Barrett was spot on during the Elden Ring talk. This is a lot of people's first FromSoftware experience, so they probably didn't realize that their DLCs are always more difficult, dating all the way back to Dark Souls. It's funny to complain about the difficulty of a game that is notoriously difficult.
@MikDunkin6 ай бұрын
I think the problem is people are jumping in with their end game character having not played for a long time. You spent 90 hours getting good, it wasnt just level stats.
@MRayGames6 ай бұрын
Absolutely. I left off ng+ in farum azula and booted it up the other day to get my shit rocked by absolutely everything. Media have been pretty good about communicating that the dlc operates in its own levelling system too. If they misunderstood how it's working, that's a separate issue. Personally, it would be pretty dull if the challenge was mitigated by my 2 years prior experience with the game. It's cool they found a way to "reset" your progress while keeping all the cool stuff
@the-jevster6 ай бұрын
11:15
@jacksonjabba6 ай бұрын
Yeah I recon that’s true. I usually wait for DLC’s for these kind of games so I can play them all the way through, but the few times I haven’t I had a huge issue. Doing my first proper Elden ring run now so we’ll see if the theory is correct
@MikDunkin6 ай бұрын
@@jacksonjabba I think it is end game though, don't go in to dlc as soon as that area is available. I went in level 150 just before final boss and have found difficulty pretty manageable.
@dante41116 ай бұрын
Also its good to point out that this games its more about memorizing patterns and patience is not a game of considerable skill any one can do it.
@DeeplyBroken006 ай бұрын
A big problem is that some of these people not wanting to use them are that they are equating scadu tree fragments to using story summons or spirit ashes, treated them equally as "tools" in the tool kit to use to ease the experience. This is not the case. Not engaging with the scadu tree fragments is like opting to do a RL1 challenge, just straight up opting not to level and then being mad that they are fighting an uphill battle the entire time. The scadu tree fragments aren't meant as a tool, they are meant as the leveling system you're supposed to engage with. Not using them is just an artificial challenge mode. I can say from experiencing ~30 hours in the DLC so far is that it is tilted more toward a use of story summons given their frequent appearance or ashes with these big bosses (as compared to the base game), so those who don't engage with that will have a bit of a tougher time than not. I could understand critique of the bosses maybe feeling a bit too much like they were designed with some expectation of someone else in the ring pulling aggro away at least a bit to break up the extended, harder to predict combos.
@AndrewB21896 ай бұрын
Fighting a boss for 9 hours sounds miserable. I don’t have the patience for that
@SaintKines6 ай бұрын
Then beat bosses faster
@Rackstack2346 ай бұрын
@@SaintKinesno. We play to have fun not get smacked
@Mrs.Garrison694 ай бұрын
@@Rackstack234part of the fun is the getting smacked, bloodbournes dlc boss took me 12 hours to beat my first time, now it’s usually about an hour each time
@dyelon136 ай бұрын
Killzone 2, pixeljunk games and the infamous and resistance titles would be amazing to play on the PS5 with the dualsense
@bryananderson29316 ай бұрын
Seeing a weiner dog in a kinda funny video does just feel right haha, I would totally be okay with Cole being on more haha
@DeeboFromHI6 ай бұрын
I remember playing bloodborne when it came out and I wasn’t turned off by the difficulty but more so the load screens after death and the running all the way back to the boss, when I die I just want to get back into the fight. are from software games still like this?
@groovydude45116 ай бұрын
Loading times are definitely better on new consoles. Run backs are not completely eliminated depending on the boss, but there are little statues outside a lot of boss rooms that allow you to respawn right there instead of back at last "checkpoint."
@glungusgongus6 ай бұрын
Yeah 99% of bosses have checkpoints right next to the boss now
@David-uc6sg6 ай бұрын
Love that the "get gud" bros are now in the same spot others are with the base game, and instead of getting gud, they are crying in reviews. 😂
@FirmlyGrasp_IT6 ай бұрын
I'm doing the dlc in NG+7 so that may change things, but it's hard as shit. Messmer seems impossible for me right now. I'm gonna explore some more and hope the scadutrees I find will have a decent effect.
