To anyone who doesn't know that Unity's dark theme is now free too.
@im_silenthysteria4 жыл бұрын
For real?
@TheMoArtis4 жыл бұрын
@@im_silenthysteria yes
@MrFrostCA4 жыл бұрын
ooo yes, but Only 2019.4.8 and up.
@jegzair64834 жыл бұрын
That is more game-changer than everything yet...
@nates97784 жыл бұрын
Just follow the hex editor video if you want dark mode
@FollowPhotiniByDesign4 жыл бұрын
Bolt shipped with Unity as standard, absolutely incredible, this is a game changer, thank you...
@MichaelKire4 жыл бұрын
Game changer.. ha ha XD
@captainoblivious_yt4 жыл бұрын
@@MichaelKire Bruh lol
@HridoyKhan-iv6xe4 жыл бұрын
Yes playmaker is best
@RoboClonk4 жыл бұрын
3:25 Programmers are no humans 😯 It's nice to see Bolt as part of the Unity Family now. :D
@saylasgrivz4 жыл бұрын
so there are two genders...
@foilhat4 жыл бұрын
@@saylasgrivz programmer and designer?
@pacifi5t4 жыл бұрын
If you ask me, I'd prefer coding. I just don't understand visual scripts because they are hard to read. Of course, it depends on what you've learnt first (or neither of them).
@novikovPrinciple4 жыл бұрын
Somewhere between "Hello World" and writing a module that works the first time F5 is pressed, we just _transcend._
@potatoxel78004 жыл бұрын
Andrii Derhach I see that boltz has a really slow search function for looking for functions. Even when you know what function you want. meanwhile in text scripting you just write your code. you dont need to wait for intellisense. even intellisense is faster than boltz search though.
@Rottenation4 жыл бұрын
When your spaghetti code actually looks like spaghetti
@v-rdays75253 жыл бұрын
I love spaghetti
@randomperson.0-03 жыл бұрын
lol
@dragom34174 жыл бұрын
I paid full price for Bolt when it first came out and it was worth every penny. I can code just fine but this makes everything so much faster.
@stubi20443 жыл бұрын
Same it's really useful for prototypes
@ygypt4 жыл бұрын
really took em this long to realize that keeping a dark theme behind a paywall was the stupidest idea ever made
@stuartdriedger99894 жыл бұрын
haaaa there was a movie about it called retardotron
@awesom4ik4 жыл бұрын
the stupidest idea ever made was to keep light baking behind a pay wall :)
@jaymills66914 жыл бұрын
Phew, guess I dodged a bullet by choosing Unreal
@Nomore8594 жыл бұрын
@@awesom4ik is it stil behind a pay wall ?
@awesom4ik4 жыл бұрын
@@Nomore859 no it is not now, but it made me drop this engine long time ago
@TheBendixSA4 жыл бұрын
quite impressive that you can edit the graphs in playmode... NOICE. i can see myself using this inbetwix my normal scripts
@LevDaVinci2 жыл бұрын
when I started learning unity somewhere in 2022, I thought that it only supports normal scripting. but I was wrong, this is ...................... AMAZING😃
@deivid25254 жыл бұрын
I can’t believe it. I’ve always wanted to work on a video game but scripting always hold me back. This is incredible!
@ghouldrago3604 жыл бұрын
Unreal already had one of the best visual scripting a while ago bruh
@AppyTheApe4 жыл бұрын
@@ghouldrago360 what's it called buddy?
@pferdschur7024 жыл бұрын
@@AppyTheApeits called visual scripting 😏 was that the question?
@AppyTheApe4 жыл бұрын
@@pferdschur702 Sorry to say but no buddy I was asking about the programme's name in unreal engine that's allows us to do visual scripting
@pferdschur7024 жыл бұрын
@@AppyTheApe It is contained in the unreal editor, in the blueprint window. it comes preinstalled, not as a package
@JEsterCW4 жыл бұрын
its 17th today and yt decided finally to send me a notification, congratulations yt XD
@Dragoncro0wn4 жыл бұрын
I got it today and I'm a sub of this channel
@JEsterCW4 жыл бұрын
@@Dragoncro0wn xd
@Debilas_TUS4 жыл бұрын
I've always wanted to make a game on unity and i think this visual scripting tool is worth a try for every game dev like me that uses ue4 blueprints.
