With the launch of 24/7 this video is spiking is views and comments and I just want to put out there that this was made 3 months ago and the game is very different now than it was in this first alpha test, my views on the game are also very different. A lot (but not all) of these concerns have been put to rest since I made this video.
@FluxCrush4 ай бұрын
So glad you mentioned the auto animations. Thought I was going crazy because they seemed so laggy/ out of sync. I think they need to increase the tower damage done to gods. The amount of tower diving my friends and I did was silly.
@RogerT-kt3zd4 ай бұрын
This game is guaranteed to flop, its a disaster in the making.
@NakedPolygons4 ай бұрын
@@RogerT-kt3zd Honest Question. Why? What makes you say this?
@edwardsmall60134 ай бұрын
@@RogerT-kt3zdbruh leave then the game is in alpha I swear if you want to play the same game with no improvements go play smite .
@FluxCrush4 ай бұрын
@@RogerT-kt3zd I want to assume you’re a bot based off your weird response to my comment about tower damaged and animations… game still has at least a year (if not more) before official 1.0 release. If you think it will flop, don’t play it?
@RogerT-kt3zd4 ай бұрын
@@FluxCrush Hahah good joke bro, they should’ve called it smite 0.2, that would be very fitting.
@Pcyd4 ай бұрын
actually having to intentionally build items for stats now instead of having power pen lifesteal and cd on one item is massive
@aro480_4 ай бұрын
Imo, it was a problem in Smite in general, of items having too much stuff tacked on, but I still feel that we should have at least a few "all-rounder" items.
@TicuTK4 ай бұрын
@@aro480_ I always thought the philosophy of items was that when you have more stats on it the more generic it becomes. Low stat items get passives and actives while high stat items don't or at least less effective abilities
@aro480_4 ай бұрын
@@TicuTK Well, at least that how it should be, especially with a fresh start and little to no power creep. Problems arise when you consider "how do we value passives?". If the item has terrible stats, but a good passive, should it be cheap or expensive? Then we get into the components, where the build path is horrid, but the item itself is strong. And so on and so forth, etc.
@micahhaney41184 ай бұрын
I'm not a fan of a lot of the big changes: the new power system, new tier 1 item system, and the new active ability items are all systems that I don't like from League of Legends, and Smite decided to mimic them. I think Smite is a game for people who don't like LOL.
@tyrant31914 ай бұрын
funny considering smite has been copying league for years. even old game modes like domination and joust were ripped from leagues domination game mode and twisted treeline map. smite was for casual players who didnt want to have to worry about their build path and just wanted to oonga boonga the entire match
@TheHeavyModd4 ай бұрын
@@tyrant3191counterbuilding mattered a lot more in smite, in League you mostly always build the same stuff
@OrphanCrippler13 ай бұрын
League is the more popular game for a reason. They have the best systems for a moba, period. You could make arguments for dota 2, but thats another discussion. Point is, smite should just straight up cooy league but be 3rd person. Itd be a win
@HauntLich4 ай бұрын
An easy fix for the item menu for console players is letting players create their own "Auto Build" that buys items for them. Create your own preset builds in another menu, and then enable the auto-build so you don't have to navigate the menu.
@damianvaldez93904 ай бұрын
This is really good. It’d be fun to go back to base and be right back out
@andrewweidemeier58104 ай бұрын
Strongly disagree. Going auto build limits all counter building and build path variety. They need to fix the UI it’s not that complicated.
@Inters3ct4 ай бұрын
I assume that will be coming as a feature in the future. I've also suggested to them that we should have a build preset code system where you can import a code from someone's video or a website to instantly import their build preset to the game.
@cybzer05604 ай бұрын
That will probably be in the game by default on full release. Smite 1 has it.
@dreadknight-zi1gq4 ай бұрын
@@cybzer0560exactly smite 1 already had it. Just needs to be implemented for smite 2
@jeremyn43974 ай бұрын
The beads start feels so bad. You don't get to punish players for making mistakes because they just walk away.
@eightlights49394 ай бұрын
Seriously, it hinders a lot of gods who nromally roll the early game like Fenrir. I dont recall any Fenrir landing an ult that didnt get beads in my two dozen played games
@jeremyn43974 ай бұрын
@@eightlights4939 For real, free beads for all was an insane decision. Like free combat blink in Pred felt bad, but this is 100% worse.
@sweetbabyrayso52624 ай бұрын
thats why you play around beads and keep track of enemies that dont have beads up. Besides, you arent killing off of one stun at level 1
@DestroAzureDx4 ай бұрын
Keeping track of beads/relics cooldowns is a basic thing in other mobas, sometimes you bait them out and leave the person alone if you can't fully kill them. Then they either sit under tower or you comeback and kill them.
@mighty_zero4 ай бұрын
@@sweetbabyrayso5262 doesn't seem to be plausible at all
@AzzieASMR3 ай бұрын
Hope the game doesn't look this clunky during full release; I feel like even just the walking around animation looks so janky/clunky. Also, I get that they wanted to make Smite 2 unique, but some of the changes feel kinda unnecessary; just my opinions.
