Interesting Findings About Doom's Monster Sprites

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decino

decino

Күн бұрын

Пікірлер: 2 600
@FuzzballRenakitty
@FuzzballRenakitty 5 жыл бұрын
Demons and barons share the same back muscles~
@decino
@decino 5 жыл бұрын
Holy crap, great find! Can't believe I never saw that.
@PeterLawrenceYT
@PeterLawrenceYT 5 жыл бұрын
You've used that tag for a longass time, nice to still see you around
@FuzzballRenakitty
@FuzzballRenakitty 5 жыл бұрын
Aha yess- nothing's changed on my end :)
@AleK0451
@AleK0451 5 жыл бұрын
yeet
@HaxxorElite
@HaxxorElite 5 жыл бұрын
owo
@Viper0451
@Viper0451 3 жыл бұрын
Imagine working for ID Software back then and seeing a mistake you made an think "ah, it doesn't really matter" and then 25 years later some pumpkin dude exposes all your sloppy work.
@0neDoomedSpaceMarine
@0neDoomedSpaceMarine 2 жыл бұрын
There's some slop and stray pixels here and there, but the truth is that the monster animations are mostly pretty smooth and consistent, it just doesn't show because their sprite offsets are, well, sloppy. If you go into the .wads and adjust the sprite offsets to be consistent, the monsters look even better than before. There's a funny irony in how much hard work they put into making these creatures, but then the animation frames and rotations are unceremoniously dumped into the game and crudely auto-aligned or something, so almost half the effort isn't evident. I recommend everyone check out the Doom Sprite Fix Project, to not just clean stray pixels, but to also properly show off how good the animations REALLY are.
@miroslavputinovic6650
@miroslavputinovic6650 2 жыл бұрын
it still doesn't matter lol
@ladams391
@ladams391 Жыл бұрын
Eh, it kinda pales in comparison to the whole "shaping the future of gaming as an industry and as an art form" thing
@purpledude_5
@purpledude_5 Жыл бұрын
Lmao
@milkmanMILK-ot2iu
@milkmanMILK-ot2iu Жыл бұрын
@@0neDoomedSpaceMarine i aint reading that
@lurkerrekrul
@lurkerrekrul 5 жыл бұрын
The missing rotational sprites: They probably did that to save memory. By reusing the other angles, they could get away with loading less sprites into memory.
@houstonhelicoptertours1006
@houstonhelicoptertours1006 5 жыл бұрын
This. No other reason.
@sheridanrathbun
@sheridanrathbun 5 жыл бұрын
@@houstonhelicoptertours1006 There are other reasons: fewer sprites to draw (they didn't do all of them before they dropped the idea) and less disk space, which was important for distribution.
@Lattamonsteri
@Lattamonsteri 5 жыл бұрын
The SS doesnt have sprites facing away from the camera if i recall correctly. It sounds like laziness to me x)
@suprememasteroftheuniverse
@suprememasteroftheuniverse 5 жыл бұрын
Obviously this guy decino knows nothing about programming games.
@glitchhunter09
@glitchhunter09 5 жыл бұрын
Surprised nobody's tried doing an auto patch for this using a source port.
@StrangeDaysGaming
@StrangeDaysGaming 4 жыл бұрын
"Zombie man" "Shotgun guy" "Heavy weapons dude"
@Peztllence
@Peztllence 4 жыл бұрын
Obligatory 'I am Heavy Weapons Guy, and *this* is my weapon.' I'm sorry.
@kazmakazii
@kazmakazii 4 жыл бұрын
sandvich dude
@Gasmaskmax
@Gasmaskmax 4 жыл бұрын
ohmm nom nom ohm nom mmm bologna
@lunaisuppose
@lunaisuppose 3 жыл бұрын
pootis
@potatoeyboi
@potatoeyboi 3 жыл бұрын
Spencer
@KingLich451
@KingLich451 4 жыл бұрын
6:15 damn that's a cursed image
@lllluigioffical4055
@lllluigioffical4055 3 жыл бұрын
Come here doom guy i want to play with you
@bugatti_cuda5959
@bugatti_cuda5959 3 жыл бұрын
He looks like he’s gonna tickle you with a knife
@carbappel
@carbappel 3 жыл бұрын
@@lllluigioffical4055 thanks for the nightmares
@Preinstallable
@Preinstallable 2 жыл бұрын
One hell of an image
@avgnfan2004
@avgnfan2004 Жыл бұрын
pain elemental at home:
@jchorsky3259
@jchorsky3259 4 жыл бұрын
4:32 in early development, I imagine that the mouth would have opened and you'd have to attack it at that moment to get any damage in, so this death was from explosive weapons
@fyretnt
@fyretnt 2 жыл бұрын
Kinda like the Caco in doom eternal?
@DoorP3
@DoorP3 2 жыл бұрын
@@fyretnt exactly like caco in doom eternal
@denifnaf5874
@denifnaf5874 Жыл бұрын
I have 2 theorys on this pinky death Theory #1: unnused gibbing animation Theory #2: the pinky turnes into a caco, would be intresting if in ep1 it just gibs but in ep 2 you get this shocking intruduction to the caco.
@DaikaijuDiscussions
@DaikaijuDiscussions Жыл бұрын
I would love a mod like this tbh
@jaypg
@jaypg 5 жыл бұрын
8:22 "Another strange thing is that this BFG seems to use bullets for some reason." Bullet Flinging Gun, the secret Doom weapon we've all been searching for
@spinax22
@spinax22 5 жыл бұрын
Good god, we need Cave Johnson to narrate this.
@doncoria9505
@doncoria9505 5 жыл бұрын
MODers come pls, we have a great fucking idea here
@Kaleii08
@Kaleii08 5 жыл бұрын
I wish my laptop didn't break, this would be fun to make
@patricio97
@patricio97 4 жыл бұрын
Is not big fucking gun?
@jacksongaming854
@jacksongaming854 4 жыл бұрын
Big fucking gun
@lordagthulhuguy7066
@lordagthulhuguy7066 5 жыл бұрын
When I was younger I thought the baron and knight were just wearing khakis
@XyxCrzo
@XyxCrzo 5 жыл бұрын
lordagthulhu guy lol me too
@YON_RO
@YON_RO 5 жыл бұрын
I have been playing Brutal Doom and even knowing they're not khakis with a fancy pair of shoes, I can't unsee it
@armoredmilkman3288
@armoredmilkman3288 5 жыл бұрын
tbh i think that's cooler, like when you see jiub at the start of morrowind wearing only a pair of crappy hay pants.
@armoredmilkman3288
@armoredmilkman3288 5 жыл бұрын
@Travis Lawsuit wait they aren't?
