Is Staff Mastery Really THAT Broken? | Dark and Darker

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Ryan6DaysAWeek

Ryan6DaysAWeek

Күн бұрын

In this video I talk about some reasons why I think the new Wizard perk, Staff Mastery, is not as overpowered as some would think - unless if you are a rogue of course. I truly believe that every other class has the tools to deal with the recent surge of ignite-staff wizards running around.
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Пікірлер: 217
@ryan6daysaweek
@ryan6daysaweek 6 ай бұрын
Main notes to roast me on: -Wizard Staff can be dealt with by blocking or longer ranged kiting - Wizards put themselves in a pretty vulnerable position by entering melee range -Wizards must specifically sculpt their build to make this playstyle work which takes away from their casting/utility strengths -Magic Damage Resistance can be built high by sacrificing Physical Damage Resistance or Movespeed -Magic Protection Potions negate most of Wizard Damage (could be an accessibility issue though since no one wants to craft them) -Rogues RIP to this perk, I think they should be able to build specific defenses to counter this build with the trade off of other benefits but again I think that is a topic specific to rogues and not Staff Mastery EDIT: I realized I was looking at the old health, Wizard actually has 6 more hp than Rogue now so Rogue without jokester as its starting perk is the lowest health class now!
@saiko1271
@saiko1271 6 ай бұрын
um when there full gold with buffs like bard you cant really block or kite cause they have so much hp and damage
@kikyska4813
@kikyska4813 6 ай бұрын
It's not important but rogues without their perks also have the lowest physical DMG multiplier
@sethmeek941
@sethmeek941 6 ай бұрын
Rogues can use tumbling while in mid air and as a attack cancel. Staves, particularly the magic staff has low reach so you can easily out kite the wizard with a rapier. Also Rogues should get a parry mechanic.
@WellDoneOnTheInternetEverybody
@WellDoneOnTheInternetEverybody 6 ай бұрын
So what you're trying to say is rogue needs survival bow :)? haha but yeah like @sethmeek941 I think rogues should genuinely get a buckler and i would like to see buckler get a riposte feature only when using the rapier (Bard/Rogue/fighter feature only).
@donkey-gadha
@donkey-gadha 6 ай бұрын
The problem is that the perk scales 100% with magic dmg and other magic power bonuses, so without ignite you can be doing 110 magic dmg with a purp magic staff to the head on dummy, and then after adding ignite assuming up you use the fire mastery perk, it’s basically making your attacks do even more dmg than warlock BoC with the same effects as it reduces heals, but since it’s not a 1 time attack it’s way too strong, sure you could try to back off, but since it’s a build where they most likely play fireball and zap it’s very easy to break doors and chase with haste and should you turn to surprise the wiz, they can use their range with zaps to chunk at your health until you die. The only proper way I see people beating this build is if they catch the wiz off guard, or if they play like a god pretty much.
@radical9169
@radical9169 6 ай бұрын
I think melee buff wizard should be viable but it should not be their best build, just based off of class design
@radical9169
@radical9169 6 ай бұрын
I know the point of this video is to suggest it's not the best build but the idea that other classes need to prep specifically against it tells me its far too influential for the matchups
@ygolohcysp8755
@ygolohcysp8755 6 ай бұрын
It’s not that they need to prep specifically against this build, they just need to build mr in general. It’s not like warlocks and clerics and the occasional bard spell aren’t thwarted by MR at the same time.
@cyrusstoke11
@cyrusstoke11 6 ай бұрын
10 spell is still the best build, solo staff mastery is which is great since now they have to have to deal damage without relying on sitting for 10 million years unprotected. but duo+ 10 spell is still just a better playstyle
@mmoogl3547
@mmoogl3547 6 ай бұрын
@@cyrusstoke11 10 spell is not the better playstyle, at least not in solos and most likely not in trios either. Removing the threat of rogues is already enough to halve the times a good player dies.
@willbentley4227
@willbentley4227 6 ай бұрын
The issue is, staff build is ONLY viable in solos, which actually allows itonmace to tweak the perk very well without ruining balance in 3s or 2s
@bumpkin8009
@bumpkin8009 6 ай бұрын
The problem isn't that you hit with the staff for too much, the problem is that you put your enemy into a lose-lose situation. Get close and get wacked or try to play mid range and get zapped. The existance of ice shield doesn't help either. Only long range can counter it, but wizard does have arcane shield, invis and even a crossbow. You also don't need knowledge to make the build works, so you can just use riveted gloves and rugged boots wich can easily get you to 115+ hp with like 25%+ pdr if you have a mystic westment. Also any gear with magic resistance doesn't have base stats, so they're really bad.
