Mythras Rules: Sorcery

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inwils

inwils

Күн бұрын

Пікірлер: 23
@NOopulence
@NOopulence Ай бұрын
Loving the content mate. Just got into mythras to run a dark urban fantasy/horror game in the future and the system has really gotten my imagination going in terms of world building and mechanics ideas for that sort of setting.
@inwils
@inwils Ай бұрын
Thank you. I appreciate the kind words. I use world anvil for all my campaign information it is excellent. Let me know how your campaign goes. Sounds excellent.
5 жыл бұрын
Wonderfull. I'm really enjoying your Mythras videos. The best channel about my beloved RPG system. Ok! There is not so many, but you are doing an excellent job.
@inwils
@inwils 5 жыл бұрын
Thanks for taking the time to comment, really appreciate it - its my both my best channel and beloved RPG as well :)
5 жыл бұрын
@@inwils I discovered Mythras when it is called Runequest 6 yet. I used Mythras to run a short adventure in Forgotten Realms, Skyrim, and most recently in the universe of the Witcher. A versatility system that I enjoy a lot. Is amazing listen about it, even if not in my mother language.
@propanedaddy5577
@propanedaddy5577 4 жыл бұрын
I may have gotten some things wrong but I think this was an interesting fight. I made a middle-aged mage character with the standard creation rules and had him cast a wrack spell on a Smilodon. The spell did 2 damage to the Smilodon's rear leg. The Smilodon attacked the mage but the mage blocked the attack with a critical success using his quarterstaff. The attack from the Smilodon was a size larger than the quarterstaff so he was still able to do enough damage to break the mages arm causing him to drop the staff. Because of the critical success on the block the Smilodon had an accidental injury that broke his right front leg in the process causing him to go prone. This made it so the mage able to stay out of range and then wrack the Smilodon to death.
@inwils
@inwils 4 жыл бұрын
Thank you for your comment and the scenario. I always think that it is important that you make Mythras your own, so if everyone was happy then that's brilliant - well done! Rather than continuing combat to death, I usually say that people surrender or are knocked unconscious - we had an interesting fight with a giant caterpillar once. The fight was so long that people were failing endurance rolls and fatigue was setting in that everyone ended up just collapsing. This is one aspect of the system I like - the use of endurance rolls for injuries and fatigue and the difficulty grading system for fighting prone say, etc etc. Hope you continue to have great fun with your characters and game!
@LawrenceWhitaker
@LawrenceWhitaker 5 жыл бұрын
Great video as always. Quick note on the 'Diminish (Characteristic)' spell. As written, it can't be used as an instant kill spell: no characteristic can be reduced below a value of 1, so while it can certainly debilitate, a sorcerer cannot instantly kill an opponent by reducing their CON to zero.
@inwils
@inwils 5 жыл бұрын
Thanks for the clarification :)
@venusboys3
@venusboys3 5 жыл бұрын
Good video. The magic system in Mythras is very open... a 'toolkit'... so it can take a bit to wrap your mind around the possibilities. Like with the 'school' of magic, cults or whatever. A lot of it goes hand-in-hand with building a setting, so it can be a bit more work than some people might be used to, or interested in... and require a bit more 'system mastery' on the GM's part when putting them together.
@inwils
@inwils 5 жыл бұрын
Those are the exact reason we started to play Mythras instead of D&D 5e. We wanted to have the rule-set to flex and we get to mould it. Thanks for leaving a comment, appreciate it.
@RikThunder33
@RikThunder33 Жыл бұрын
Thank you for the video. Here is my new struggle and question xD : What is the difference between the "Instant" Casting time of Folk Magic Spells and "1 Turn" of Sorcery spells? Both cost one action point to cast, do they not?
@inwils
@inwils Жыл бұрын
Good question! I think there is no difference in the actual casting times. I think the difference is that I find that very few castings with sorcery magic just has one turn. For example, without shaping the range, the sorcery spells default range is touch. Most of the time I would use a shaping point to increase it to at least my POW in metres. On the face on it, I don't think there is any difference though - hope that helps
@RikThunder33
@RikThunder33 Жыл бұрын
yes, it does! thank you :)@@inwils
@marielron3493
@marielron3493 4 жыл бұрын
Great videos! I'm making my first steps with Mythras and they are really helpful. I wanted to ask you if magic users have any restrictions on armor or shield? So far the only thing I see is you have to have one arm free, that's all.
@inwils
@inwils 4 жыл бұрын
They have no restrictions with respect to armour and weapons. But they tend to be less strong so encumbrance does play an important part. Yes on page 119 of the CRB it lets you know the casting requirements. The difficulty of the roll increases for each one of this which can't be met. Hope that helps and thanks for commenting :)
@marielron3493
@marielron3493 4 жыл бұрын
@@inwils Hi Inwils, a new question came up. If I combine two spells, like diminish and wrack. Assuming the target failed to resist the diminish part, can I assume that his resist roll for the other spell is affected by the new characteristic, or do they happen simultaneously and loss of DEX will not affect evade roll from wrack?
@inwils
@inwils 4 жыл бұрын
@@marielron3493 Hi there, the rules for this are on p162 of the CRB. Essentially the player rolls 1d100 and then matches that rolls to the appropriate resists. So it might be possible that they resist the Diminish spell but fail their evade roll (which would need an action point) so get hit with the Wrack. So one 1d100 and match it to the appropriate resists. Hope this helps :)
@lionwar
@lionwar 5 жыл бұрын
Hi Inwils. May I ask you, if possible, to create a video where you explain the rules of tactical combat ( the one inside companion )? I'm struggling to understand a few parts of it, especially why " DITHER " make you waste ALL your action points. For example if I just wanna move on my first cycle and don't do any PROactive action. so I can do my first attack ( proactive action ) on my second cycle... how should I apply the rules? why Dither don't just waste 1 of your action points ( like usual )? If I DITHER on my first cycle I will lose all my action points...and this prevents me to do any actions on my second cycle. I'm a bit confused, that's why I need your help with this, if you can. Thank you so much for your videos they are always helpful. ( and sorry for my basic English grammar, I'm stil learning )
@inwils
@inwils 5 жыл бұрын
Thanks for your comment - your English is great, don't worry about it. I'm not an expert on the rules, but Move for me is a proactive action, so people would use an action point to move for that turn. If they Dither, they just waste their action point for that 'turn' not all over them. Remember that each round can have any number of 'turns' before everyone has used up their action points, then a new round starts. I find that my players, if they have got nothing they want to do, actually Delay, so that they can use an action reactively. This is the video on Combat - kzbin.info/www/bejne/l5vOkKGtns-Dj5I and it has an example of combat at the end. Hope this helps.
@inwils
@inwils 5 жыл бұрын
If you need any further support, then just comment or send me an email - you can find it on the podcast link in the video's description.
@lionwar
@lionwar 5 жыл бұрын
@@inwils thank you so much for your time and your answer, This was really useful thank you.
@inwils
@inwils 5 жыл бұрын
+lionwar no worries. Glad to help
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