@vaiyt
@vaiyt 5 жыл бұрын
Same
@Sgt_Ham
@Sgt_Ham 5 жыл бұрын
I feel like that pinky death animation implies that you shot an entire rocket in its mouth. And now I wanna see a mod of that!
@Amphibian42
@Amphibian42 5 жыл бұрын
Sgt. Ham they're doing that with a few demons in eternal
@negirno
@negirno 5 жыл бұрын
Also with Cacodemons!
@edherdman9973
@edherdman9973 5 жыл бұрын
Kinda seems like something from an 80s action horror flick. Actually, it reminds me of the lampshade zombie from a Pete Jackson film...though that came later.
@sovietspycrab718
@sovietspycrab718 4 жыл бұрын
"I can't wait to bomb some Dodongos!"
@booman727
@booman727 4 жыл бұрын
yeah... this could have inspired the spider mastermind's death in doom 2016
@OVERKILL142
@OVERKILL142 4 жыл бұрын
“Doom fans with a “keen” eye” heh I see what you did there
@YourLadyNumbYourMentalPain
@YourLadyNumbYourMentalPain 2 жыл бұрын
Ooohh, now I get.
@dessymaz188
@dessymaz188 5 жыл бұрын
Revenants crankin that soulja boi.
@ari5101
@ari5101 4 жыл бұрын
Ikr
@Mr.Skeleton-El
@Mr.Skeleton-El 3 жыл бұрын
I said this too, seems like someone beat me to it
@mresturk9336
@mresturk9336 5 жыл бұрын
ID seemed pretty obsessed with using their digital scanner when making DOOM. The is tons of digitally roto-scoped art, from using real life models for the enemies, using hand drawn sketches a lot of the demonic imagery, to scanning old electronic parts to make high tech backgrounds. The famous shotgun is actually a painted toy gun. Due to gun's actual small size it made the guy holding it look beefy huge despite being a lanky game designer in real life. Some amazing improvising in the creation of the game's art.
@Nyerguds
@Nyerguds 5 жыл бұрын
Actually, a lot of what makes these sprites look more "beefy" nowadays is that we're seeing them wrong. CRT monitors didn't have square pixels. They were stretched out vertically, making 320x200 resolution cover a 320x240 area. This means each pixel's height is 6/5th of its width. Shown on the Obelisk of Light of the original Command & Conquer game: i.imgur.com/AFuYJvZ.png
@emini6
@emini6 5 жыл бұрын
Got to admit it though scanning is godsend for asset creation especially for traditional artists, like Adrian did with the sketches and models on 6:37
@Frenchfries-bj1jl
@Frenchfries-bj1jl 4 жыл бұрын
And remember this game was prob in development in early to mid 1993 so they would most likely be reusing already used textures. Hell triple A games released in 2019 and even this year 2020 are still reusing already used textures doom is always going to be a great game with all of its episodes and Doom 2 and final Doom or Doom part 2 sorta is the best game trilogy in existence in a way.
@0neDoomedSpaceMarine
@0neDoomedSpaceMarine 2 жыл бұрын
@@Nyerguds In the video and looking at the raw images in editing, maybe, but just about every version of the game, every official port and fan sourceport, stretches the pixels 20% taller so the graphics look like they should when you're actually playing.
@Nyerguds
@Nyerguds 2 жыл бұрын
@@0neDoomedSpaceMarine Interesting. Just playing it in DOSBox wouldn't give that result though unless you mess with the resolution and filters.
@reeceulf
@reeceulf 5 жыл бұрын
I believe recycling graphics is a lost art. It is an absolutely gorgeous talent, and it deserves mad respect.
@SonOfFurzehatt
@SonOfFurzehatt 5 жыл бұрын
Not totally lost. You might be interested in this video on the development of the game 'Micro Mages'. kzbin.info/www/bejne/kIi0YWhvZrV0rq8
@bosknight7837
@bosknight7837 5 жыл бұрын
Reece Ulf it’s obsolete because back then,these animations used quite a lot of space,and that’s just not a problem anymore
@jazzmaster909
@jazzmaster909 4 жыл бұрын
Mobius175 i mean how many ways can you reload a gun??
@sheilaolfieway1885
@sheilaolfieway1885 4 жыл бұрын
saves time and money.
@ghoulsarefree
@ghoulsarefree 4 жыл бұрын
are you kidding? a lost art? look at all the 3d graphics packs out there.
@keiyakins
@keiyakins 5 жыл бұрын
Honestly, to those recycled bits are probably part of why Doom feels cohesive. I mean, what better way to make things feel like they belong together?
@Ravenpaw1313
@Ravenpaw1313 5 жыл бұрын
This is a really good point!
@kaizermengele6669
@kaizermengele6669 4 жыл бұрын
Keiya the kind of person that wants to “keep it in the family”
@ballbonkrs6688
@ballbonkrs6688 4 жыл бұрын
Not that it's a bad thing
@bswearingen
@bswearingen 3 жыл бұрын
"You didn't notice...but your brain did"
@WUT101
@WUT101 4 жыл бұрын
Idk why til now, i always thought the revenant was wearing red shorts. Now i see its a bloody hip.
@butterdogestarwars6709
@butterdogestarwars6709 4 жыл бұрын
Wait..... *He wasn’t wearing red shorts!?*
@PiousMoltar
@PiousMoltar 4 жыл бұрын
Aside from needing some cleaning up, I much prefer the original "no red shorts" version. Also, I never thought the new monsters in Doom II looked anywhere near as good as the ones from the first game. The actual real life models they used for the Revenant and Arch Vile actually look amazing though. Shame it just didn't translate so well into the game. And Pain Elementals just look goofy.
@screamsinrussian5773
@screamsinrussian5773 4 жыл бұрын
don't bully the skelly, he's getting ready for the blood beach season
@screamsinrussian5773
@screamsinrussian5773 4 жыл бұрын
@@PiousMoltar flyin meatabol
@Marchampule
@Marchampule 3 жыл бұрын
Same
@DangerouslyFoxy
@DangerouslyFoxy 3 жыл бұрын
me: mom can we have pain elemental? mom: we have pain elemental at home *pain elemental at home: **6:16*
@theclassygoose6384
@theclassygoose6384 2 жыл бұрын
Why the hell would you ask your mom for a pain elemental, unless your secretly doomguy🤔
@grate9
@grate9 2 жыл бұрын
@@theclassygoose6384 smol doomguy be like "MOOOM THE PAIN ELEMENTAL BROKE I WANT A NEW ONE"
@user-ni7ui1nk8p
@user-ni7ui1nk8p 2 жыл бұрын
@@theclassygoose6384 my thoughts exactly
@bl1tz533
@bl1tz533 2 жыл бұрын
@@grate9 6:21 broken pain elemental footage
@antigamzee
@antigamzee 2 жыл бұрын
Don’t use bold with timestamps.
