Hey guys ! I made an update of this series on my channel Valem tutorial that you can find here : kzbin.info/www/bejne/nH6TnGWkbNprqcU
@gabrieltickle4974 жыл бұрын
I just wanted to say your probably the best vr tutorial guy right now you've been so helpful and it's amazing
@ValemVR4 жыл бұрын
Thanks man really appreciate it :)
@bouncycow30104 жыл бұрын
Also one of the only guy making VR tutorials as well. Keep it up!
@pureay27004 жыл бұрын
@@ValemVRfor some reason I can't build on the oculus quest in unity 2019 it always gives errors
@MikeMagnonimo4 жыл бұрын
yes he is the best!
@cgs96764 жыл бұрын
i agree
@NA-jy4zd4 жыл бұрын
For anyone watching in 2021, at 14:36 there are new XR Controller versions, choose device based.
@ncix4 жыл бұрын
Thank you!
@MD_FRM_GLD4 жыл бұрын
Thanks bro
@techtonic5044 жыл бұрын
Thanks so much really useful comment!
@brotheriz4 жыл бұрын
Thank you very much bruh!
@yeahitsaaron68544 жыл бұрын
I did but my arms are super far away. can you help me out? Edit: I figured out how to fix that but now my hands won't set to the prefab I made they're just giant cubes.
@averageunitydev70892 жыл бұрын
For anyone using this tutorial in 2020.3 rather than "xr rig" you have to use "xr origin".
@puppetdev81412 жыл бұрын
Thank you this helped me alot!
@averageunitydev70892 жыл бұрын
@@puppetdev8141 glad I could help!
@bingebox4070 Жыл бұрын
@@puppetdev8141 Me too
@SunidhiNaik Жыл бұрын
I can't find either. I'm in 2022.3 and the SDK is 57.0
@averageunitydev7089 Жыл бұрын
Sorry, @@SunidhiNaik . I can look into it a bit later if you'd like but I'm not on 2022.3 right now.
@heinschultz89704 жыл бұрын
7:49 for people struggling to find this in Unity 2020, click on the gear icon in the top bar of the package manager, then in the window that opens up, select "Package Manager" in the left column, then enable "Enable Preview Package" under Advanced settings in the right column.
@sipsopgamera76244 жыл бұрын
Omg, thanks so much man. You saved my vr dev carrer.
@P3d3r0s04 жыл бұрын
I still dont have anything XR related in the Player in Project settings
@jennaadams38994 жыл бұрын
@@P3d3r0s0 I am doing this on 2020 1.9f1. It's a bit easier than this method. You have properly loaded the XR Interaction Toolkit (Package Manager - Gear Icon - Advanced Project Settings) on my version?
@P3d3r0s04 жыл бұрын
Hey @@jennaadams3899 , thank you for the help, i have the 2020 1.10f1 version though i don't think it matters and i'm using SteamVR, which probably is the problem. I ended up having to download and import the SteamVR plugin. Also had to recreate the project, it just wouldn't run, i had no idea it would be so hard just to get proper documentation on this, there's always a small detail that is different.
@jennaadams38994 жыл бұрын
@@P3d3r0s0 I have finished the tutorial and it is very good. The only problems I have had is with my new Oculus 2 headset. The tutorial is working OK but the trouble is I dont think headset is set up right. Anyway best of luck.
@5teamTrain2 жыл бұрын
I was able to follow this Tutorial 2 years after it was made and everything still made since. Unity has upgraded but the level of detail and simplicity you bring to your tutorial allowed me to follow along and the only correction from March of 2022 is that "XR Rig" is now called "XR Origin", same component different name. Thank you so much for this tutorial and all the others I will be following along with.
@vrverse97672 жыл бұрын
This is the answer i needed
@chasealcorn10472 жыл бұрын
Thank you
@Marbles35 Жыл бұрын
Hero
@Christian-dk8ci Жыл бұрын
When I click play, I do not see my head moving around like in the tutorial. It is just static. I have the Oculus PC app downloaded and my link cable is working(I see my monitor in my headset) but when I click play, its not like I am actually in the Unity game scene. It just looks the same in my headset as it does on my desktop. And I can not move my head around. I followed the tutorial exactly, anyone know what the issue might be?
@ash2o7994 жыл бұрын
The first time you dive into a world you've created, you are so proud
@ValemVR4 жыл бұрын
Oh man thats exactly it!
