16:15 some of the classes actually do have "rewards" from Interrupts. Mage gets a cd reduction, paladin gets a free crusader strike, warrior gets a dmg amp, shaman gets a DR to the interupted spell school. Not really equal across the board but some do get benefits.
@chris01815Ай бұрын
one of my least fun season in m+. so much stress as a healer health bars bouncing up and down one missed global might cause instant wipe , gearing progress petty shit 90 crests for an item, mythic crests at 9 at the start than changed to 8. 20 itemlevel from heroic to mythic items is just nuts. stopped immediatly after i upgraded my items and never queued again lets hope blizz will add some changes to m+ in season 2
@jamesjohnsoniii8068Ай бұрын
12:30 6 "extra" deaths, not counting run back (which can be 30sec-2.5min)
@VDHmainАй бұрын
The majority of the toxicity is unskilled DPS players pushing too high too quickly, not researching dgs (you can literally watch a 5 minute video to learn all you need for a +10) then not using cc, not interrupting, not dealing with the easy new affixes, not doing mechanics, taking 50 Mil avoidable dmg in a dg, and doing less dmg than the tank. They make the key impossible then blame the tank/healer and go complain on the forums or reddit. The first one to scream toxicity are usually the toxic ones. Most players agree Peril is very bad on live, but watching the MDI it makes a lot of sense in this environment. It allows a risky vs safe playstyle where the safe group can beat the fast, risky one if the latter has a full wipe. It's terrible on live though, deaths are already punishing enough without it and it prohibits risk-taking. M+ is the hardest content in the game due to its infinitely scaling nature. It's not a loot pinata aimed at reward-driven players, it's the toughest endgame content in the game, aimed at mastery-driven players. A +7 is about heroic raid difficulty, a +10 first 4 mythic bosses difficulty, a +15 is harder than Mythic Queen Ansurek.
@jeffersonthomas4593Ай бұрын
As a BDK main, it's hard to do the meta routes (like with prot war/paly) and ppl blaming me for not pulling everything in a +13 like prot palys do. I'm about to quit the game rn, it's nearly unplayable with pugs. Everybody tells me they hated SL, but in SL i was able to pug 28-30 keys which is almost +15 today imo (okey maybe bcs bdk was the gigameta, but still). Btw these old dungeons are pissing me off really hard but not as hard like cocky dps's do.
@VDHmainАй бұрын
@@jeffersonthomas4593 And usually these DPS players will also blame you for dying when they pull extra for you when you know you can't handle it. That's why I don't pug any push keys and only do it with the crew I amassed through the last few years. Adding players you vibe with pays off immensely over time.
@jamesjohnsoniii8068Ай бұрын
I was in a city +7 (the on with spies) yesterday. No help ay all for affix. I died 2 times before first boss because web bolts weren't getting interrupted. I died on first boss because tank pinged left then went right. Wiped on the heal absorb boss and I left. 20+ min and like4 other deaths in the dungeon from mage and pally in the dungeon, the mage used Ice Cold once and the paladin used bubble twice and that was all the Defensives they used. But as a HPriest it's my fault when we die (warlock was great tho, kinda sad I tricked his key tbh)
@VDHmainАй бұрын
@@jamesjohnsoniii8068 Did the tank pull the pack with the Herald of Ansurek and the two Silkbinders before the first boss, right by the proffession buff by any chance? Noob tanks pull this and it's basically a gamble if you wipe or not. You pretty much need 7 coordinated melee kicks to do this pull without deaths. I'm a prot pally with kicks for days and can't get all the kicks from a Herald of Ansurek on my own, I need 1-2 extra kicks on it. Add two Silkbinders and you definitely have deaths or a wipe. That's why people call it a landmine pull. Any tank pulling this has no clue and should watch some vids. It's literally playing Russian roulette with the group just before a hard pack and hard boss.
@daviddudas5392Ай бұрын
Yes, but also, is it good design if you need to spend an hour to watch a proper guide for every dungeon, and you need to memorise all that?
@loganboyd10Ай бұрын
Having 3k io on all these dungeons from their relevant seasons in combination with a sprinkle of new mechanics and people learning for the first time just sucked out all my energy. Helping people learn these keys while the margin for error is so low is not fun. It’s no coincidence that Stonevault and Dawnbreaker are my favorite keys this season.
@ollaitsrealgoodАй бұрын
M0s and M2s have never been less relevant.
@daisakarkaАй бұрын
Mythic+ is horrible. Way too hard, way more difficult than previous expansions. Can hardly be called fun.