@joaopaulodelimacapela3317
@joaopaulodelimacapela3317 5 жыл бұрын
Back in the early 90's, when home computers lacked everything, from memory to processing power; from decent fps to available disk space, what iD programmers did to bring the whole Doom universe alive was awesome. Even for today's standards, Doom holds up better than some of it's 21st century peers. Hell, I still play it from time to time !
@gandalf8216
@gandalf8216 3 жыл бұрын
You should see the Quake 1 source code, especially the part where it kicks some VGA graphics card ass. Doom uses the same code I think.
@johnmurcott1273
@johnmurcott1273 2 жыл бұрын
That pun lul
@mosqit4324
@mosqit4324 2 жыл бұрын
eye see what you did there
@CannedSoup602
@CannedSoup602 5 жыл бұрын
According to KZbin, -lost souls are actually called loss sauce -Arachnitrons are called Iraq Neutrons
@thalionraw9747
@thalionraw9747 5 жыл бұрын
i do love myself some loss sauce
@dafoex
@dafoex 4 жыл бұрын
You pour it out and all the herbs just align like | || || |_
@serbianslav5494
@serbianslav5494 4 жыл бұрын
Loss Saws, Loss Sauce, Man Cubas, Hell Knifes, Arch Fells, Spider Beemans, Eric Neutrons, Iraq Neutrons and Rock Neutrons.
@superd8826
@superd8826 4 жыл бұрын
@@serbianslav5494 Don't forget cow cows!
@darknewbie342
@darknewbie342 4 жыл бұрын
I use subtitles and just realised what you meant
@iiWNMii
@iiWNMii 5 жыл бұрын
Recycling graphics reminds me of Hanna Barabera cartoons with their looped backgrounds.
@ryanmorley8211
@ryanmorley8211 5 жыл бұрын
Lmao I hear ya. Like Scooby-Doo or Flintstones
@dying101666
@dying101666 4 жыл бұрын
@@ryanmorley8211 yeah... I remember that in the Flintstones most.
@hopegallows1392
@hopegallows1392 4 жыл бұрын
I feel like Hanna Barabera assets being reused to make adult swim shows is a little more appropriate
@matthewdunk
@matthewdunk 4 жыл бұрын
That or the Spider-man 60's cartoon.
@matthewdunk
@matthewdunk 3 жыл бұрын
@Mr. Teton Bravo! Amazing reference.
@mikekazz5353
@mikekazz5353 5 жыл бұрын
Woah I didn't know that most of the sprites where digitized off of clay models that's awesome, and the spider brain looked like a lot of work went into it, I wonder what happened to it.
@Fuchsia_tude
@Fuchsia_tude 4 жыл бұрын
It's still on display at the iD office somewhere as of a few years ago, IIRC. Here's several from Doom II: twitter.com/BBblazkowicz/status/1154945267197759488 Also Punchatz says he has the molds to make more
@adre2194
@adre2194 4 ай бұрын
They put it back in John Romero's head once they were done taking pictures.
@douglasmarquezin3575
@douglasmarquezin3575 5 жыл бұрын
It's really amazing to see the extraordinary amount of effort those guys put back then to deliver this timeless jewel to mankind. I really like to see those backstorys from the development of games
@nanoriva9330
@nanoriva9330 5 жыл бұрын
25 years later still talking about doom, fucking best game ever!
@Wiktorino1984
@Wiktorino1984 5 жыл бұрын
Milestone of games. Game create with very big passion. Monsters looks perfect, weapons choice i can't dream better. Even my favorite game of last years Doom 2016 got lower projects of monsters. But Doom lives and will be becose we love original and we love sequels. And we love mods.
@De-M-oN
@De-M-oN 5 жыл бұрын
25 years later still mods & maps are made and still an active MULTIPLAYER :)
@Baracudus
@Baracudus 5 жыл бұрын
Gaming it almost every day since release. Best game ever 👍
@thepope2412
@thepope2412 5 жыл бұрын
yep... *sips*
@eldontyrellcorp
@eldontyrellcorp 5 жыл бұрын
Yes, fantastic game. What made it outstanding : great level design, great monsters, great music (and I like to play it with FM music, which gives this game an edge in atmosphere), and network gaming (countless LAN games + modem DM). I still play it from time to time.
@xelaxon
@xelaxon 5 жыл бұрын
Cacodemon Trivia: The Cacodemon's sprite is almost entirely replicated from the cover art of "Advanced Dungeons And Dragons Manual Of The Planes", which depicted an Astral Dreadnought.
@eng3d
@eng3d 5 жыл бұрын
i63.tinypic.com/j5a7ok.jpg this one
@dinitroacetylen
@dinitroacetylen 5 жыл бұрын
As much as we admire ID guys, it must be saying something if the most charismatic monster in the game was just stolen from elsewhere.
@evilspoons
@evilspoons 5 жыл бұрын
Yeah, they got slightly sued for that iirc.
@nemtudom5074
@nemtudom5074 5 жыл бұрын
Not only that, but the idea for them was taken from the beholders, from DnD aswell
@downfromthereeefters
@downfromthereeefters 5 жыл бұрын
Damn that looks exactly like a caco
@keiyakins
@keiyakins 4 жыл бұрын
Recycling bits and pieces is excellent. Not only does it save time, if you do it right it adds a subtle cohesiveness that makes it feel like the things go together.
@kirby9759
@kirby9759 4 жыл бұрын
4:23 I have a theory as to why this death animation was made. The Pinky might have been able to eat the player's/Cyberdemon's rockets, then the rockets would explode inside of the Demon's "stomach", causing it to go *KABOOM* Edit one: The same was probably true for the Spectre (or is it Specter?), who knows?
@aptiveviennapro
@aptiveviennapro 2 жыл бұрын
It's "spectre"
@potolog101
@potolog101 Ай бұрын
@@aptiveviennapro spectre is for the "invisible" pinky, not the main pinky demon.
@aptiveviennapro
@aptiveviennapro Ай бұрын
@@potolog101 yeah, ok
@Dwars
@Dwars 5 жыл бұрын
One thing that bothered me about the Doom enemies weren't the sometimes odd sprites of the monsters themselves, but the blood sprites they bled when shot. The baron and the cacodemon have green and blue blood in their respective death animations, but both bleed the same red blood as the rest of the monsters. Thankfully there's a mod to fix this, aptly named BloodFixer, and some sourceports like Doom Retro fix it by default. The blood fixer and the sprite fixes are the two mods that will ALWAYS be in my autoloader.
@xyzzy-dv6te
@xyzzy-dv6te 4 жыл бұрын
Crispy Doom has a blood fixing option
@asais1024
@asais1024 4 жыл бұрын
Smooth Doom also has this, along with other thingies.
