It's great to see that the chunk blending works so well, even with the farlands.
@swift35203 жыл бұрын
even creates nice little ACTUAL minecraft waterfalls as an added bonus
@The_Copper_Element_Itself3 жыл бұрын
Bro this ending made me think. Mojang should really readd the farlands to the game. But as a biome for mad explorers. And now there are no excuses for "it to be weird on a flat terrain". It can simply be a new cheesy mountain type. New mountains are even higher! I just think that instead of generating in 12 million blocks; it could be around 29. To be closer to the world border but also not completely replacing it. Kinda like a "wall" protecting the far away terrain. And this isn't really all that impossible. Until 1.17.20 in Bedrock. They existed pretty much complete along with the ghost lands, corner Far Lands, stripe lands, corner stripe lands lands, and etc. All of them were pretty buggy. But existed. This would put more incentivation on exploration. Minecraft is all about exploring and finding new stuff; yet everything can be found around 10 kilometers from you (10k blocks); so why not something that is placed thousands of kilometers away?
@rubrown13973 жыл бұрын
No it doesnt
@rubrown13973 жыл бұрын
@@The_Copper_Element_Itself well yeah the sides of the far lands look like mountains already
@alespic3 жыл бұрын
Mojang really outdid themselves this time. Props to them!
@Pikaahhh3 жыл бұрын
An ice spikes biome around old chunks would be sick, I wouldn’t even be disappointed if it looked like that
@elokin3003 жыл бұрын
Right? It looks like something out of a fantasy universe which would fit Minecraft’s theme
@khairinazrin3 жыл бұрын
@@elokin300 The Floating Vilage too
@gabrielfantin23973 жыл бұрын
THIS IS GOOD NEWS FOR MY 2019 WORLD
@darrentucker45793 жыл бұрын
I have that on my smp and it’s amazing
@Xnoob5453 жыл бұрын
ic spik
@JohnScottMatheny3 жыл бұрын
I love that in the first minute of the video, he is already asking "Are there limits, and how can I break them"
@Herib1043 жыл бұрын
He's just programmed to break minecraft
@go_rogue_og3 жыл бұрын
i agree
@nd_47263 жыл бұрын
technically second, it happens at around 1:15
@muro_does_not_care11 ай бұрын
let's game it out and antvenom would be best pals
@Krauser88823 жыл бұрын
I really love how the Farlands and superflat world show off how the game processes the biome blending. Seeing it pushed to it's limits, and the really cool terrain possibilities within these fringe scenarios is something I never would have thought of without a video like this.
@chrisdawson17763 жыл бұрын
Any askers?
@kar49623 жыл бұрын
@@chrisdawson1776 Yes, I asked
@randomlightstand3 жыл бұрын
@@chrisdawson1776 Yes, we asked
@miufke_3 жыл бұрын
Me searching for who asked like
@a_random_mint2 жыл бұрын
@@miufke_ you found him, he's right here
@ScenicFlyer43 жыл бұрын
I love how the farlands look blended as well as the superflat to normal. Imagine having oceans that deep in vanilla. That would be awesome.
@Titanic-wo6bq3 жыл бұрын
Subnautica vibes right there.
@autumnfire14903 жыл бұрын
@@Titanic-wo6bq warning. You’re approaching ecological dead zone are you sure what you’re doing is worth it?
@txe1nd3 жыл бұрын
@@autumnfire1490 lol
@mbos143 жыл бұрын
@@autumnfire1490 Pants get warm. Nope im out.
@GetHypedandShocked3 жыл бұрын
@@autumnfire1490 yes
@breadisyummy_3 жыл бұрын
I want “this crap” to be a setting because it’s fun to look at no blending
@hexagonalchaos3 жыл бұрын
Patch notes: Added “this crap” setting
@Vorticy1353 жыл бұрын
That cat in your pfp looks just like my cat
@superNova58373 жыл бұрын
Oh boy load a bedrock edition flat world do enough to give yourself some stuff load a standard bedrock edition world delete and paste in the infinite file reload the flat world and now you have flat world surrounded by “this crap”
@justmeyeah-ce7wr3 жыл бұрын
Load a 1.7 world in 1.6 and here you go. "this crap" (not tested but should work)
@breadisyummy_3 жыл бұрын
@@Vorticy135 who put your cat on google search results
@webster12113 жыл бұрын
The peaceful map version you showed at 9:14 that's completely surrounded by ocean looks really neat. It's like you're on your own personal island.