@Chronomatrix4 жыл бұрын
Looks cool but I know I'm gonna keep learning C# as usual.
@thedude40394 жыл бұрын
Yeah. In my opinion, nodes are more confusing than code.
@dknighter24 жыл бұрын
yes and you totally should keep learning C#, visual scripting is mostly for those who don't need to learn how to code like 3D artists. Everyone else should learn to code as it's a transferable skill to other programs and something you can use to get a Job outside of Unity.
@abhishekchhetri85764 жыл бұрын
Scripting is basically used by designers to test game mechanics
@abdallah.3D4 жыл бұрын
Yeah keep learning c# because it gives you more control
@AhbibHaald4 жыл бұрын
@@abhishekchhetri8576 your comment makes no sense
@BloodyScythe6664 жыл бұрын
really nice video. I like how the logic is visually represented with bolt. this may open up unity game dev for way more people. I'm a fan
@doneldTrumpet4 жыл бұрын
I use to play with playmaker back in the day... And now I use blueprint In ue... It's about time unity has its own visual scripting tools... Can't wait to try it...
@johnx1404 жыл бұрын
This has so much potential, amazing! Thank you for your work unity team!
@meddie794 жыл бұрын
Great introduction to Bolt.
@stubi20443 жыл бұрын
Yes
@skizooooooooo4 жыл бұрын
Showcasing Bolt with a character named Penny....... Nice
@jellytroid4 жыл бұрын
Good catch
@DeltaLunar24 жыл бұрын
*W a i t. . .*
@masonwheeler65364 жыл бұрын
"Included in all plans without cost" is really awkward phrasing. Why not just say "Bolt is now free on the Asset Store"?
@jojobee2284 жыл бұрын
Because when you call it free it angers those who bought it.
@ljrnet95424 жыл бұрын
@@jojobee228 But everyone who bought it got a refund.
@AppyTheApe4 жыл бұрын
Wth it's free? I mean I don't have to pay anything for it? My english is kinda weak so sorry for asking such an obvious thing bud
@masonwheeler65364 жыл бұрын
@@AppyTheApe yes, it's a free download from the Asset Store
@AppyTheApe4 жыл бұрын
@@masonwheeler6536 Wow thanks for letting me know buddy.
@codez8574 жыл бұрын
me: Wow now i can make some very high end URP games my laptop: nononon you don't think about it
@brammie1554 жыл бұрын
Cries in potato w vga port
@bodybody56094 жыл бұрын
*Laughs in intel hd 3000
@anotherperson34504 жыл бұрын
Cries in 8x13 inch display
@mishalw2104 жыл бұрын
why do you use a laptop for it?
@Soniccairo4 жыл бұрын
@@mishalw210 dumb question
@4bclover4 жыл бұрын
Thanks for adding this. It will help a lot with prototyping.
@Kyrieru4 жыл бұрын
I'm in that awkward middle ground where I'm not a true "programmer" but I've also coded so much in GM that I hate anything that isn't just typing it out and being done with it.
@hajperdev4 жыл бұрын
Yeah thats how I transferred from GMS to Unity in January, I enjoy coding traditionally
@thattrollagen4 жыл бұрын
GM => Garry's mod?
@insomeperson4 жыл бұрын
@@thattrollagen They're probably referring to GameMaker
@Kyrieru4 жыл бұрын
@@thattrollagen Referring to Gamemaker.
@robrobusa4 жыл бұрын
As someone coming from blender with its node-based shading, node-scripting is a godsend, as I can barely wrap my head around scripting. It's possible, thanks to brackey's videos, but it's not easy.
@evolgenius11503 жыл бұрын
I finally figured it out. So I realized that I'm typically thinking very procedurally and in the order that I'd be typing my code which is top down, left to right. For me, I declare and set variables before I call any function because I'm thinking ahead. I've noticed bolt users, start with the end in mind and usually work backwards. I need to just change my thinking on my approach.
