If y’all made a new unreal tournament game, I would buy it immediately
@Elmarath2 күн бұрын
Good Plugin! I have been using it and loving it! Really good job!
@0xnd90sjsnjdo0sbbo02 күн бұрын
For the people who have used this and ultra dynamic sky, which you think is better and why?
@HollywoodCameraWork2 күн бұрын
That's the right question.
@_rpr13372 күн бұрын
Well, UDS has a lot more features, seems to be better tied in (lol) and has a lot more systems to work with. On the other hand, this is free so yeah. If you want some basic stuff go with this i would say.
@Sigillimus2 күн бұрын
I prefer to use Epic solutions whenever possible just to minimize third-party dependencies, so I'll probably end up using this and learning to implement whatever else I need that UDS already had.
@KeinZantezukenКүн бұрын
UDS is BP only, with all that follows with it.
@HollywoodCameraWorkКүн бұрын
@@KeinZantezuken Good point. I'm C++ throughout. Is UDP's logic also BP, and do you feel there's a performance hit from that? Or is it just a matter of having to push values from C++ to BP?
@perfectionist7242 күн бұрын
Are you guys at epic working on the water system? I realized last night that the water mesh is limited . Won't move. It would be nice if we could position it with the player
@andrewsneacker12562 күн бұрын
wut?
@yonghengshouhuКүн бұрын
5.5 There is a new plug-in for independent isolation and post-processing effects. There is no explanation on how to use it...
@keithbarker2392 күн бұрын
This solution still invalidates VSM caches right, since the sun is still moving?
@venger57052 күн бұрын
Nickolas looks like Elijah Wood, anyone else see that resemblance ?
@SATHOSHINAKOMAP2 күн бұрын
🎉
@Marauder19812 күн бұрын
That mic is almost better than those of those Indian KZbin tutorial kids. #GoodJob
@xshaide2 күн бұрын
This is nice but any competent developer(s) looking for a solution knows how basic and simple it is to setup a proprietary system
@coondog79342 күн бұрын
So if one person worked on one system for about a year that means the resulting product is at least as much worth as the salary that person got for that year. Now is DS worth 80-120k? If not, that would explain why Epic isn't developing more stuff like that and rather relies on the community. Or maybe I'm completely wrong with my assumption or thesis.
@Mortepheus2 күн бұрын
I mean, Epic has no obligation to spoon feed fleshed out features like a dynamic sky. Features like this are niceties / extras considering they already engineered all the components that allow you to create a dynamic sky in the first place. It's sorta like if it were legos you're complaining they didn't ship it preassembled in the box.
@coondog79342 күн бұрын
@@Mortepheus Fair enough.
@kvickart2 күн бұрын
yeah but they make that money back with the games that make money from looking good. Whether this system versus another system is the better investment is a bit subjective and probably based on some analytics. That, as well as how much it amplifies the value of the engine as a whole for Epic and customers. It leverages the property system and sequencer in a generic way, I'd say that is a valuable asset to have as long as it doesn't stomp on other features
@SB-jx6ox13 сағат бұрын
By that logic, GTA 6 will cost 1 billion dollars per copy.
@coondog793412 сағат бұрын
@@SB-jx6ox not per copy, per result (1 game only). And yes, that is what that game is worth.
@Phoenix_VR2 күн бұрын
Thank God for the youtube X2 play speed.....otherwise would've slept a few times during that video
@nezudev2 күн бұрын
Geez. You must be having a bad day. Insulting someone who’s just sharing what they’ve been working on for the better part of a year.
@andrewsneacker12562 күн бұрын
keep watching tiktoks, child.
@gh0stcloud499Күн бұрын
Unfortunately you were awake long enough to leave that pointless comment
@Phoenix_VR2 күн бұрын
OMG, 12 years and still EPIC unable to make a useful day light that is realistic and most importantly performative.......you rookies need to contact the guys in Unigine and learn a thing or 2 about that from them.......