@letschat63 жыл бұрын
Absolutely! I've been making Altspace worlds and I'm so ready to make full-fledged games.
@ncix4 жыл бұрын
I’ve been here since your first video. I guarantee to you that this series is going to grow your channel beyond your wildest dreams!
@fettahadak98514 жыл бұрын
The Murder Podcast I can guarantee that that is true because that’s the reason I subbed to him
@JustinPBarnett4 жыл бұрын
VR is SO good to make videos for right now. My channel is gaining subs like crazy since I started making tutorials
@decemberstarmint4 жыл бұрын
~11:37 Camera - with Unity 2019.4 do not delete the main camera, right click, XR>Convert Main Camera to XR rig. Skip ahead in video to 12:55
@FlameHaze2854 жыл бұрын
People pay attention to this comment. Do not pull a me and screw it up lol
@Anansipelli4 жыл бұрын
For those like me physically looking for a Convert button and being dumb, the 2 options are Roomscale XR Rig / Stationary XR Rig, then skip ahead to 14:33 and swap the XR Controller Action Based to Device based for each hand
@imagidan4 жыл бұрын
For those like me who didnt follow this advice: I just copied everything into a new scene and converted the main camera to xr rig successfully.
@Andrew-wm9oc4 жыл бұрын
Im so lucky I saw this comment. jeez thank you so much.
@nomadic6264 жыл бұрын
Thanks so much for that. Phew!
@melly20xx4 жыл бұрын
Wow, uploaded this minutes before I searched for something like this, great timing :)
@JustinPBarnett4 жыл бұрын
Haha love it when that happens 👌🏻
@pixiedust52393 жыл бұрын
Thank you so much, I don’t think you even realize what you’re doing by making a straight to the point tutorial that is easy and fun to follow for all ages but you’re literally helping people make their dreams of building vr games real for free. Thank you so so much.
@sleonhart4 жыл бұрын
Quick tip for those who would like their bowling ball to slide more smoothly, you can create a Physics Material (right click -> create -> Physics Material) and set the dynamic friction and static friction to 0. You can then use this material on the sphere collider material (for the balls) and box collider material (for the bowling range floor)
@Navoii.4 жыл бұрын
noted
@mythics60894 жыл бұрын
If anyone could help me with this quick issue I would appreciate it a lot. Im having an issue where my controller/hand prefab model is in line with my hand and moving with my hand but its a bit ahead of my hand, is there a way I can fix this?
@ianallen7383 жыл бұрын
As an engineer it blows my mind that the devs went thru the trouble to model both types of friction.
@summon13813 жыл бұрын
15:52 If your hands are clipping into your head (while in-game), here's a short guide: Go to the VR Camera (VR Rig > Camera Offset > VR Camera) Under the Camera component, click *Projection* You should see Clipping Planes, set Near to "0.01" (Default Near: "0.03") 17:46 Now I just look stupid...
@Ste4lth77223 жыл бұрын
rip..
@soyitiel3 жыл бұрын
"game engæin" Loved the vid, man. Keep it up
@bovineox11113 жыл бұрын
This is a great set of tutorials. Some changes are coming or in preview, some already here. The XRRig is deprecated for XROrigin. This appears to work the same. For XRControllers, there are device-based and action-based, the latter is the more modern setup using the new input action manager input mechanism. This probably needs the default config creating. Also note you need the XR plugin correctly set. If using the Open XR plugin, then you MUST include the controller profiles! Underneath the Open XR settings. If you don’t do this, you’ll get HMD tracking but no controllers. I had this set incorrectly and was scratching my head for 3 hrs :O Note, You will need to google for the controller setup if you go with action-based.
@crecker18502 жыл бұрын
So do I select action based or device based?
@sealiosshorts Жыл бұрын
YOU ARE AWESOME THANK YOU
@EEGAR4 жыл бұрын
Unity: We made a folder you can store all of your materials in Valem: We don’t do that here
@ValemVR4 жыл бұрын
Is it really game development if you dont have 2747383 assets chilling in the root folder at the end of the project? :D
@ZeroRaxo4 жыл бұрын
@@ValemVR I never really clean things out and put those assets in the folder it needs to be, unless I'm working with someone xd
@MonkeyShark3 жыл бұрын
@@ValemVR I always move those to a "Sandbox" folder and reorganize from there lol
@ZoosheeStudio3 жыл бұрын
Loving the vr tutorials so far, they way you pronounce engine kills me! 😆
@ZombiePhoenix4 жыл бұрын
I'm very surprised how easy it was to build a sample VR application. This is rather inspiring.