@littlemonztergaming8665
@littlemonztergaming8665 6 ай бұрын
This exact same thing happens when you VS Warlock or Ranger. You either get cursed/shot or enter melee w/ BoC & Dark Reflection or Traps & Spear Mastery. You do need WILL to make the build work, it's doing less than cleric/warlock base kit buffs without at least 30 Will (+10 starting / 33% mag power bonus & 15% buff duration).
@Dethykins
@Dethykins 6 ай бұрын
The issue with it isn't about base kit, it's about the horrendous scaling it has. Sure, it doesn't do much at all with base kit, you'll hit maybe 50s, but with only a purple staff and nothing else those hits go up to 80s/90s. The best fix that could happen for the perk would be for them to possibly increase the base magic damage added but significantly reduce it's scaling. Currently wizard staff out damages and out attack speeds basically every other weapon in the game, with only a -20 ms penalty. It's only drawback is it's lack of range which is entirely made up for by it being so light, attacking fast, and also having an almost non-existent reset time between attack.
@Blooprint
@Blooprint 6 ай бұрын
Does Dark Reflection have scaling? Watching you lose 75% of your health from thorns is insanity. I thought it was only 10 damage? 😅
@ryan6daysaweek
@ryan6daysaweek 6 ай бұрын
Yeah Dark Reflection at this current time scales with magic damage at 100%. It get's crazy too since it still stacks with Soul Collecter even though the damage type was changed from Dark Magic to just Magic. I think this will get fixed soon though since you essentially are adding in another +100% base damage at full shard stacks haha
@Royced5
@Royced5 6 ай бұрын
i would love for rogue to get a parry dagger as a form of counter as well, would be pretty on-brand for the class in my opinion
@ausint
@ausint 6 ай бұрын
I LOVE this idea
@kokkor161
@kokkor161 6 ай бұрын
Funnily enough when I played staff wizard I was mostly dying to rogues poking me with hand crossbow+rupture combo. They were too fast for me to catch up and were able to escape by using smoke pot. I think a lot of people are seeing more success when playing with this perk due to it being easier to play than managing 10 spells. Overall the perk seems fairly balanced (definetly stronger in solos than in trios but still not nerf worthy).
@blayas5239
@blayas5239 6 ай бұрын
The wizard should benefit from ingenuity with the most versatile spell pool of all the caster classes, and currently is lacking this... like no real defensive spells, the battlemage should be left as a specialization/path of the future talent tree.
@BradyBrendanAlex
@BradyBrendanAlex 6 ай бұрын
Solo wizard was always an issue and having this really helps a lot with clearing mobs without needing to run meditate or 5 campfires. You still die in one or two hits from a 2-h weapon. Wiz is supposed to be glasscannon
@eneas9038
@eneas9038 6 ай бұрын
Solo wizard has no issues clearing mobs, use a sword and Magic missiles. Dont try to justify this ignore 2 tap bs
@johnniewilliams2319
@johnniewilliams2319 6 ай бұрын
Cut throat works on throwing knives and hand crossbow, that's how I counter ignite wizard it basically make them useless as long as I hit it before they cast otherwise I kite until it runs out and try again before they cast ignite
@littlemonztergaming8665
@littlemonztergaming8665 6 ай бұрын
Smoke Pot also is great, you can disengage and get away or put yourself in a better spot if not cornered.
@Dethykins
@Dethykins 6 ай бұрын
The issue here is that unless you can finish them within the cutthroat window they go full power again, and even without ignite a purple staff smack with mastery and sub-par gear is still going to be hitting between 60s-70s, which still makes rogues a two tap on headshots, three on body, and the staff attacks as fast (or faster) than the rogue's weapons.
@littlemonztergaming8665
@littlemonztergaming8665 6 ай бұрын
@@Dethykins I suppose another problem is that it's probably one of the most powerful perks in the game. If it was a skill, like BoC then you could just walk away and they have no shield or no spells.
@brocksims7772
@brocksims7772 6 ай бұрын
If the magic resistance potion was in the loot pool and not craftable only, I think it would be more understandable
@victorkruger130
@victorkruger130 6 ай бұрын
I had a few shock deaths to melee wizard. I main barb and it sucks being a melee train that well...cant train. After a bit of practice now when i fight melee wizards i try outrange their staff, before theyd run away and id train them with a viking sword but now with these buffs they are much more eager to engage in melee. I use a frany to pop shiel and at close/midrange i take out a two handed weapon (double axe, bardich, zwei work best). Even with ignite buffs as long as he has no shield the wizard cant trade with anybig weapon. Id also like to emphasise how important iron will is this meta. I swapped crush out for it and havent looked back since.