@PeruvianPotato
@PeruvianPotato 4 жыл бұрын
Meanwhile the GBA remake had Green blood on every demon in the game
@aleksaaleksic4353
@aleksaaleksic4353 4 жыл бұрын
@@PeruvianPotato i don't think it's a remake, it's probably a port
@PeruvianPotato
@PeruvianPotato 4 жыл бұрын
@@aleksaaleksic4353 It uses a custom engine unlike other ports and its different so i consider it a remake, then again I use that term lightly for games on the GBA that originated from other consoles
@Anomaly188
@Anomaly188 5 жыл бұрын
0:43, top left sprite. The Doomguy with the glowing red eyes is a VERY early Alpha v0.2 version of the Zombieman. The original idea was Zombiemen were marines who were possessed by evil spirits while they slept.
@emini6
@emini6 5 жыл бұрын
I also think the book novel briefly mentions that too. About the zombiemen. Hilariously I still have the book sitting on next to my workdesk.
@R3SerialDreams2
@R3SerialDreams2 4 жыл бұрын
That explains why the Zombieman's sprites in Doom and Doom 2 are called "POSS".
@isawadelapradera6490
@isawadelapradera6490 4 жыл бұрын
"were"? Zombiemen *ARE* possesed humans, what did you expect?..
@R3SerialDreams2
@R3SerialDreams2 4 жыл бұрын
@@isawadelapradera6490 Mmmm. Take a look at the name of the monster again. "Zombie"man Zombie, as in the Haitian word for "undead".
@isawadelapradera6490
@isawadelapradera6490 4 жыл бұрын
@@R3SerialDreams2 undead. According to merriam-webster: "returned from or as if from death" So... a marine who died and was resurrected... so we agree?.. Edit: Obviously, posessed and resurrected at once. Fun fact: revenant also means "returned" so while not marines they are probably too the remnants of resurrected humanoids.
@n0denz
@n0denz 5 жыл бұрын
Those five pixels are definitely an asshole. Though when I was a little kid, I thought it was bullet hole. Also hitscanning Lost Souls. Just when I thought regular Lost Souls couldn't get any worse.
@Fuchsia_tude
@Fuchsia_tude 4 жыл бұрын
Play the press beta release of Doom if you want to see how annoying hitscan eyeball-shooting lost souls are...
@MrTripleXXX
@MrTripleXXX 4 жыл бұрын
A lot of people seem to think its a.... you know... vagina lmao. I don't think so cus that would never be allowed into the game lmao
@alx2900
@alx2900 4 жыл бұрын
Yeah even when I played doom as a kid I thought it was a bullet hole
@dying101666
@dying101666 4 жыл бұрын
@@MrTripleXXX lol... I hate how most rule 34 artists draw them as female. I actually prefer them as male.
@CrestlineIceberg
@CrestlineIceberg 4 жыл бұрын
I didn't think much of it until I looked at Doom 64 sprites and noticed how the imps had what looked like to be an asshole in the final death frame.
@ipomoalba5349
@ipomoalba5349 5 жыл бұрын
7:14 he crankin that soulja boy
@jagmann07--9
@jagmann07--9 3 жыл бұрын
Lol
@marinagwen05
@marinagwen05 4 жыл бұрын
"Recognizable even from hundreds of miles away" WELL US POOR PEOPLE WATCH IN 144p EVERYTHING LOOKS BROWN GREEN AND RED! great video tho
@AshepEli-YT
@AshepEli-YT 4 жыл бұрын
Ikr
@user-lz5kh3un8z
@user-lz5kh3un8z 3 жыл бұрын
why do u watch in 144p
@marinagwen05
@marinagwen05 3 жыл бұрын
@@user-lz5kh3un8z deez
@user-lz5kh3un8z
@user-lz5kh3un8z 3 жыл бұрын
@@marinagwen05 joe mama
@marinagwen05
@marinagwen05 3 жыл бұрын
@@user-lz5kh3un8z agreed
@TooMuchSascha
@TooMuchSascha 5 жыл бұрын
"Makes you wonder why they used Alpha footage to advertise the game." So *that's* where E3 got it from
@axethannanth
@axethannanth 4 жыл бұрын
E
@GranddukeofWales
@GranddukeofWales 4 жыл бұрын
A
@cst1229
@cst1229 3 жыл бұрын
SPORTS
@duckyjoel5373
@duckyjoel5373 3 жыл бұрын
what a shame.
@HangmanOfficialUploads
@HangmanOfficialUploads 5 жыл бұрын
Cacodemons can be approached from behind where you can see some... _Suspicious_ holes.
@theitalianstallion973
@theitalianstallion973 5 жыл бұрын
Hangman official because of me you have 100 likes be happy 👍🏻👍🏻
@HangmanOfficialUploads
@HangmanOfficialUploads 5 жыл бұрын
@@theitalianstallion973 Who woulda thunk it, an internet fad from the early 2000s gave me the round 100. Damn.
@PANZERFAUST90
@PANZERFAUST90 4 жыл бұрын
@@HangmanOfficialUploads fuck are you talking about?
@GeometricalWarrior
@GeometricalWarrior 4 жыл бұрын
PANZERFAUST90 likes
@PANZERFAUST90
@PANZERFAUST90 4 жыл бұрын
@@GeometricalWarrior weird way of saying it..
@sentrysapper45
@sentrysapper45 5 жыл бұрын
3:43 I can't say for certain what it is, but I suspect it provided inspiration for the HDoom mod.
@The_Carmine
@The_Carmine 5 жыл бұрын
either hdoom, impse or both tbh
@kurtismcdeath6836
@kurtismcdeath6836 5 жыл бұрын
@JUMBO BANANA 3000 i hate people who hate things for dumb reasons
@kurtismcdeath6836
@kurtismcdeath6836 5 жыл бұрын
@JUMBO BANANA 3000 you're talking to a mirror dude
@zephyrprime8
@zephyrprime8 5 жыл бұрын
Oh dear god
@kurtismcdeath6836
@kurtismcdeath6836 5 жыл бұрын
@JUMBO BANANA 3000 either be hentai or HDoom both required a lot of effort,dont play/watch them if you want but dont talk bad about them
@eyitsmattyyy616
@eyitsmattyyy616 3 жыл бұрын
The fact that the developers can reuse sprites and make them look so different is incredible
@ulissecic
@ulissecic 3 жыл бұрын
Thanks Decino, I follow you since a while and, since I’m born in the 2000s, I wasn’t very familiar with the DOOM genre. You just used a flint to light my passion for these masterpieces. Thank you very, VERY much for making me love some of the greatest games EVER.
