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Hi Creators,
Now that we are comfortable with ZBrush, let's model a sci-fi crate from scratch. We'll start off with a basic cube and add detail to the crate in ZBrush. We'll be covering tools like deform, alphas, and so much more so let's get started! This tutorial will lead to the next step in the modeling pipeline, where we take a high poly model and retopologize it in Maya.
Software used: Zbrush 2020
Link to free alphas from Pixologic: pixologic.com/zbrush/download...
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