@leonklautsch5433
@leonklautsch5433 6 ай бұрын
ur voice over the whole video is so calming, also the videos in general are always really good. u are doing a really good job!
@JarPapa
@JarPapa 6 ай бұрын
Like anything newly added to the game (looking at blow of corruption when it first came out), people are unaware and do not how to play against it. After playing a fair few games as Bonkwizard and against it, I actually think its fine.
@t0xicrunner
@t0xicrunner 6 ай бұрын
I think you're giving too much credit to the accesibility of magic protection. It requires specific gear that provides no other stat bonuses, whereas physical damage reduction gear does. Also, consider what class has Staff Mastery- a class fully capable of kiting you with ranged damage. It's like if Ranger had a back pocket option to swing their Longbow and deal essentially 60+ armor piercing damage. You can kite them, sure, but they'll just use their own ranged options in return. I think the only class truly capable of fully kiting and out-range-damaging a Staff Mastery wizard is a Ranger or maybe Warlock.
@franzfiskus3467
@franzfiskus3467 6 ай бұрын
during rollback i died to a bonk wiz in mid gear although i was in a good golden set with echo of screams and iron will and the fight was mele only and i didnt miss and was full hp before; so i do think it is broken..
@bbeaks
@bbeaks 6 ай бұрын
I am a wizard main and I run this to change it up and those poor poor rogues get one tapped especially when I am up there in gear like with a a bit of gold on me. Having said that I have never actually personally lost to a melee wizard once and in fact only my cleric buddy has died but that was when he was undergeared and got jumped by him. Playing correctly we normally just win outright and have no problems with facing it. It is just a different play style but ultimately the other wizards I see trying normally just die after getting off an especially scary first hit but they don't live long enough to follow up
@Bobbytical
@Bobbytical 6 ай бұрын
Me, as a rogue, can confirm that the only 2 times i died yesterday is by getting 1 to 2 tapped by melee wizards. Really gotta stack some mres.
@shlumpfish
@shlumpfish 6 ай бұрын
Been climbing with this wizard style in solos and It has been pretty rare for me to die. The only matchups I have lost in are those that involve bows. Ranger seems to be the only way I have gotten killed. A lot of barbs have come close to getting me, but as long as I pepper them with zap before they reach me and ignite before the fight begins, I am able to pull out the staff, pop arcane, and 1-2 tap them to win. I am always close to dead afterward tho. I think if any one of those barbs had a magic res pot, I would lose. TL;DR: Staff Mastery wins fights against those without range or magic res, as long as you play it safe and only engage when you get pushed, it is very hard to die.
@jardaro8679
@jardaro8679 6 ай бұрын
Just wanted to add my two cents to this. I see a lot of people talking about making the magic resistance potion more common as a solution to this problem. Its worth noting that this would not make a difference, as the magic variant blocks as much damage as the physical counterpart. The magic staff deals a good amount of physical damage, enough to break the physical protection potion (8:00). Ironmace should definitely do something about this perk (in my opinion, a scaling nerf would be suitable).
@SR-ky6st
@SR-ky6st 6 ай бұрын
Building magic resistance just isn't viable in most situations. If wizard needs a buff, so be it - but there has to be viable counterplay against them, too. I think dark & darker could really benefit from a greater variety of gear with magic resistance. I think it desperately needs gear with a static attribute AND magic resistance. From the perspective of a fighter, not only do you sacrifice PDR, you also sacrifice static attributes, which is pretty essential to a kit. A fighter could build dark leather leggings, but that would mean giving up on the 1-5 vigor that they'd get from heavy leather leggings, in addition to a loss in physical damage reduction. They could build dashing boots, but they'd be giving up on 1-5 strength they'd get from plate boots, in addition to a loss in PDR. You essentially have to kneecap yourself against the rest of the game in order to stand a chance against an ignite wizard. Previously, the deal was that a wizard would annihilate a fighter at range, and would be annihilated in melee. It is now entirely lopsided in favor of the wizard.
@CommanderAqwah
@CommanderAqwah 6 ай бұрын
Bonk stick. I know the player base has a fit when stuff like this happens but i'm loving the increased variety in gameplay and builds that comes from it , even if it requires some re-balancing.