@araynick85773 жыл бұрын
Like in legacy edition :)
@valleyforgeproductions3 жыл бұрын
@@araynick8577 oh gosh I miss the old console world generation… I would love to have a limited world setting
@JavaCake Жыл бұрын
@@valleyforgeproductionsSame, I loved the compact worlds of Legacy Console.
@EthanTheGamer772 ай бұрын
@@valleyforgeproductionsI'm pretty sure there is a setting for that. There are 3 options Normal Old And flat. Normal is a traditional world and Flat is a superflat obviously. And Old is like a 1024 block wide world with invisible barriers, akin to legacy console edition.
@NotBest7132 ай бұрын
@@EthanTheGamer77I'm pretty sure the old world type is only 256 by 256
@kollinvanpatten42323 жыл бұрын
Oh I didnt even think about the repercussions of this, cant wait to see what happens
@TwinShards3 жыл бұрын
This new bleending mechanic has open so many doors. You can literally make a custom map with biomes where you want them to be by cherry-pick seed with biomes at specific location or how that biome look like and force it with a different seed and repeat. The possibility are endless.
@durjam37343 жыл бұрын
Yooo imagine like single biome worlds which you generate in rough circles so as you go out the biome changes! Sort of like what there planning with hytale
@phuc67633 жыл бұрын
This game possibility is endless at the first place when it being a sandbox java game haha
@skudop2 жыл бұрын
im trying this right now and it doesnt seem to work with different seeds. if anyone has an idea how to get this to work, id appreciate it :D
@superNova583711 ай бұрын
I did this with my creative world Using chunker and some very rudimentary level.dat manipulation I Wiped out my end dimension entirely Override the world seed to one I had selected so the end world look the right way Forced infinite terrain on a flat world wiping the flat world tag in the process giving me 1.18 in flat world chunks It no has terrain from like 3 different worlds
@vanderan3 жыл бұрын
Glad to see that it doesn't try to blend old chunks. Of course, in classic AntVenom style, ya try to break it. This "break" is honestly one of the coolest things I've seen with Minecraft generation, it's honestly cool enough for me to say that I hope Mojang doesn't fix it.
@toafloast18833 жыл бұрын
They cant fix whats working as intended
@someonerandom7043 жыл бұрын
@@toafloast1883 Yep. AntVenom is putting it to the limit and it's staying afloat. As a programmer myself, I find this really damn impressive.
@tomsterbg81303 жыл бұрын
@@someonerandom704 I recently developed a blending system that tries to connect two different noise generation styles. It's fairly easy to pull off as all you need are the two biome generation styles and linear interpolation to smooth out the differences inbetween. I think their technique increases the width of the blending if it's too steep which is an amazing invention and still isn't too hard to pull off either.
@TorutheRedFox3 жыл бұрын
@@tomsterbg8130 I'm fairly sure it tries to discern a heightmap from existing terrain because the game for the last 10 years hasn't had any world generation code from Alpha, and it handled an Alpha world's terrain perfectly
@AntiGamerPlayzz2 жыл бұрын
400th like
@Dannyxv83 жыл бұрын
That ice spikes floating island blending is one of the coolest things I've seen from Minecraft. The blending is just astonishing at how seamless it is.
@_Tzer3 жыл бұрын
Wish they kept them we need a mod to restore them.
@yeetyeet32793 жыл бұрын
I don’t know, guess we’ll have to find out by watching the video
@DNDpaintmichigan3 жыл бұрын
He makes a valid point
@natodepotato52453 жыл бұрын
Yes we will.
@_wiindexx_3 жыл бұрын
@@DNDpaintmichigan yeah he does
@NoNoHQ3 жыл бұрын
yup
@omnitroph15013 жыл бұрын
Take my like you vagabond
@DeSinc3 жыл бұрын
I'm going to update my 1.13 world to 1.18 and use mca selector to delete all the unexplored chunks to regen them as 1.18 chunks so people can have fresh chunks to find. I saw this kind of massive world changing update coming years ago so I set my world border to 5000 so that it could be expanded for this very type of update. of course, when the plugins all get UPDATED that is... see you in 6 months time when 1.19 is already announced
@digitalcthulhu1433 жыл бұрын
I would love to get rlcraft with the 1.18 update. But I think it'll probably be in 1.12 forever.