@JustinPBarnett4 жыл бұрын
Right?! It’s pretty simple to get into
@tommallama96634 жыл бұрын
For anyone who may be stuck, I couldn't get the ball to throw properly so I set the "XR Grab Intractable"s Movement Type from "Kinematic" to "Velocity Tracking" and I was able to get it rolling as expected. I am using 2019.3.11f1
@LacaTronium3 жыл бұрын
I tried that but then the ball wouldn't go through the hand it it became glitchy trying to stick to the hand but not go through it. Any ideas?
@Pegasus32023 жыл бұрын
@@LacaTronium same issue here
@carfunkledflip12 жыл бұрын
@@LacaTronium That happened to me before i switched to Velocity tracking
@GNPhoque4 жыл бұрын
Ahah J'adore ton accent! Tuto parfait, je sub et je file voir la suite juste après avoir testé ;)
@dreamrender55872 жыл бұрын
Amazing. This takes a game from scratch to a whole new level of scratch.
@mikimosky41094 жыл бұрын
Thank u for the dedication and passion u put in these videos!
@iequalzero7164 жыл бұрын
agreed
@matbrummitt24 жыл бұрын
I’m so glad to have found this - I started making a VR game but got confused when it came to OVR components and making it compatible with all headsets. This one video has helped so much, and I can’t wait to watch the rest of your series.
@bovineox11113 жыл бұрын
It's been a long time getting to this unified system and it's still moving, the OVR stuff was painful at times. I had originally written a large part of a framework like the XR interaction toolkit and it's mighty nice to find that a lot of that is all done for us now.
@williamknight24334 жыл бұрын
This is the Brackeys version of VR, great tutorials thank you!
@berylliosis52504 жыл бұрын
VR aside, this tutorial series (overall) is by far the best tutorial I've ever seen on how to use Unity for someone with programming experience. It gets straight to the point and has an appropriate code-Unity balance, instead of other tutorials that mention code as an afterthought for the first time three hours in.
@jerronimo30004 жыл бұрын
Just wanted to leave my thanks as well :) it's been hard to find good step by step tutorials for VR development. I really appreciate the effort you've put into these videos! Very helpful
@ValemVR4 жыл бұрын
Thanks Jarrod, I know that I'm a bit late with this comment but I really appreciate your feedback
@fideys3 жыл бұрын
i absolutely love your accent, that made this tutorial like, 100000x better, and it's already perfect
@Caphalem4 жыл бұрын
You're my favorite french sounding person
@duyoungyoon92024 жыл бұрын
I never left any comments on youtube before, but I really got to say that I thank you so much for this video. You were THE ONLY ONE who went thru step by step and helped me to build something that ACTUALLY WORKS FINALLY. I am feeling much more relieved. Really appreciate your help!!
@GamingBlake20024 жыл бұрын
Hands down the best VR dev tutorial I've found, great work man
@themirlabs4 жыл бұрын
Iv been through allot of Unity guys on youtube. its nice to have one that dosent go really slowly and understands the video can just be paused if ppl need time.
@schmaul26444 жыл бұрын
Nice timing! Just finished the rest of your tutorials and was about to put everything together into one project. Starting from scratch with the Unity XR will remove much hassle in the future! :) Thanks for doing this!
@Brrainz4 жыл бұрын
Give this guy a medal. Perfect tutorial with no bullshit but all the important details show. 100%!!a
@sporehux83444 жыл бұрын
Once I successfully got the hand track working @ 15:50, I saved, excited then strutted around the house and demanded my family revere me as the GOD of VR.
@sporehux83444 жыл бұрын
@Hydro_Pixel what part are you stuck at ?
@theodoresmith33534 жыл бұрын
@@sporehux8344 I had no trouble following his tutorial but somehow despite using the same values my hands are massive and stuck inside my head.
@ZeroRaxo4 жыл бұрын
That's pretty wholeshome ngl
@TotalGAMIX4 жыл бұрын
Thanks for doing this. VR is slowly but surely taking off
@Chadderbox4 жыл бұрын
I have been having trouble with SteamVR, excited for this series as I might be able to get my game working properly.
@ValemVR4 жыл бұрын
I'm excited too ! :D
@iequalzero7164 жыл бұрын
Valem you are honestly the best VR game dev youtuber out there, your tutorials are very good and easy to understand! Thanks so much!
