When Aftershock was first released I was weirded out by lack of detail on some places, for example this bike map. Turns out, there's hard coded limit of 16k walls and it's all even more impressive as it turns out almost every single map in IF+Aftershock squeezes every bit possible and at the same time manages to look and play good. Fantastic game, sad that it doesn't have as much attention as other boomshoots, almost no-one mentions it. And then nu 3D Realms dropped that terrible sequel happened too...
@dwerenat12 сағат бұрын
I love that bike.
@Chozo_GhostСағат бұрын
Same, and I love how smoothly they got it to work in the Build engine!