@wc20062 жыл бұрын
hi desinc
@albertsheakspear Жыл бұрын
Any update?
@ScrawnyTreeDemon Жыл бұрын
How'd it go? 👀
@cube_cup3 жыл бұрын
When it's almost antvenom-proof, the devs really went above and beyond to make sure it works well for everyone.
@ARandomSpace3 жыл бұрын
Antvenom-proof is going in my vocabulary. Antvenom-proof: ant-venom-proof Immune to being broken, even with the craziest of circumstances.
@RealNBS-Studios9 ай бұрын
Antvenom proof sounds like an idiom that needs to be added to the dictionary.
@littlegoat7133 жыл бұрын
Ah- nice to see you can technically make custom scenarios when porting a 1.17 world into 1.18 Want only 1 island amongst an endless see? Or maybe set your 1.17 base in a 1.18 location and see how the world treats it? This is super cool!
@spacey_4323 жыл бұрын
I like your name and pfp :D
@mcnoobz3 жыл бұрын
sure hope nothing breaks in minecraft this time. luckily antvenom only makes things work in minecraft, if he broke stuff that would be bad
@josephatkinson11323 жыл бұрын
My old world is
@whitebeartigtig3 жыл бұрын
I can't wait to see how this eventually impacts my hardcore world. upgrading through all the old versions since Beta 1.9 Prerelease 2. currently nearing the end of the 1.2 snapshots. I'm sure I'll get to 1.7 soon enough and then after that, it'll be gradual upgrades. but it'll certainly be interesting to see what 1.18 does with that world.
@jzero909213 жыл бұрын
what the hell are you doing, reliving the releases?
@AONK3 жыл бұрын
oh hey whitebear
@whitebeartigtig3 жыл бұрын
@@jzero90921 I sure am.
@whitebeartigtig3 жыл бұрын
@@AONK hey! I'm everywhere as you would expect.
@ahmed43633 жыл бұрын
Your pfp gives me nostalgia
@Acid_Ash3 жыл бұрын
Waking up to this update made me so happy 😁 There should be a farlands preset for world generation
@AlyssaCPA3 жыл бұрын
We gotta get Minecraft devs to know we want this somehow, it would be so SICK to have something like that
@zarrg56113 жыл бұрын
We need to pray to papa Henrik for more world types. I still think about customised from time to time.
@Periwinkleaccount3 жыл бұрын
Using the example of farlands blending that you used, then changing the build limit, somebody could make a really cool castle on a mountain build.
@bobuccman14243 жыл бұрын
but have you thought of forcing every single biome in a small area in a chessboard shape
@Kafj3023 жыл бұрын
Oh that would be fun. Set up as many different variations as you can.
@bobuccman14243 жыл бұрын
@@Kafj302 assuming how many biomes there are, there are quite some way past the 128bit integer limit basically number of biomes factorial
@Kafj3023 жыл бұрын
@@bobuccman1424 that's why i said "set up as many as you can". Like which setups produce the wildest blends? Could even make a playlists of shorts and then have like the top ten all together
@SephirothRyu3 жыл бұрын
Maybe Antvenom will make another video to mess with such ideas? Hopefully. Look, Anty, we love you showing off cool stuff! PLEEEEEEEEEAAAASE???????
@mantevian3 жыл бұрын
conveniently there's a built-in checkerboard biome provider that can be enabled in world's .dat or using custom worlds
@mariocraft959 ай бұрын
The chunk blending feature has been an amazing. I have used a combination of world edit, a program similar to Amulet, all to combine a ton of old survival worlds, then leverage chunk blending to combine them into one gigantic survival world. I have been playing this particular world for awhile, so adding these new worlds has been a lot of fun. I have been connecting all these worlds through a nether highway. I actually play on my old worlds now with this ability. This video makes me wanna mess around more with chunk blending
@RealSirMikay Жыл бұрын
The more I watch your videos, the clearer it becomes to see that Minecraft really isn't infinite after all.
@paul1s13 жыл бұрын
Popped up on my recommended after not seeing one of your videos for years. Glad you’re still around bro
@EvroCraft3 жыл бұрын
Loving the more frequent uploads!