@mikaelkortbaoui87854 жыл бұрын
Keep it up, I don’t know that many French ppl who know so much English, good shit man
@manonthedollar4 жыл бұрын
Thank you so much. With VR changing and growing, I have had a very hard time finding "getting started" guides that weren't outdated in one way or another. This is exactly what I was hoping for!
@JustinPBarnett4 жыл бұрын
Agreed. There’s not many people out there making VR tutorials.
@MozMokotow4 жыл бұрын
So far this tutorial is the best thing that happen to me in 2021 :) Thank you!
@samwichvr4854 жыл бұрын
Yess
@Itatsu19983 жыл бұрын
As a total beginner to unity outside of making VRChat avatars. This is the first tutorial that made me able to understand the basics.
@nerdynate4 жыл бұрын
for anyone wondering where the XR Interaction Toolkit is in Unity 2020, make sure you go to the top of the list on the left and select "Packages: Unity Registry" instead of "Packages: In Project", took me a hot second to find that too. Also, make sure you have Preview packages enabled in the advanced settings.
@kortalian3 жыл бұрын
Dude. Thank you.
@nerdynate3 жыл бұрын
@@kortalian np xD
@JorisKoolen Жыл бұрын
I can't believe this, I made my first ever 'game' in one evening and it's in VR as well....thank you so much! (and to all the commenters below giving updates for the new engine)
@Will_-it3mh Жыл бұрын
damn you went right into VR development?, fine work! i just finished my first game today and it was a copy of flappy bird but i felt pretty good. hats off to you and a good development journey. : )
@ValemVR4 жыл бұрын
Thank you for watching this video guys, this is the pinned comment that I will use to answer all of the questions that you may have about this tutorial. Q : I've uninstalled the vr package in XR Management to use the old Virtual Reality Supported method. But I cannot check the box, it stays that I have still some sdk on my project. A : Go to package manager, show all package in project and you want to remove all vr package (OpenVR, Oculus Android, Oculus Desktop...) to be able to click on the Virtual Reality Supported box. Q: Right screen is black. Only my left eye show something. A: This is a bug made by URP with Multi Pass Rendering. To fix it, go to Edit > Project Settings > XR Management. There under the XR Management tab, you will find additional settings for each SDK, in the Oculus Settings, make sure to select Single Pass instead of Multi pass. Q: Building a game for Quest takes a lot of time. A: This is again because of URP which force the build to include a lot of shaders. This issue will be fixed in the future releases but a solution is to use the Standard 3D instead of URP in this case.
@neaaat55454 жыл бұрын
I was watching your older tutorials on this and they were really outdated. Then I gave up trying to follow your older tutorial due to many changes in the oculus sdk. I searched for a 2020 version for a tutorial and found this. You should comment on each of your older tutorials saying "This tutorial is outdated and may not work for you. Please watch the newer version which you can find here (Insert Link) So other people don't do the same thing that I did. Thanks :)
@ValemVR4 жыл бұрын
@@neaaat5545 thats a great suggestion thank you!
@christianmccauley73404 жыл бұрын
@@ValemVR Hi Valem, I've been following your tutorials for a while now and I've run into an issue, when I load up the project in my oculus quest my controllers show up in the air above me for a second then they vanish. I'm sure this is an easy fix because I'm a development pleb, but if you could give me some tips on how to fix this that'd be amazing.
@lokiprice31494 жыл бұрын
Do you need a oculas link to do this with the quest?
@neaaat55454 жыл бұрын
@@lokiprice3149 yes
@sirpugstudios8 ай бұрын
Bro I love his accent its not totally illegible without being too boring like everyone else keeping me enticed
@mrbotytgaming2 жыл бұрын
7:49 2020.3.30f1 windows tab at the top of the editor 11:39 2020.3.30f1 XRRig script is now called "XROrigin"
@migatocomeoscuridad2 жыл бұрын
thank you very much sir
@olleniklasson19582 жыл бұрын
oh THAAAAANKS!!!!!
@KenKoyVlogs4 жыл бұрын
this is the first time I watch your video. I am currently in 13:34 and I already sub since the intro. This is gold man! Thanks!
@suspectplayer4 жыл бұрын
Much like everyone else here, just want to show appreciation for a really good tutorial, looking forward to watching the rest.
