Maya 2020, Zbrush 2020, Substance Painter - Pillar

  Рет қаралды 58,880

3dEx

3dEx

4 жыл бұрын

Autodesk Maya 2020 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2020, Substance Painter , and Maya 2020.
Learn how to Make an Outdoor Environment: gum.co/OutdoorCourse
Learn how to make the Stylized Material here : gumroad.com/l/paintertut
This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
Maya Tools : gumroad.com/a/764523635
Zbrush Tools : gumroad.com/a/989574259
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Computer I recommend: amzn.to/2HBoE8y
Drawing Tablet I recommend : amzn.to/2YjrwMr
__
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/Victor Lujan Orduña /Jan Thomas Lende /Dom Knight
and Counting! Your name will appear in the video credits!
-----------------------------------------
Learn the Fundamentals of 3D Modeling : www.amazon.com/s/ref=dp_bylin...
__
Get Maya at small discount:
Get Full Maya Sofware : aklam.io/AaOuC4
Get Maya LT : aklam.io/dl7MU9
Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
__Music :
Mutant Year Zero: Road To Eden - OST - Eden
Mutant Year Zero: Road To Eden - OST - The Truth
Mutant Year Zero: Road To Eden - OST - The Forbidden City
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#Maya2020
#SubstancePainter
#Stylized
Disclaimer : The amazon links and the tools are affiliate links which means, at no extra cost to you, I make a small portion of the sale. Nonetheless, I use and recommend these items.