@BigfootCodes3 жыл бұрын
Now that you mention it, when I was doing the Bolt tutorials for my channel, I was thinking it backwards like you mention haha
@Berkkocak4 жыл бұрын
We need full video guides for Bolt. Let us encourage Brackeys and Sykoo
@theplaymakerno14 жыл бұрын
I have tutorials on my channel called Game Designer Online. However, I have discontinued it as I didn't get enough views or demands. Still should give you an idea of how it works.
@Berkkocak4 жыл бұрын
@@theplaymakerno1 Thanks man, will check out now.
@SmartPenguins4 жыл бұрын
I'm making some new once on my channel, have 20+ of them already check them out.
@Alpha13yt4 жыл бұрын
Brackeys is no longer posting new videos on the channel
@ur4n1um4 жыл бұрын
i guess noone told you RIP brackeys
@yahia13554 жыл бұрын
making a game without programming just feels you didn't make anything , the bad feeling of struggling with coding turns good after you see good results, anyways good job for making Unity easy for everyone to use !
@gagang42864 жыл бұрын
Haha, nobody can understand this thing as easy as programmers can. They have to learn atleast basics i think. But anyways, it's a nice step by Unity
@harrysanders8184 жыл бұрын
Visual Programming is jus the same as any other high level programming, its jus another (beneficial) layer of abstraction, those who get that, are thos non-elitist, non-stubborn deveopers who are actually releasing games, good example: The First Tree. If writing endless lines of code is your thing, fine, but dont spread disrespect to those who do it visually, its not much easier programming the same logic visually. Coding is jus remembering synthax and more typework. If you are satisfied with typing code, cool.
@lvx9694 жыл бұрын
Nice, can't wait for Bolt 2......................................
@jamalahmed82684 жыл бұрын
I am 13 and it will help me to learn and create more quickly
@Oxmond4 жыл бұрын
Bolt is awesome! What a great tool for beginners, designers, level designers etc. 🤓👍🧡
@jjones10324 жыл бұрын
Maybe it's just me, but I never got visual scripting. It seems 100x more complicated than just writing code.
@Allplussomeminus4 жыл бұрын
Learning the graph system is another thing to learn on top of C# language. Load times are longer on weaker PCs also.
@Bankoru4 жыл бұрын
Visual is fine for shaders, but for scripting C# is already easy enough. Unless Bolt implements DOTS it's not really easier.
@thijsschipper64064 жыл бұрын
"It seems 100x more complicated than just writing code." Unless you aren't experienced with code. Then it's heaps easier. Being accessible to beginners has always been a strong suit of Unity's and I see this addition as another step in that direction. Doesn't mean everyone should switch to visual scripting, but it's a great feature to have to bring newer developers up to speed. - Developer since 14 years who once started learning on a pinball editor with (you guessed it) visual scripting.
@mayankbhaisora26994 жыл бұрын
Yeah man... Visual Scripting always looks much complicated
@JohnSmith-ox3gy4 жыл бұрын
That's a matter of perspective. I assume you are not a visual person and already have more knowledge than can be learned in a year. Do you know how many people started scripting with Scratch? This is scratch but advanced, if this is how Unity gets 10% more people interested in game programming in Unity because they lowered the bar of entry it is well worth the resources they dumped into this.
@joepeaden16613 жыл бұрын
Pretty sweet. Looking forward to using this. Programing is great, but this allows less focus on technical skills and more time for design.
@cartofsrl95894 жыл бұрын
Guys this is fantastic tool! Try combine it with c# use them together is a powerfull tooll that can help us!
@zpawn14 жыл бұрын
This is like M4L for visuals! Sick!
@badbotross4 жыл бұрын
In short this tool is usefull for those who know how to do it but dont know exact code for that
@mayankbhaisora26994 жыл бұрын
Haha... 💯
@Onidourou4 жыл бұрын
Can't wait for someone to make a multiplayer game with this :D - Works fine for small things, I wanna see how one codes networking with it :D
@pczone76414 жыл бұрын
good for AI as well and animation events but i refuse to use bolt for more than that especially player controller
@xnadave4 жыл бұрын
@@Onidourou You might be surprised. Going through IL2CPP / LLVM produces some seriously tight, performant code.
