Introducing Bolt: Unity's new visual scripting tool | Unite Now 2020

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Күн бұрын

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@usmanmemon
@usmanmemon 4 жыл бұрын
To anyone who doesn't know that Unity's dark theme is now free too.
@im_silenthysteria
@im_silenthysteria 4 жыл бұрын
For real?
@TheMoArtis
@TheMoArtis 4 жыл бұрын
@@im_silenthysteria yes
@MrFrostCA
@MrFrostCA 4 жыл бұрын
ooo yes, but Only 2019.4.8 and up.
@jegzair6483
@jegzair6483 4 жыл бұрын
That is more game-changer than everything yet...
@nates9778
@nates9778 4 жыл бұрын
Just follow the hex editor video if you want dark mode
@FollowPhotiniByDesign
@FollowPhotiniByDesign 4 жыл бұрын
Bolt shipped with Unity as standard, absolutely incredible, this is a game changer, thank you...
@MichaelKire
@MichaelKire 4 жыл бұрын
Game changer.. ha ha XD
@captainoblivious_yt
@captainoblivious_yt 4 жыл бұрын
@@MichaelKire Bruh lol
@HridoyKhan-iv6xe
@HridoyKhan-iv6xe 4 жыл бұрын
Yes playmaker is best
@RoboClonk
@RoboClonk 4 жыл бұрын
3:25 Programmers are no humans 😯 It's nice to see Bolt as part of the Unity Family now. :D
@saylasgrivz
@saylasgrivz 4 жыл бұрын
so there are two genders...
@foilhat
@foilhat 4 жыл бұрын
@@saylasgrivz programmer and designer?
@pacifi5t
@pacifi5t 4 жыл бұрын
If you ask me, I'd prefer coding. I just don't understand visual scripts because they are hard to read. Of course, it depends on what you've learnt first (or neither of them).
@novikovPrinciple
@novikovPrinciple 4 жыл бұрын
Somewhere between "Hello World" and writing a module that works the first time F5 is pressed, we just _transcend._
@potatoxel7800
@potatoxel7800 4 жыл бұрын
Andrii Derhach I see that boltz has a really slow search function for looking for functions. Even when you know what function you want. meanwhile in text scripting you just write your code. you dont need to wait for intellisense. even intellisense is faster than boltz search though.
@Rottenation
@Rottenation 4 жыл бұрын
When your spaghetti code actually looks like spaghetti
@v-rdays7525
@v-rdays7525 3 жыл бұрын
I love spaghetti
@randomperson.0-0
@randomperson.0-0 3 жыл бұрын
lol
@dragom3417
@dragom3417 4 жыл бұрын
I paid full price for Bolt when it first came out and it was worth every penny. I can code just fine but this makes everything so much faster.
@stubi2044
@stubi2044 3 жыл бұрын
Same it's really useful for prototypes
@ygypt
@ygypt 4 жыл бұрын
really took em this long to realize that keeping a dark theme behind a paywall was the stupidest idea ever made
@stuartdriedger9989
@stuartdriedger9989 4 жыл бұрын
haaaa there was a movie about it called retardotron
@awesom4ik
@awesom4ik 4 жыл бұрын
the stupidest idea ever made was to keep light baking behind a pay wall :)
@jaymills6691
@jaymills6691 4 жыл бұрын
Phew, guess I dodged a bullet by choosing Unreal
@Nomore859
@Nomore859 4 жыл бұрын
@@awesom4ik is it stil behind a pay wall ?
@awesom4ik
@awesom4ik 4 жыл бұрын
@@Nomore859 no it is not now, but it made me drop this engine long time ago
@TheBendixSA
@TheBendixSA 4 жыл бұрын
quite impressive that you can edit the graphs in playmode... NOICE. i can see myself using this inbetwix my normal scripts
@LevDaVinci
@LevDaVinci 2 жыл бұрын
when I started learning unity somewhere in 2022, I thought that it only supports normal scripting. but I was wrong, this is ...................... AMAZING😃
@deivid2525
@deivid2525 4 жыл бұрын
I can’t believe it. I’ve always wanted to work on a video game but scripting always hold me back. This is incredible!
@ghouldrago360
@ghouldrago360 4 жыл бұрын
Unreal already had one of the best visual scripting a while ago bruh
@AppyTheApe
@AppyTheApe 4 жыл бұрын
@@ghouldrago360 what's it called buddy?
@pferdschur702
@pferdschur702 4 жыл бұрын
@@AppyTheApeits called visual scripting 😏 was that the question?