@Life-qo2uj27 күн бұрын
They do this every update with smite 1, its was some of peoples complaints. HiRez doesnt make changes for balance, they more so just do it to "shake up the game a bit"
@SageRites3 ай бұрын
lol its the same game its exactly what overwatch2 was trying to do by having a Patch
@VideoRawDog2 ай бұрын
The graphics are clearly a concern, as of now it might as well look like a "next gen update patch" not a sequel with a different graphics engine.
@titaniumtreedom4 ай бұрын
The only two things I have issued with are the item menu and the camera. It might be easy for PC users, but it's not friendly for console players, especially when the text board is so cramped and you can't really get the full description of the item. Also I believe that the camera is a little bit too close to it and I can't really have a great field of view. Also, I think they need to give the controller more freedom keybinding. The only concern I have is I hope they do not follow the path of League of Legends because it's so close to each other the only difference if they keep going for from this is the camera and what's the point of playing it. I hope they can update the UI of the screen because it looks so Bland and so boring nothing mythical
@Giaiphage4 ай бұрын
Get a pc then
@GothPaoki4 ай бұрын
Don't be that dude. High rez enables and promotes the game for these platforms, it's their responsibility for the interface to be usable.
@Inters3ct4 ай бұрын
Yeah I get that, it's super early though and it's not a fundamental design issue of the game, it can easily be fixed and improved for the beta/release
@Wintercide4 ай бұрын
It's not close to league at all.
@HiHi-yk1mv4 ай бұрын
Ya and the keyboard is so delayed on PlayStation
@daxxad64 ай бұрын
Hello. I want to share my opinion as a (EU) Console Smite player since Console realise (PS4 and Latter PS5) and disclaimer my comment will be long. The graphical shift and smoothness in new engine is nice as execpted to make engine upgrade. The new God skill gimmics and skill efects is awsome too. And lastly I liked jungle play as inted which means i had decent and fast farm in Jungle. Now lets talk about negatives that will most likelly made me not to play Smite 2 eay way often as I do ob Smite ir other games. What made Smite 1 unique than other mobas was itemization and its shop. You could build and counter build from item tree, not frim rip-off of shop item like League of Legends, which nade you abke to plan build and counter build. (Also I preffer and use classic UI in Smite) No seperate relics and potions wards slot i huge negative and let me explaun why - for examplefew games I had full build and potion of power and I was siting on 4k gild at hand which I couldnt spend to my advantage like Smite 1 duel of buing and stacking potions to get 1v1 duel advantage and to expand on potions, you need to buy them a lot to even late game as mana and hp regen is abmysal. When it comes to relics as items they do work in games Dota or LoL as you guys on M&K can bind it to your prefference and use them within split second reaction with perfect aim, yes i know i can change controllers setting but its hard in team fight to use them while rembering corect buttom of correct item slot, especially on controller ehen its get chaotic as it is focus on aiming at PC player who has Uncapped FPS and can juke while w keying you to death with 100% accuarcy. Also to that note I dont like and never suported forced crossplay without a fully supported and working option to turn it off, thats why I do not Play Carry, Jung or Mid on Conquest cuz one does not simply as controller can win againts Apadting, Haddix, Zapman and other less know Smite no-life PC players (no offence) LASTLY: Spllit of Strenght and Inteligence items and scalings, good idea but once again with itemization is so stupid and its a Hypocripsy from Hi-Rez after renoval of Hybrid items (i know its not the same with power and def vs double scallings). You want crit with both hydras and poly? What about joutun with chronos? Yeach heres the irony that everything will be slightly but give a time unbalanced until slight change to itemization builds. Support lack of auras hurts too, and as I mention again supportive active full build items its a mess and I am Solo and Support main ( jung too stressfull and toxic role, mid you get gank a lot and adc im ok as long as its not vs PC) To close up my rant, let me tell you who ever read it, thank you and I am a fab of smite and my rant was bever meant to insult or offend anyone. I am Smite fan and daily player and if anyone agree or dissagree please help me share my opinion as I will give a chance to Smite 2 as I liked and will change my role mid or jung :) P.S - Revert Erlang Shen Knock-Up!
@TheInfernoShards4 ай бұрын
Unfortunately due to work i only managed to play 2 matches of Smite 2 in this alpha test, both as Loki. the vanish reset on a kill feels amazing and jungling in general felt really nice, overall hopefuly for the game and did enjoy the 2 matches i got to play.
@Pax_Mayn34 ай бұрын
I don't see people buying new pcs and consoles just to get a game with way LESS content than the original and for what? So the leaves have shadows? It will be years and a lot of money before it would get anywhere close to smite 1, I just don't see the point. When smite 1 gets shut down I just play one of the 100s of games in my backlog. I don't care about graphics and i'm not starting over with no skins. I'm not spending money just to get back what I already have.
