self object and the switch node to start a simulation.. thank you Johnny!
2 ай бұрын
Excellent as always. Thanks!
@aaronvdw Жыл бұрын
Great series. You're one of the best explainers out there IMO. Keep up the great work!
@ruslandad3653 ай бұрын
VERY AMAZING TUTORIAL!!!! THANKS!!!!
@blendercomp Жыл бұрын
Awesomely awesome! It's not that you simply demonstrate the use of nodes to achieve a certain outcome, it's the high quality conceptual explanations of almost every aspect of it that makes this videotut take on such a HUGE instructional value! Hats off man! :)
@JohnnyMatthews Жыл бұрын
😊 thanks for the kind words
@pitched740110 ай бұрын
Finally somebody who properly implements gravity. Thank you!
@NB_nobody Жыл бұрын
You have wonderful skill of teaching!
@AnimatedHealthcare Жыл бұрын
Great video! Appreciate the clear information and extra tidbits - Didn't realise about simulations only running when an output was connected. Great work!
@_evildoer Жыл бұрын
Interesting stuff at the end there using the switch. Didn't know that
@glennet961311 ай бұрын
Hi, great tutorial series but when I switch on and off repeatedly it only explodes the first time I switch it on. Also when I added nodes (the ones to the Delete Geometry node) I couldn't get them to be included in the simulation zone - it still worked.
@marcelowiek11 ай бұрын
Same here. When I try to "restart" using the switch option, it just continues the previous animation where it has stopped previously. Have you figured out a workaround it? I'm using the Blender 4.0!
@glennet961311 ай бұрын
@@marcelowiekSounds like it might be a change/bug in Blender. I'm on 4.0.2 No I just moved on to another tutorial. Blender changes so fast most tutorials are out of date.
@marcelowiek11 ай бұрын
I see! I just wanted it to restart every time I hit the switch, because I want to create several sprays turning on and off multiple times with geometry nodes. I got the result with particle systems to have full control but the performance gets heavy load.
@zboy303 Жыл бұрын
That's interesting about the geometry switch resetting the simulation. What'd be nice now is to have a node (maybe controlled by random time) that re-adds the particles at the beginning so that you still see the trails of the previous particles.
@JohnnyMatthews Жыл бұрын
That’s part of the next video!
@zboy303 Жыл бұрын
@@JohnnyMatthewsexcellent!
@eternalguy6023 Жыл бұрын
Awesome 😍
@pfeffermartin642 Жыл бұрын
nice explayned
@fidodido3649 Жыл бұрын
Look like your setup different from video in part II. In your previous video, you use velocity to scale by Delta time plug to Set Position node not velocity after add gravity, so which setup is right? In theory when I change the fps, I got the same position? but when I test they have different position a little! I test in both two ways setup!
@fidodido3649 Жыл бұрын
every second, the position in different fps increase the same amount! I've tested 30 vs 60, and 10 vs 20!
@fidodido3649 Жыл бұрын
When use Delta time, at frame 1 Delta time is 0, It start from frame two! And I think your previous setup, gravity get effect 1 frame later.
@JackOkneel Жыл бұрын
Invaluable tutorial. Curious as to the scaling of this. It’s probably still computationally inferior to Houdini, right? But I imagine with some cleverness could potentially achieve comparable results in certain situations?
@Sertion Жыл бұрын
Great tutorial. Will you be addressing that the -1,-1,z to 1,1,z random vectors will make the explosion look square from above in a future part? I've been trying to solve it in an easy to control from the modifier view way for a while but have been unable to build something I've liked so far.
@JohnnyMatthews Жыл бұрын
Yeah I’m going to try to hit that a little bit in the next video
@bochang7230 Жыл бұрын
If u normalize the random vectors,It will help
@anicapalini Жыл бұрын
Just great, as usual so well explaned, I always learn many things..... I Love it