How complete,useful and educational it was! Thank u 🌟
@MIMVizStudio10 ай бұрын
I REALLY APPRECIATE IT.😌🙏🏻🌱
@krzysztofbogdanowicz45433 ай бұрын
Cool workflow, thank you for video !
@MIMVizStudio3 ай бұрын
Glad you liked it ❤️🌱
@eliosaleh94923 ай бұрын
finally some good content ! keep up the good work !!
@MIMVizStudio3 ай бұрын
Thanks for your support ❤️🙏🏻
@shajahant51274 ай бұрын
perfect & detailed keep going
@MIMVizStudio4 ай бұрын
Thanks, will do 😍💕
@mansurmurodov34185 ай бұрын
thank you for video. can you show tone mapping settings ?
@MIMVizStudio5 ай бұрын
Yes, soon
@AB-mv1mb10 ай бұрын
great tutorial!! thank you so much. subscribed👍
@MIMVizStudio10 ай бұрын
Thanks for your support 🤩❤️
@christiansalonga67706 ай бұрын
.thanks for this great tutorial...can you please give us download link for this scene model...thanks
@MIMVizStudio6 ай бұрын
Please wait
@christiansalonga67705 ай бұрын
@@MIMVizStudio .thanks
@holgerwiener-rehnen-jo5yi5 ай бұрын
Did you render linear or with highlight compression in post? Regards
@MIMVizStudio5 ай бұрын
highlight compression
@nunomota98388 ай бұрын
No flip y and add gamma to imput in the normal map node of the tile?
@MIMVizStudio8 ай бұрын
please explain more
@nunomota98388 ай бұрын
@@MIMVizStudio in the normal map (in all the materials that you done) you dont “add gamma to imput” and “flip green” in the node options…normally everyone do that or i think so until imsee your tutorial
@lazardanilovic10 ай бұрын
Hey, great tutorial, keep them coming! One question, what was the benefit of not using UVW Map for walls too, so you can randomize it more easily?
@MIMVizStudio10 ай бұрын
thanks for your comment.🤍
@MIMVizStudio10 ай бұрын
It can also be used. In this tutorial, we tried to use different methods to see different ways.
@lazardanilovic10 ай бұрын
@@MIMVizStudio Oh alright, i see. Thank you very much!
@MIMVizStudio10 ай бұрын
🤍🤍@@lazardanilovic
@mahmoudsaad8887Ай бұрын
the best ever
@MIMVizStudioАй бұрын
🙏🏻❤️
@inisarkas21210 ай бұрын
how can I change my slate material display like yours?
@MIMVizStudio10 ай бұрын
thanks for your comment 🙏
@MIMVizStudio10 ай бұрын
From this path: Material editor, modes, slate material editor.
@M.S.Rahimi10 ай бұрын
Very useful and great🔥👍🏻 Please do an external scene as well
@MIMVizStudio10 ай бұрын
Thanks. Will do.
@666hardStyle9996 ай бұрын
nice tutorial
@MIMVizStudio6 ай бұрын
Thanks for your comment 🤍
@Safma_Life7 ай бұрын
When I rendering my hdri is visible close, (I downloaded your hdri) what could be the reason? yours looks more natural
@MIMVizStudio7 ай бұрын
Its normalization depends on many factors. Coordinating other lights and hdri as well as colors and blurring and viewing angle. All of them are effective in making it natural.
@davidmiller13548 ай бұрын
My renders always look noisy and blurry. Even at if I let it render to 300 . Why?
@MIMVizStudio8 ай бұрын
Image noise has many factors. config, rendering settings and the amount of time you spend on rendering. Using denoiser and optimal settings and scene management can increase the speed and quality of your rendering.
@davidmiller13548 ай бұрын
@@MIMVizStudio thanks, wish I could get it to photo real. Its so frustrating.