@Life-qo2uj27 күн бұрын
Thats my biggest thing, like i dont even feel like they tried to even begin to care about players who liked smite 1. Didnt think of what we wanted more of, and just vomited out this mess So stupid
@jettblade4 ай бұрын
I'm glad that some people have seen the issue I've been saying since the Smite 2 announcement, that the free Beads is going to be an issue. I kind of figured that gods that relay on CC are going to be much weaker since everyone has Beads and that gods that need to be CCed are going to be harder to knock out. I honestly don't like the item system or the lack of classes. It is a neat idea but without any restriction we aren't going to get really interesting niche items or effects because some gods would heavily abuse certain effects for items. Supports are going to struggle and be so far behind every game because there would be zero ways to let build items to help them out gold-wise. The only way to really fix this is to put it on the role you pick. That's going to lead to major issues like the ADC picking the Support role for the bonus gold while still playing ADC. Its going to be a real mess without any restrictions. Do note that the lack of effective life steal is because there is no item restriction, you can't put a strong life steal effect because Hunters and specific Mages will abuse them. As a whole I do think there are a lot of good changes and I do like that they are trying new things, I just don't think that some of the changes are positive for the game.
@winterbourne23434 ай бұрын
Bro said bring back totem and make fury buff one and two more impactful. One, buy mana pots pots are instant. Two, fury’s first two buffs are quite impactful they just don’t feel like it because it’s a passive impact like returning from base quicker due to teleport not being in and good it shouldn’t if you get bullied out tough shit, play better and learn from your mistakes. The second buff where minions are taking reduce dmg from enemy minions is great when you get advantage in passive minion pushes while doing anything else. Starter items I’m glad are NOT IN and I hope they never get in. The fact things that have been in a game for ELEVEN YEARS not being here as a negative is such a bad take since smite players complain about metas being stale and itemization being different enough to allow variety. Also early beads is contentious, why not have a laning phase for once in a moba that wants to be a moba. Fineokay suggested blink as the starter. Game being slower is far more interesting than just rushing every objective. Smite players really need to understand the sequel is actually trying to be a moba more than a casual one compared to other mobas with a higher player pool which is great.
@razieluchiha7580Ай бұрын
Am I living in a different dimension here ? This is simply a patch ... I don't see any major changes that couldn't just be patched in Smite.
@BrotherShaw4 ай бұрын
Graphic and UI updates feel much better, Item System is much more interesting, and god tweaks/reworks are more cohesive. And this is just Alpha Weekend 1.
@TheHeavyModd4 ай бұрын
new UI looks too minimalistic and washed out, no soul at all imo. But it's just the UI so w/e
@arfido4 ай бұрын
I don't agree with slow! If you play as a team you could get the goldfury that disables all their towers/phenixes in less than 30 min. witch just leads to ending the game pretty fast. so if the team works together everry match should be less than 35 min unless the two teams are equally good. However i agree with most other things you mentioned, but you forgot that bushies are so COOL ^^ Great video keep em comin
@Rezulince4 ай бұрын
How is Blink amulet Good? You have no power. I've Been skipping Blink and just waiting for the jungler to blink in with no power, then kill him. I think they butchered blink. Which sucks cause i love Blink, but 200 health is not important.
@unclientrandom53714 ай бұрын
Console opinion only. You can't move while reading ur ability.. super annoying when checking dmg output and scaling. Checking Ability is now : Up arrow + Bumper to change categories than moves with side arrows which is extremely painful. Shop UI is a mess. You want to go for int def items ? Left Arrow, Left Bumper, 14 times down arrows to reach the appropriate category than press A to go into int def item THEN choose an item then O or B to quit. It feels extremely slower than past Console UI. Beads and potions item where switch up causing a lot of confusing cause it aint at the same place anymore why change something good. Actives items arent fun to use. Smite as a whole is full or color and exciting but the UI looks like its out of World of Warcraft classic...
@phxzombiekiller71124 ай бұрын
There is an option to auto run in smite 2 on console, I believe it's holding R2/RT and pressing either right or left on the D-Pad that I only found in the options menu trying to fix the rough UI, because for me the entirety of the UI was too small and keybinds were awful at points
@BTRPCN4 ай бұрын
Another overwatch situation...I don't understand why companies insist on reselling us things we already purchased. I think it's sleezy and disrepectful especially to long-term players.
@scottiusnevious51434 ай бұрын
jeez they just took ideas from other mobas and smshed it into the game. The tower bounties and dragon effects from LOL. There is no innovation and really seems like a smite ripoff with added things. Reminds me of a chinese company. Glad i never bought it. Can't wait to play and have increased INT...
@RockPileTanksАй бұрын
Im gonna be honest smite 2 is shit. There's no way you can defend it. A defense of it is only admitting you are lying to yourself...
@andrewweidemeier58104 ай бұрын
Starter items were one of my favourite changes to smite and I think they should reconsider adding them. I really enjoyed the level 20 power spike which is now missing. Also I’m not a fan of having blink on an item it’s too crucial to the flow of the game.
@DarkChibiWeebie4 ай бұрын
I agree honestly, it feels alot like there's no structure to build on and your kinda just thrown in to have no clear specific path you'd like to build or go
@DustdeviIs4 ай бұрын
They likely will! this is an alpha
@mrlahey884 ай бұрын
They want it to become League of Legends in a desperate attempt to gain new players. They’ve ruined the games unique aspects. RIP
@wolows4 ай бұрын
least brutally honest brutally honest review ever. Good: the game, Bad: its in alpha.