@Onidourou4 жыл бұрын
@@xnadave Didn't mean it in terms of performance, at the end of the day that thing is turned into assembly code and should be somewhat optimized. I'm talking at the huge mess that will be at the end :D if it's maintainable at all.
@StealthxSniper04 жыл бұрын
Scratch 2 is looking pretty good
@grapeshott4 жыл бұрын
Making Bolt free was in great demand
@Discipol4 жыл бұрын
I program all my stuff, but I can see using this in gamejams or other fast prototyping scenarios. This will also spawn libraries in the community that (should) be immune to unity changes that would normally deprecate or break C# code.
@Discipol4 жыл бұрын
@machine Like Shader Graph is not EXACTLY 1:1 map to shader magic, I expect null checks, caching, and switching from deprecated calls to uptodate calls by the library owners. Bolt is nothing but advantages.
@xnadave4 жыл бұрын
@machine The built-in renderer isn't going away anytime soon. DOTS is amazing in terms of performance, and ECS in general is a much more flexible, performant and powerful architecture. But, Unity isn't going to leave decades of legacy code out in the cold.
@bahaatamer12454 жыл бұрын
If these guys can help in environment art (like Unreal and Quixel), I'll return to Unity!
@Stinger-rq4gy3 жыл бұрын
Thank you sooooooooooooooooooooooooo much for Bolt. My brain is not good for regular scripting.👏👏🎊🎊✨🎉🎉🎉🎉😄
@sjghose4 жыл бұрын
The issue with Bolt is it's using the same terms and concepts as c#, it takes many steps to write the equivalent of a couple of lines of code. To make it truly useful, there needs to be a level of abstraction where instead of variables and other coding constructs it needs to translate plain english to scripts, perhaps ask questions to clarify intent of the user, you want jump or go forward, how fast etc. etc
@MaschiTuts3 жыл бұрын
agreed. that would be much easier for non-programmers. and it should be doable
@Danee21084 жыл бұрын
This will make it easier for GM Studio users to transition to Unity!
@emoneydatruth1 Жыл бұрын
This needs to be showcased more, I am having a hard time finding official tutorials on KZbin.
@lacasadeacero4 жыл бұрын
Visual assembly is the future. Get it right.
@primalvectors43324 жыл бұрын
C# is very easy to learn. Much more can be done with it..👍
@Octamed4 жыл бұрын
The killer feature is the runtime coding feature. That's a one up over any other coding editor. If you could figure out an elegant way to keep other parts from disappearing that'd be great (it looks bad in the tute when you have to recreate the variable. Imagine how confusing that is to beginners)
@tonywoods12264 жыл бұрын
You can copy the values when in Play mode
@Octamed4 жыл бұрын
@@tonywoods1226 Sure, but that's horrible UX for a feature that's aimed squarely at beginners
@liam_iam4 жыл бұрын
agree, surely it could just recreate the variables that you made during runtime...
@angelowins89374 жыл бұрын
FINNNNAAAALLLYYYY I can make games on unity, Thanks
@tushardey71793 жыл бұрын
So we can use regular coding and visual scripting together in one game?
@TheDudefrom1987-b1i3 жыл бұрын
Well, I think it can because bolt is just code visualized, so I think it can easily work together.
@A-Random-Guy4 жыл бұрын
I have been using clickteam fusion 2.5 to create my 2D projects and i will still use it for 2D projects because it's super easy and powerful enough to create every 2D game I think of but now seeing unity having a visual programming way i will stick with it for creating 3D stuff because latest unity updates made unity easier to understand and a lot powerful than what it already was... great job unity team!