Пікірлер: 84
@3dextrude
@3dextrude 4 жыл бұрын
Thank you to 达 徐 , Elpispes, K.K, Pranav More, Douglas Grein, Ella Ransom, Poopesh, Alex Kelly, Leo, Gabyog, nooginoogi, for joining the Premium group recently! To join the group: 3dex.net/premiumpage/
@levy.tom_
@levy.tom_ 4 жыл бұрын
Insane job! Great to see you elsewhere than in stylized
@3dextrude
@3dextrude 4 жыл бұрын
Thank you!
@tb0286
@tb0286 2 жыл бұрын
BROOO thankyou so much, this really helped and the tutorial was really easy to use as well :)
@aLeMoonArt
@aLeMoonArt 4 жыл бұрын
Inspiring work, Thanx. :D
@issacdhan
@issacdhan 3 жыл бұрын
This is really wonderful. I mean the level of effort you putted and steps you took is very logical and well planned.
@3dextrude
@3dextrude 3 жыл бұрын
Thank you!
@gospelinyabones2008
@gospelinyabones2008 2 жыл бұрын
This is great, thank you!
@Iris3dcg
@Iris3dcg 4 жыл бұрын
OMG! Zblush is so powerful software, I wanna try these channel, Maya-Zblush-Substance Painter. That's awesome...
@lordyrich
@lordyrich 4 жыл бұрын
Awesome. Working on Greek stuff myself. I love to see you have a crack at a bust of a greek god
@ammaralammouri1270
@ammaralammouri1270 4 жыл бұрын
Just found your channel , very nice , games creators are lucky to have you
@3dextrude
@3dextrude 4 жыл бұрын
Thank you!
@Nizak1
@Nizak1 4 жыл бұрын
Hello there, thats great, do you know how to make hair cards in maya??
@andreipaiva2103
@andreipaiva2103 2 жыл бұрын
Wow
@Sithwar777
@Sithwar777 4 жыл бұрын
Awesome. Love it. Will you do any interior modeling anytime soon?
@3dextrude
@3dextrude 4 жыл бұрын
I am thinking about it, possibly but no promises though.
@ryann1243
@ryann1243 4 жыл бұрын
I've been following your work for awhile and have been really inspired by your workflow and process. I've been having a problem with my low and high poly baking though. Any advice?
@3dextrude
@3dextrude 4 жыл бұрын
What problem specifically?
@ryann1243
@ryann1243 4 жыл бұрын
@@3dextrude my zbrush high poly mesh dosent bake well at all with my maya low poly mesh. It gets glitched and there's no proper detail
@jonathandevach2226
@jonathandevach2226 4 жыл бұрын
@@ryann1243 just bake in marmoset it's much easier and is much more customizable
@doodede2485
@doodede2485 2 жыл бұрын
merci beaucoup a toi :))
@dummheitswarnung5246
@dummheitswarnung5246 4 жыл бұрын
What would you say is better. Blender or Maya?
@minekomachi
@minekomachi 4 жыл бұрын
Awesome as always! Is it possible use the Substance Designer's mateirals directly to Unreal? Like the stylized water to do a Lake on unreal, for example
@msr_wong4616
@msr_wong4616 4 жыл бұрын
you sshould be able to as long as you export it as images and just setup a material the same way as normal
@minekomachi
@minekomachi 4 жыл бұрын
@@msr_wong4616 makes sense, thanks
@3Ddddie
@3Ddddie 4 жыл бұрын
Incredible!!! I would like to see tutorials not just timelapses
@3dextrude
@3dextrude 4 жыл бұрын
There will be!
@mridulnishad4877
@mridulnishad4877 Жыл бұрын
@@3dextrude where i can have toturial
@megharajbg9600
@megharajbg9600 Жыл бұрын
sir how to take this details from substancepainter into maya
@moulisankar6485
@moulisankar6485 3 жыл бұрын
Thanks a lot..Inspiring work.. how you did the turntable. Which software for that?
@3dextrude
@3dextrude 3 жыл бұрын
Marmoset Toolbag, thank you
@vuongha2377
@vuongha2377 Жыл бұрын
where I can buy your rock material ?
@svenkugler7125
@svenkugler7125 3 жыл бұрын
fascinating workflow! Is it possible do make the details in Maya instead of Zbrush? We don't get this program in our school licenses.
@3dextrude
@3dextrude 3 жыл бұрын
You could add the details through a shader, but it's a bit more complicated. Sculpting is possible in Maya, but dividing a model can make the program very slow.
@AndrewJohnRevell2017
@AndrewJohnRevell2017 4 жыл бұрын
Thank you for your great videos. I am new to ZBrush. I am looking for hardware for this software. Which graphic card do you recommended and how many RAM? Thank you
@3dextrude
@3dextrude 4 жыл бұрын
I am not a hardware export by any means so I can only share what I use, currently a laptop with Nvidia Geforce 1060 and 16gb Ram. Zbrush works fine with it.
@AndrewJohnRevell2017
@AndrewJohnRevell2017 4 жыл бұрын
@@3dextrude Ok Many thanks. Keep up good work :-)
@JiggywattArt
@JiggywattArt 4 жыл бұрын
5:15 when 3dex is back in maya, is there a reason why a completely new mesh is imported and used to build the final low poly? Why not just modify the original one (since it had most of the shapes)?
@3dextrude
@3dextrude 4 жыл бұрын
You can modify the original as well, I only really used the top from the newly imported mesh.
@guttojostar
@guttojostar 2 жыл бұрын
all workеd
@user-jx7pc9ku7b
@user-jx7pc9ku7b 4 жыл бұрын
Will there be more videos with creation in the style of realism?
@3dextrude
@3dextrude 4 жыл бұрын
Most likely, but I still want to do mostly stylized as well.
@lightmachine3d704
@lightmachine3d704 4 жыл бұрын
Why do you use this baking sequence (world normal, normal - curvature, thickness, position - at last ambient occlusion) and not all together? Thanks a lot.
@jonathandevach2226
@jonathandevach2226 4 жыл бұрын
Because your world space normal is baked from the normal map. And so is every other "detail map" (AO and curve) so if your normal turns out bad so will almost every other map too. Therefor you need to make shire your normal bake is perfect before proceeding to the next maps