@AppyTheApe
@AppyTheApe 4 жыл бұрын
@@pferdschur702 Sorry to say but no buddy I was asking about the programme's name in unreal engine that's allows us to do visual scripting
@pferdschur702
@pferdschur702 4 жыл бұрын
@@AppyTheApe It is contained in the unreal editor, in the blueprint window. it comes preinstalled, not as a package
@JEsterCW
@JEsterCW 4 жыл бұрын
its 17th today and yt decided finally to send me a notification, congratulations yt XD
@Dragoncro0wn
@Dragoncro0wn 4 жыл бұрын
I got it today and I'm a sub of this channel
@JEsterCW
@JEsterCW 4 жыл бұрын
@@Dragoncro0wn xd
@Debilas_TUS
@Debilas_TUS 4 жыл бұрын
I've always wanted to make a game on unity and i think this visual scripting tool is worth a try for every game dev like me that uses ue4 blueprints.
@Chronomatrix
@Chronomatrix 4 жыл бұрын
Looks cool but I know I'm gonna keep learning C# as usual.
@thedude4039
@thedude4039 4 жыл бұрын
Yeah. In my opinion, nodes are more confusing than code.
@dknighter2
@dknighter2 4 жыл бұрын
yes and you totally should keep learning C#, visual scripting is mostly for those who don't need to learn how to code like 3D artists. Everyone else should learn to code as it's a transferable skill to other programs and something you can use to get a Job outside of Unity.
@abhishekchhetri8576
@abhishekchhetri8576 4 жыл бұрын
Scripting is basically used by designers to test game mechanics
@abdallah.3D
@abdallah.3D 4 жыл бұрын
Yeah keep learning c# because it gives you more control
@AhbibHaald
@AhbibHaald 4 жыл бұрын
@@abhishekchhetri8576 your comment makes no sense
@BloodyScythe666
@BloodyScythe666 4 жыл бұрын
really nice video. I like how the logic is visually represented with bolt. this may open up unity game dev for way more people. I'm a fan
@doneldTrumpet
@doneldTrumpet 4 жыл бұрын
I use to play with playmaker back in the day... And now I use blueprint In ue... It's about time unity has its own visual scripting tools... Can't wait to try it...
@johnx140
@johnx140 4 жыл бұрын
This has so much potential, amazing! Thank you for your work unity team!
@meddie79
@meddie79 4 жыл бұрын
Great introduction to Bolt.
@stubi2044
@stubi2044 3 жыл бұрын
Yes
@skizooooooooo
@skizooooooooo 4 жыл бұрын
Showcasing Bolt with a character named Penny....... Nice
@jellytroid
@jellytroid 4 жыл бұрын
Good catch
@DeltaLunar2
@DeltaLunar2 4 жыл бұрын
*W a i t. . .*
@masonwheeler6536
@masonwheeler6536 4 жыл бұрын
"Included in all plans without cost" is really awkward phrasing. Why not just say "Bolt is now free on the Asset Store"?
@jojobee228
@jojobee228 4 жыл бұрын
Because when you call it free it angers those who bought it.
@ljrnet9542
@ljrnet9542 4 жыл бұрын
@@jojobee228 But everyone who bought it got a refund.
@AppyTheApe
@AppyTheApe 4 жыл бұрын
Wth it's free? I mean I don't have to pay anything for it? My english is kinda weak so sorry for asking such an obvious thing bud
@masonwheeler6536
@masonwheeler6536 4 жыл бұрын
@@AppyTheApe yes, it's a free download from the Asset Store
@AppyTheApe
@AppyTheApe 4 жыл бұрын
@@masonwheeler6536 Wow thanks for letting me know buddy.
@codez857
@codez857 4 жыл бұрын
me: Wow now i can make some very high end URP games my laptop: nononon you don't think about it
@brammie155
@brammie155 4 жыл бұрын
Cries in potato w vga port
@bodybody5609
@bodybody5609 4 жыл бұрын
*Laughs in intel hd 3000
@anotherperson3450
@anotherperson3450 4 жыл бұрын
Cries in 8x13 inch display
@mishalw210
@mishalw210 4 жыл бұрын
why do you use a laptop for it?
@Soniccairo
@Soniccairo 4 жыл бұрын
@@mishalw210 dumb question
@4bclover
@4bclover 4 жыл бұрын
Thanks for adding this. It will help a lot with prototyping.
@Kyrieru
@Kyrieru 4 жыл бұрын
I'm in that awkward middle ground where I'm not a true "programmer" but I've also coded so much in GM that I hate anything that isn't just typing it out and being done with it.
@hajperdev
@hajperdev 4 жыл бұрын
Yeah thats how I transferred from GMS to Unity in January, I enjoy coding traditionally
@thattrollagen
@thattrollagen 4 жыл бұрын
GM => Garry's mod?
@insomeperson
@insomeperson 4 жыл бұрын
@@thattrollagen They're probably referring to GameMaker
@Kyrieru
@Kyrieru 4 жыл бұрын
@@thattrollagen Referring to Gamemaker.