@ugochanneltv56004 жыл бұрын
Clickteam costs 80 dollars. I will never buy a game engine at this price
@A-Random-Guy4 жыл бұрын
@@ugochanneltv5600 Ok man it's you opinion after all but for me and for a lot of other people it's totally worth it and also remember the pro version of Unity is 1800$ a year not like even a onetime purchase that's more than the cost of my whole PC setup lol
@ugochanneltv56004 жыл бұрын
@@A-Random-Guy but nobody need the pro version of unitt
@facetubetwit14442 жыл бұрын
i would like to see a tutorial on animation curves specifically how to add key frame arrays and making game object change key points in curve. also if u could point in right direction to find out more info on specific units.
@spector9694 жыл бұрын
Could you create a full game using Bolt? And if so, are there any major disadvantages to using Bolt instead of coding?
@ArtScouts4 жыл бұрын
Abhi maja Aenga Na Bhidu 😍😍😍
@galberger39372 жыл бұрын
Is it possible to built a complete gsme only with bolt?
@henryjohn62444 жыл бұрын
It's very useful for beginning.
@TechnoMichaSDL3 жыл бұрын
It's possible after using Bolt to see the C# Script?
@originalbadboy324 жыл бұрын
Nice to see Unity is finally doing what Unreal has been doing for like what 10 years ?
@ugochanneltv56004 жыл бұрын
No, unreal introduced blueprints 5 years ago
@andrasi_gyula4 жыл бұрын
@@ugochanneltv5600 And before that, the "same thing" was called Kismet. So I think Unreal engine's visual scripting is more like 20 years old.
@harrysanders8184 жыл бұрын
@@andrasi_gyula damn right
@suspense_comix32373 жыл бұрын
Can you *NOT* make Bolt an extension and more of a prefab that comes with the next Unity update (Like you don't have to download Bolt on the Unity Asset Store or the Unity website, but rather it comes with the next Unity update)?
@simpson67004 жыл бұрын
I hope unity stays relatively lightweight with all these new features. UE4 took forever when starting the editor and compiling scripts, which is why i switched to unity.
@igorthelight4 жыл бұрын
Try Godot 3 - it's even lighter ;-)
@Vegan_Kebab_In_My_Hand4 жыл бұрын
@@igorthelight True to that, it's way lighter
@atlasveldine63144 жыл бұрын
Many of these features are downloadable add-ons, not inherent properties of the engine.
@igorthelight4 жыл бұрын
@@atlasveldine6314 True. That's their new way of doing things. But still: Unity 2019.4.14f1= 7.85 Gb Godot 3.2.3 x64 = 61.9 Mb (yes < 100 Mb!) + ALL export plugins = 700 Mb. So it's under 1 GB with all the features. Even with mini-IDE for writing your game logic and offline help.
@atlasveldine63144 жыл бұрын
@@igorthelight I wasn't replying to your comment, only the initial post. My statement had nothing to do with what you said. Lightweight refers to many variables, not just the size of the files. To illustrate how the size of a particular piece of software is pretty much entirely irrelevant, consider that an uncompressed movie could easily be in the 100s of GBs, and the compressed movie (a t a level of compression that is unnoticeable to the human eye) could be under 1GB. If you watch both side by side, and can't see any difference, you'd argue that the 1GB one is more lightweight, yet it's actually taking more of your processing power in lieu of hard drive space in order to uncompress the file and play it back. So, is it more lightweight, now? This is just one example to illustrate the point, it's not a perfect analogy, and I'm aware of that. Rather, it's intended to demonstrate that the term "lightweight" isn't really talking about just one element, but rather all elements. It is in effect saying, "this software uses few overall resources: runs fast on lower end hardware, uses a reasonable amount of hard drive space, uses a reasonable amount of CPU/GPU/RAM/etc., and importantly, the UI is not clunky as a result of additional features." This still doesn't properly explain the term, because it's largely contextual. If you look over at the original posters comment, he's not talking about hard drive space, he's talking about launch time and compilation speed, and if we consider the context of the video, he's talking specifically about "features" like Bolt. Hence my reply, Bolt is an optional component, not built-in, and as such will have zero impact on his experience using the software. However. Ideologically I personally disagree entirely with both your standpoint, and his. I don't care how much space the engine takes up on my PC, and as long as the space it takes up on my players PCs is reasonable, I don't care about that, either. We live in the era of 1TB SSDs costing $60-100. Space isn't an issue. I