@noahmayes91594 ай бұрын
PS5 player here! The item system I think is great pretty much the standard for MOBAs. The actives are easy to use I think it came out great. People that complain probably don't play many MOBAs. I like the teleports it makes for quicker games I found my games going for less the 25 mins on average. People that don't like them I feel like don't know how to place wards and not over commit.
@foreverf2p4 ай бұрын
i played alpha and honestly, had the most stuff exactly cos i could do some wacky bs that is unavailable in smite 1(crit athena jung was my fav) Also graphics is just what i hoped it would be. for alpha - Very good first impression, worth the founders edition
@samsellers69282 ай бұрын
the item system and new intelligence and strength system is a LOL copy paste and doesnt feel like smite at all, this game is dead on arrival
@ajnance14 ай бұрын
The actives on console are perfectly fine it’s the store that’s bad, it was clearly made for pc and I’m sure they’ll change it to be different like smite 1 for console. They probably just didn’t have the time to implement an easy to use console store.
@carlangas01004 ай бұрын
Inter has a beautiful pale skin
@LeFuil4 ай бұрын
I'm so excited, the potential is crazy.
@chewwa17004 ай бұрын
I just feel like this could have easily been an update. I recall some similar updates that revamp everything on Smite one. This is just a money grab opportunity for hi-rez.
@Life-qo2uj27 күн бұрын
100%
@MrSabnova34154 ай бұрын
Am I the only one who finds it weird the developer restrains themselves to using the same movement options as a top-down moba when their game is in a 3d space? Why not add an active dodge (with cooldowns of course) among other things? Why would you limit your game just for it to feel closer to a top down? Just seems like a weird design decision imo. I feel like they could make the combat more active and less restrained
@3d_Prophecies4 ай бұрын
never thought about it like that. in 2024, they should probably not estrange their player base. if we want league 2, or a league competitor, that can happen. but why does smite have to be the one?
@FreeTheTree4 ай бұрын
give me a lono's mask and I will support on whichever god has good aoe cc
@unraven9614 ай бұрын
I hate the fact tier 2 items loose their passives when combined into a tier 3.
@aro480_4 ай бұрын
It's lifted from LoL, which feels abhorrent there too, but you kinda get into a situation, where your item has too many effects. It's why Smite's system felt a bit better to me, but you could circumvent that by having one T3 be an "upgrade" and the rest being "sidegrades" or something related.
@Absolute_Zero73 ай бұрын
Honestly I hope SMITE takes the Dota route and kinda moves away from classifying things into tiers. Just have Tier 2 items that are strong in their own right, and have tier 3 items be twists on Tier 2 items (could involve technical nerfs) but more powerful in their own way. To compensate you can also make them super expensive late game upgrades. Most importantly, allow Tier 2 items to be strong enough to build towards, without making it feel like upgrading to Tier 3s are mandatory.
@POWDERPACKS4 ай бұрын
Game is going to be awesome ! 🎉
@youtubeenthussiast3284 ай бұрын
Looks like a mobile Game
@deadeyewolf7774 ай бұрын
Here is breakdown of the console issues 1. the store needs more fliping pages rather than scrolling lists 2. the interact button needs to go as it is it should always be on a button combo not a single button. 3. the actives are currently relegated to pushing down a stick and then a button when you could have at least the first four actives on single buttons this would fix the active problems on console. you could just allow button mapping for actives 1-6 and the interact button and include button combos in the options for binds but you would lose new players with the current button maping.
@DesertPhoenix244 ай бұрын
I take it you didn't even look at the settings. I mean you can already remap those actives to single buttons. As for no. 2 you can also remap that to a double button press, but for some reason it's bugged and only jumps. I hard agree with no. 1 though. Flipping pages is just better for consoles. Either that or let us move a curser around like a mouse.
@deadeyewolf7774 ай бұрын
@@DesertPhoenix24 im talking a bout what the base settings need to be.
@OqiviOrein04 ай бұрын
I honestly love everything they've been doing with smite 2. And I honestly have nothing negative to say about it.
@tylersterling17864 ай бұрын
It's comforting to read other people's comments. I was bummed there is no 4K option! Like why not?! I play Smite in 4K and I hope this is just something about the Alpha that it only went up to 1440p. As for the gameplay, I like many others it sounds like, felt like the way abilities and autos worked felt confusing/sluggish/clunky. Right now playing Smite feels more smooth and clear than playing Smite 2. I assume this is something they will fix longterm? My only other complaints are the absence of Blink without buying a particular item and the absence of the Health Chalice. I hope they fix both of these before the Beta release also. Right now, I'd play Smite over Smite 2 if they were both available.
@rockerboxghoul9560Ай бұрын
Smite 2 is trash for me personally
@jonnyboy01274 ай бұрын
I think for console is just took some getting use to but i was able to navigate after about 5 games. The list isn't to overwhelming if you know what you want to build
@JohnnyFamas1394 ай бұрын
Active items will always be clunky on console because the button combinations required you to click the analog stick. So it essentially requires you to stop moving for a second to activate your item. This puts console players at a massive disadvantage.
@Odachi3134 ай бұрын
maybe have the teleporters cost gold and have the cost change as the match progresses
@Inters3ct4 ай бұрын
That could be interesting, especially with the low cooldown at the moment they're just so free to spam all the time and feels like everyone can be everywhere at any time with no warning.