@robrobusa
@robrobusa 4 жыл бұрын
As someone coming from blender with its node-based shading, node-scripting is a godsend, as I can barely wrap my head around scripting. It's possible, thanks to brackey's videos, but it's not easy.
@evolgenius1150
@evolgenius1150 3 жыл бұрын
I finally figured it out. So I realized that I'm typically thinking very procedurally and in the order that I'd be typing my code which is top down, left to right. For me, I declare and set variables before I call any function because I'm thinking ahead. I've noticed bolt users, start with the end in mind and usually work backwards. I need to just change my thinking on my approach.
@BigfootCodes
@BigfootCodes 3 жыл бұрын
Now that you mention it, when I was doing the Bolt tutorials for my channel, I was thinking it backwards like you mention haha
@Berkkocak
@Berkkocak 4 жыл бұрын
We need full video guides for Bolt. Let us encourage Brackeys and Sykoo
@theplaymakerno1
@theplaymakerno1 4 жыл бұрын
I have tutorials on my channel called Game Designer Online. However, I have discontinued it as I didn't get enough views or demands. Still should give you an idea of how it works.
@Berkkocak
@Berkkocak 4 жыл бұрын
@@theplaymakerno1 Thanks man, will check out now.
@SmartPenguins
@SmartPenguins 4 жыл бұрын
I'm making some new once on my channel, have 20+ of them already check them out.
@Alpha13yt
@Alpha13yt 4 жыл бұрын
Brackeys is no longer posting new videos on the channel
@ur4n1um
@ur4n1um 4 жыл бұрын
i guess noone told you RIP brackeys
@yahia1355
@yahia1355 4 жыл бұрын
making a game without programming just feels you didn't make anything , the bad feeling of struggling with coding turns good after you see good results, anyways good job for making Unity easy for everyone to use !
@gagang4286
@gagang4286 4 жыл бұрын
Haha, nobody can understand this thing as easy as programmers can. They have to learn atleast basics i think. But anyways, it's a nice step by Unity
@harrysanders818
@harrysanders818 4 жыл бұрын
Visual Programming is jus the same as any other high level programming, its jus another (beneficial) layer of abstraction, those who get that, are thos non-elitist, non-stubborn deveopers who are actually releasing games, good example: The First Tree. If writing endless lines of code is your thing, fine, but dont spread disrespect to those who do it visually, its not much easier programming the same logic visually. Coding is jus remembering synthax and more typework. If you are satisfied with typing code, cool.
@lvx969
@lvx969 4 жыл бұрын
Nice, can't wait for Bolt 2......................................
@jamalahmed8268
@jamalahmed8268 4 жыл бұрын
I am 13 and it will help me to learn and create more quickly
@Oxmond
@Oxmond 4 жыл бұрын
Bolt is awesome! What a great tool for beginners, designers, level designers etc. 🤓👍🧡
@jjones1032
@jjones1032 4 жыл бұрын
Maybe it's just me, but I never got visual scripting. It seems 100x more complicated than just writing code.
@Allplussomeminus
@Allplussomeminus 4 жыл бұрын
Learning the graph system is another thing to learn on top of C# language. Load times are longer on weaker PCs also.
@Bankoru
@Bankoru 4 жыл бұрын
Visual is fine for shaders, but for scripting C# is already easy enough. Unless Bolt implements DOTS it's not really easier.
@thijsschipper6406
@thijsschipper6406 4 жыл бұрын
"It seems 100x more complicated than just writing code." Unless you aren't experienced with code. Then it's heaps easier. Being accessible to beginners has always been a strong suit of Unity's and I see this addition as another step in that direction. Doesn't mean everyone should switch to visual scripting, but it's a great feature to have to bring newer developers up to speed. - Developer since 14 years who once started learning on a pinball editor with (you guessed it) visual scripting.
@mayankbhaisora2699
@mayankbhaisora2699 4 жыл бұрын
Yeah man... Visual Scripting always looks much complicated
@JohnSmith-ox3gy
@JohnSmith-ox3gy 4 жыл бұрын
That's a matter of perspective. I assume you are not a visual person and already have more knowledge than can be learned in a year. Do you know how many people started scripting with Scratch? This is scratch but advanced, if this is how Unity gets 10% more people interested in game programming in Unity because they lowered the bar of entry it is well worth the resources they dumped into this.
@joepeaden1661
@joepeaden1661 3 жыл бұрын
Pretty sweet. Looking forward to using this. Programing is great, but this allows less focus on technical skills and more time for design.
@cartofsrl9589
@cartofsrl9589 4 жыл бұрын
Guys this is fantastic tool! Try combine it with c# use them together is a powerfull tooll that can help us!