@eljefe3086 ай бұрын
I’m not sure if it’s because of the lack of hair or not, but I feel like Roger would be a great sub host for hot ones.
@jasonkearney79896 ай бұрын
It's only tough on where to find the fragments! I'm searching everywhere haha
@prettyhatemachine1016 ай бұрын
I canceled my preorder bc I saw all the talk about the difficulty spike. I may get into it another time. I never beat the last boss, just couldn't do it. Not great at the game obviously, always relied on co-op to carry me through. I appreciate the exploration of ER much much more. No other game has offered that experience.
@KillianC1C26 ай бұрын
For me my issue isn’t really the difficulty, the bosses are a headache sometimes but with enough practice you can do it. For me, I’m just kinda tired of the modern FromSoft boss design. It’s either big monster that hogs the camera or big fast/slow sword man that kills in two hits and has insanely fast combos. I miss the more unique experiences from Demons Souls, Maiden Astraea, Tower Knight, Old Hero and Old Monk. Each one feels like a unique experience rather than “memorize patterns and try to cheese”, just tired of it. I hope whatever FromSoft does next, it’s not a soulslike or it goes back to small and create unique experiences that are challenging rather than the same type of encounter. I also learned these new Elden Ring first fans are incredibly toxic and as someone who’s been playing these games for 10+ years, that’s saying something.
@burn1none6 ай бұрын
From releases a DLC and there's a discussion about difficulty, From releases another DLC and there's another discussion about difficulty. this has been happening since Dark Souls 1 and will continue as long as Miyazaki is at the helm
@illanesfco6 ай бұрын
I'm more in the design camp. After beating Rellana, knowing that there would be harder bosses who were just as spammy or spammier, with more mixups and fewer openings, with more health, is a design trajectory that has me wondering if that's "fun" enough for me to want to move on. In Elden Ring you don't really have any defensive options that build any kind of stagger like in Sekiro, so it just becomes a matter of "guess I'll just see if I can survive this combo and maybe I'll get a swing in" unless you are in a group setting where other people or summons can deal damage while you focus on defense, and even then if you become the last man standing you're back to square one with the imo unfun loop. Loving Roger and Blessing's combined energy! Hope to see more of that.
@gilgamesh57966 ай бұрын
The problem is mitigated if you actually engage with all of the game's systems. If you use summons, and spells, and ashes, and try other weapons, your openings happen far more often. If you intentionally nerf yourself, then its less about the game and more about you not playing it.
@waynewalkerorg6 ай бұрын
yeah you just want easier bosses, we get it
@illanesfco6 ай бұрын
@@gilgamesh5796 Agreed, I'm not actively avoiding any of that besides looking up meta/op builds. I have seen a lot of comments that the new recommended baseline for vigor went from 40 to 60. What are you running for your build?
@Roshfps6 ай бұрын
It’s funny you say that because there’s literally a sekiro mechanic in the DLC found from the first fire giant called the deflecting cracked tear. I used a keen milady and one of the new shields and just L1 perfect deflect into guard countered every boss to death. This made rellana and Messmer really easy. You should try it if you are struggling
@illanesfco6 ай бұрын
@@Roshfps lol that's the one guy I skipped in that starting area being like "I'll come back to that later". Good to know, thanks! Milady is a nice weapon for sure, I've been using a Cold Milady to play with the ice stomp from the Divine Beast.
@jmillzoryan97636 ай бұрын
Also, I was using my end-game character and not utilizing my weapon to what's it's best at. Sword of NaF didn't have the right stats or buffs to accompany it to make it absolutely the best it can be. Since I've been doing that, I feel much better.