@MQZON3 жыл бұрын
I used MCA to prune chunks that had less than one minute of load time from my server, which resulted in some isolated 'patches' around areas of interest found while exploring. One of them was a woodland mansion, with a render distance's radius around it. In 1.18 the dark forest became a deep ocean and I ended up with an incredible mansion island. One of a kind!
@user-qy3bk1uy2l3 жыл бұрын
1:28 ....dude. that nostalgia. there was another video that opened just like that on this channel a couple years ago. same forward effect, same music. brought tears to my eyes. thank you.
@ynntari27753 жыл бұрын
7:12 - dude, the transitions in this channel are flawless!
@redstonepig08502 жыл бұрын
I absolutely love your videos. Every single one of them hooks me from the first second and pulls me in like a fish. It's like a rollercoaster ride from the screen of your laptop. Thank you, Ant Venom, for inspiring me.
@sourceeee3 жыл бұрын
It’s such an intelligent tech that they’ve implemented, thank you for showcasing it in this detail
@tomsterbg81303 жыл бұрын
To me it looks like linear interpolation with added width depending onthe height difference. Sounds fancy, but I made linear interpolation biome blending myself and it's as easy as getting both biomes generation style and slowly shifting from the first to the second. Still loving how they pulled it off.
@JoBot__3 жыл бұрын
@@tomsterbg8130 Yes. The algorithm they use for height blending could do with a bit more randomness though, to make it more natural.
@IkaraPopsicle2 жыл бұрын
5:02 that "Again, *no*" happened right as the redstone lamp turns on LOL
@tidmouthmilk123 жыл бұрын
The Peaceful Map with the Mega Taiga forest actually looks really nice! Kinda suits the old school aesthetic whilst still being relatively new
@strawberry-mews3 жыл бұрын
Makes me happy you still make videos, your the first minecraft youtuber I started watching in 2011 your elemental creepers mod. Thanks for the fantastic childhood and into my college ish years.❤
@gamer_x4033 жыл бұрын
Man this is so cool. You can generate a normal world in 1.17, fly around a bit, then convert it into a single biome ocean and load it in 1.18 and have a world that only has a single island. Could even remove chunks to give the island the shape you want.
@braxtyn33283 жыл бұрын
This is really damn cool they’ve really done such a good job with this game over time
@bowiemtl3 жыл бұрын
chunk blending is really impressive from a technical perspective. I would say I know a decent bit about the technicals of world generation but I got no clue how any of the blending works besides taking in the shape of the old terrain
@enchanted_games3 жыл бұрын
Yes if it has a datapack with custom world generation. At least the ones I tried got corrupted
@Austeja6083 жыл бұрын
For some reason biome blending breaks if you use official caves and cliffs preview datapack
@tomsterbg81303 жыл бұрын
no need to use crap like datapacks, 1.18 is out and that's what you test
@russianyoutube3 жыл бұрын
@@tomsterbg8130 test fabric 1.18 (and wait another year for stable forge 1.18)
@thatrandomimperial33573 жыл бұрын
That farlands looks awesome, imagine actually playing a world in that and turning that mountain into some sort of super fortress
@Paul_Crosbie3 жыл бұрын
Great video as always😀. You can really see they put the time into the chunk loading and blending process to make this .18 transition as smooth as possible!
@tomsterbg81303 жыл бұрын
For some reason this makes me feel a lot of joy. Seriously, we've been waiting for this amazing new generation system for so long. And I'm not talking about just the one year it was being developed in.
@Kirbylight23 жыл бұрын
I haven’t seen Antvenom’s Peaceful World in a long time. Interesting Video!
@miimiiandco2 жыл бұрын
Honestly, I really like some of the jank in the terrain generation. I think chunk blending does help things feel a lot more cohesive, so that's really nice. The Ice Spikes islands is a great showcase of this. It's both jank as heck, and cool as heck.
@iridiumnight423 жыл бұрын
I love how antvenom puts the black bars on the top and bottom of his videos. It allows me to go full screen on my phone without cutting part of the video off.
@NickolaConagher3 жыл бұрын
You truly just bring out the amazing parts of this game. Thank you for all the great videos.