@zpawn1
@zpawn1 4 жыл бұрын
This is like M4L for visuals! Sick!
@badbotross
@badbotross 4 жыл бұрын
In short this tool is usefull for those who know how to do it but dont know exact code for that
@mayankbhaisora2699
@mayankbhaisora2699 4 жыл бұрын
Haha... 💯
@Onidourou
@Onidourou 4 жыл бұрын
Can't wait for someone to make a multiplayer game with this :D - Works fine for small things, I wanna see how one codes networking with it :D
@pczone7641
@pczone7641 4 жыл бұрын
good for AI as well and animation events but i refuse to use bolt for more than that especially player controller
@xnadave
@xnadave 4 жыл бұрын
@@Onidourou You might be surprised. Going through IL2CPP / LLVM produces some seriously tight, performant code.
@Onidourou
@Onidourou 4 жыл бұрын
@@xnadave Didn't mean it in terms of performance, at the end of the day that thing is turned into assembly code and should be somewhat optimized. I'm talking at the huge mess that will be at the end :D if it's maintainable at all.
@StealthxSniper0
@StealthxSniper0 4 жыл бұрын
Scratch 2 is looking pretty good
@grapeshott
@grapeshott 4 жыл бұрын
Making Bolt free was in great demand
@Discipol
@Discipol 4 жыл бұрын
I program all my stuff, but I can see using this in gamejams or other fast prototyping scenarios. This will also spawn libraries in the community that (should) be immune to unity changes that would normally deprecate or break C# code.
@Discipol
@Discipol 4 жыл бұрын
@machine Like Shader Graph is not EXACTLY 1:1 map to shader magic, I expect null checks, caching, and switching from deprecated calls to uptodate calls by the library owners. Bolt is nothing but advantages.
@xnadave
@xnadave 4 жыл бұрын
@machine The built-in renderer isn't going away anytime soon. DOTS is amazing in terms of performance, and ECS in general is a much more flexible, performant and powerful architecture. But, Unity isn't going to leave decades of legacy code out in the cold.
@bahaatamer1245
@bahaatamer1245 4 жыл бұрын
If these guys can help in environment art (like Unreal and Quixel), I'll return to Unity!
@Stinger-rq4gy
@Stinger-rq4gy 3 жыл бұрын
Thank you sooooooooooooooooooooooooo much for Bolt. My brain is not good for regular scripting.👏👏🎊🎊✨🎉🎉🎉🎉😄
@sjghose
@sjghose 4 жыл бұрын
The issue with Bolt is it's using the same terms and concepts as c#, it takes many steps to write the equivalent of a couple of lines of code. To make it truly useful, there needs to be a level of abstraction where instead of variables and other coding constructs it needs to translate plain english to scripts, perhaps ask questions to clarify intent of the user, you want jump or go forward, how fast etc. etc
@MaschiTuts
@MaschiTuts 3 жыл бұрын
agreed. that would be much easier for non-programmers. and it should be doable
@Danee2108
@Danee2108 4 жыл бұрын
This will make it easier for GM Studio users to transition to Unity!
@emoneydatruth1
@emoneydatruth1 Жыл бұрын
This needs to be showcased more, I am having a hard time finding official tutorials on KZbin.
@lacasadeacero
@lacasadeacero 4 жыл бұрын
Visual assembly is the future. Get it right.
@primalvectors4332
@primalvectors4332 4 жыл бұрын
C# is very easy to learn. Much more can be done with it..👍
@Octamed
@Octamed 4 жыл бұрын
The killer feature is the runtime coding feature. That's a one up over any other coding editor. If you could figure out an elegant way to keep other parts from disappearing that'd be great (it looks bad in the tute when you have to recreate the variable. Imagine how confusing that is to beginners)
@tonywoods1226
@tonywoods1226 4 жыл бұрын
You can copy the values when in Play mode
@Octamed
@Octamed 4 жыл бұрын
@@tonywoods1226 Sure, but that's horrible UX for a feature that's aimed squarely at beginners
@liam_iam
@liam_iam 4 жыл бұрын
agree, surely it could just recreate the variables that you made during runtime...
@angelowins8937
@angelowins8937 4 жыл бұрын
FINNNNAAAALLLYYYY I can make games on unity, Thanks
@tushardey7179
@tushardey7179 3 жыл бұрын
So we can use regular coding and visual scripting together in one game?
@TheDudefrom1987-b1i
@TheDudefrom1987-b1i 3 жыл бұрын
Well, I think it can because bolt is just code visualized, so I think it can easily work together.