@matttaylor19964 ай бұрын
It was hard to tell but if warhorn is neutral upon spawning, i'd prefer it if they got rid of the weird capture mechanic where you could have it 99% captured just for someone to swoop in while you go do your backs. i almost never capture warhorn unless i do it right after a kill. honestly a better feature would be to have warhorn proc immediately upon capture sort of like a juggernaut but make the horn harder to claim. 15-30 seconds that you can work on over it's lifetime with each timer belonging to it's respective team. the enemy team could get 80% complete with it but then i could force them off it and start claiming it on my own. fight over contesting it but then the enemy ganks the solo laners trade and then the jungle picks up where the solo laner left off with 80% completion. totem promoted aggressive play where you had to outdamage the enemy on totem or force the enemy to back off with your built up pressure. current warhorn is a terrible babysitting job where the second you go away the rats reset your horn progression just to once again have you recapture and put it on another timer... then they just do it again the second you go for anything else. I should not have to sit on warhorn for 30 seconds to secure the equivalent of a ranged brute.
@Akwatypus4 ай бұрын
My feedback is rather simple. - Not a fan of potions taking up standard item slots. I'm sure they'll give them their own slots eventually. I surely hope. - There are too many stealth bushes everywhere. We can have some of them, but significantly fewer please. - Looking forward to getting more Lifesteal items in stock. Anubis can't do Anubis things with just one T3 INT Lifesteal item... - I might be totally missing the mark here, but sometimes I just felt like "deathball" strats worked a little too well. Especially synergizing with the invade mechanics and teleporters. Maybe the respawn timers were not adjusting enough?
@mattbug43964 ай бұрын
The deathball strats won't work when we get more familiar with the game.
@funnytman365gaming24 ай бұрын
Ttk is lighting fast
@StinkyCheese4772 ай бұрын
Game looks trash and worse wth
@mojointhedojo9384 ай бұрын
I have been seeing alot of negativity towards the smite 2 alpha and i honestly don't understand why. People saying it looks bad, that there are a lot of bugs and so on. Clearly people don't know wtf an alpha is and i don't think the founders pack helped with that. Personaly I loved the alpha and had a blast! I enjoyed every character, used every item atleast 1 time and had about 30 hours of game time. The only thing is strongly dislike are the teleporters and thats about it. I did find and reported a lot of bugs but thats what a alpha is for.
@omgwat4 ай бұрын
I actually don’t agree on balance. I thought it was surprisingly balanced, but I thought that power spikes were too pronounced.
@GuiriTV4 ай бұрын
One problem I had is animations are a lot slower for certain abilities compared to Smite 1. I think more reactable abilities is great for Smite 2, but it felt clunky when I tried chaining abilities & autos, only to miss because the timing was a lot slower than the Smite 1 version. Made auto-cancel feel slow and unrewarding at times. That needs to be tweaked to feel smoother, and also the SFX were really dull. Smite 1 abilities have unique sounds, especially in a team fight, so you know what's being cast. Everything just gets melded together, or sounds super general in Smite 2 so it's hard to know when a Zeus ult is casted unless you're paying a lot of attention. The new graphics are great but there's so much visual noise that it's hard to get clarity on what's being casted. I disagree that games are slow paced. Play a low-level match on conquest and it drags on for AGES because people focus on random fights or pushing lane without getting any obj. This is what happened during the alpha where people just stayed in lane, never rotated, and never did side objectives. Once you do gold fury and fire the game picks up significantly. Another issue I have is that waves come up too fast, and wave farm is so important than there's never a good time to leave lane to buy items, less you increase your level gap because you missed a wave.
@step1ish4 ай бұрын
I think time to kill need to be decreased. I never felt powerful regardless of lvl advantage. The only time I felt like I did damage was lvl 20 with FG buff.
@eightlights49394 ай бұрын
I was going to say the opposite, the last day of the weekend I ran jungle and focused on weird builds. Athena crit was my favorite and I was melting people the entire game
@step1ish4 ай бұрын
@@eightlights4939 I guess it depends on what you consider melting. me building glass cannon and still having to use all of my abilities plus auto attacks is not melting imo. Also I would not die very easily despite not building protections. on the contrast in LOL if u build glass cannon you will literally 1 shot with 1 ability. I would also die just as fast if I am out of position. I hate to compare apples to oranges but that's what I mean when I say powerful.
@sweetbabyrayso52624 ай бұрын
@@step1ish depends heavily on what god you were playing. what god were you playing?
@alexanderj82974 ай бұрын
Smite 2’s biggest hurdle is going to be trying to make a more complex and interesting game while not estranging the current player base. The average Smite gamer wants to play COD in a moba setting. It’s hard to get my friends who play Mobas into smite because smite ends up being way too easy and simple compared to other games. Hirez needs to decide if they’re going to make Smite 2 the same as Smite 1 or if they’re going to try and make a MOBA that can compete with LoL.
@Gudbauc204 ай бұрын
honestly, first gold fury bonus in specific should always be possible for both teams to get, movement speed out of fountain will almost always lead to snowballing
@denislaver11954 ай бұрын
Ehmmm its does work that way.