@mybodyisreggie27593 жыл бұрын
Seeing the peaceful map again is like seeing an old friend after so many years
@Princess_Garnet3 жыл бұрын
Thanks for covering this. This feature seems to be Black magic almost from what you show. I started playing in 1.2.5 and just getting a world through the 1.7 AND 1.8 barriers was rough. Not as old as your world in your example but old enough it faced numerous hurdles. The first caused harsh borders from the terrain and biome changes in 1.7. Preventing snow atop mountains that didn't have it before required Biome Painter so I changed extreme hills to plains. I avoided the borders by using MLG, Minecraft Land Generator, which basically runs a server, opens it, generates terrain, and closes it, all normal Minecraft server stuff, but then it moves spawn between restarts in order to accomplish generating terrain up to the amount you specify. I did this to generate a 20,000 x 20,000 block square around original spawn, and used a Nether highway to get to 1.7+ terrain in that world while bypassing the borders. Worked well, but took a few nights to generate (would have taken one but sometimes it just... bugged and failed to restart the process) and bloated my world size from ~1 GB at the time to 10 GB or more. The next update of 1.8 had less terrain issues outright, but somehow had worse issues for me. Most seemed to stem from the new water temples, which were dropping themselves wherever deep ocean would be... which was an issue since a mere two versions prior, in 1.6, there was no deep ocean. And, even though my terrain was "generated" due to the above process, if you weren't in it for something like a few minutes (which almost none of it would have been loaded that long), Minecraft considered it not important and went ahead and generated said temple. End result was water temples dropping themselves in forests, deserts, extreme hills, you get the idea. So I'd have to go into MCEdit, delete the temple, drop my backed up regions in, and hoped it wouldn't re-generate. To make it worse, even if a water temple didn't generate, very rarely in terrain I didn't have loaded over that few minute mark, the chunks would just be replaced with new 1.7+ types, causing the borders I wanted to avoid. I've said countless times how much of a performance and technical nightmare 1.7 and 1.8 were for me and thus they are among my least liked versions, but I understand I had somewhat of a low use case scenario. Still, I'm so glad Mojang put the effort in to ease the issues in using "old" worlds into 1.18 like this. Sorry this comment is long but if it took that long to explain, imagine the hours of work I put into my world to deal with those two version changes alone. Anyway, that's why I was so interested in this feature. And from what your video shows, it makes me wish this existed back then! Said world is in 1.10 right now and will never go beyond 1.12 at the newest for other reasons. I started a new world in 1.16 which is much smaller in terrain explored and yes I plan to take it to 1.18 with no "work-arounds" as this feature seems to largely "just work" based on your video. Thanks for covering it as I was waiting on feedback to help make up my mind on it, and thank you Mojang for doing it!
@ynntari27753 жыл бұрын
You gave me a really good idea to create a world with a custom biome list with your [1.17 to 1.18 test] map
@Figonometry3 жыл бұрын
1:45 *cries in 90 minute backup times*
@Archrid3 жыл бұрын
Oh hey, it's Fi_go_no_mics from the antebellum video!
@sakuraprincessx3 жыл бұрын
Oh my god, it's Fig from the MysticalMidget stream!
@aidanchiu21953 жыл бұрын
the chunk blending is really so insane!In this video,Antvenom has created so many wonders of the Minecraft terrain generation.Think of what we can do now.with all this new stuff
@addymant2 жыл бұрын
Just because someone super extra has a spare 131 GB doesn't mean everyone can afford the space, Taylor.
@TheBMGGaming4182 Жыл бұрын
Typical rich person mindset though
@greedthenyavaricious3 жыл бұрын
Honestly you're the Vsauce of the Minecraft community. I've been playing for 10 years and I still learn so much from your vids! The technical aspect of Minecraft is one of my favorite things about the game, so I'm glad to see someone explaining - and breaking - the internal works.
@booaks29803 жыл бұрын
I love the farland blending with 1.18, is like a giant wall telling you that you have reach the edge of the world.