@edherdman9973
@edherdman9973 5 жыл бұрын
Most folks know that the Caco was taken from an old AD&D game book (drawn by Jeff Easley). How many know that the Lost Soul image appeared on the backs of some enemies' jackets in Tomb Raider 3, and the lost souls themselves first appeared near the end of iD Software earlier's game Dangerous Dave in the Haunted Mansion, from 1991?
@Connorses
@Connorses 5 жыл бұрын
Tracing over the sprites of one character to create a new character is common, and it can help maintain style from one to the next. I've done this many times with pixel art.
@sheilaolfieway1885
@sheilaolfieway1885 4 жыл бұрын
and saves time and money.
@squishybrick
@squishybrick 5 жыл бұрын
Wait, you forgot the most obvious one that every doom fan knows by heart! The SS wolfenstein enemies have NO rotational sprites at all during firing, so even if they're shooting at something besides you, it'll always look like they're aiming at you.
@jcdenton2187
@jcdenton2187 5 жыл бұрын
I'm always baffled at how they never created those. As long as it was something, surely that would have been better
@zzjopr
@zzjopr 4 жыл бұрын
That's so true dude
@SoldierOfFate
@SoldierOfFate 4 жыл бұрын
@@jcdenton2187 Time constraints are likely the most possible explanation.
@digitalutopia1
@digitalutopia1 4 жыл бұрын
@@jcdenton2187 Because Wolfenstein itself never needed them. It didn't have infighting.
@Alex-by9kt
@Alex-by9kt 4 жыл бұрын
@@digitalutopia1 but Wolfenstein do have soldier sprites from behind
@missingindy
@missingindy 4 жыл бұрын
9:43 it looks like it’s crying and it makes me feel sad for some reason
@dying101666
@dying101666 4 жыл бұрын
I thought they were kind of cute.
@endermanpandas3108
@endermanpandas3108 4 жыл бұрын
7:13 The revenant sort of looks like he’s stretching. Just a find.
@wiadroman
@wiadroman 5 жыл бұрын
My finding: at 11:20 the original revenant is giving us the finger.
@TinchoX
@TinchoX 5 жыл бұрын
Oh?... *You're right!*
@silverphantomme99
@silverphantomme99 4 жыл бұрын
I did not notice.
@ari5101
@ari5101 4 жыл бұрын
Omg it is!
@unusanusshalllive457
@unusanusshalllive457 3 жыл бұрын
Lol
@BigMacDavis
@BigMacDavis 5 жыл бұрын
Dude, you are a Doom scholar! Thank you for all this information! :D
@DaRealDarkfire
@DaRealDarkfire 5 жыл бұрын
hi BMD didn't know you were here
@genericTC2ber
@genericTC2ber 5 жыл бұрын
A scholar praising a scholar, interesting... (Also, thanks for assisting me in DooM 2 with your amazing in-depth tutorials!)
@AceHalford
@AceHalford 5 жыл бұрын
Big fan of your videos!
@SmokeyOwOs
@SmokeyOwOs 5 жыл бұрын
These revenants bout to hit the fattest whip and nae nae in the thumbnail
@SmokeyOwOs
@SmokeyOwOs 5 жыл бұрын
@@chasemaxey2897 truu
@callmegrandpoggers
@callmegrandpoggers 5 жыл бұрын
I'm gonna doot doot a rocket in your poot poot-some revenant 2019 (put down the pitchforks I'm off to kill myself for my transgressions)
@gjtrue
@gjtrue 4 жыл бұрын
NO.
@PANZERFAUST90
@PANZERFAUST90 4 жыл бұрын
the fuck, what?
@yack8947
@yack8947 4 жыл бұрын
Aahahah holy shit :v
@Ravenpaw1313
@Ravenpaw1313 5 жыл бұрын
These facts, esp shared and recoloured sprites, are SO COOL!! Thank you for sharing such excellent examples!!!
@k-ondoomer
@k-ondoomer 3 жыл бұрын
I love your videos because it really showcases how smart these people are. Very creative process they had and it shows in the timeless aesthetic imp
@Teslajanitor
@Teslajanitor 5 жыл бұрын
9:43 someone stole his kill
@heavenlyhavens
@heavenlyhavens 4 жыл бұрын
Like if you cry every time
@coffee115
@coffee115 5 жыл бұрын
Fun fact: using "cyan" to indicate transparency was much later in development. In original development it was set to a dull pinkish/brown color, which could explain why it's all over the arachnotron.
@decino
@decino 5 жыл бұрын
I believe cyan is only used by third party sprite viewers and ripped sprites you can find online because it allows you to see holes much easier. id Software strictly worked with the colour you described (also seen at 0:55), so yeah, those are hard to spot and does indeed explain the Swiss cheese arachnotron.
@PeterLawrenceYT
@PeterLawrenceYT 5 жыл бұрын
But the biggest question, do lost souls have eyes?
@decino
@decino 5 жыл бұрын
A 6-hour long documentary is in the works addressing that question. It will be released between now and 2099.
@kapilbusawah7169
@kapilbusawah7169 5 жыл бұрын
decino I will be looking forward to it. I've hit the bell so I don't miss out
@zephyrprime8
@zephyrprime8 5 жыл бұрын
Well yes but actually no
@ExarPalantas
@ExarPalantas 5 жыл бұрын
I like your avatar.
@PeterLawrenceYT
@PeterLawrenceYT 5 жыл бұрын
@@ExarPalantas I drew it myself, thanks
@blender5823
@blender5823 4 жыл бұрын
I love the former human’s description “Just a few days ago, you were probably swapping war stories with one of these guys. Now it’s time to swap some lead upside their heads.”
@kepofshangri-la8942
@kepofshangri-la8942 5 жыл бұрын
This is the first video I've ever watched of your channel, for only 20k subs your video quality is beautiful.
@elkinnortlee3497
@elkinnortlee3497 5 жыл бұрын
Out of all the demons, the cacodemons are the best Cacomeatballs
@LordSluggo
@LordSluggo 5 жыл бұрын
Flying Tomatoes
@De-M-oN
@De-M-oN 5 жыл бұрын
@@LordSluggo Even my mother called them tomatoes as she first saw them :D
@lQuadXl
@lQuadXl 5 жыл бұрын
*CacoTesticle*
@scoutpilgrim5320
@scoutpilgrim5320 5 жыл бұрын
flying killer meatballs or demonic Meatwad, take your pick
@elkinnortlee3497
@elkinnortlee3497 5 жыл бұрын
Flying possessed meatballs
@RiC_David
@RiC_David 5 жыл бұрын
"Three years ago you assaulted a superior officer for ordering his soldiers to fire upon civilians" I miss pre-9/11 sensibilities.