@yothatsmanny7383
@yothatsmanny7383 6 ай бұрын
I think its fine too, i just see it as the beggining to new mastery options. The devs even said its the start, so my guess other classes will get more in the future. Right with you on rogue needing something to rise them up just a little
@sawritall4292
@sawritall4292 6 ай бұрын
Staff mastery also feels way stronger than other masteries, like take blunt weapon mastery, what do you think sounds better? Flat +5 magic damage that scales 100% or a meager 10% more damage to blunt weapons? The difference feels like night and day
@legatus9081
@legatus9081 6 ай бұрын
The only terrible take in the video is the idea of having to go for sub optimal magic res gear. Your point on that is "The perk is fine, just ingore building health, move speed, phys power and action speed to just build MR"
@oofie9932
@oofie9932 6 ай бұрын
The scaling is the problem. As well as, wizards are not a slow class so it’s very hard to kite (haste makes it very difficult as well) Past this, even if you play range wizards can zap at medium range putting the opposition at a lose lose. I wouldn’t say it’s “busted” but definitely does not need to be as powerful as it is. Doing 110 damage with nothing but a blue staff is almost as bad as when rogues could one tap with while they are naked with nothing but a blue dagger, except now wiz’s can go invis as well as haste. I’ve been doing slayer fighter recently and haven’t had a big problem with it, but have had very close fights simply because they do so much magical damage. Putting a little extra, a good sign that something may be a little too strong is if you have to build an entire kit solely to counter one class.
@CheckpointK
@CheckpointK 6 ай бұрын
For me, I went up against a geared staff wizard as a slayer fighter, and I died in one hit from full hp, about 140~ damage. I had no ability to deal damage at range first due to invis, and due to the many layers of shielding I couldn't have out-dpsed even if i had just survived the first hit.
@lukile3296
@lukile3296 6 ай бұрын
I think it just needs to be tweaked a bit and maybe reduce the scaling a tad bit, I do think it needs a slight nerf also for warlock's dark reflection since it also takes a good chunk of ur HP at max stacks lol.
@2010thurley
@2010thurley 6 ай бұрын
Answer yes, yes it is
@2010thurley
@2010thurley 6 ай бұрын
whens lat time u looted a magic pot off someone, shit has to be crafted aint nobody going outta way to do that, but hey green geared wizard killing bis kit in 2hits, balanced!
@catnipdealer4924
@catnipdealer4924 6 ай бұрын
I think the biggest issue with magic resist right now, is that you are sacrificing movespeed, armor AND stat bonuses (like vig of heavy leather or agi of loose trousers) to build resistance against a fraction (albeit the most annoying) of the classes, you just sacrifice so much for one benefit. Additionally, I still have yet to find the magic resist potion ingredient and on the market I’ve seen them go for 600+. Crippling yourself against most classes and pvpisnt worth the Mr right now, I’d rather just get enough agi to flee casters or vigor to tank a hit or two
@user-ho8jl5fe5i
@user-ho8jl5fe5i 6 ай бұрын
this is literally smite but on every single hit, on the highest magical damage class gotta say, running into an ignite wizard is neither fun for the wizard or for the opponent, the only way i have been able to kill them is by parrying with the longsword and that's it additionally, it completely changes wizard's lose condition, usually you are supposed to rush down wizards, if you get in melee range you win, but now you have to stay at a range, and wizard still has spells to sling at you
@GetOffMe
@GetOffMe 6 ай бұрын
if you get in melee vs wizard you win? you forgot about their shotgun aka magic missile?
@jimz1024
@jimz1024 6 ай бұрын
Solution: Blue potion 2/3rds physical and 1/3rd magical, Purple potion 1/3rd physical and 2/3rds magical. Could increase both potentcy by 15-30% and maybe have the crafted one slighly more total shield protection. /discuss
@DreamRex1
@DreamRex1 6 ай бұрын
My thoughts on wizard, that he cant have both, he EITHER doing giga damage in melee or in range, he cant deal 150 with one hit, and if you want to catch him rebuffing or waiting out, that moderfucker will cast zap/LoS/Fireball that can still do half your hp on one hit. Thats the same as saying to old barb, you know, just "outplay them" or build 350 ms its not hard, or to -100% damage you know, just wait it out or cleanse it. Want melee? sure give up your range and movespeed, want range? give up your melee and tankinest
@knightofwhale2834
@knightofwhale2834 6 ай бұрын
Now that staff mastery and staves have been nerfed, what do you think of the build now?
@darkfriday-cu7gm
@darkfriday-cu7gm 6 ай бұрын
I think this is completely broken. The amount of dmg you can deal in a normal lobby is insane. Honestly, I was looking forward to use the perk on a quarterstaff and make a melee wizard build, but the perk is useless without the added dmg from magic staff. And the magic staff is just a very unsatisfying weapon to use in melee.
