Intro to Unreal Engine - Part 9 - A Look at Cameras and Sequencer

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David Arroyo

David Arroyo

Күн бұрын

Пікірлер: 9
@thedesignertoydragon6807
@thedesignertoydragon6807 2 жыл бұрын
you have inspired me to learn UE thanks for making this tutorial you are excellent at explaining things.
@artofdavidarroyo
@artofdavidarroyo 2 жыл бұрын
Thank you for the kind words. It’s an honor to have to inspired you. I wish you all the best with these videos and many others on KZbin. May they guide you towards a successful career path and happiness. Wishing you all the best on your creative journey. 😉👊🏻
@thebubblegummonsters640
@thebubblegummonsters640 Жыл бұрын
Another great video David. The only confusing bit for me was the muzzle flash on the gun. I've watched the other video on how to create a blueprint to allow the attachment of the particle but the bit that I can't figure out is that the muzzle flash is associated with that particular animation. However when you access that particle effect in in the sequencer you're using a different animation. So the question I have is , when you add things like muzzle flashes to one animation blueprint does that mean it propagates to the main skeleton mesh and that's why sequencer has access to it even if you're not using that actual animation?
@artofdavidarroyo
@artofdavidarroyo Жыл бұрын
It’s within blueprints that you assign the location of your assets on a socket within characters. This facilitates the parent-child relationship. Then within sequencer you can turn the animation on or off depending on your needs. You can replace the animations within sequencer if necessary. I hope this explanation helps you a bit further. Unreal Engine can be complicated at first and often there are many other ways to achieve the same result. But yes… you were thinking the right way. 😉👍🏻
@buystander
@buystander 2 жыл бұрын
How did you do the smooth transition from DemoCam01- Democam02? thanks
@artofdavidarroyo
@artofdavidarroyo 2 жыл бұрын
Hi akosiboytambay, you can achieve smooth transitions between cameras by adding a fade track within sequencer and then keyframing the transitions manually. This will do a fade to black transition between your shots. I haven’t tried a way to cross fade between shots yet, but I assume there might be a way to achieve this as well. Hope this helps. 🙂
@buystander
@buystander 2 жыл бұрын
@@artofdavidarroyo Thanks....I think I'll try that
@grimanlabs2345
@grimanlabs2345 3 жыл бұрын
Intro to Unreal Engine - Part 10?
@artofdavidarroyo
@artofdavidarroyo 3 жыл бұрын
Here you go: kzbin.info/www/bejne/eZbPiZinltl7eKM this is part 10 🙂
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