Hope there is a part 2 to this . Really enjoy your souls content. Good job
@Shmeve08 ай бұрын
YES IT IS BETTER THAN DS1
@Inatrallala8 ай бұрын
I love that Wils Millicent abomination made it in the video 😄
@danielegalizzi85628 ай бұрын
The most reliable way to get lizards in DSII is to do jump attacks; doesn't always work, but most times it does.
@clement34938 ай бұрын
Keep up the good work man
@TheLoreDump8 ай бұрын
Saw the thumbnail and I had to check if this was an early April fools video or not. Ds2 isn’t that bad if I’m being real, but ds1 is still better imo
@oussamadadoua8 ай бұрын
No one cares about your opinion
@CrzYbaDmutha22458 ай бұрын
Do you like 3?
@Choomba-j8u8 ай бұрын
DS1: Clunky, four directions to roll, bad hitboxes DS2: some bad hitboxes, eight directions, way way smoother
@Shmeve08 ай бұрын
I disagree because of how clunky DS1 feels. Even Demons Souls on PS3 feels less clunky than DS1.
@cats51308 ай бұрын
Ds2 is the bast Ds you can’t change my mind
@cats51308 ай бұрын
Milicent character creation on point😂😂
@AtreyusNinja8 ай бұрын
ds2 > ds1 > ds3
@user-lz5vh9bb5w8 ай бұрын
Dark Souls 2 is good but I definitely don't agree with you about durability, it makes the game worse. Durability just isn't a fun mechanic.
@AtreyusNinja8 ай бұрын
why? because durability ACTUALLY MAKE SENSE ?????
@user-lz5vh9bb5w8 ай бұрын
@@AtreyusNinja It makes sense but it's not a fun mechanic.
@Yami13007 ай бұрын
I think it's fine on Wepons But the rings is Absurd
@user-lz5vh9bb5w7 ай бұрын
@@Yami1300 No it's not fine, it's an unfun mechanic that adds nothing of value to the game.
@Yami13007 ай бұрын
@user-lz5vh9bb5w First of all Unfun isn't a very compelling argument It's unfun when my heavy wepon takes more seconds to swing It's unfun when my character fatrolls when i put heavy armour Restrictions by their very nature aren't instinctively viewed as positives But in the long run They are clearly a positive to echance the experience Getting to durability A wepon breaking under certain circumstances can make for quite the experience. I know people who broke their weapon in the middle of blightown It made for quite a memorable experience Having said that,the mechanic can be misused like in DS2, where some enemies can just break everything Then you hVe DS3 where durability is a thing,but never does anything so one has ro winder why eaven have it The issue is more of how the mechanic is used rather than the mechanic itself