@aron72684 жыл бұрын
FINALLY someone is creating easy to consume, up to date and useful tutorials on VR development. Really really impressive content. Thanks for putting it all together
@Empire5264 жыл бұрын
I'm using a Quest with the Link and it's only rendering the left eye, the right eye is just black. Edit: Going to Edit > Project Settings > Oculus (inside XR Plug-in Management) and changing Stereo Rendering Mode to Single Pass Instanced fixed the problem.
@h8tinonme14 жыл бұрын
I had this same issue! Thank you so much for this answer. Fixed it for me.
@smugisha4 жыл бұрын
The same Issue here, I was starting to get frustrated. Thanks
@jamesjury69434 жыл бұрын
Thanks, this happens with the original rift too so I'm glad someone found a fix
@nadiaAziz0084 жыл бұрын
I don't have the single pass option.. When I test with Link its entirely dark. Plus my Link is very unstable. Anyone find a way?
@Handuk42004 жыл бұрын
@Nadia Aziz i have same problem no single pass option and black vr in both eyes
@silentcaay3 жыл бұрын
Awesome tutorial! I was getting frustrated with how confusing the official Unity tutorials for VR were and this is just so much simpler and more intuitive. Thanks!
@parfyparf78073 жыл бұрын
Valem watching pro tip: Click the video gear setting icon > set Playback speed 0.5
@CaptLatAmerica2 жыл бұрын
I have been studying and practicing unity for 5Months and this GOLD for me rn
@chazgw76763 жыл бұрын
Word of advice: If you find that you're initially not close to the table, move the table towards you - don't move your camera closer to the table. I started moving my components around and couldn't get any grabbing to work. Also, make sure you don't resize or scale the wrong components. You pretty much want to keep the VR Rig and every object inside it at 0,0,0.
@renishadesra73364 жыл бұрын
I cannot thank you enough... bro helping someone learn is the best thing in the world. Thanx again
@ValemVR4 жыл бұрын
My pleasure man im glad you enjoyed it :)
@IsaacCosmic3 жыл бұрын
For anyone that can't find the XR Interaction Toolkit 7:40 - 7:53 under package manager, make sure you click the little drop arrow under where it says "Package Manager" and select Unity Registry
@drruka8503 жыл бұрын
THANK YOU! THIS WAS SO HELPFUL!!!
@LittleBlueGamer Жыл бұрын
Making VR Games had always been a game dev dream for me
@drewdunne74964 жыл бұрын
Looking for Valve / SteamVR / OpenVR Support? Valve recently added support for Unity XR. However, Unity hasn't added it to the Package Manager yet, so you will need to install git (not Desktop Version) and then add to Unity via Package Manager -> Add -> Install via Git. Here is the announcement: steamcommunity.com/app/250820/discussions/7/2268069450205612646/ Here is the Git link: github.com/ValveSoftware/steamvr_unity_plugin.git#UnityXRPlugin Good luck w/ your development works, and thanks for the tutorial Valem!
@ValemVR4 жыл бұрын
Thank Drew for sharing you rock !
@drewdunne74964 жыл бұрын
@@ValemVR Same to you mate! I've already shared your video w/ some friends :D
@petripekkarinen25594 жыл бұрын
Thank you so much! This might just save my study project due in a week :D
@drewdunne74964 жыл бұрын
@@petripekkarinen2559 Good Luck! Hope you got it working! If you are having problems with input controls in lessons 2, try finding them AFTER the Start function. For some Valve setups, the Universal Render Pipeline doesn't find your hardware until after Start() is called in your project.
@michaelwalz72764 жыл бұрын
@@drewdunne7496 I was having this problem, are you creating a new void function after start, or placing the code from the tutorial inside of void Update() ?
@selenazhao91544 жыл бұрын
Thank you for your sacrifice. My IT grade appreciates it.
@krazykaleb95604 жыл бұрын
2:54 and by get to work I mean play beat saber for 11 hours and passing out on the floor then waking up the next day then getting to work. And by get to work I mean playing beat saber for 11 hours...
@bradb51294 жыл бұрын
Dude Dani's videos are the best
@krazykaleb95604 жыл бұрын
@@bradb5129 They make me go Y E S
@Gamerpod.14 жыл бұрын
DANIIIII
@krazykaleb95604 жыл бұрын
@@Gamerpod.1 Let’s go danis the best
@Gamerpod.14 жыл бұрын
@@krazykaleb9560 Also did use the tutorial and are on oculus quest?
@orin46544 жыл бұрын
dude i litteraly love you. your accent makes learning 100000% times better thanks thansk thanks!