@A-Random-Guy
@A-Random-Guy 4 жыл бұрын
I have been using clickteam fusion 2.5 to create my 2D projects and i will still use it for 2D projects because it's super easy and powerful enough to create every 2D game I think of but now seeing unity having a visual programming way i will stick with it for creating 3D stuff because latest unity updates made unity easier to understand and a lot powerful than what it already was... great job unity team!
@ugochanneltv5600
@ugochanneltv5600 4 жыл бұрын
Clickteam costs 80 dollars. I will never buy a game engine at this price
@A-Random-Guy
@A-Random-Guy 4 жыл бұрын
@@ugochanneltv5600 Ok man it's you opinion after all but for me and for a lot of other people it's totally worth it and also remember the pro version of Unity is 1800$ a year not like even a onetime purchase that's more than the cost of my whole PC setup lol
@ugochanneltv5600
@ugochanneltv5600 4 жыл бұрын
@@A-Random-Guy but nobody need the pro version of unitt
@facetubetwit1444
@facetubetwit1444 2 жыл бұрын
i would like to see a tutorial on animation curves specifically how to add key frame arrays and making game object change key points in curve. also if u could point in right direction to find out more info on specific units.
@spector969
@spector969 4 жыл бұрын
Could you create a full game using Bolt? And if so, are there any major disadvantages to using Bolt instead of coding?
@ArtScouts
@ArtScouts 4 жыл бұрын
Abhi maja Aenga Na Bhidu 😍😍😍
@galberger3937
@galberger3937 2 жыл бұрын
Is it possible to built a complete gsme only with bolt?
@henryjohn6244
@henryjohn6244 4 жыл бұрын
It's very useful for beginning.
@TechnoMichaSDL
@TechnoMichaSDL 3 жыл бұрын
It's possible after using Bolt to see the C# Script?
@originalbadboy32
@originalbadboy32 4 жыл бұрын
Nice to see Unity is finally doing what Unreal has been doing for like what 10 years ?
@ugochanneltv5600
@ugochanneltv5600 4 жыл бұрын
No, unreal introduced blueprints 5 years ago
@andrasi_gyula
@andrasi_gyula 4 жыл бұрын
@@ugochanneltv5600 And before that, the "same thing" was called Kismet. So I think Unreal engine's visual scripting is more like 20 years old.
@harrysanders818
@harrysanders818 4 жыл бұрын
@@andrasi_gyula damn right
@suspense_comix3237
@suspense_comix3237 3 жыл бұрын
Can you *NOT* make Bolt an extension and more of a prefab that comes with the next Unity update (Like you don't have to download Bolt on the Unity Asset Store or the Unity website, but rather it comes with the next Unity update)?
@simpson6700
@simpson6700 4 жыл бұрын
I hope unity stays relatively lightweight with all these new features. UE4 took forever when starting the editor and compiling scripts, which is why i switched to unity.
@igorthelight
@igorthelight 4 жыл бұрын
Try Godot 3 - it's even lighter ;-)
@Vegan_Kebab_In_My_Hand
@Vegan_Kebab_In_My_Hand 4 жыл бұрын
@@igorthelight True to that, it's way lighter
@atlasveldine6314
@atlasveldine6314 4 жыл бұрын
Many of these features are downloadable add-ons, not inherent properties of the engine.
@igorthelight
@igorthelight 4 жыл бұрын
@@atlasveldine6314 True. That's their new way of doing things. But still: Unity 2019.4.14f1= 7.85 Gb Godot 3.2.3 x64 = 61.9 Mb (yes < 100 Mb!) + ALL export plugins = 700 Mb. So it's under 1 GB with all the features. Even with mini-IDE for writing your game logic and offline help.