@rawr51919
@rawr51919 5 жыл бұрын
To be fair, he/she would've been zombified too along with the rest when the original hell invasion from classic Doom came, so that's not anything that can be dealt with anyway
@dmas7749
@dmas7749 4 жыл бұрын
yeah let's go back to calling each other faggots and slurs and mentally ill because that didn't get old fast also maybe not throw around a terrorist event especially one that's affected people who are alive today
@thepencilcunts
@thepencilcunts 4 жыл бұрын
@@dmas7749 We still do exactly that now, we just can't do it in public because you've gotta be PC for some reason
@Predator20357
@Predator20357 4 жыл бұрын
ⰄⰓⰄⰀ I can say the same about the European countries as well but hey, No proof of said claims are as useful as insults, pointless.
@totallynotzokix11_mc21
@totallynotzokix11_mc21 4 жыл бұрын
@@dmas7749 They're WORDS. What's so bad about words?
@pixellogic8993
@pixellogic8993 5 жыл бұрын
You gotta make more Doom videos like this!
@decino
@decino 5 жыл бұрын
More will come!
@maxis_scott_engie_maximov_jr
@maxis_scott_engie_maximov_jr 3 жыл бұрын
I gotta say id Software were quite creative with Doom/Doom II Graphics, usually people model the enemies/objects or just make a 2D game with pixel sprites, while here they did sorta 2-3D with pixel sprites and 3D enviroment And the fact that they did 8 rotational sprites for all demons and guns by using clay figures and toys is real creative and the amount of good post-editing for the captures really made the sprites truly astounding, and they did that for 8 rotations for each frame of animation while people usually don't bother doing that, I applaud you, id, you lads are real creative, as well as you, decino, for revealing so much interesting stuff about Doom graphics and how it works
@hushmychild6745
@hushmychild6745 3 жыл бұрын
Just found this channel. Love the content. I have a huge appreciation for pixel work and a soft spot for DOOM. awesome. ❤️❤️
@koilamaoh4238
@koilamaoh4238 5 жыл бұрын
Always loved how the demons fought with each other.
@tehseensajjad1003
@tehseensajjad1003 5 жыл бұрын
"The secret to immortality?......why thats reused gib texture from the shotgun demon"
@mangopie7602
@mangopie7602 3 жыл бұрын
If I ever get gibbed irl for some reason I want my corpse to be the gib texture from shotgun demon
@TitusPrime1995
@TitusPrime1995 5 жыл бұрын
This is what inspires me to make custom monsters
@JakubSkowron
@JakubSkowron 3 жыл бұрын
Having mirror images instead of different left/right facing sprites most probably was because of RAM limitations. This way you can have twice as many monsters in memory at each instance.
@needleman08
@needleman08 3 жыл бұрын
9:28 Spiderdemons? Yeah Spidermasterminds; i dont mean picky or nothing that just really stood out to me
@decino
@decino 3 жыл бұрын
Spiderdemon is the correct term: doomwiki.org/wiki/Spiderdemon
@terrytrollface
@terrytrollface 5 жыл бұрын
11:57 "There I am Gary there I am!" XD This was a awesome video. There are so many things I can't unsee now.
@twowolveshighfiving
@twowolveshighfiving 5 жыл бұрын
I always wondered if any Nazis ever wore blue uniforms like in Wolfenstein.
@sceerane8662
@sceerane8662 5 жыл бұрын
The closest thing you’d probably get is the marines, They wore dark blue coats with white pants if i remember the image correctly.
@twowolveshighfiving
@twowolveshighfiving 5 жыл бұрын
@@sceerane8662 ya I found out sometime ago, when I was searching for late ww1 or early/late ww2 blue uniforms and came across them. I just remembered when I was 12 and playing Wolfenstein and doom thinking that, since they are never portrayed wearing a bright blue.
@digitalutopia1
@digitalutopia1 4 жыл бұрын
Nah, it's basically for the same reason why Romero was pink in Doom II. When you only have 256 colors to work with, you can achieve better color detail if you use more of the palette for certain hues, rather than spread it out evenly. The downside is that, in order to look good, you had to make everything in the game focus on said pre-chosen hues.
@LonelySpaceDetective
@LonelySpaceDetective 3 жыл бұрын
@@digitalutopia1 In addition to this, Wolf3D was originally designed for EGA, which only had *16* colors to work with. Even after they shifted to VGA with its 256 color palettes, the game remained in a relatively limited color scape since they seemingly didn't redesign the color schemes for the most part. If you know where to look, you can actually find the old EGA graphics for the SS and some wall textures, and when comparing you can tell that they stayed mostly the same when it comes to basic color scheme.
@ikagura
@ikagura 5 жыл бұрын
I wish we could find the clay models and make hd photo to make upscaled sprites...
@BlazingOwnager
@BlazingOwnager 5 жыл бұрын
ikagura if they released an HD Doom they would make all the money
@BeyondDawn
@BeyondDawn 5 жыл бұрын
@@BlazingOwnager www.doomworld.com/forum/topic/99021-v-0-95-doom-neural-upscale-2x/
@ikagura
@ikagura 5 жыл бұрын
@@BeyondDawn Wow, and it doesn't looks bad
@Mafon2
@Mafon2 5 жыл бұрын
Their location is not a big secret AFAIK.
@ПавелПовх-з3у
@ПавелПовх-з3у 5 жыл бұрын
For me, they are perfect as they are, no need to make em more toy looking.
@justinmacanufo9127
@justinmacanufo9127 4 жыл бұрын
I've been playing doom since it came out - and working with some of the original editors (DEU2 anyone?) - and I feel like I knew half of this, but never had it laid out so clean. Thanks for the content - you rock.
@rakangashgari8356
@rakangashgari8356 5 жыл бұрын
Your channels is, without doubt, the most underrated channel in the history of KZbin. Period
@fearlesswee5036
@fearlesswee5036 5 жыл бұрын
This was a fun watch, liked and subbed. You should make more content like this!
@decino
@decino 5 жыл бұрын
Thanks! More videos like this are planned.
@shoomt7545
@shoomt7545 4 жыл бұрын
oh hi fear
@6abial
@6abial 5 жыл бұрын
That's fascinating! I hope someday someone makes a mod that restores the 8 rotational frames and some of the unused death animations. It would also be cool to see a mod that restores the beta Revenant
@decino
@decino 5 жыл бұрын
The sprite wad fix I mentioned at the end restores the rotational sprites. The link can be found the description.
@FLYNN_TAGGART
@FLYNN_TAGGART 5 жыл бұрын
@@decino I hope we can someday see this mod combined with Smooth Doom!
