Really helpful. Thank you. But please i have a question, what if we have multiple camera view and one shows the dummy tree we use to cast shadow? Yes we can remove it but it will change render output with one having shadow in the area and the other not having. If we make it not visible to camera but cast shadow too, there might be a confusing of where the shadow is coming from. Please what is the solution to that? I'll appreciate your response pls.
@Sergij_Vari Жыл бұрын
Try Volume Effect in Corona Sky, it calculates faster a lot
@germscb21 Жыл бұрын
Incredible! just what i needed thank you so much!
@saj25677 ай бұрын
Really helpful 🎉
@yusuferoglu13813 ай бұрын
Hello ! When you start interactive rendering in active viewport, how did you open Corona Tone Mapping window? i really dont know how you did it
@4pixosAcademy3 ай бұрын
Please go to render setup in 3ds Max, select the Camera tab, click on 'Edit Tone Mapping' to open it up
@thatkidneyguy67375 ай бұрын
Any chance to know what is the 3d tree you are using to create shadows? I mean type of tree or where the tree 3D File comes from?. I have very bad luck with trees to create these shadows. Needs a good balance of leaves and space between them
@4pixosAcademy5 ай бұрын
Hi guys, the 3D trees we commonly use are mainly from the Max Tree library. For shadows, we usually create a black and white tree map and assign it to the opacity channel of the material, then attach it to a plane for lightness and ease of adjustment.
@wendy2263 Жыл бұрын
Please how can I add trees, I am using cosmos browser , beacuse scatter doesnt work .Any easy way to add them without forest pack?
@4pixosAcademy Жыл бұрын
Hi guys, I don't know why your scatter doesn't work. But we are only using 2 ways to add trees, that is use Itoo forest or Chaos scatter