Would be great if you could include the use of Epics Common UI plugin for the widgets allowing both keyboard and mouse and gamepad seamless switching.
@Dengojaba7 ай бұрын
Unfortunately I'm not very good in creating user interface, especially for gamepads, so I would recommend to watch tutorials on that theme from someone who really good at this
@Dengojaba7 ай бұрын
This tutorial is more about a system than creating a UI, here for User Interface only basics things are used and it is needed here for representation of inventory system work
@DeeOdzta7 ай бұрын
Thanks for the reply, I never really got into the code for inventory and after using various frameworks for such things I decided to try to learn how this is done from scratch because I need to make one that has common UI included too. So I am following your course as an exercise and appreciate you sharing the steps and will attempt to use Common Ui for the widget parts. .@@Dengojaba
@Dengojaba7 ай бұрын
Check your inputs for a function, Amount input should be a Single type and not Array imgur.com/iO57FYI imgur.com/HjPsHSm
@Dengojaba7 ай бұрын
This 'Get Amount' just returns an Amount Input of a function, that is a good practice to use inputs like this sometimes because in such case you don't have to pull the node very far from a start of a function which will lead to the creation of a unreadable web of nodes in complex functions
@tomerhertz85027 ай бұрын
Great tutorials as always...will you make an inventory for the armor ?
@Dengojaba7 ай бұрын
What do you mean, I have already added a section for armor, you just have to set and item type as armor in data table and it will go into armor section
@tomerhertz85027 ай бұрын
May be I haven't seen that part yet...you mean you went over, adding slots for armor/ weapon...so if we put for example, a weapon in the weapon slot...it will add it to the character's hand?
@Dengojaba7 ай бұрын
Oh, that is what you mean, yes, I have in plans adding this logic too
@tomerhertz85027 ай бұрын
@Dengojaba great to hear it...thank you very much
@Sirfix-dev7 ай бұрын
What will the inventory look like? If not, thank you again for your tutorials.
@Dengojaba7 ай бұрын
You can see it a second video, it will a grid with section like Weapons/Armor/Food and so on, every cell will have an image an an amount of items in stack
@Dengojaba7 ай бұрын
it's uploading right now
@Sirfix-dev7 ай бұрын
@@Dengojaba thank you for your reply 👍👍
@WolverineMKD7 ай бұрын
@@Dengojaba Nice i was gonna ask why you didnt show the end result.
@Dengojaba7 ай бұрын
Because in the first part we don’t have a user interface yet But if you are talking about whole system result, it is not finished yet, so I don’t have a result to show, when it will be finished I will create and publish new introduction video for this system
@akaanoone69393 ай бұрын
What is your reasoning for remaking the array s inventory slots So often instead of using an index
@Dengojaba3 ай бұрын
Honestly, I don't remember 100%, because some time has passed, but I remember that it seemed like it was so that the array would be marked as dirty for replication, and in case of changing an item at index it wasn't marked as dirty, but I'm not sure about reasons on 100%
@piotrmozer64287 ай бұрын
Why you use string for ID everywhere?
@Dengojaba7 ай бұрын
Kind of a habit, comfortable for me
@piotrmozer64287 ай бұрын
@@Dengojaba Sooo very bad habit :)
@Dengojaba7 ай бұрын
why, strings are not that bad decision
@WolverineMKD7 ай бұрын
@@piotrmozer6428 I would like to know why?
@LordVader18874 ай бұрын
@@WolverineMKD It takes longer to search via a string.