am far more concerned with this question: will it run on most machines people use to play games comparable to mine with? That's it. That's all that matters. Sure, compilation speed helps lessen my annoyance, but it doesn't impact me that greatly. Sure, the IDE not taking forever to load is nice, but it's also a small fraction of the time I spend working - and most of the time, it's already up and running on my development system, anyway. At the end of the day, we are designing games and as such, we should be concerned mostly with how our users experience will be. As long as we are able to use the software in front of us, the rest should be focused on how our players needs are met, not our own. And really, the last thing I care about is hard drive space. I'm well aware Godot is tiny... When you remove everything from it. It's also open source, not all that well supported, fairly slow in comparison, apparently terrible with 3d, I mean... In general, it plays out like using an early build of an open source software. Because it is. Don't get me wrong, I use plenty of open source things and I generally much prefer to. Godot is a cool project and it's fun to tinker around in. But for building a real title? I'm not risking it with open source, I'll stick with the very heavily funded projects where I know things work well and the team behind them will have actually put a lot of time, energy, and money behind figuring out the best, most optimal way to do things so that I can focus on my product, and not on the bugs and quirks involved in using very early open source software. But... Yeah. Got a bit off track. Long and short of it, lightweight typically refers to the overall functioning of a software, not the size. Size is an element of it, but probably the least important one. Its definitely entirely contextual, though, as well as subjective.
@jackoberto014 жыл бұрын
Really good news for anyone trying to get into scripting but don't have the time or enegy to learn it from scratch
@mobilenerdgames4 жыл бұрын
It is nice to have short tutorial to show what bolt can do but a nice tutorial series what explains it more in detail would be nice
@rrahll4 жыл бұрын
Wow, cool! Thanks Ashley!
@SenselessReeD4 жыл бұрын
Well, you just invented the indie version of BluePrints... Congratulations👏😉😁
@Gredran4 жыл бұрын
Tbh, maybe now I'll dive full force into Unity. It's always the question right? Unreal vs Unity. I was gonna pick Unreal because visual scripting is good to get your feet wet in designing AND I've heard you can get some nice things with the visual scripting. But Unreal will make my computer run HOT with just a cube on the screen... Unity I never had that issue, but learning code is always so deep and daunting. I always get past the basic basics, but as I go even deeper, I get more and more lost since I'm doing it mainly as a hobby. Visual scripting, although maybe not as flexible as ACTUAL coding, will help teach people and get them into it more gradually. Definitely looking forward to seeing more about it soon!
@logix89694 жыл бұрын
UE4's Blueprint system is quite in-depth (which is a good thing, lots of control), but you can also write the code in C++ (after all, that's what your blueprints get compiled as, behind the scenes). Unity has C# and... get ready to cringe... JavaScript. Now it seems they have a (very janky looking) node-based system too. I personally don't like Unity's node editors, the shader graph was a good example of how not to do node graph systems, and this one looks - from the video - almost as poor quality. I'm sure it was rushed. As a long-time (and entirely self-taught) programmer, I would say writing code is always much better, but of course I have bias. Do whatever feels right for you. What I will say though is that although node-based scripting looks nice on the surface, you can often find that it's missing features or abilities that you can do with code, and can take just as much time, if not more, to achieve the same results (however this is situational). And I am not adverse to node graphs, they can be really good (take Blender or UE4, for example). Also I doubt Unreal would make your computer run hot. I have one of the poorest CPUs in existence, by rating too (an AMD FX-4300, feel sorry for me! It's like plugging a literal potato into your motherboard), and this ancient relic from 3 thousand years ago can run Unreal perfectly, no problem, smooth 60fps throughout, and no heat. Node graphs - Pro: They can look very nice nice - Con: - not in Unity's case though - Pro: Some people find visual scripting easier to understand, or more