@jonr72593 жыл бұрын
Having looked into VR development a few years ago and found it all a bit of a nightmare, I would say that from the background of being a professional games developer of 40 years experience (there aren't many people that can claim that), this looks like a good (and most importantly), simple, process. I will be trying all of this in the next few weeks (assuming my current project ends on time, as if). If you have got it right, and the other comments seem to think you have, Many congratulations.
@TacticalAssaultOfficial3 жыл бұрын
Finally got the ball to stop interacting with the hand when you throw it. Go into your Hand Prefab and disable the Box Collider on the cube. Now the ball launches buttery smooth.
@Avery-df9vy2 жыл бұрын
OH MY GOD I'VE HAD THIS PROBLEM FOR WEEKS THANK YOU
@sipsopgamera76244 жыл бұрын
If some one is struggling with this error "BuildFailedException: Android Minimum API Level must be set to 23 or higher for the Oculus XR Plugin." the thing you have to do is to go to Edit --> Project Settings --> Player --> Other Settings --> Identification --> Minimium API Level --> Android 4.4 'Kit Kat' (API Level 23) or anything above.
@sipsopgamera76244 жыл бұрын
@Nicole Weltman If you needed help with this, I might be able to help someone with this comment. Good luck with fixing your bug
@tarulergames37884 жыл бұрын
@@sipsopgamera7624 i cant find identification
@lucaspralle20354 жыл бұрын
This is exactly the start I've been looking for!
@borkedboards56393 жыл бұрын
You are honestly like VR Brackeys, this helped a lot.
@seblaiseca2 жыл бұрын
6:59 "now that we are Unity experts.." ❤️ thanks for the morale boost
@Cy0ze4 жыл бұрын
I just discovered your channel with your "I turned my house into a VR Game" video and that's awesome ! Good job !
@theonecommenter4 жыл бұрын
Fun fact on how powerful unity is: VRChat was made in unity
@flippnfadoodle134 жыл бұрын
I have an Oculus Quest coming in soon and i cant wait to try it out. I started using Unity this year and your videos are very clear to follow and informative. I'm excited to follow this series!!
@awaychipmunk24583 жыл бұрын
Im doing this is spite of my friends calling me illiterate lol lets see where this gows
@leperchaun97283 жыл бұрын
I literally subbed because of your LOTR reference lmao. Only like 2 minutes into the video but I already like you.
@FrederikDV-4 жыл бұрын
Hey if anyone has got build errors when trying to export to quest 2 a possible fix might be: Go to Project Settings -> Player -> Other Settings and under Graphics APIs click on vulkan then click the minus. Hope this might have helped someone, and sorry if it didnt.
@tylersmith85024 жыл бұрын
I need help. How do I connect my vr headset to my pc i put the cord in and hit play but the headset doesnt pair up its oculus do you know how to fix this
@FrederikDV-4 жыл бұрын
@@tylersmith8502 Do you have oculus software installed on the pc? If so does it register you're headset with cable as oculus link? (If the software dosent recognize it then mike from virtual reality oasis has a great video just search up : Oculus Quest - Is The OFFICIAL Oculus Link Cable The Best? ) Personally i connect my quest to the pc and build instead of click the play button. If you want to build heres a time stamp : 8:12 and 19:14 Please let me know if this helped
@tylersmith85024 жыл бұрын
@@FrederikDV- i tried using th eoculus app on pc but it said my graphics card was not compatable and it wouldnt read the oculus
@localginger12604 жыл бұрын
@@tylersmith8502 Your pc is not powerful enough
@tylersmith85024 жыл бұрын
@@localginger1260 oh ok
@SDAGE9734 жыл бұрын
Excellent tuto, bravo Quentin !!! J'en ai visionné un paquet depuis longtemps mais celui-ci est vraiment top, d'une clarté rarement égalée...
@maxpoole29854 жыл бұрын
I am having trouble with getting the correct Unity scripts. When I go to type in XR Controller, the only options that show up are (Action-Based) and (Device-Based). I think it has to do with the version of XR manager I have because I think I have a newer version. Is there any way you could give an update to the newer version of XR manager?
@FODTony4 жыл бұрын
same problem rn, i'm trying "device based" rn, will update if it works in a minute
@tommyford13014 жыл бұрын
Device Based looks like its the one to follow, i think action based is a different way of using controller actions
@FODTony4 жыл бұрын
@@tommyford1301 i gave up, some other stuff happened, but yeah, device-based is the option to use.
