In this video we'll quickly go over one use-case for the Invoke Sop! www.sidefx.com...
Пікірлер: 34
@Kantuva2 жыл бұрын
Pauuullll this is so useful, this will help me clear out so much spaghetti Thank you for teaching me to be a better Houdini chef 👌
@joze53032 жыл бұрын
really good! easier than HDA for simple changes. thanks for the tip
@desocrate2 жыл бұрын
Really impressive stuff, love learning new ways to do things in Houdini, thanks so much !!
@sskidmore132 жыл бұрын
Super useful, thanks Paul
@Kumodot Жыл бұрын
invoke is like a function (but in nodes). Like the Good Old "goSub". Another amazing tutorial. I wasnt aware of this workflow !
@solo-moon2 ай бұрын
Thank you
@waffleboytom2 жыл бұрын
Just used this today, thanks Paul, you're the man !
@pragmaticvfx2 жыл бұрын
Nice one Paul, looking forward to this next level content! :P
@FabianStrube2 жыл бұрын
Great tip! Thanks alot!
@qyoinqyuri10 ай бұрын
Started using `Reference Copy` for template mesh when re-topologizing, `Invoke` functionality should come in handy too. Thank you!
@dannys_852 жыл бұрын
Thanks Paul really good video
@serialvision9 ай бұрын
great tutorial! thanks a lot
@resilientpicture2 жыл бұрын
This is good stuff. Thank you.
@sergeisukhorukov57692 жыл бұрын
Great tip! Thanks!
@MadiMisaki2 жыл бұрын
Invoke SOP remained as mystery to me for so long. Thanks for this tutorial. I don't get the whole "No internal reference path" thing. Sometimes I have a setup with 20-30 references to a single attribute/parameter like seed and I have to create spare parameter in every node. Maybe I'm just too dumb haha. I like this workflow for experimental setups during RnD phase.
@JacKsCaveАй бұрын
anybody knows if there is a invoke node or workaround to LOPS ?
@FaddyVFX2 жыл бұрын
Good job. Great video, i like it 😊
@Tritoon7102 жыл бұрын
Great, thank you. Can you please show how to work with Invoke Compiled Graph which was introduced with Houdini 19. Thanks
@simonvandenbroek6384 Жыл бұрын
Hey, I have a question. as you said that python sop is not compile-able how does this work with python scripts in channels or houdini-module of an hda for instance? I also wonder if the invoke sop itself can also be part of a compiled loop.
@OnkAnCa642 жыл бұрын
Thx for this tool, just a quick question I try to use Labs Straighten geometry node inside the compile block but no way, it's not working when I invoke. Thanks in advance for your help.
@robbiero3682 жыл бұрын
Presumably it contains sub nodes that can't compile
@jimjimjim59952 жыл бұрын
thank you, the nodes in compile block will be run in parallel? in other words does compile block need a for each loop to work in parallel?
@paulambrosiussen2 жыл бұрын
Many nodes in Houdini already are multithreaded. But if you want to loop over things and process that in parallel, you will need to put a loop inside your compile block.
@Bolaway Жыл бұрын
Awesome!!!!!
@isaak47772 жыл бұрын
We need something wich also works with non-compilable nodes. Sure Hda.. but it's just not the quick and easy way.
@antoniopepe2 жыл бұрын
Pooweeer :) thanks
@sams_3d_stuff2 жыл бұрын
Thanksssss
@StephaneSOUBIRAN2 жыл бұрын
Merci
@manikyanegi38922 жыл бұрын
My Houdini Don't have that Test Geometry Paul :(
@paulambrosiussen2 жыл бұрын
Do you have Labs installed?
@manikyanegi38922 жыл бұрын
@@paulambrosiussen Ah Thanks I just Realised It was Not a Simple Test Geometry.
@JDudeChannel2 жыл бұрын
I dont even know the node invoke is exist. Are you the god of Houdini ?
@forton6152 жыл бұрын
He's one of the creators, so you're not too far off. 🙂