intuitive - Pro: Can recreate a lot of things you could do in code - Con: - not everything though - Pro: They can help protect you from errors - Con: - I don't trust Unity with that though because their own code and editor is often what's throwing most of (if not all of) the errors and this rushed-lookin-ass node graph will be no different, no doubt buggy for a long time coming - Pro: Some can show you the flow-of-execution (UE4 does), which helps you understand the chronological order of your script as it runs - Con: They can get really messy real quick, and are not fantastic when doing anything involving larger sets of data, or more complex data - Con: You're going to struggle to create things like classes/structures, for example an Item class and an Inventory system, just wouldn't be as good or as easy to create with a node-based system (not impossible, just... tricky) Code: - Pro: You can do anything, anything, ANYTHING! - Pro: Code is an art form in and of itself and it is very satisfying to learn new techniques or ways of doing things - Pro: You have total control over your code (great for APIs), whereas with node graphs you don't, because the code is generated behind the scenes (unless they give you access to the generated code) - Pro: Code can be applied to other projects externally, whereas node systems cannot generally. Meaning, if you program in C#, you can use that code in other (non-Unity) projects or translate that code to other languages with relative ease, but a node graph can't be transferred, you'd have to recreate it from scratch (if your other project even has node graph capability in the first place) - Con: It's harder to learn for some people - Con: JavaScript. Just... just steer clear if you have -and would like to hold on to- some sanity! C# all the way, C# is love, C# is life! I hope this helps at least somewhat. Be safe and happy developing :)
@Akyomi7774 жыл бұрын
@@logix8969 didn't like unity removed javascript long time ago? Maybe it's just my misunderstanding and didn't worked with unity in past 5 months
@logix89694 жыл бұрын
@@Akyomi777 They might have, I never use it and haven't used Unity properly for a while now. But last I remember the option was at least still in the context menu
@SPDirrako3 жыл бұрын
my Unity don.t have bolt, how can i get it ?
@westingtyler14 жыл бұрын
Bolt is finally free, so I will DEFINITELY check it out.
@swetasinha47464 жыл бұрын
Which is better C# or Bolt VS
@jakemarcus99993 жыл бұрын
How the **** do you move around in the graph! I can only zoom in and out but cannot pan into any direction.
@the_phoenix__084 жыл бұрын
Can something like this be done for simple programming too. I mean not just limited to game development but a full fledge programming language.
@digiboy0094 жыл бұрын
Amazing ! Visual Scripting !!
@abdulrahmanxe50994 жыл бұрын
in my opinion, every one should the c# basics at least.if you learned code.Bolt will be so easy
@tudormuntean32994 жыл бұрын
Could you please make a video on how to make your game look better?
@goldcobraarima98194 жыл бұрын
Great addition to the program!
@anthonyugbewi42614 жыл бұрын
How will Bolt VS improve AEC AR when using BIM or Revit 3d models?
@holyscience37634 жыл бұрын
is it possible to make an indicator or even an expert advisor with this program?
@siddharths0674 жыл бұрын
So basically a more tedious way to code, but a good way to visualize your code.
@iceyberq4 жыл бұрын
is there a way to convert from normal code to visual?
@bruns_tube3 жыл бұрын
Is this supposed to be easier for non programmers?
@HAWXLEADER4 жыл бұрын
Can you do that check when other referenced object collides thing in code? 15:55 This seems like a great thing to have! otherwise bolt seems really messy and complicated.
@bxke36202 жыл бұрын
You need Jesus Romans 10:9-10
@ZefiDev3 жыл бұрын
for some reason the graph doesnt stick with console pls help
@aerogalacticsodapop4 жыл бұрын
This is nice for challenges and game jams which has a short amount of time... but I have been learning c# and I think the code gives more control... it's like the difference between tile based and Sprite based workflow (in 2D, if you make 2D games you know the difference).
@alekjwrgnwekfgn4 жыл бұрын
Cool. More video tutorials (on Unity Learning) please.
@murkyseb4 жыл бұрын
Wow that’s incredible. Gonna give this a go
@3d_nahla2893 жыл бұрын
please add more tutolrials about 3d games ( import objects, import action for animate player )
@zenpwang72194 жыл бұрын
My bolt still not be refund to me but that's not a big deal.What i mostly concerned is when the bolt 2 coming out or whether bolt 2 will come out?
