speaking they all use the same palette, yes.
@TheExao5 жыл бұрын
@@decino Thank you, I was considering that was how it was meant but wanted to make sure. I know that on certain systems, like NES, the entire system has a palette of I think 64 colors (more like 52 or something because a lot of them are black), but, each sprite could individually only use 4 colors max, so I wasn't sure if it was somehow a similar case for Doom. I asked because I'm experimenting with limited-system sprite art/techniques. Thanks for the great video and for the answer!
@idgam3r4185 жыл бұрын
I LOVE Doom(1993), and I LOVE learning more about the game I love, so in conclusion, this is among those Doom videos that I LOVE, could you do more.
@IWantToBeAbleTO3 жыл бұрын
Thanks for these great videos. I always feel real smart after watching them :).
@DMW-iq2ie3 жыл бұрын
The Revenant at 7:40 kinda reminds me of Popeye the Sailor on his way to kick someone’s ass.