Autodesk Maya 2018 - Oil Barrel Beginner Tutorial

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3dEx

3dEx

Күн бұрын

Пікірлер: 61
@3dextrude
@3dextrude 6 жыл бұрын
Huge shoutout to my new Patreon Juan!! Anyone else who wants to join : www.patreon.com/3dEx
@michaelpagano5294
@michaelpagano5294 6 жыл бұрын
I have the barrel all completed, my issue is when I have the textures in Maya, I'm a little confused as to what map goes where(diffuse, color base etc.) when you are given the chance to select them from files on your computer. If you could help me I would greatly appreciate it. Thanking you in advance, Michael
@arcticgamers123
@arcticgamers123 6 жыл бұрын
How do you get the side things to have a rounded edge? mine just puts moves it outwards, not rounding
@och70
@och70 6 жыл бұрын
This is an excellent beginner tutorial for both Maya and Substance Painter, and it's such a widely used game prop that every modeler should have a few really good ones in their portfolio.
@ايمنعبدالجواد-ز7ض
@ايمنعبدالجواد-ز7ض 5 жыл бұрын
i search a lot for this tutorial and this is the best greeting from egypt :D
@marccassidy9608
@marccassidy9608 6 жыл бұрын
Love the tutorial :D I remember seeing you model an oil barrel 5 years ago :P
@marccassidy9608
@marccassidy9608 6 жыл бұрын
this one is much better
@3dextrude
@3dextrude 6 жыл бұрын
It needed an update, thank you!
@ChocolateMilkMonster
@ChocolateMilkMonster 6 жыл бұрын
This was insanely useful for substance. It would be useful to see you do more substance painter tutorials with some of your stylised models.
@3dextrude
@3dextrude 6 жыл бұрын
Thank you!
@SisterEve
@SisterEve 2 жыл бұрын
2:35 Everytime I click combine and go to the UV Editor just like you mine won't appear. Do you know any reason why that's so?
@JonathenvonBeethoven
@JonathenvonBeethoven 4 жыл бұрын
Hy I like your video can you show how Break barrel animation
@faizan9891
@faizan9891 4 жыл бұрын
I really enjoy your Tutorials This is my first tutorials of yours, watched today and glad you explain well Plz keep upload more tutorial video like this And cover low and high poly model with UV ,uv wrapping ,uv mapping and texturing and how to make your own materials, Light, scene,interiror and exterior everything that's make model look more organic But thank you for this beautiful tutorials Assalamu alaikum wa rehmatullahi wa barakatuhu💐 That's mean may Allah s.a.w peace be upon you 💐 Peace 💐
@afranajam4199
@afranajam4199 4 жыл бұрын
Thank you soo muchh ,it helped for my assignment ❤️
@3dextrude
@3dextrude 4 жыл бұрын
Glad it helped!
@CN-qj3cp
@CN-qj3cp 4 жыл бұрын
1:52 an easier way you could have made that low poly is to go to AttributeEditor>polyCylinder2 and then lower the subdivision axis
@Conceptsofsanket
@Conceptsofsanket 3 жыл бұрын
Later should I apply the trxtures on Low poly ?
@3dextrude
@3dextrude 3 жыл бұрын
Once you are done textures, yes you can export the textures and apply to the low poly
@faizan9891
@faizan9891 4 жыл бұрын
Plz do complete futher this tutorial modelling How it's look like in Maya 😊
@Laurainnesdg
@Laurainnesdg 4 жыл бұрын
Thank you so much!!!!!!
@chrisfarrell8399
@chrisfarrell8399 6 жыл бұрын
Great tutorial and everything turned out like yours in Substance. I do have a question though... When you import the textures into Maya, do you apply them to the low poly or high poly model?
@3dextrude
@3dextrude 6 жыл бұрын
Awesome! To the low poly
@cadubrrj84
@cadubrrj84 6 жыл бұрын
Great Tutorial like always. Did you noticed that at the top of the barrel where the cap touches it there is a strange shadow? Would it be a problem in the normal map baking or something else?
@3dextrude
@3dextrude 6 жыл бұрын
You may have to adjust the baking distance, or you can also have those two pieces separate and bake by names; look up how to bake by naming in Substance painter.
@cadubrrj84