@tommyford13014 жыл бұрын
@@FODTony don't give up brother
@tommyford13014 жыл бұрын
Whats wrong
@HoshRampageZA3 жыл бұрын
The quality of your videos is insane, and I love your accent. Thank you!
@diegodaly4 жыл бұрын
I had a problem using Unity 2019.3.15f1 : Player settings (at 9:15): Legacy XR is currently disabled. Unity has detected that you have one or more XR SDK provider packages installed. Legacy XR is incompatible with XR SDK. Remove all XR SDK packages from your project to re-enable legacy XR. Any ideas why?
@diegodaly4 жыл бұрын
Same with 2019.3.8f1
@DraxVR4 жыл бұрын
@@diegodaly Did you ever figure this out?
@miamifan17334 жыл бұрын
i need help with this as well did you solve it?
@Corysia4 жыл бұрын
Another great video! I'm glad you're taking on XR, too!
@GamerReality4 жыл бұрын
9:20 I tried using a later version of 2019.3 and Virtual Reality Support in XR Settings was already deprecated. I switched back to 2019.3.0f6 to fix this.
@ValemVR4 жыл бұрын
Thanks for sharing the fix Gamer Reality !
@fruitygalaxy23074 жыл бұрын
Thank You
@Kathlar4 жыл бұрын
I tried this, but it's already deprecated aswell.
@xrotator89864 жыл бұрын
Valem, you're back again with a series that tells us how you can make a game that works (almost) the same for EVERY VR Headset!?!? cool. Please consider collabs with Dani!!
@stonkystuff70964 жыл бұрын
Imagine "*KARLSON VR*"
@redlogicp32234 жыл бұрын
Instant sub
@---vw9cc4 жыл бұрын
So it took me now 3 days to fully understand these 20 minutes of video,... I made as I assume every possible mistake -> wrong version number, headset wrongly connected, not listening to you properly, ... but I did it,... I fully understand what you did, and this is a wonderful feeling. There is so much more to your way of tutorials,... I was always with unity a bit alien, as I am coming from blender mostly,... but your vids are the equivalent of blenderguru for VR-Unity development. Go on and raise to glory :D
@tizioacaso39334 жыл бұрын
watched some other of your tutorials and they are good and especially in this quarantine upgrading my skillset isn't a bad idea
@JustinPBarnett4 жыл бұрын
Yesss, get all those upgrades! It’s the best thing you can do with all this down time 👍🏻
@default_user_not_found4 жыл бұрын
VALEM! You're such a legend. Thank you for this. I'm going to throw you some support on Patreon.
@ValemVR4 жыл бұрын
Thanks a lot for the support Ross it means a lot to me!
@nathanielperry27144 жыл бұрын
I followed your tutorial exactly yet when I go into it in vr my hands track but are way off in the distance, like they move when I move my hands but they aren't right in front of me
@14MAZ4 жыл бұрын
same here :(
@natewhite97314 жыл бұрын
so solution for this! i had the same thing happen to me and It all has to do with the model, i sort of skipped a few steps and downloaded a hand model, or you can use one of the pre built models like a paint brush etc but that should fix it, this although a temporary fix should do the trick. if you want actual hand models oculus offers free hand models to download online however they are maya files so if you search for a maya to fbx file converter u can import the fbx files into unity. my grabbing still does not work though so that is as far as i can get you
@14MAZ4 жыл бұрын
@@natewhite9731 Thank you, but I just tried everything you said and nothing has changed. My hand controllers still appear over my head T__T
@natewhite97314 жыл бұрын
@@14MAZ weird and im assuming you set the position of the hands to 0,0,0? I can try and help on discors if u want to call
@arendraifsnider29594 жыл бұрын
I had the same problem and it was because I didn't zero out the coordinates on the controller before making it a prefab.
@eyerly71753 жыл бұрын
I've been on and off working on VR stuff in Unity to try and learn how things work, but I kept getting really discouraged because I couldn't ever get interactors to work for whatever reason... For the first time in those 8 months I was able to pick up a cube in my VR Oculus Quest today and that's the happiest I've been in my journey with Unity so far. Thank you very much @Valem
@GNPhoque4 жыл бұрын
Hi valem, I have a little problem with WMR controllers, everything works fine except when I try and launch the ball, it loses all its velocity on the vertical axis. I can grab it and move normally but when I release the grip button to throw, the ball has a natural movement on the horizontal plane but just drops to the ground... Any tips?