@JustBtv116 ай бұрын
I am level 246, Scadutree 20, and Spirit Ash 9. I have beaten all main bosses (even optional and secret ones) and the final boss is beyond hard. Spam attacks, no room for summoning (even when summoning before going in), and hitbox registration. I enjoyed the game and collected all 50 scadutree fragments, but it isn't easy, man. Update: Beat final boss after respec on 3rd try! This was before the recent patch!
@waynewalkerorg6 ай бұрын
yeah its def tough...but that's what makes it so awesome. that's always been in FromSoft games lol. IDK why so many people crying about this now.
@josetato6 ай бұрын
@@waynewalkerorgbecause it was supposed to always be difficult but fair . I never thought Bloodborne was hard, just unforgiving.
@endub65516 ай бұрын
There is a LOT to explore and uncover in the DLC. Even more than you think at first so if someone's struggling a ton on bosses, Id suggest exploring more. Find more scadutree fragments, new weapons, talismans, try new builds, etc. These dlc weapons are some of the craziest that fromsoft has ever made.
@War6246 ай бұрын
The possible PS3 games I want to show up are Folklore, and the two TF Cybertron games from High Moon. Do agree with Roger that there's no way they'd be able to do that with MGS4, when Konami will definitely make a Vol 2 of the Master Collection at some point.
@maximnewman24836 ай бұрын
In terms of whether the dlc is too hard or not, my only issue isn’t how hard the bosses are hitting. I see that as oh I haven’t got enough of the scadutree fragments for me to deal or take damage. For me it’s more the boss’ move sets, where they are all in your face and you can’t just deflect à la sekiro. So I’m left to try and roll, which invariably does not work.
@kwiet186 ай бұрын
In regards to the PS3 conversation, I would think Prototype and the first Assassin’s Creed would be good options
@nickj28386 ай бұрын
I'm 100% with Roger on Bloodborne. I refuse to play it til its 60fps.
@JetzFan566 ай бұрын
Still one of the best from software games even at 30fps
@breadboi87476 ай бұрын
Same. It’s probably my favorite souls game but I refuse to replay it until it at least gets a 60fps patch, ideally though, I hope it gets the demon souls treatment and they remake it
@bigde1316 ай бұрын
Me too man. I tried it but it’s literally unplayable after playing lies of p and ds3.
@jordanstark59246 ай бұрын
I was worried when I first stepped into the DLC and the first enemy I fought was that circular blade dude on top of the arch and I was like "Oh god I hope every enemy isn't like this" but they're not lol. I played without using any fragments up until the second cutscene boss felt a little too wacky for me and it felt pretty fair to me in terms of difficulty. Like right where it should be considering you have to kill radahn and mohg to even enter the DLC
@jutibbs6 ай бұрын
It's hilarious that people are complaining about this game being too hard.... Y'all are the ones that made it popular! I thought y'all liked this???
@BoxHeadMidus6 ай бұрын
I keep forgetting that Avowed is in the Pillars of Eternity universe. Those games unfortunately aren't popular enough to make that a selling point it seems. I'm excited to see that world more realized though and it could surprise people. More interesting lore and world than Elder Scrolls IMO.
@badreprint6 ай бұрын
Games are interactive. It's not like a movie where you can just love the setting or the story or the characters or the plot, you have to take part in them. Elden Ring is designed with difficulty in mind as one of its core tenets, it informs a lot of the art direction and worldbuilding. It's 2024, people who think Elden Ring is too hard can still look up a lore video, or read a wiki for lore, or look at art, or watch someone else's gameplay of it. Vaati's channel exists largely for these people, and he's consistently making entertaining and in-depth videos on Elden Ring in particular. PLAYING the game is for people who enjoy the gameplay as well as the rest of what the game has to offer. If you don't enjoy the gameplay due to difficulty, the game doesn't need to be easier. You just don't need to play it. You aren't here for the gameplay, so don't play it. Just engage with it by other means, you're more than welcome to do so and join the community that way. There are dozens if not hundreds of other games out there that have a similar level of exploration, that have fantastic settings and lore, that have action combat, that have RPG elements, that AREN'T as hard as FromSoft games. Play those. Some games are meant to be hard.