@selfishyasamanazizallahi3 жыл бұрын
When i created flow graph window, and i can't see my unity Graph Inspector ?? plz help
@selfishyasamanazizallahi3 жыл бұрын
oh, I known it now
@ilyxa3d4 жыл бұрын
Graph asset file is a script, compiled on build creation step, or it is just an text asset, that will be loaded in run-time?
@Metarig4 жыл бұрын
does this plugin convert the graph into code to be used without the plugin?
@SaltedMallows4 жыл бұрын
Is it compatible with 2018 unity and before?
@ProxyDoug3 жыл бұрын
Can you use this with the new Inpur System?
@BigfootCodes3 жыл бұрын
Yes you can :)
@harshmudhar964 жыл бұрын
Looking forward to the custom scripts even as a programmer. Might be better to offload the editor portion of my behaviour tree to Bolt instead of doing it all myself.
@RickMcMichael4 жыл бұрын
Question for Unity. In terms of using C# Script, or Bolt, which method performs the fastest after compiled and running?
@sammithuk54083 жыл бұрын
where is bolt setup wizard
@jorhoto70644 жыл бұрын
Cool! But waiting for bolt 2 :)
@kamillatocha4 жыл бұрын
but can i use bolt on 2019 or 2018 unity
@paulolameiras8614 жыл бұрын
They took some notes from Dreams, which is awesome!
@doufmech43234 жыл бұрын
Huh? What are you talking about?
@paulolameiras8614 жыл бұрын
@@doufmech4323 Programming 100% based in chips and connections between them, share your assets and logics with other Unity users, etc. I may be wrong, though. I'm not into Unity so it probably already had these features before, but that's also how Dreams works.
@doufmech43234 жыл бұрын
Paulo Lameiras but what is Dream
@paulolameiras8614 жыл бұрын
@@doufmech4323 Ah. Dreams is a game creation engine released early this year for PS4. Check my youtube channel to see some of my projects made with it.
@sohamacharya1714 жыл бұрын
Can Bolt be used simultaneously with monobehaviours/c# (like in ue4
@BigfootCodes3 жыл бұрын
Yes it can. It's very simple to do so :)
@sohamacharya1713 жыл бұрын
@@BigfootCodes thnx bro
@HurricaneSA4 жыл бұрын
What is the performance like? Will this be able to replace coding in a large project or is it just a prototyping tool?
@brunokotaroesquiveltabu4024 жыл бұрын
I have the same question
@pixelmatze57004 жыл бұрын
Me 2 Days ago: hmmm... I would like to try out visual scripting, may I should switch to Unreal for some Time Unity: hold my beer...
4 жыл бұрын
This was uploaded 4 days ago tho?
@szkokee3 жыл бұрын
But i dont get it and please im a newby ...thats fine if you connect scripts like that but by downloading Bolt we get prewritten scripts for everything? As in c# many things have to be written from the groundup to fit your game, there is no button trigger mechanics, there is no shooting mechanics.
@AwakenLife4 жыл бұрын
this looks awesome, but how is this different from Unity's current visual scripting feature
@0nilinx3 жыл бұрын
But, what about the behavior trees ?
@neozoid70093 жыл бұрын
Tutorial will be more useful if the assets were available for download.😊
@VINNUSAURUS4 жыл бұрын
Playmaker makes life easy, Bolt makes life more complicated.
@glimby4 жыл бұрын
playmaker is really easy, but bolt has a lot more functionality when it comes to more complex stuff
@VINNUSAURUS4 жыл бұрын
@@glimby bolt will be useful for people who don't know to code at all, according to my understanding 🤔
@Horzinicla4 жыл бұрын
@@VINNUSAURUS no no that's the exact opposite
@rkwdev64424 жыл бұрын
@@Horzinicla It is only good to prototype with Visual scripting, anyway you will have to translate it into c# code
@glimby4 жыл бұрын
@@rkwdev6442 bolt actually has developed a system that translates flow graphs into c# in realtime, though I'm not sure how well it works, I haven't used bolt in a while