@cadubrrj84 6 жыл бұрын
Ok, I'm gonna try that. Thanks!
@arcticgamers123
@arcticgamers123 6 жыл бұрын
How does he get the side things to have a rounded edge? mine just puts moves it outwards, not rounding
@cas434
@cas434 4 жыл бұрын
16:21 I dont have that function. how do I get that?
@3dextrude
@3dextrude 4 жыл бұрын
for masking? It should be there, what version are you using?
@Farrukh3D
@Farrukh3D 6 жыл бұрын
Very good :)
@3dextrude
@3dextrude 6 жыл бұрын
Thank you!
@undefined6512
@undefined6512 3 жыл бұрын
The background music reminds me of a man eating a bunch of lemons stuffed with Warhead candies and doing the robot while screaming in agony.
@Sithwar777
@Sithwar777 6 жыл бұрын
Man! just awesome, thanks for sharing, this was beautiful. Question, Pixar models their models using Sub D modeling technique. They seem to start with a simple low poly base in subd then finesse the model. Are you aware of this style? would you be able to demonstrate or model a simple model explaining? Thanks.
@3dextrude
@3dextrude 6 жыл бұрын
Thanks, yeah I am aware of this style of modeling. I might in the future, but can't promise anything.
@Sithwar777
@Sithwar777 6 жыл бұрын
Thanks and thanks for responding.
@zeven777
@zeven777 6 жыл бұрын
Very nice.!!! man, now we need export to maya and setup to Arnold render :D
@3dextrude
@3dextrude 6 жыл бұрын
Thank you!
@uuganaanyamdavaa6526
@uuganaanyamdavaa6526 6 жыл бұрын
thank you
@babyduck9217
@babyduck9217 6 жыл бұрын
how do i select the individual shapes in UV mode? when i open edge mode i cant just select that rectangle shape. the whole thing gets selected
@3dextrude
@3dextrude 6 жыл бұрын
go into uv mode and double click a shell to select it.
@babyduck9217
@babyduck9217 6 жыл бұрын
3dEx thats what ive been doing
@evanney8315
@evanney8315 6 жыл бұрын
When I double click in edge mode,the edges don't delete like in this tutorial. Any idea why?
@3dextrude
@3dextrude 6 жыл бұрын
press ctrl + backspace to delete an edge loop.
@신현수-t5k
@신현수-t5k 6 жыл бұрын
Does Substance painter need UV cut in maya?
@3dextrude
@3dextrude 6 жыл бұрын
You need Uvs in order to texture in Substance Painter, you can make your uvs in Maya or any other software that lets you do UVs.
@ivancar7749
@ivancar7749 6 жыл бұрын
I cant use any Alphas ( I am your patreon). Any advice please? Google doesnt help. Thx
@3dextrude
@3dextrude 6 жыл бұрын
Make sure you have the mask of your layer selected for it to work.
@ivancar7749
@ivancar7749 6 жыл бұрын
@@3dextrude Thanks for an answer. Doesnt work, must be i did something wrong in a process what is blocking it now. Will finish without Alphas, and will make new project from begining. Thanks!
@ivancar7749
@ivancar7749 6 жыл бұрын
@@3dextrude OK i did it :) , thanks for help.
@Hshdjdjdhd
@Hshdjdjdhd 6 жыл бұрын
why dont import the high res mesh in the first place?
@3dextrude
@3dextrude 6 жыл бұрын
in Substance Painter? Because I wanted it to be low poly so I just used that and baked the details from the high res mesh unto the low res one.
@Hshdjdjdhd
@Hshdjdjdhd 6 жыл бұрын
thx boss :) but for rendering is high better no question
@3dextrude
@3dextrude 6 жыл бұрын
If you want it to look high poly when rendering, yes. Cheers.
@Unga_Bunga
@Unga_Bunga 6 жыл бұрын
So many guys everywhere.
@emaeshka
@emaeshka 6 жыл бұрын
cool
@3dextrude
@3dextrude 6 жыл бұрын
Thank you!
@diamantediamante7086
@diamantediamante7086 6 жыл бұрын
Thats the way that we want you to do the tutorial slow and with a good explication not speed modeling please I get RED when you do speed modeling 😆😆
@lalyde3021
@lalyde3021 6 жыл бұрын
♥♥♥
@ClearedViruss
@ClearedViruss 6 жыл бұрын
I copy haha
@lindsaygreenburg3850
@lindsaygreenburg3850 6 жыл бұрын
most annoying background music in the history of youtube videos lol
@3dextrude
@3dextrude 6 жыл бұрын
So dramatic XD
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