@EveryTimeIDavid6 ай бұрын
The DLC is hard, yes. The bosses are punishing and aggressive as hell. At the same time, normal mobs are easier than I found in the regular game. Grinding doesn't feel as punishing, which is nice, but you definitely get skill/patience checked by bosses way more often. They just combo through everything way more often. Staggering them is much harder, but it's the only strategy that feels consistent.
@who_hurt_youproductions88266 ай бұрын
Either they're on ng+ whatever, they don't want to use spirit ashes or not having a decent build. I started this at lvl 180ish and only ng+ with dual katanas blood build. Right katana has unsheathe and left has seppuku and honestly I haven't had too much difficulty. Some of the enemies with crazy poise are hard but me n Mimic tear have no problems 😅. Although some bosses do rush at you making summoning hard. Those are the most problems I face tbh. Also definitely want to explore and find so fragments to level up in the shadow realm.
@BasketCase-rr7tx6 ай бұрын
What Blessing doesnt realises is that the people comnplaining about the difficulty are From Software fans who dont use spitit ashes. He uses them so he cant see their perspective.
@SaintKines6 ай бұрын
The reason a lot of these guys are struggling is because they went into the DLC with new game plus whatever characters and they arent about that life. Its really that simple. For some of them they just didn't know it was going to be that big of a difference but it is. For too many others they are just being stubborn. They knew they were going to have to have a file that has Mohg beat and they either just refuse to start a new character at new game or they just really wanted to use that same NG plus 7 character. All the guys claiming to be getting one shotted by everything and claim they don't do any damage would be our culprits. Neither I, nor anyone I know or have ran into online is having that kind of experience on plain old new game.
@dawsonneilsen6 ай бұрын
Outer worlds was amazing I just think it’s a bit short
@kaetha16 ай бұрын
I’m level 430 and it’s hard with certain bosses I probably could make it easier with a better build but I’m having a great time especially exploring the map and finding weapons! I like having to figure out how to beat a boss, I’m 53 and I think this game is great! Didn’t realize how much I missed playing this, and another thing is they are saying come in at 150 level, if I had done that I would probably no I would be getting my ass kicked way more! Being the rank I am helped a lot I think 🤔
@bagofseat6 ай бұрын
I think there's a combination of people forgetting how to play Elden Ring and to explore and level (this is your scadutree blessing) and then there's the fact that a lot of new enemies have too much poise and attack faster then any of the base game weapons can handle(most new weapons attack much faster). So some enemies are just brick walls and they just walk up and corner you into oblivion. It's like if every Street Fighter character just corner/juggle/perfect you before you have a chance to respond. So I do think there are some problems with the design. The boss fights rock though. And I've actually had a easier time with these bosses then I did with launch patch Radahn in the base game.
@theredshadow4016 ай бұрын
Bring those Motorstorm games to PS5!
@spacemanleezy936 ай бұрын
3:20 😂😂😂
@landfillao41936 ай бұрын
Spoilers!!!!! I'm currently getting spit roasted by the Commander dude at the bottom of Shadow Keep and Messmer at the top. It's completely insane. Idk if there's other places I can go to level up my scadutree blessings at the moment (currently level 10) I guess I should explore. It's absolutely brutally hard playing solo (I've beaten every boss solo to this point and plan to continue to do so) but damn I just hit a wall. lol. Either way, DLC has been incredible and I'll keep pushing. If it's too hard for you, you just have to accept that. It was made for players looking to push themselves to the limits. It is what it is.
@groovydude45116 ай бұрын
Yeah, I fully believe that Elden Ring is too hard. Players have gotten a LOT better since Demons Soul but especially since Dark Souls 1. It feels like FromSoft thinks that they are in an arms race with their player base where as "our" general skill level gets higher, the bosses need to get harder. Personally, I think they've gone too far in Elden Ring. My first playthrough, when I was using my usual playstyle that I really enjoy, some bosses were SO hard even though I've been playing these games since Dark Souls 1 and I was using a build I knew inside and out. 2nd playthrough I had a much easier time with a more "meta" build, but I was not playing the way I wanted to and that definitely lowered my enjoyment. Its why I never played Sekiro - I want to play an Action RPG where I can choose how to build my character, not just an Action game.