@atlasveldine6314
@atlasveldine6314 4 жыл бұрын
@@igorthelight I wasn't replying to your comment, only the initial post. My statement had nothing to do with what you said. Lightweight refers to many variables, not just the size of the files. To illustrate how the size of a particular piece of software is pretty much entirely irrelevant, consider that an uncompressed movie could easily be in the 100s of GBs, and the compressed movie (a t a level of compression that is unnoticeable to the human eye) could be under 1GB. If you watch both side by side, and can't see any difference, you'd argue that the 1GB one is more lightweight, yet it's actually taking more of your processing power in lieu of hard drive space in order to uncompress the file and play it back. So, is it more lightweight, now? This is just one example to illustrate the point, it's not a perfect analogy, and I'm aware of that. Rather, it's intended to demonstrate that the term "lightweight" isn't really talking about just one element, but rather all elements. It is in effect saying, "this software uses few overall resources: runs fast on lower end hardware, uses a reasonable amount of hard drive space, uses a reasonable amount of CPU/GPU/RAM/etc., and importantly, the UI is not clunky as a result of additional features." This still doesn't properly explain the term, because it's largely contextual. If you look over at the original posters comment, he's not talking about hard drive space, he's talking about launch time and compilation speed, and if we consider the context of the video, he's talking specifically about "features" like Bolt. Hence my reply, Bolt is an optional component, not built-in, and as such will have zero impact on his experience using the software. However. Ideologically I personally disagree entirely with both your standpoint, and his. I don't care how much space the engine takes up on my PC, and as long as the space it takes up on my players PCs is reasonable, I don't care about that, either. We live in the era of 1TB SSDs costing $60-100. Space isn't an issue. I am far more concerned with this question: will it run on most machines people use to play games comparable to mine with? That's it. That's all that matters. Sure, compilation speed helps lessen my annoyance, but it doesn't impact me that greatly. Sure, the IDE not taking forever to load is nice, but it's also a small fraction of the time I spend working - and most of the time, it's already up and running on my development system, anyway. At the end of the day, we are designing games and as such, we should be concerned mostly with how our users experience will be. As long as we are able to use the software in front of us, the rest should be focused on how our players needs are met, not our own. And really, the last thing I care about is hard drive space. I'm well aware Godot is tiny... When you remove everything from it. It's also open source, not all that well supported, fairly slow in comparison, apparently terrible with 3d, I mean... In general, it plays out like using an early build of an open source software. Because it is. Don't get me wrong, I use plenty of open source things and I generally much prefer to. Godot is a cool project and it's fun to tinker around in. But for building a real title? I'm not risking it with open source, I'll stick with the very heavily funded projects where I know things work well and the team behind them will have actually put a lot of time, energy, and money behind figuring out the best, most optimal way to do things so that I can focus on my product, and not on the bugs and quirks involved in using very early open source software. But... Yeah. Got a bit off track. Long and short of it, lightweight typically refers to the overall functioning of a software, not the size. Size is an element of it, but probably the least important one. Its definitely entirely contextual, though, as well as subjective.
@jackoberto01
@jackoberto01 4 жыл бұрын
Really good news for anyone trying to get into scripting but don't have the time or enegy to learn it from scratch
@mobilenerdgames
@mobilenerdgames 4 жыл бұрын
It is nice to have short tutorial to show what bolt can do but a nice tutorial series what explains it more in detail would be nice
@rrahll
@rrahll 4 жыл бұрын
Wow, cool! Thanks Ashley!
@SenselessReeD
@SenselessReeD 4 жыл бұрын
Well, you just invented the indie version of BluePrints... Congratulations👏😉😁
@Gredran
@Gredran 4 жыл бұрын
Tbh, maybe now I'll dive full force into Unity. It's always the question right? Unreal vs Unity. I was gonna pick Unreal because visual scripting is good to get your feet wet in designing AND I've heard you can get some nice things with the visual scripting. But Unreal will make my computer run HOT with just a cube on the screen... Unity I never had that issue, but learning code is always so deep and daunting. I always get past the basic basics, but as I go even deeper, I get more and more lost since I'm doing it mainly as a hobby. Visual scripting, although maybe not as flexible as ACTUAL coding, will help teach people and get them into it more gradually. Definitely looking forward to seeing more about it soon!
@logix8969
@logix8969 4 жыл бұрын