@wolftamerwolfcorp74654 ай бұрын
@@denislaver1195Yes, he’s responding to inter essentially saying that gold fury kill effects should be locked to 1 of each per game instead of per team
@denislaver11954 ай бұрын
@@wolftamerwolfcorp7465 ahh i gotchya, sorry for the misunderstanding.
@ProfessionalPizza73 ай бұрын
That pokemon gen 3 bgm at the start there brought back some memories
@snaeilcat27713 ай бұрын
more realistic map PLEASE i expected insane lighting thru the tree forest while 2 gods fight or harpys spawn in the jngle PLEASE BETTER MAP WOULD MAKE EVERYHTING LOOK BETTER
@Zanroff4 ай бұрын
The item system is simple. Just double click the tier 3 you want and it will auto buy the intermediate items.
@DarkChibiWeebie4 ай бұрын
Personally one of my biggest issues with smite 2 is how magpie feeling its became. The store is nice but it feels awkward to know what items can be built into and it kinda just feels all clunked together and messy while being pretty horrible for new players I'd imagine. Besides that it didn't feel like there wasn't any weight to killing a god due to the teleporters so I'd like to hope they go away or change somehow
@LacosteBoy12 ай бұрын
Blink and beads were horrible. Remove it ASAP! it makes no sense to be honest. Everyone had ways to run of the fight, specially because blink could be used in battle as well.
@FlintGiven4 ай бұрын
Unfortunately it wasnt very good, I get a lot of the issues I can overlook or give them a brake but doing the survey I realised this is the same or worse in majority of aspects than Smite 1. Exoect and hope things changed but my experience was like a 3/10.
@GreenBlueWalkthrough3 ай бұрын
Honestly this is what you want from an alpha... I just hope they don't messw it up like so many games of the past 10 years have with sequals.
@SavageGrimes4 ай бұрын
WISH I GOT TO PLAY THE GAME. SPENT 30$ JUST TO PLAY THE ALPHA "WEEKEND" GET HOME FROM WORK ON SATURDAY TO INSTALL AND LOAD UP SMITE 2 JUST TO SEE THE ALPHA "WEEKEND" WAS ENDED.... ON SATURDAY. AS SOMEONE WITH OVER 3K HOURS ON SMITE ONE I HOPE SMITE 2 FAILS HORRIBLY JUST CUZ THAT. I WILL BE REVIEW BOMBING IT
@Archipocalypse4 ай бұрын
The issue I have, IS the game looks and feels like they literally are using texture and skin assets from smite 1 from UE3 and porting them over to UE5 instead of remaking them from the ground up. The character models, and map textures look almost identical to that of Smite1, even for an alpha, this is UGLY for any game in UE5 even for one made by a much smaller team, that didn't just make over $600mil on smite 1. Re-using old textures from UE5 era and just slapping them into UE5 is exactly what it looks like, this is what I am disappointed with, looks like they are taking shortcuts with Smite2 and asking us as a community to re-buy the game and pay half for all our skins again due to legacy gems being used for 50% of skin purchases. Which is cool, if there was actually that value there and it wasn't simply porting over old textures and skins, that I already paid for. (I have been playing smite off and on since beta)
@MrMcruff2754 ай бұрын
I think snowballing is too possible tbh. Gold leads would sometimes be an average of 4-5k and end w/ 30-50k leads. Matches were still taking 40mins minimum though so it felt like it wasn’t competitive, just that teams were stat padding. XP gain on the other hand really falls off especially when you get tower quickly. It feels like camps do more damage than maybe they should, especially to only then give what feels like a little bit of XP. Originally felt Neith was OP but now I’m of the opinion that her kit and changes should be the standard. Bellona, Zeus & Ymir all felt fulfilling. Cernnunos wasn’t very enjoyable to play with, personally or teammate wise; his builds just don’t commit enough in a way that feels effective against opponents. They need SOMETHING that will help identify wtf the enemy team is supposed to be doing. Not having gods be tied to classes is alright but we should be able to identify their roles in that given match. Starter items and the 5 buffs all helped w/ that implicitly but have now been removed. Lastly, something to reward or at least positive feedback for teammate communication and objective play would be nice
@tc8604 ай бұрын
I also have my ult set to spacebar... I only played one game but for the life of me could not figure out how to 'interact'. Was never able to pick up a buff or the gold camps
@Browndust2-zs9fj4 ай бұрын
I don't mind the beads change but I do agree that the CD is too low, forcing it needs to feel like an actual win instead of "oh well they'll have it next fight for sure so who cares"
@applesoccer4 ай бұрын
I feel like u should be able to buy wards
@eightlights49394 ай бұрын
100%. They tied it to an item but thats just silly IMO. They shouldve touched wards as consumables
@POWDERPACKS4 ай бұрын
I play on Console its not a pain. And the buttons can be remapped literally map the buttons to where your active item is your relic from smite 1 its easy to have 2 Active items but gets more difficult after that. But honestly 2 is enough.
