Рет қаралды 443
This video will cover how to utilize ZBrushes primitives system to learn how to block out Primary shapes. We will look at the importance of using reference images using Pureref, we will look at methods of how to create image planes (Images loaded into ZBrush to model over). We will take a look at how to take our base shapes and turn it into high resolution geometry in ZBrush using the power of polygroups, their creasing tools and using dynamic subdivision levels.
Video Table Of Contents
0:00:00 Start
0:00:08 Introduction
0:00:50 Working With Reference
0:04:12 Working With Concept Art And Making Image Planes
0:21:00 Building With Primitives
0:55:46 Up-Resing Parts Using Creased Edges And Polygroups
1:09:30 Building Leather Straps
Video Links:
Working With Reference - kzbin.info/www/bejne/eKDTY2lnYs1on5o
ZBrush Image Planes - kzbin.info/www/bejne/sGnOh2mGe9yAe9U
Software Links:
PureRef - www.pureref.com/
Reference and Image Plane Links:
nickzucc.gumroad.com/l/HammerProjectRefs