@joshuatealeaves6 ай бұрын
Commander Gias! I was in the same boat. It felt like you had no chance to recover from anything but once you learn his tells & figure out those heal windows that fight is soooo much fun. Dashing through that charge just for him to come back so you dodge that massive 4-5 hit combo 😮💨 On that combo, the rhino does a fake-out head bump. If you dash forward on the hit instead of the fake-out panic roll, it positions you left of that final spear slam. R2 charge poise break city! You can lock him into a loop of him doing that that overhead delay stomp once you start dancing with him. 10/10 fight
@landfillao41936 ай бұрын
@@joshuatealeaves yeah, the charge was the one driving me crazy. Felt like a bad hit box to me and he can do it from right in front of you. Lol . Aside from that I was enjoying the fight. Decided to go exploring and found a whole new area and now the putrescent knight is the bane of my existence. Lol. Messmer I've accepted I'll have to put off for a bit amd Gias seems doable.
@eujoseeduardo6 ай бұрын
I like It best when there is more age discrepancy in this podcast.
@Baytuh6 ай бұрын
Blessing you should play Halo Infinite.
@boochtron6 ай бұрын
When does he mention it? Just curious, because I skip around
@Baytuh6 ай бұрын
@@boochtron he didn't but during the Valorant segment he talked about looking for a competitive fps.
@HousePlant_Ambient6 ай бұрын
I’m not gonna lie, it is very challenging even after beating the main game and just going straight there afterwards with all stats leveled up. It was a wake up call, haha. Like gah damn 😂
@bigMIKEtheBOSSx6 ай бұрын
We been boycotting McDonald’s and their genocide supplying.
@GM-xk1nw6 ай бұрын
Based king
@TheCosmicHorror6 ай бұрын
I'm Guna say it's hard but not too hard. Except....the final boss is total bull shit. That's honesty not rage. He's not fun or interesting and has not real openings.
@s-clone89646 ай бұрын
Being able to play Command & Conquer Red Alert: 3 again would be worth it. As long as #FuckKonami doesn't port those sh!tty Castlevania: Lords of Shadow games that are absolutely *NOT* canon!
@MoonDoggie826 ай бұрын
I'm glad people liked Outer Worlds but man did I hate that game. Writing was boring, characters were boring to the point that I don't even remember any of their names. None of them. I played it to completion twice because I completely forgot I ever played it the first time. That's how meh it was. Two things were kinda familiar was the mission to divert power from one town to another and then like a rich hoity-toity planet or city. I don't know. I wanted to like it, but I've come to the realization I do not like games made by Obsidian. The only game I even kind of liked was South Park: The Stick of Truth, and even that was meh.
@mus2473656 ай бұрын
I'm mostly enjoying it but some of the bosses are just stupid - that damn Golden Hippo for example ?!? such an annoying boss with its BS first attack every time!
@andrer45086 ай бұрын
the bosses hit too hard and they dont leave any room for me to use health potions.
@landfillao41936 ай бұрын
The trick is to bait attacks out and use your usual attack openings to heal instead. This has always been the best option but now it feels like the only option.