@Lordofyourfate4 ай бұрын
What do you mean by "it wouldnt be possible with Smite 1" when you talk about items? :D All items used to be available is Smite 1 for every single character. Plenty of people played Ymir with crits, as his passive made it so OP :D But then it was changed... For some reason they have decided to try the system once again. It works in League of Legends, so yeah...
@griffann4 ай бұрын
Like the graphics and gameplay. Some animations (especially autos) feel very clunky and look stupid (anhur walking around with his hand out). New god changes are cool. Despise new items and the shop layout and stuff. Really prefer the simplicity of building physical or magical, found some bliss in it. Not a fan of split scaling in gods kits where they scale off of both. I understand this is extremely unpopular but It’s what made me enjoy smite over other mobas. Beads on everyone for free felt terrible. Balancing was pretty bad where it’s always just better to build high statted items than buy the garbage pen items with 10 intelligence. Buying active items like blink just feels terrible and is really only for the memes. Probably won’t be playing smite 2 much more if it stays the same, didn’t really enjoy it. Upon that everything else felt okay but I think I’d have more fun playing smite 1 as of now. It is an alpha though so much can change. Ps: not hating just to be different, I just genuinely was not having fun, and none of the new changes excited me. I understand not many feel the same as me but a few people I’ve spoke to also do
@juanpriani90144 ай бұрын
Nah I have to say that FOR AN ALPHA, this thing is WAAAAY too good, lack of content isnt really a statement, most alphas on games are more resembling of a prototype where here u have a full on game, sure, balance and bugs are to be expected but this is far from what u usually see in ANY kind of alpha, be it software, apps or games. All other points are very well spoken of and I agree with them
@sentaiz13294 ай бұрын
The Store for controller is bad.. Like you have to press multiple different buttons to move through the menu, Instead of just simply moving left and right to the menus you can see, instead you have to press Y and B, Y to go left and B to go to the right menu.. Then if you want to sell a item you need to press like Down on the thumb button, go to the item you want to sell and double click it then press X.. I know this is Alpha but how is it this bad? Also why did they change the controller layouts for default and challenger? Why!? Its perfect on smite 1. Well at least Challenger in smite 1 is perfect.
@xyeller4 ай бұрын
My friend took Tanky Ymir against an enemy Crit Ymir and got deleted in every engagement. Wasn't tanks at all, and the level of tank you get, compared to just killing the enemy hunter seems pointless. On the whole, Squishies felt hard to kill, tanks felt easy to kill and warriors felt like they were assassin's. Belong deleting gods in a kit dump, while loki could kit dump and the enemy's still on half HP. But all in all, I loved it xD
@gagecoutch32844 ай бұрын
I would still say calling this smite 2 is rather criminal and a work around to charge consumers twice, why not just call it smite now on unreal engine 5. Its not like there are campaigns to differentiate smite 1 and 2 just a reworked item shop and god reworks. I see all the changes as good but theres no way that this is consumer friendly. Greedy companies will see this and have a lightbulb moment for what the bare minimum of a sequel can be. This is closer to overwatch 2 if blizzard didnt lie about the PvE. The upgrade to UE5 is amazing but calling it smite 2 is a gentle fisting. Just my 2 cents folks dont crucify me lol.
@gdybykozkakwiecienplecient25673 ай бұрын
I'am scared my shitty PC, cannot be able to run SMITE anymore, because of grapichs inprovment.
@synovialpith4 ай бұрын
I think the new build system actually makes a big difference since T1/T2 items feel much stronger and you get to build more of them in between upgrades. T3 items are still significantly more powerful than T2 items (as they should be) but it feels a lot more like a progressive power curve instead of a series of arbitrary power spikes. Backing to get a T2 in Smite 1 was basically pissing in your own face, but now its actually worth it sometimes, especially since you might be able to get an extra T1 on top of that or something. It makes the laning stage more competitive and interesting imo. Unrelated but teleport glyph being removed is the greatest change to the solo lane in years. Fuck that item.
@tumainivt4 ай бұрын
If the ceiling for the graphics is High, Than i expect a bigger vamana ult. Bigger baby? you bet your sweet bippy. Im a simple man. That vamana rework better be hella good.
@skizzy61354 ай бұрын
They absolutely need to figure out something better for console players when it comes to item shop. That was my least favorite thing from the alpha. It was atrocious. I actually really like the teleporters, but do agree that Totem should be brought back. Camp upgrade system is really cool. Also, i felt like movement was really sluggish. Cant really put my finger on it, but everything always felt like it was scaled down in speed compared to what im used to with S1.
@Grynfelt4 ай бұрын
Tbh I expected more, it is alpha, it's natural to have shortcomings, but the game doesn't look as good as it should (from an artistic point of view, how the colors blend and how the models look it's mid at best, i'd prefer smite 1 over this at this point) - this is a recurrent problem with UE4 and UE5 games that look bad, and the other changes could've been implemented in smite 1 without issue. Still, I understand this is an alpha and we're here to give feedback hoping this will be the upgrade to smite 1 that it should be and not just a graphical overhaul that looks sometimes worse than the first game.
@squeezewilliams30034 ай бұрын
Interacting with the gold buff in lane. Interacting with Warhammer. These feel so out of place and disgusting. Store layout and ui is an absolute mess/joke. The lanes and map feel absolutely dead The start feels like complete shit
@jstncheney4 ай бұрын
Take these youtubers that literally thrive on Smite subscribers, with a grain of salt. Find someone that has played both Smite 1 and Smite v1.2 that doesn't thrive from only these 2 games.