UE4's Blueprint system is quite in-depth (which is a good thing, lots of control), but you can also write the code in C++ (after all, that's what your blueprints get compiled as, behind the scenes). Unity has C# and... get ready to cringe... JavaScript. Now it seems they have a (very janky looking) node-based system too. I personally don't like Unity's node editors, the shader graph was a good example of how not to do node graph systems, and this one looks - from the video - almost as poor quality. I'm sure it was rushed. As a long-time (and entirely self-taught) programmer, I would say writing code is always much better, but of course I have bias. Do whatever feels right for you. What I will say though is that although node-based scripting looks nice on the surface, you can often find that it's missing features or abilities that you can do with code, and can take just as much time, if not more, to achieve the same results (however this is situational). And I am not adverse to node graphs, they can be really good (take Blender or UE4, for example). Also I doubt Unreal would make your computer run hot. I have one of the poorest CPUs in existence, by rating too (an AMD FX-4300, feel sorry for me! It's like plugging a literal potato into your motherboard), and this ancient relic from 3 thousand years ago can run Unreal perfectly, no problem, smooth 60fps throughout, and no heat. Node graphs - Pro: They can look very nice nice - Con: - not in Unity's case though - Pro: Some people find visual scripting easier to understand, or more intuitive - Pro: Can recreate a lot of things you could do in code - Con: - not everything though - Pro: They can help protect you from errors - Con: - I don't trust Unity with that though because their own code and editor is often what's throwing most of (if not all of) the errors and this rushed-lookin-ass node graph will be no different, no doubt buggy for a long time coming - Pro: Some can show you the flow-of-execution (UE4 does), which helps you understand the chronological order of your script as it runs - Con: They can get really messy real quick, and are not fantastic when doing anything involving larger sets of data, or more complex data - Con: You're going to struggle to create things like classes/structures, for example an Item class and an Inventory system, just wouldn't be as good or as easy to create with a node-based system (not impossible, just... tricky) Code: - Pro: You can do anything, anything, ANYTHING! - Pro: Code is an art form in and of itself and it is very satisfying to learn new techniques or ways of doing things - Pro: You have total control over your code (great for APIs), whereas with node graphs you don't, because the code is generated behind the scenes (unless they give you access to the generated code) - Pro: Code can be applied to other projects externally, whereas node systems cannot generally. Meaning, if you program in C#, you can use that code in other (non-Unity) projects or translate that code to other languages with relative ease, but a node graph can't be transferred, you'd have to recreate it from scratch (if your other project even has node graph capability in the first place) - Con: It's harder to learn for some people - Con: JavaScript. Just... just steer clear if you have -and would like to hold on to- some sanity! C# all the way, C# is love, C# is life! I hope this helps at least somewhat. Be safe and happy developing :)
@Akyomi777
@Akyomi777 4 жыл бұрын
@@logix8969 didn't like unity removed javascript long time ago? Maybe it's just my misunderstanding and didn't worked with unity in past 5 months
@logix8969
@logix8969 4 жыл бұрын
@@Akyomi777 They might have, I never use it and haven't used Unity properly for a while now. But last I remember the option was at least still in the context menu
@SPDirrako
@SPDirrako 3 жыл бұрын
my Unity don.t have bolt, how can i get it ?
@westingtyler1
@westingtyler1 4 жыл бұрын
Bolt is finally free, so I will DEFINITELY check it out.
@swetasinha4746
@swetasinha4746 4 жыл бұрын
Which is better C# or Bolt VS
@jakemarcus9999
@jakemarcus9999 3 жыл бұрын
How the **** do you move around in the graph! I can only zoom in and out but cannot pan into any direction.
@the_phoenix__08
@the_phoenix__08 4 жыл бұрын
Can something like this be done for simple programming too. I mean not just limited to game development but a full fledge programming language.
@digiboy009
@digiboy009 4 жыл бұрын
Amazing ! Visual Scripting !!
@abdulrahmanxe5099
@abdulrahmanxe5099 4 жыл бұрын
in my opinion, every one should the c# basics at least.if you learned code.Bolt will be so easy
@tudormuntean3299
@tudormuntean3299 4 жыл бұрын
Could you please make a video on how to make your game look better?
@goldcobraarima9819
@goldcobraarima9819 4 жыл бұрын
Great addition to the program!
@anthonyugbewi4261
@anthonyugbewi4261 4 жыл бұрын
How will Bolt VS improve AEC AR when using BIM or Revit 3d models?
@holyscience3763
@holyscience3763 4 жыл бұрын
is it possible to make an indicator or even an expert advisor with this program?
@siddharths067
@siddharths067 4 жыл бұрын
So basically a more tedious way to code, but a good way to visualize your code.
@iceyberq
@iceyberq 4 жыл бұрын
is there a way to convert from normal code to visual?
@bruns_tube
@bruns_tube 3 жыл бұрын
Is this supposed to be easier for non programmers?
@HAWXLEADER
@HAWXLEADER 4 жыл бұрын
Can you do that check when other referenced object collides thing in code? 15:55 This seems like a great thing to have! otherwise bolt seems really messy and complicated.
@bxke3620
@bxke3620 2 жыл бұрын
You need Jesus Romans 10:9-10
@ZefiDev
@ZefiDev 3 жыл бұрын
for some reason the graph doesnt stick with console pls help
@aerogalacticsodapop
@aerogalacticsodapop 4 жыл бұрын
This is nice for challenges and game jams which has a short amount of time... but I have been learning c# and I think the code gives more control... it's like the difference between tile based and Sprite based workflow (in 2D, if you make 2D games you know the difference).
@alekjwrgnwekfgn
@alekjwrgnwekfgn 4 жыл бұрын
Cool. More video tutorials (on Unity Learning) please.
@murkyseb
@murkyseb 4 жыл бұрын
Wow that’s incredible. Gonna give this a go
@3d_nahla289
@3d_nahla289 3 жыл бұрын
please add more tutolrials about 3d games ( import objects, import action for animate player )
@zenpwang7219
@zenpwang7219 4 жыл бұрын
My bolt still not be refund to me but that's not a big deal.What i mostly concerned is when the bolt 2 coming out or whether bolt 2 will come out?