@Jesion-kv9tu
@Jesion-kv9tu 5 жыл бұрын
@@FLYNN_TAGGART smooth Doom already has the additional rotations included iirc
@Jesse__H
@Jesse__H 5 жыл бұрын
This was super interesting! Good job KZbin algorithm. I'd never have found this on my own.
@Somerandomdude____
@Somerandomdude____ 3 жыл бұрын
Im here to say this all og doom players never knew 140 years later they would be shooting a laser into the surface of mars
@BonecrusherApologist
@BonecrusherApologist 4 жыл бұрын
I wasn’t that much of a doom fan before I watched these videos but now it’s one of my favorite franchises of all time thank you so much rhhrbbb
@dannadx3840
@dannadx3840 5 жыл бұрын
Old sprites seems much much more creepier than new 3d models
@derdurstbursch
@derdurstbursch 5 жыл бұрын
Because human mind & fantasy are incredible
@callmegrandpoggers
@callmegrandpoggers 5 жыл бұрын
Eh not really (but that's just me tho)
@TheRhalf
@TheRhalf 5 жыл бұрын
doom 3 models are scarier than old sprites, 2016 models are meant to look intimidating i guess but not scary
@rotanux
@rotanux 5 жыл бұрын
In old Dooms, demons are closer the the medieval idea of demon and they have more meat, they are naked, etc, therefore it's scarier in a certain way. New model looks much more like aliens
@dreadlordhg360
@dreadlordhg360 5 жыл бұрын
@Rotanux that’s why the new ones are scarier. they look like they don’t come from any known place
@dasheiten
@dasheiten 5 жыл бұрын
Stuff like this makes me appreciate games even more.
@jq747
@jq747 5 жыл бұрын
"That's one DOOMed space marine"
@theblanklogo
@theblanklogo 5 жыл бұрын
This reminds me of a Star Trek: TNG doc I watched that went over all the different 'locations' they shot in, that were really all just re-dresses of the main bridge. They really knew how to get max value on the dollar.
@beastofdarknesss5822
@beastofdarknesss5822 5 жыл бұрын
Had to do these kinda things years ago you would find a way to make things work nowadays ppl just bitch and moan and want the easy way out
@Vinnie_728
@Vinnie_728 4 жыл бұрын
The spider mastermind's chaingun actually changes to the smaller one on the second frame of its death animation.
@gabrielohim154
@gabrielohim154 5 жыл бұрын
truly underrated, awesome
@PoutyBun
@PoutyBun 5 жыл бұрын
I love this. Anymore trivia and edutainment videos of old build engine and doom games would be awesome. Don't hold any information back!
@herrcaco1528
@herrcaco1528 5 жыл бұрын
Absolutely awesome video dude, it was interesting and entertaining! Keep it up!
@inkmime
@inkmime 4 ай бұрын
Using a dinosaur toy's legs to model the leg anatomy for pinkies is genuinely pretty genius, especially for how hard legs like that can be to animate. I also sometimes wonder if the strange, explosive death sprite for the pinkie was for a cut idea where you could get them to swallow rockets when they had their mouths open while attacking.
@paulocorreia2024
@paulocorreia2024 5 жыл бұрын
Your atention to detail is remarkable.
@gjtrue
@gjtrue 5 жыл бұрын
I think the original Revenant looks even spookier. . .
@discountpotato5680
@discountpotato5680 5 жыл бұрын
Tbh the old one looks like an underfed skeleton
@Nyerguds
@Nyerguds 5 жыл бұрын
Perhaps, but as mentioned at the start, what makes the sprites good is that they're easily distinguishable, which is something the original uncleaned photo versions do not have.
@limpetarch98k
@limpetarch98k 4 жыл бұрын
Toot
@dadude001
@dadude001 4 жыл бұрын
doot
@GoingOffTopical
@GoingOffTopical 5 жыл бұрын
I think it's just unfortunate shading of the imp, after all gender doesn't matter in the LAND OF RIP AND TEAR
@dennisellerkamp9489
@dennisellerkamp9489 5 жыл бұрын
Rip and tear that imps' asshole
@Jamie-tx7pn
@Jamie-tx7pn 4 жыл бұрын
What does an anus have to do with gender?
@melodica_man0216
@melodica_man0216 3 жыл бұрын
@@Jamie-tx7pn apparently r34 artists like drawing the imps as female, so maybe they think it’s a vag
@cybergothika6906
@cybergothika6906 5 жыл бұрын
The guy who did Brutal Doom is even more of a master I think. How the hell he did all the extra animations in there without models is beyond me.
@cybergothika6906
@cybergothika6906 5 жыл бұрын
@Arick A4 Really? Never heard about it. It seems purely hardcore editing using only previous leftovers from the game. About the codes, I'm not sure. Seems easier to start a batch of strings and modding than editing demon guts all day :'D But yeah, if he did that, that's stealing to me.
@solehinaznan7026
@solehinaznan7026 5 жыл бұрын
@St. Haborym wait what? For real, can you give me a link or something I just would like to find out
@Jamie-tx7pn
@Jamie-tx7pn 4 жыл бұрын
@St. Haborym Oh no someone pleasures themself in a different way than you How toxic
@chrism1518
@chrism1518 4 жыл бұрын
@St. Haborym Honestly, who gives a fuck is SgtMarkIV is an asshole? Get off the outrage train.
@DKC1011
@DKC1011 4 жыл бұрын
I don't thumbs up videos often, but this was exceptionally interesting and fun to watch. Well done.
@ZeldaTheSwordsman
@ZeldaTheSwordsman 11 ай бұрын
On the subject of the models, three of them - the marine, Baron of Hell, and Cyberdemon - were sculpted by Adrian Carmack with the rest being subcontracted to another studio because Adrian realized he'd never get the others done fast enough. And I'm pretty sure that's why the Baron of Hell is the only monster featured in the poster/cover art. When Don Ivan Punchatz was hired to do the art, Adrian's clay models would have been the best reference material to work from. The Cyberdemon was most likely still in progress, so he would have been working from Doomguy, the Baron, and I suspect a vague description of the Cyberdemon. The reason I suspect that last part is two of the Barons in the art have their left forearms replaced with cannons. I know that the other models can't have existed at the time, because it was Don who referred id to the studio that did them (which was run by his son Gregor).
@nwildner
@nwildner 5 жыл бұрын
+1 for the "Mouth of War 8 bit version" starting at 5:33
@benrichardson5798
@benrichardson5798 5 жыл бұрын
Not really 8-bit.
@piotrd.4850
@piotrd.4850 5 жыл бұрын
Doom deserves "Reforged" Edition. Same game to letter, just bumped up to 4k and on modern engine.
@thetrashmann8140
@thetrashmann8140 4 жыл бұрын
okay, the person(s) who would make that would probably use Unity or Unreal, and maybe screw it up by putting in some of their "touches"
@ratlinggull2223
@ratlinggull2223 4 жыл бұрын
Rip Reforged.
