After looking around maybe they can investigate some of the corners and cover points nearby? And then return to their default position.
@zeusgameassets23 сағат бұрын
Yeah exactly, I spent most of the video establishing the FSM and how to use a Utility Selector as an HFSM, those parts were very important for what's to come, but there are plenty of room for improvements regarding the investigation behavior. Like you said, they can pick random points around the last known hostile position and go there. I was also planning on adding a lot more Say and SayRandom actions, I guess that will have to be in the next episode where I'll be making the sentry react to noises.
@mohokhachaiКүн бұрын
Companion Ai
@zeusgameassetsКүн бұрын
Hey there, are you requesting that I cover companion AI? Do you mind giving more details? Because we already have groups to do that, just put your character and your companion in the same group, otherwise you can add a script that will teleport your companion near you if they get too far because they are either stuck or can't find a path to you.
@mohokhachaiКүн бұрын
@zeusgameassets make order to unit Like defend area attack target investigate area
@zeusgameassetsКүн бұрын
@@mohokhachai Oh, ok, I get what you mean. Yes I'm planning to add orders soon, everything so far has been building up to that. Thanks for your feedback.
@edit.r4kКүн бұрын
one request i would have a just a small video to explain how the animator was setup with different animation, so we could change our own models and animations in it thanks for the vid
@zeusgameassetsКүн бұрын
Hey thanks for your feedback. The animator setup has been evolving all throughout the videos, I don't believe I made changes to it offscreen, but sure, I can do a recap of that in the next Q&A video.