@taylorjack21306 ай бұрын
I really don’t understand the thing about difficulty. I’m currently fighting messmir @ level 160 using the new back hand blades and no spirit ashes… it just feels like dark souls difficulty which is hard but nothing out of the ordinary
@samikhalifa60216 ай бұрын
YES MY GUY ROGER 🔥 love his positive energy. Great pod boys
@that_dude_cam6 ай бұрын
I’m with Barrett on this one. Elden Ring incl. DLC is only as difficult as you make it. If you explore a lot and level up, collect all the Scadutree frags everything will become that much easier. Then use the summons, mimic tear and magic and you’ll become borderline OP. I’m playing the DLC right now and after beating Rellana at solo w/o magic base lvl 190, Scadu level 4, I really enjoyed the challenge and learning the move set. I didn’t have to suffer - I chose to. Anyone suffering through, needs to change their approach. If you’re struggling while not using all the tools the game is giving you and expecting you to use and complaining about it… I dunno what to tell you. If you have exhausted all options and still can’t overcome…Maybe this game just isn’t for you. Difficulty and the exploration and systems to mitigate the difficulty are all core to the genre.
@sja0126 ай бұрын
Yeah that's the thing though. We didn't have to "tweak" our own difficulty so much in the previous games. It was better when bosses were reasonably hard with fewer "tools/tweaks" than this design which is all around summons and builds and artifacts. It's kind of telling that most of guide videos is all about having a certain build and then summoning help. Anyone can figure how to lower the difficulty, but there goes also the sense of accomplishment you got from DS, Sekiro and Bloodborne.
@bojorquezjuan1006 ай бұрын
People were even complaining about Metroid Dread being too difficult, it wasn't, sure it was challenging the first time you get to a boss, but you learn the patterns and beat it on the next few tries, from soft games are really hard, but just like in Metroid, learn the patterns, be sure to be a the level you need to be, and try again
@theeimmaculatetrash27386 ай бұрын
Why are we even talking about Fromsoftware catering to players. That's been the whole essence of the genre in the first place. It's always been about "just figure it out". This is what people signed up for bringing themselves into the souls community. The original souls games were also "too difficult" and now they're mostly considered "easy" in comparison to the new games. It's the natural progression of the genre let's not allow the games to become stagnant.
@glungusgongus6 ай бұрын
An arms race with difficulty is not a good idea.
@AnthonyDoesYouTube6 ай бұрын
Yes that sounds fine at first but let's be honest you weren't around at the first Dark Souls DLC launch. I was, and let me tell you. Fromsoft is NOT all about "difficulty", I think this just became some sort of Mandela Effect that even Miyazaki himself fell victim to because if you replay Ds1 (the original Dark Souls game), you can very easily tell they did not simply make the bosses grindingly difficult for no reason, they simply didn't. You cannot possibly tell me Pinwheel and Seath were meant to be anything but spectacle. That's what I think is missing in the newer games. They just went balls to the wall on the difficulty aspect but they seem to solely rely on Scenery and the old "Open World" to give us what bosses used to give us, not just insane difficulty; but also a unique and spectacular experience. Nowadays every boss is just a boring skill check, memorize the pattern rinse and repeat. Every single boss. Over and over.
@glungusgongus6 ай бұрын
@@AnthonyDoesKZbin The fact that people have brainwashed into thinking Melania is acceptable is insane
@War6246 ай бұрын
It's wild bc Miyazaki already said forever ago that they weren't changing their design philosophy. People just don't listen.
@glungusgongus6 ай бұрын
@@War624 They clearly did. Mohg REQUIRES damage. That is literally the opposite of Their old design. They went for cheap hard instead of This amazing designed hard
@breadboi87476 ай бұрын
I have a theory of who is complaining, and definitely who the people are that are complaining about skadu fragments. It’s the people who instantly looked up “best places to grind for runes” and spent hours and hours at the mohg area grinding just to feel good and now that they can’t farm like that, they are upset.
@moonrabbit23346 ай бұрын
Maybe true for the most part😂
@thewhitewolf49686 ай бұрын
After playing Sekiro, i only want FromSoftware to make that type of game because I hate having to grind just to level up. In Sekiro it was all skill with the exception of improving your health and spirit. I just wish the bosses would scale with you. Because the bosses are hard and once they beat you. You have to grind to level up but in Sekiro I just have to keep practicing and get the parrys right. Theres no game like Sekiro where after i beat the boss i feel so satisfied because that was all me not because im level 500 and can easily kill the boss
@ninjafohhiya6 ай бұрын
Sekiro is my favorite Fromsoft game. I think its' boss design is way more rewarding to beat.