@zamolxispagan4087Ай бұрын
Alot of people are still mad due to the skin situation i had 189 skins i also know a dude who had 3 k in skins ! impossible to port skins :)) we are fed up with the greed , none of us will ever come back ! i rather not play , this way i wont have to waste money again on a game that probably in 10 years will be named smite 3 :)) ! the thing is that they can use all of the assets for the old skins they will all be added back in time , is this a joke ? :))
@theloyalist20064 ай бұрын
This game is just so ugly to me. It may look "fine" now, but this aesthetic won't age well. I'd argue it already hasn't aged well. Gameplay seems okay for alpha.
@MeistaCrowley4 ай бұрын
Feel that having beads on everyone isn’t bad at all, beads had the highest pick rate in smite 1 in terms of relics. It’s on a 5 minute cooldown I feel that’s giving plenty of time to take advantage of someone beads being down even when accounting for cc immune ultis. Gives very nice qol for gods with channeling abilities that wouldn’t necessarily take beads. Smite has loads of cc throughout it, so it provides a long cleanse while the game also has diminishing returns on cc. Compared to other mobas it give a lot more tools against cc, used to say all the time either remove beads or give it to everyone. Had the most fun in smite 2 alpha than I’ve had in smite 1, felt equivalent to playing custom games with friends.
@rainbowdashIBP4 ай бұрын
They be HOEING the folks that applied to the alpha but didn’t get in. Cmon HiRez. Do better fams
@bopbop0764 ай бұрын
Graphics are "ok" even tho I thin they could clearly need a global lighting upgrade. But Animation is really a huge issue for me, there is absolultely no feedback feeling when hiting, and all characters feels like they hoover the ground.
@captaincc27354 ай бұрын
The game is really bad on console, looks terrible graphically. Abilities do not come out fluidly for most of the gods. The open builds make the game unbalanced. Some gods are incredibly good, but most feel awful.
@DestroAzureDx4 ай бұрын
I completely disagree about pen in smite 2, keep it out of smite 2, SOME starter items could be ok, just for the jungle thats it, it needs to reward you for being in the jungle, that way every other role in the game doesn't buy it
@Wintercide4 ай бұрын
I wish they would have went full 3 dimensional with smite 2. I feel like its a missed opportunity. Though to be fair I've seen people complaining its not smite anymore, but inversely I've seen people say its too similar to smite. Lol make it make sense.
@renlevocz154 ай бұрын
Xbox user here, they item shop layout is not user friendly nor easy to navigate. There’s no way to check your current status of how much crit,pen,lifesteal you have like smite one has for Xbox users. Controls are not the best. Also u never mentioned them not having the damage stay an end of game.
@bboyspawn58914 ай бұрын
As a console player it is a little overwhelming if you want to use multiple active items items, so I avoided using more than two. The came is fun, and oddly made me a better player coming back to smite 1 and other mobas. Im looking forward to some of my main characters getting released. What is a double edge sword for me is the no class roles. Its fun, but has people trying insane things and throws the game when they dont work. cant wait for the next alpha test.
@gumtorias41034 ай бұрын
I bought the $99 alpha and played 2 games then refuned it because it'll be cheaper when it comes out. Although i did keep the teir 5 and all bages and skins sooooo. Also cant wait for the game.
@omgitsbats4 ай бұрын
Bro 5-10 games at 30 minutes each is 2.5-5 hours. Your system is broken if it takes 5 hours to get used to. Most people don't have that time.
@DestroAzureDx4 ай бұрын
We need more wards in smite 2 I feel. Maybe certain jungle buffs at level 2 should drop a ward specifically for the jungle.
@Ninkavbed4 ай бұрын
The one thing I don’t like is that it is not available on Xbox one which cuz there are UE5 games on Xbox one like FH5.
@sweetbabyrayso52624 ай бұрын
ive never ran out of mana on solo lane the entire time ive played the alpha, even in my match that lasted an 1hr 20 mins. while adding totem back could be nice, i dont want solo lane to feel like a constant micro manage between warhorn and totem. you go for totem, enemy takes warhorn then most likely you arent getting the warhorn back because they will keep you off it. and since i feel warhorn is stronger than totem, why get totem at all? Again, ive literally never ran out of mana on solo lane. Not as zeus, not as bacchus, bellona, chaac, anubis, ymir.
@mattbug43964 ай бұрын
Idc what they do with the beads shit maybe make it 5mins scaling down to 3mins but keep teleport out of the fucking game. Teleport makes taking bad trades and matchup knowledge so much less important and it was actually nice to have to think of when to reset and to properly trade into people
@hipstertrudy36584 ай бұрын
Alpha was awful if it’s goal was to be fun and build Hype. I would never pick it over smite 1 as it ran out on content for me after 3 hours and the performance was shite. I pray its goal was just to use us as free testers and iron out many bugs that were revealed.
@talawanda51644 ай бұрын
i hope they introduce widescreen for 5120x1440 when it launches.