@digitalutopia1
@digitalutopia1 4 жыл бұрын
It would run like shit. There's a reason why modern ports use a 3D engine, rather than sticking with a raycaster. Back in the day, when there were only 320 vertical lines, and CPUs were designed to efficiently do the necessary math, raycasters were the best you could ask for. Doing that for 3840 lines would likely result in a framerate far below what you'd get in a modern AAA game - with all its texture, lighting and environment effects.
@cameron7374
@cameron7374 4 жыл бұрын
@@digitalutopia1 But Doom a) isn't a raycaster and b) when making a new version you would just handle the drawing on the GPU. (whether or not you use a full 3D engine)
@digitalutopia1
@digitalutopia1 4 жыл бұрын
@@cameron7374 a) It most certainly is - id wouldn't release a true 3D game until Quake. b) The entire problem is that a gpu isn't optimized for that sort of math. It would be more efficient to do what many modern DOOM ports have done, and replace the raycasting with a 3D polygonal map, and sprites with billboards. Then the only limit is texture resolution.
@duke3250
@duke3250 5 жыл бұрын
Here's one you'll never unsee: Santa Claus and the Easter Bunny are just your parents. You can even see the bloody hooves.
@HellhammerSS
@HellhammerSS 3 жыл бұрын
Dude imagine a eye switch put in randomly that is a jump scare version, where it's a caco eye instead and hisses when you activate it.
@TheChipmunk2008
@TheChipmunk2008 4 жыл бұрын
As a colourblind person, i really .... thank you for this. I had no idea the palette made it easier to spot them at a distance. This explains why i have so much trouble with the game!
@0neDoomedSpaceMarine
@0neDoomedSpaceMarine 2 жыл бұрын
I believe GzDoom has some options for color blindness (and probably there are some mods for it too), so depending on the kind you have, maybe you can find something helpful.
@GuardianR105
@GuardianR105 5 жыл бұрын
04:02 - It looks like the lower legs of the vintage/classic Jurassic Park toy were digitized as well, yes?
@outsidercain3038
@outsidercain3038 5 жыл бұрын
I freakin love the "behind the curtain peek" of the old school games. When the bare minimum storage space is mandatory and all the tricks to deal with it. 1Go HDD were the premium and cd drives a luxury item.
@kalinflip
@kalinflip 5 жыл бұрын
I clicked because of the revenant Sprite in the thumbnail
@kazmakazii
@kazmakazii 4 жыл бұрын
4:25 due to the pinky's stretching mouth, I'm guessing that death animation could have been used as a testing thing. Maybe they could have been resistant to bullets and you would have to chuck some sort of explosive inside in order to kill them at some point in development.
@MoonMoverGaming
@MoonMoverGaming 10 ай бұрын
7:01 The term "leg fur" is this video's greatest revelation for me. I always thought of them as wearing brown pants.
@nobully_osu
@nobully_osu 5 жыл бұрын
Man, I've played doom so much and never noticed that the sprites were so similar!
@ramccarthy2144
@ramccarthy2144 2 жыл бұрын
I love your profile and I wacth that show
@ShdwHg
@ShdwHg 5 жыл бұрын
Slight nitpick about 10:22. _Doom_ actually doesn't use cyan - heck, _Doom_ doesn't even _have_ cyan in its palette _to_ use. The use of cyan with graphic-editing is more of a _Doom_ community convention than anything else - since it's a color that's explicitly not present in the palette, it stands out like a sore thumb and is thus easy to use to double-check where transparencies are gonna be. Some lesser editing tools are coded with the assumption that cyan is _always_ transparent, period, set in stone, which causes issues if a mod changes the palette to actually use cyan somewhere in it. SLADE3 disregards this convention entirely, at least, opting for a Photoshop-esque checkerboard for transparency instead. The _Doom_ graphic format itself never actually defines transparent pixels, just the opaque ones (with the transparent ones merely implicitly being whatever's not opaque), and can use every color of the 256 in the palette. That said, there _is_ a "transparent" color in the palette - whatever's in palette index 255, which in the default palette is sort of a _Quake_-ish purple shade (#A76B6B). "Transparent" is in quotes because, as mentioned before, the sprite format can use this color just fine if it wants to, but nevertheless, you can actually see it in use in some of the images Romero posted - for instance, the unused rotations for the shotgun guy. Almost no IWAD graphics use this color, with the apparent exception of RSKY2 (the _Doom 2_ sky for its city levels). I've heard rumblings about this causing minor HOMs, but I've never noticed it if it does. (And _if_ it does, I don't know if it happens in vanilla, since this was mostly in relation to PrBoom+ - but if so, I guess the sky-drawing code _does_ use that palette entry for transparency exactly as you'd expect it to? Sprites and textures still don't, however.)
@decino
@decino 5 жыл бұрын
Whoops, you're right. I have false memories about the time I used DeuTex and MS Paint to draw my own sprites back in the early 2000s. All this time I remembered sprites with cyan backdrops. In hindsight I should've questioned the colour as soon as I saw Romero's sprite sheets, which use the correct one. Very insightful comment, thanks!
@TheExao
@TheExao 5 жыл бұрын
@@decino Question: Did Doom sprites _actually_ each have their *_own_* palettes as mentioned in the video in the beginning? I was under the impression that since the main Doom PAL is 256 colors, that any sprite could index any color from that palette, with one byte. So all Doom sprites -- fireballs, monsters, objects -- just reference the same palette. Right? Or is that wrong?
@decino
@decino 5 жыл бұрын
@@TheExao no, it was worded poorly. I meant that each monster has its own unique set of colours. Technically speaking they all use the same palette, yes.
@TheExao
@TheExao 5 жыл бұрын
@@decino Thank you, I was considering that was how it was meant but wanted to make sure. I know that on certain systems, like NES, the entire system has a palette of I think 64 colors (more like 52 or something because a lot of them are black), but, each sprite could individually only use 4 colors max, so I wasn't sure if it was somehow a similar case for Doom. I asked because I'm experimenting with limited-system sprite art/techniques. Thanks for the great video and for the answer!
@idgam3r418
@idgam3r418 5 жыл бұрын
I LOVE Doom(1993), and I LOVE learning more about the game I love, so in conclusion, this is among those Doom videos that I LOVE, could you do more.
@IWantToBeAbleTO
@IWantToBeAbleTO 3 жыл бұрын
Thanks for these great videos. I always feel real smart after watching them :).
@DMW-iq2ie
@DMW-iq2ie 3 жыл бұрын
The Revenant at 7:40 kinda reminds me of Popeye the Sailor on his way to kick someone’s ass.