@thewhitewolf49686 ай бұрын
@@ninjafohhiya that's also the thing. To me fromsoft has proven that they can do just that but only when the game is designed in that particular way. I've always thought since dark souls 1. The game is catered to sword and shield. It has to take into account so many builds and that's why Im saying that it's better if the bosses were scaled to you.
@taylorjack21306 ай бұрын
I haven’t grinded for a single second and level 160 naturally what you talking about? You haven’t played this have you
@Garoth45826 ай бұрын
This dlc is the closest to sekiro leveling.
@rewpertcone82436 ай бұрын
You don't ever have to "grind", you only have to explore. Grinding is only necessary if you don't explore the amazing open world they created
@ThatGumYouLiked6 ай бұрын
I’m so confused by the difficulty conversation. Like yall beat Malenia and this stuff is too hard for you??? I think what the above commenter said is probably true, maybe people just need to shake off the rust. These bosses are a patch on Malenia, let alone the high level stuff in Sekiro!
@thenute40876 ай бұрын
Mindset not off. The Scadutree leveling system is terrible.
@EveryTimeIDavid6 ай бұрын
I don't have an issue with it. I'd prefer it rather than needing to hit a specific level and grinding to get there.
@GM-xk1nw6 ай бұрын
no, it's perfect, you idiots will cry if there was no system like that like you did for the base game
@Garoth45826 ай бұрын
Rookie
@sutekidane946 ай бұрын
It’s not too hard, and the DLC gives you a system to buff your damage as well as damage negation. It just requires so exploring. Souls DLC has always been considered endgame type content, where you will face greater challenges than 90% of the base game. This is definitely one of those situations where people really do need to “git good”. The people complaining are also probably the people who haven’t played the game since around launch window. I’m in the same boat. I did as much as I possibly could when the game launched, then waited for the DLC to play again. Fights have been challenging, but not impossible. The big bosses of the DLC, and even most of the named mini bosses are probably some of the most engaging and fun fights Elden Ring has to offer. Leaving a bad review just because you’re having trouble due to difficulty, has got to be some of the most entitled and childish behavior I’ve seen.
@dec25676 ай бұрын
If it's hard for you just use a summon
@dandreharris6366 ай бұрын
It’s hard for people with to much pride lol be humble sit down
@waynewalkerorg6 ай бұрын
Miyazaki proving once again why he's the goat. "GIT GUD" was his answer, and will remain to be. The DLC is nearly just as good as the base game. Also most Veteran players like myself who've played every souls game, imposed self challenges, play PvP, understand that the DLC is tough. But that's why it's so bad ass. Making it any easier than it is basically ruins the game...which is exactly what Miyazaki talked about
@BirdsOfWar6 ай бұрын
People just didn’t get gud I guess
@FutureTrunks13376 ай бұрын
The DLC isn't hard if you know what you're getting into and how the leveling system functions, people are just upset that they can't power level and steamroll the DLC, you actually have to learn how to dodge every move.
@MrClonedzero6 ай бұрын
Fromsoft games arent even that hard. Just stop attacking, watch the bosses moves, they ALWAYS have very obvious and exploitable attack patterns. All you have to do is learn them. Thats how all these streamers do it, they just memorize the bosses moves, know them by heart and bam, easy peasy. Dont even attempt to win the first try. Just learn their moves. Fromsoft has a very rigid, strict and predictable game design style once you recognize it. Personally im kinda bored due to their samey art style and total lack of innovation in gameplay. (Elden ring literally has the same attack animations/movesets as dark souls in many cases). Actually been enjoying "souls clones" more than From's games the past few years. Cus they actually do new ideas, implement more gameplay options, ect. Not just the same From Souls game repackaged 5 times lol.
@chief6796 ай бұрын
Outer worlds was a really bad game. Exploration sucked. Enemy variety REALLY sucked.