@rainedrop143 жыл бұрын
Bro the bits of montage of that base with the lighthouse...... My god the nostalgia hit like a train 😢
@ddsretro26973 жыл бұрын
I’d kinda like mojang to have an option to disable chunk blending so we can have some of those classic chunk borders
@lolbackwardslol2 жыл бұрын
the farlands became a monolith edit: the chunk blending turned a world that i had where i was at the farlands into a giant stretching mountan
@Drademdar3 жыл бұрын
I've already recently updated my 1.16 map where I had started building on a mushroom island. Did reset everything except the mushroom island itself + the spawn island nearby with the MCA selector and got an okay change. But I'm considering making a second try before I start playing on that map again. The downside of 1.18 is that mushroom islands now appear to be located too far away from other kinds of landmasses, where you before could get them to be closer. In 1.16, my mushroom island was surrounded by a lot of land nearby, so perhaps if I keep a small part of those areas, maybe the blending will create new landmasses instead of the giant ocean I have there now.
@th3vibechecker3 жыл бұрын
For anyone wondering what the song in the background is, it’s called Soft Hearted by Anders Baldwin
@supercorn56072 жыл бұрын
10:07 I've tried that before with Minecraft pocket edition. I think it was 0.12.1. i basically made a flat world, quit the world and changed it to infinite and i got similar results. What a weird experience
@claxtoncurtis8113 жыл бұрын
The farlands blend test seems like a cool concept for a survival farlands ecsape video
@le90383 жыл бұрын
chunk blending: * exists* antvenom: can i break it?
@tomsterbg81303 жыл бұрын
every time, and it's always great when something's broken
@_qt3145Ай бұрын
5:44 Ive never seen a desert temple buried so deep
@ryninja57883 жыл бұрын
I still wonder how well amplified worlds work with blending. Haven’t really seen anyone talk about it.
@abj1363 жыл бұрын
The exact video I’ve been dying to see, so glad you made it! I’m thinking of doing the seed editing you talked about in a previous video. So if i don’t like the default world gen around my 1.17 world I can edit the seed and see a different world gen around my 1.17 worlld. The possibilities are endless!
@bastian_59753 жыл бұрын
Now what I'm really hoping for is some way to enable the farlands in 1.18, so that you could blend INTO the farlands instead of just out of them
@iDeactivateMC3 жыл бұрын
My world is already destroyed because of creepers..
@Matt93113 жыл бұрын
Just tame a million cats
@tomsterbg81303 жыл бұрын
sounds like skill issue
@alastor1419 Жыл бұрын
Tbh the farlands x chunk blending landscape looks immense
@aadigaitonde3 жыл бұрын
1:20 the beauty of mc world generations
@Cr4zyRuski3 жыл бұрын
That "hidden valley" vit between the ice spikes looked spectacular! Despite the Crimson Forest not working, the atmosphere looked awesome! But oh boy, blending the Farlands made me speechless!
@Seb_Semos3 жыл бұрын
This blending stuff is amazing, but I wish they put some setting for it. I copy my current bases chunks into a new seed with amazing bay cliff. My base just touch every cliff of the bay, perfect location, but blending is a bit 'too smooth' so the amazing cliffs are lost. Still an awesome background...
@abj1363 жыл бұрын
The trick is to go back to 1.17 and extend your world a bit further, then instead of blending your cliff, something else will get the blend.
@Seb_Semos3 жыл бұрын
@@abj136 The problem is the cliff is part of the 1.18 terrain ^^ I just hope some tool like lca selector will have an option maybe?
@XGalaxyPlqyZ3 жыл бұрын
your videos are always interesting to watch, wish i could binge a whole ton of new ones but i literally watched almost all of them
@maxy72913 жыл бұрын
Soooo excited for 1.18 LETSSS GOOOO!!!🎉🎉👏
@_yet_84573 жыл бұрын
The chunk error shot is so satsifying
@zsaidmiranda49713 жыл бұрын
1:29 bad apple
@a17waysJackinn3 жыл бұрын
lol, so what's music name?
