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In this episode I go over a quick introduction to what a build system is and why we need it, then I describe how to create a premake file and generate a Visual Studio solution using the premake file.
Premake: premake.github.io/
Source Code/Build Files for this Episode: gist.github.com/codingminecra...
0:00 In This Episode
2:56 Premake Installation & Docs
3:23 Setting up the File Structure
5:33 Creating the First Premake File
14:11 Generating Build Files using Premake
15:41 Exploring Generated VS Project
16:55 Updating Build.bat
22:04 Adding a "Clean" Action
24:35 Fixing a Bug
25:20 Challenge
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Website: ambrosiogabe.github.io/
Github: github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): www.amazon.com/Game-Physics-C...
Game Physics (Ian Millington): www.amazon.com/Game-Physics-E...
Game Programming Patterns (Free): gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: www.apress.com/gp/book/978143...
My Recommended Java Books:
Data Structures/Algorithms: www.amazon.com/Data-Structure...
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-g...