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Tutorial on how to create an inventory system in Unreal Engine 5. In this second part we will see how to display the items in our inventory.
00:00 - Inventory widget
05:00 - Input actions
07:00 - Trigger the action
07:23 - Show/hide inventory
11:40 - Input mode Game and UI
13:20 - Action recap
14:00 - Testing
14:30 - Side note
15:00 - Display items
20:38 - Testing and outro
Note:
I forgot one detail in this video: in the B section of the flip flop, between "set visibility" and "set input game only" you should have a "set Widget Inventory" node, with no asset loaded. This allows us to empty the inventory widget when closing the inventory on pressing I. Not doing that results in the inventory being built multiple times with the "create inventory" function, which displays the inventory multiple times, leading to items showing more often than they actually exist.