@ribertorbet53044 жыл бұрын
This is awesome, thank you again. I remember when your videos had like 1-2k views this is really good to see because they are the best VR dev videos on youtube :D
@Elias-sn4wn4 жыл бұрын
Hey I'm having a problem with the hands they are super big even when i scale them down plz help
@deadlyfeat96984 жыл бұрын
you have to grab the controller file with the cube model in it and drag it into assets
@jackaapacka4 жыл бұрын
Need to make an Empty, then put the cube in that and scale
@its_emily_xoxo6963 жыл бұрын
@@jackaapacka but when i do that the controllers are distorted could you help please?
@redcherry5693 жыл бұрын
Hey @Hasse& Sture . I remade the Controller object and it seems to solve the issue
@AetherSummers4 жыл бұрын
Best Quest development introduction I’ve seen by far!
@johntitor98174 жыл бұрын
at 11:24 there is no XRrig in the search results i'm using 2019.4.12f1
@user-gm3gu2re7s4 жыл бұрын
Same, running into same issue
@madkwad4 жыл бұрын
Had the same issue, you need to install XR Interaction Toolkit in the package manager window. To find it, be sure to enable "Show preview packages" in the advanced button.
@LukaszBoros3 жыл бұрын
Great step-by-step guide for XR Interaction toolkit setup. Much better than other courses / tutorials. Thank you!
@kingbrodan4 жыл бұрын
Is there a way to get around the "let go of an object and it collides with your hand" issue? Would it be plausible to just disable your hand models when holding something and turn it back on when not?
@ekhwanislam56594 жыл бұрын
im having the same issue.whenever i let go of the ball it just collides with the hand and shoots out with force.But in this tutorial his ball doesnt act weird,idk why! Really looking for some solutions,if anyone can help!!
@Akil-Kaze4 жыл бұрын
I found your channel the day I got my oculus quest which was just a few days ago. I'm claiming fate, I haven't tried to make a game since 2015. I'm a novice but this is something I'm willing to develop, my first game for the oculus quest. Your videos are perfect for me.
@loggbogg68874 жыл бұрын
Hmmm, I can't seem to find XR Rig at all. I've followed all of the instructions correctly, I believe. Where is it?
@loggbogg68874 жыл бұрын
FIXED: Make sure you go into package manager and have preview packages clicked. Scroll all the way down and install the XR Interaction toolkit.
@koern824 жыл бұрын
@@loggbogg6887 Which Unity-Version are you using? In 2020 i cant find the XR Interactin Toolkit
@koern824 жыл бұрын
OK the LTS-2019-Version works as shown in the video
@janthun81824 жыл бұрын
@@koern82 I had the same problem at first. In 2020 the project manager has changed slightly from this video. To enable preview packages you go to the package manager (make sure packages is set to unity registry) and click the gear icon near the top right corner. Then, from the dropdown, select Advanced Project Settings. A new window will open. On the left side of this window "Project Manager" should be selected. The bottom menu on the right side of the window is "Advanced Settings" and the preview packages checkbox resides in there.
@koern824 жыл бұрын
@@janthun8182 thank you for that. I will try this
@ivanpaxd70063 жыл бұрын
Great tutorial, greetings from Perú !!
@iplayzdrumz4 жыл бұрын
This tutorial is extremely helpful for a beginner! However, as such - I'm running into some issues. After creating the cubes for the Left and Right controllers/scaling them down - whenever I press play and enter the headset the cubes are MASSIVE! Any idea how to make them correct scale for my hands? (I currently have the X,Y,Z properties scaled to .05) Thanks
@joegiusti5284 жыл бұрын
Try making a cube and nesting it under the hand instead of dragging it to the prefab slot.
@Doug-tq7ry4 жыл бұрын
For the Valve Index, the grab interaction to pick up the ball is switched from a trigger to a squeeze, just squeeze your controller like your crushing a can in Halflife Alex.
@ZatiCoh4 жыл бұрын
this isn't helpful for my issue personally, but I enjoy the simile you used! ( * ~ * )
@4ight13 жыл бұрын
I am able to test the game on my oculus quest 1 with unity, but after building and running it, the game only runs in a window, and so it does not work. What do I do so that I can get this to work?
@benexler3 жыл бұрын
I'm running into this problem too. Were you able to fix it?
@MohammadAhmad250192 жыл бұрын
Man you are the best! A big thumbs up to your dedication and hard work! 👍❤️❤️✌️