@selfishyasamanazizallahi
@selfishyasamanazizallahi 3 жыл бұрын
When i created flow graph window, and i can't see my unity Graph Inspector ?? plz help
@selfishyasamanazizallahi
@selfishyasamanazizallahi 3 жыл бұрын
oh, I known it now
@ilyxa3d
@ilyxa3d 4 жыл бұрын
Graph asset file is a script, compiled on build creation step, or it is just an text asset, that will be loaded in run-time?
@Metarig
@Metarig 4 жыл бұрын
does this plugin convert the graph into code to be used without the plugin?
@SaltedMallows
@SaltedMallows 4 жыл бұрын
Is it compatible with 2018 unity and before?
@ProxyDoug
@ProxyDoug 3 жыл бұрын
Can you use this with the new Inpur System?
@BigfootCodes
@BigfootCodes 3 жыл бұрын
Yes you can :)
@harshmudhar96
@harshmudhar96 4 жыл бұрын
Looking forward to the custom scripts even as a programmer. Might be better to offload the editor portion of my behaviour tree to Bolt instead of doing it all myself.
@RickMcMichael
@RickMcMichael 4 жыл бұрын
Question for Unity. In terms of using C# Script, or Bolt, which method performs the fastest after compiled and running?
@sammithuk5408
@sammithuk5408 3 жыл бұрын
where is bolt setup wizard
@jorhoto7064
@jorhoto7064 4 жыл бұрын
Cool! But waiting for bolt 2 :)
@kamillatocha
@kamillatocha 4 жыл бұрын
but can i use bolt on 2019 or 2018 unity
@paulolameiras861
@paulolameiras861 4 жыл бұрын
They took some notes from Dreams, which is awesome!
@doufmech4323
@doufmech4323 4 жыл бұрын
Huh? What are you talking about?
@paulolameiras861
@paulolameiras861 4 жыл бұрын
@@doufmech4323 Programming 100% based in chips and connections between them, share your assets and logics with other Unity users, etc. I may be wrong, though. I'm not into Unity so it probably already had these features before, but that's also how Dreams works.
@doufmech4323
@doufmech4323 4 жыл бұрын
Paulo Lameiras but what is Dream
@paulolameiras861
@paulolameiras861 4 жыл бұрын
@@doufmech4323 Ah. Dreams is a game creation engine released early this year for PS4. Check my youtube channel to see some of my projects made with it.
@sohamacharya171
@sohamacharya171 4 жыл бұрын
Can Bolt be used simultaneously with monobehaviours/c# (like in ue4
@BigfootCodes
@BigfootCodes 3 жыл бұрын
Yes it can. It's very simple to do so :)
@sohamacharya171
@sohamacharya171 3 жыл бұрын
@@BigfootCodes thnx bro
@HurricaneSA
@HurricaneSA 4 жыл бұрын
What is the performance like? Will this be able to replace coding in a large project or is it just a prototyping tool?
@brunokotaroesquiveltabu402
@brunokotaroesquiveltabu402 4 жыл бұрын
I have the same question
@pixelmatze5700
@pixelmatze5700 4 жыл бұрын
Me 2 Days ago: hmmm... I would like to try out visual scripting, may I should switch to Unreal for some Time Unity: hold my beer...
4 жыл бұрын
This was uploaded 4 days ago tho?
@szkokee
@szkokee 3 жыл бұрын
But i dont get it and please im a newby ...thats fine if you connect scripts like that but by downloading Bolt we get prewritten scripts for everything? As in c# many things have to be written from the groundup to fit your game, there is no button trigger mechanics, there is no shooting mechanics.
@AwakenLife
@AwakenLife 4 жыл бұрын
this looks awesome, but how is this different from Unity's current visual scripting feature
@0nilinx
@0nilinx 3 жыл бұрын
But, what about the behavior trees ?
@neozoid7009
@neozoid7009 3 жыл бұрын
Tutorial will be more useful if the assets were available for download.😊
@VINNUSAURUS
@VINNUSAURUS 4 жыл бұрын
Playmaker makes life easy, Bolt makes life more complicated.
@glimby
@glimby 4 жыл бұрын
playmaker is really easy, but bolt has a lot more functionality when it comes to more complex stuff
@VINNUSAURUS
@VINNUSAURUS 4 жыл бұрын
​@@glimby bolt will be useful for people who don't know to code at all, according to my understanding 🤔
@Horzinicla
@Horzinicla 4 жыл бұрын
@@VINNUSAURUS no no that's the exact opposite
@rkwdev6442
@rkwdev6442 4 жыл бұрын
@@Horzinicla It is only good to prototype with Visual scripting, anyway you will have to translate it into c# code
@glimby
@glimby 4 жыл бұрын
@@rkwdev6442 bolt actually has developed a system that translates flow graphs into c# in realtime, though I'm not sure how well it works, I haven't used bolt in a while
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