@Tripp-y9b7 ай бұрын
@@a17waysJackinn falling for a square, i think
@riktorheverez10683 жыл бұрын
your blending of the Far Lands gave me an idea - imagine a new boss you'd have to fight - perhaps the lost adventurer who came before you, now mad from insanity, you are not tasked with ending his misery - he claimed he found the far lands, but everyone thought he was crazy, he found them but when you get there, you couldnt believe they were real, the center point of your far lands world would be where his base is, full of traps - random thought off the top of my head lol
@classicicemc28483 жыл бұрын
Even if it's only 11 minutes, it's interesting to click
@AntVenom3 жыл бұрын
dude 3 years ago people complained about 11 minutes being too long 😂
@radonsider96923 жыл бұрын
@@AntVenom now people want min 10 Min videos lol :)
@aryapatel19323 жыл бұрын
The thing with the woodland mansion actually happened to my cousins world, in bedrock edition. the village next to spawn was absolutely butchered, with sloppy houses, floating wood, and the nearby stronghold only had corridors that would drop down randomly, and the underwater entrances were drooping down
@seratope3 жыл бұрын
could've just ended it by 0:02 and it would have been a good video
@Prime_Rabbit3 жыл бұрын
When antvenom is making a video, it always comes back to breaking Minecraft
@Mm.Ant703 жыл бұрын
*”Congrats to everyone who is early and who found this comment!"🏆*
@ambientkacper3 жыл бұрын
Shush up
@Koriweb3 жыл бұрын
Heh
@dedeyebrow82933 жыл бұрын
Shut up
@chesapeakeeevee3 жыл бұрын
Thanks for sharing this!!! I've started using the blending of 1.18 to create worlds where there are biome "rings". I'll enter the world selecting the world as a single biome. Then I exit, change the biome, come back in, and fly around in a circle around the previous biome. Then, I repeat the process over and over again, creating this epic world of biome rings! It's so cool!!!
@KingJojoB3 жыл бұрын
Claim your “here within an hour” ticket here🔥
@tomsterbg81303 жыл бұрын
no if it's 1 am for you when the video releases
@alfieomega3 жыл бұрын
that floating village looks so cool if there was some more infrastructure like stairs and paths between different islands, it would be even cooler
@galaxy_pea64643 жыл бұрын
1:25 it kinda looks like the ant is eating a cheerio, and it's the best thing i have seen all day. :D
@TheRoyboy1063 жыл бұрын
That was cool! Hope you'll find more interesting/broken ways for the blending feature!
@orrinpants3 жыл бұрын
The farlands was exactly what I expected, a big ravine system in a huge mountain that goes down to the ground.
@DerexArchives3 жыл бұрын
I personally don't mind uneven chunks it looks cool and functions just finr
@PC-kj1rw3 жыл бұрын
I love how AntVenom gets one random thing and tries to break it. It entertains me.
@ynntari27753 жыл бұрын
There were so many times my worlds got destroyed by modpack changes, version updates, version downgrades, accidents and glitches, there were so many times I rebuilt each one of my builds... Bring it on, buddy.
@JRexRegis3 жыл бұрын
_Damn_ that view of the forest with the amplified ice spikes rising beyond is cool as hell.
@eternallymicro6158 Жыл бұрын
The thumbnail gives me cubeworld vibes. Man I miss that games glory days. After watching the whole video, a lot of the chunk blending reminds me of world rendering for cube world
@ninjanimarkus60773 жыл бұрын
antvenom before: cute animations, with little skits antvenom now: DID SOMEBODY SAY BOOOM
@clarethecat51993 жыл бұрын
Ok, you ABSOLUTELY need to do a tutorial on the farlands one because that is SO cool! I really want to make one of my own, and I'm sure many others do, too! :D
@bentef37843 жыл бұрын
People will be able to create some unique builds with this method of world generation. Really looking forward to more of your videos. Watching you always makes me want to hop on and get back to playing minecraft.
@Danno-smol Жыл бұрын
It looks better when we try to break it.
@oesu_here3 жыл бұрын
the farlands bit at the end was so cool
@badbargainbryce2223 жыл бұрын
Great video as always Ant, I would like to see what effects, if any this has in the nether/end? I'm not very familiar with the past updates changes to generation of the dimensions so that could make for an interesting and tangently related video
@Naymy3 жыл бұрын
You know, that last test, would make an awesome mesa-like starting biome.
@Si-annMusic3 жыл бұрын
a really cool artifact occurs if you create a floating island world in 1.17 then select recreate world then you get what looks like amplified floating islands, even though that world type doesn't exist in either version!
@NateLeon3 жыл бұрын
The first thing I did when blending came out was blend a 1.8.9 farlands map and it surprised me how it worked so well especially when the up coming fixes to blending were coming out.
@twig14593 жыл бұрын
Such a great video! The chunk blending with the farlands really left me speechless