Intro to My Game's Classes: King Archetype Classes

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Architrave Gaming

Architrave Gaming

Күн бұрын

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Subscribe for Fantastic World Building Ideas, game philosophy that will change the way you play D&D and other TTAGs, as well as actual gameplay tips and new mechanics.
Architrave Gaming is looking for 3 aspiring game designers and world builders to assist in the passion projects we have in store. We have created an enormous world and a game system to go with it. If you would like to participate in the playtesting of the game or contribute to the world building, please send us a PM on Discord, username architravegaming.
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Пікірлер: 6
@nac157
@nac157 15 күн бұрын
your philosophy on magic and the different mechanics regarding it is definitely inspiring me regarding my own worldbuilding and mechanics. nice work!
@Architrave-Gaming
@Architrave-Gaming 15 күн бұрын
Thank you very much! There's LOTS more coming. Lord willing, this channel will become a font of inspiration for many GMs.
@nathanialfaer9409
@nathanialfaer9409 10 күн бұрын
A lot of what you're saying about different magic systems for different classes is resonating with me, and I'm eager to watch your video about mage classes, however I would be anxious to play in a game where regaining "spells" is so restrictive. For example, I think it's very cool that bards need to tell stories to regain their "spells" but there are times where returning to a town isn't an option, so I think a way to regain a portion of your power would be nice. Maybe a bard could regain a little bit of power by telling stories to their comrades or something similar? This also makes me curious about the types of games you run, do you run a lot of sandboxes or do you run mostly "railroad" type games? (I'm using the term railroad loosely because I can't think of a better term at the moment)
@Architrave-Gaming
@Architrave-Gaming 9 күн бұрын
I run sandboxes. Player freedom is paramount. It's been said that restrictions are more interesting than powers. It creates a more thrilling and memorable experience when you're out of spells or your weapons have broken (I also have weapon degradation) and you're far from civilization, perhaps deep in a dungeon, and you have to be creative and resourceful to figure out what to do. Maybe the bard has to ask the Druid or the wood elf if they can summon some of the woodland friends so that he can perform for them, or they look for an altar or shrine to some entity that might be able to replenish his spells in exchange for something dear, or a future service. Maybe the bard sings the song about their own coming misfortune, and they stir up a sense of dread within themselves, which is sufficient emotion to recover some spell slots but now they have this cursed narrative hanging over them. If you make things too easy, you don't require creativity or sacrifices on the part of the players, and I find that always leads to a boring game. It's so heavily restrictive because that restriction actually leads to the most thrilling decisions and the most memorable moments. Of course there are optional rules in my system to hand wave a lot of this stuff If you just want to play a casual game, but the core rules are designed for a more hardcore audience that want to be immersed in the world and feel the weight of their decisions, like they would if they were actually there.
@nathanialfaer9409
@nathanialfaer9409 9 күн бұрын
@Architrave-Gaming that definitely clears things up. My players don't enjoy sandbox games so I have to run much more curated adventures. I'm excited to see how your system will evolve, and I'm eager to (eventually) get my hands on it to try it out with my players!!
@Architrave-Gaming
@Architrave-Gaming 9 күн бұрын
It's surreal that multiple people have expressed interest in playing my system. Hopefully sooner rather than later!
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