@lightmachine3d704
@lightmachine3d704 4 жыл бұрын
@@jonathandevach2226 thank you very much
@The_SJ
@The_SJ 2 жыл бұрын
For once, the software is actually really useful
@peterlin9164
@peterlin9164 2 жыл бұрын
Hi! Did you do smooth before importing Zbrush? Because my Pillar doesn't look smoother than yours.
@3dextrude
@3dextrude 2 жыл бұрын
I divided it in Zbrush which smoothed it, but I think I added supporting edges and bevels in Maya before exporting
@TJ-wq7su
@TJ-wq7su 4 жыл бұрын
I'm going to assume you scrapped your first low polygon model and made a new low polygon model after re-importing the high polygon model back into Maya?
@jamesjason8471
@jamesjason8471 4 жыл бұрын
The first low poly was for the blocking and basics structure, that's why he didn't UV it. The retopo version was the actual low poly version.
@jaffara2581
@jaffara2581 4 жыл бұрын
@@jamesjason8471 what will happen to the zbrush file and is that what he imported or did he just use the high poly?
@jamesjason8471
@jamesjason8471 4 жыл бұрын
@@jaffara2581 the zbrush file is the highpoly version and the second low poly maya model is the low poly. The high poly zbrush file is used to transfer the details onto the low poly with a normal map. Look up "high poly to low poly baking"
@sheets5366
@sheets5366 4 жыл бұрын
B E N D Y B O N E S
@luisfelipeortega2495
@luisfelipeortega2495 4 жыл бұрын
when you rebuilt the column, as you put the normal map detailed to the new
@3dextrude
@3dextrude 4 жыл бұрын
The new model was the final model so I did uvs for it and baked the information from the high poly unto it
@luisfelipeortega2495
@luisfelipeortega2495 4 жыл бұрын
@@3dextrude and how do you pass the information from one model to another
@3dextrude
@3dextrude 4 жыл бұрын
@@luisfelipeortega2495 bake the maps using Substance Painter; making sure the low poly model has uvs .
@motherlover69man
@motherlover69man 4 жыл бұрын
What render engine do you use?
@levy.tom_
@levy.tom_ 4 жыл бұрын
He use Marmoset Toolbag (I'm 98% sure about that)
@3dextrude
@3dextrude 4 жыл бұрын
Yeah it's Marmoset Toolbag :)
@kingarts6650
@kingarts6650 4 жыл бұрын
I want to receive 3dex_Rock_Material. Purchased from gumroad Where can I buy rock materail?
@3dextrude
@3dextrude 4 жыл бұрын
gum.co/rockMat
@reginaldarmah2381
@reginaldarmah2381 3 жыл бұрын
Is it necessary to bevel low poly edges? And also how do you combine all the separate parts into one? Help!😭
@3dextrude
@3dextrude 3 жыл бұрын
Depends on the model usage and requirements, for something like this I think adding bevels to the edges helps since you will be sculpting a bit on the edges. Combine where exactly?
@reginaldarmah2381
@reginaldarmah2381 3 жыл бұрын
@@3dextrude you modeled the object in separate meshes, I would like to know how to merge them after am done before exporting it to zbrush
@3dextrude
@3dextrude 3 жыл бұрын
@@reginaldarmah2381 Is there a reason you want to merge them? you can just select the pieces and export as an fbx. In Zbrush import the fbx file and everything will come in.
@reginaldarmah2381
@reginaldarmah2381 3 жыл бұрын
@@3dextrude I want optimize my scene, unless the model will be moved or animated, I don't want it in separate meshes.
@3dextrude
@3dextrude 3 жыл бұрын
@@reginaldarmah2381 Well you have to combine the model then(mesh-combine in Maya) and weld vertices if that's what you want. You could also just do that after you are done with the texture.
@marumaru931
@marumaru931 4 жыл бұрын
1:35から何をやっているのかわかる方いませんか? やり方を学びたいので、なんと調べればいいのか教えてくださいm(__)m
2 жыл бұрын
8:20 Substance Painter. Stone details.
@ramevre
@ramevre 4 жыл бұрын
Doesn't the high poly needs to be un wrapped?...
@3dextrude
@3dextrude 4 жыл бұрын
Only the low poly model needs uvs, the high poly doesn't
@ramevre
@ramevre 4 жыл бұрын
@@3dextrude ohh thanks a lot, so all i hv to make is, my low poly as closely similar to as possible to high poly...?
@3dextrude
@3dextrude 4 жыл бұрын
Yes, the low poly model needs to match the high poly relatively close, but have a lot less geometry of course.
@darkknight4353
@darkknight4353 4 жыл бұрын
Can i ask you. is it really matter. you write software names first then the actual Model name, you have already 121k subs.pretty famous. but what about beginner channels. Should they write software name first too then the actual Object name represented in the video. I am asking for a friend lol
@3dextrude
@3dextrude 4 жыл бұрын
Haha I can't help the competition, kidding. For a beginner channel I would write the software names, it doesn't have to be the first thing in the title, but it doesn't hurt if it's somewhere in the title.
@darkknight4353
@darkknight4353 4 жыл бұрын
@@3dextrude haha thank you 🙂 don't worry. I am years behind your kind of level and quality
@bny4455
@bny4455 Жыл бұрын
If you could please go slower it would be very helpful. Thank you for your generous effort
@musichappiness24
@musichappiness24 2 жыл бұрын
Mlk, se pá que o canal foi hackeado
@kimjongoof5000
@kimjongoof5000 4 жыл бұрын
This guy's just flexing 2659$ worth of software
@eqstudio9469
@eqstudio9469 4 жыл бұрын
To me, this process is sexual.
@3dextrude
@3dextrude 4 жыл бұрын
😬
@leroyal_3164
@leroyal_3164 2 жыл бұрын
Hacked i guess
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