@evanfishsticks8010
@evanfishsticks8010 6 ай бұрын
The problem with building for MDR is that it just... feels icky. To get any kind of functional MDR on classes that aren't Barbarian or Warlock, you have to pick essentially the worst items for that slot. Take Rogue for example. You want an MDR chestplate? Here, have an Ornate Jezirant, which also comes with a god-awful movespeed penalty and no other stats to make up for Rogue's horrible base statline. Why wear Shadow Hood for 15 MR when you can wear a Shadow Mask for +2 All that does essentially the same thing by giving you 2 Will. You can't even wear the MR gloves, and your best shot for pants are the ones that boost Will. And all that just to break even on the -25% MDR you start with just for being a rogue. In essence, to build for MDR, you have to sacrifice so much in all other matchups that, while you stand a slightly better chance of surviving the Wizard matchup, you're taking a much bigger hit against every other class by not having the traditionally good stats for your class. What if instead of messing with scaling, we just remove the scaling by making the extra damage from the perk True Magical Damage instead? Definitely up the number to 10 or something, but that way wizards get some bonus melee damage but it's not thrown out of whack by double dipping on magic staff damage and Rogues having low Will.
@BananaMeat
@BananaMeat 6 ай бұрын
Magic prot being more available would help but wiz shouldnt have a way to negate their biggest negative. They already have hitscan spells and the ice armor perk.
@K3kskri3g3r
@K3kskri3g3r 6 ай бұрын
The issue is the threat itself that staff plus ignite poses which doesnt let you push a wizard almost ever. Therefore wiz loses his weakness against melee to a large extent. You said it yourself , theres no need to actually hit with the staff. As long as you have ignite on its very difficult to go melee. Unless you have a bow and good distance and aim i dont see the downside of this perk. Its just not necessary for wizards to have this in comparison to how hard it is to attain and stack mr on classes other than barb and warlock.
@ClegDrop
@ClegDrop 6 ай бұрын
The wizard has good utility for melee encounters. (haste, invis, damage shields, ice shield) This is because the wizard's melee output is worse than being a ranged caster. The staff mastery perk gives wizards too much damage in melee attacks without proper kits being sourced. Rondel dagger builds were pretty strong before, and they are slowly coming back. Staff mastery makes using the rondel useless. Edit: The damage output could be from the overtuned magic staff to make it competitive with the spellbook.
@frenix9882
@frenix9882 6 ай бұрын
Honestly i think the game should balance some of the builds that sre just broken on the top end by introducing soft caps instead pf killing playstyles altogether
@TheCosmicAstro-
@TheCosmicAstro- 6 ай бұрын
I think something that is important to take into consideration when having discussion like these is to look at high roller and regular games separately. High roller almost EVERYTHING is/can be broken. High roller is extraordinarily bloated with stats. But something this mastery does that is very nice is it gives wizards a bit more of a fighting chance when people get in your face in normal games. Imo trying to argue something specifically being too strong in high roller when it is effected by stats is just disingenuous because almost everything is too strong in high roller. The reason why i state looking at both sides is important is because the split of the player base for high roller vs regular games is about 50/50. Or at least it was recently, now its probably more shifted towards regular games. But if youre ONLY balancing or looking at one end of that spectrum, youre essentially alienating half of your playerbase. Since there are many people who refuse to play high roller for a multitude of reasons. (balancing for both is as simple as adding curves to scaling, like how armor currently works for instance)
@bartnik5947
@bartnik5947 6 ай бұрын
"a bit more of fighting chance" son, wizards destroys nearly every class if he is build correctly. also u cant really win with him fr, he has enormous close distance advantage and also really good spells for mid range..
@TheCosmicAstro-
@TheCosmicAstro- 6 ай бұрын
@@bartnik5947 you took it out of context. I said a bit more of a fighting chance when people get in your face in normal games. Learn to read
@falseshadow1220
@falseshadow1220 6 ай бұрын
I was playing rogue with a BIS kit, over 130 hp. An ingnite wizard one shot me. He was wearing a mix of greens and blues with a purple staff. It's almost as bad as trying to fight a Barbarian. I really think they should have made this perk for the crystal sword instead.
@velldred6221
@velldred6221 6 ай бұрын
I feel like Rogue should get a new active ability, similar to spell memory, but its just a utility belt, something to offer in many situations to give it a trickster playstyle instead of just landmine rogue, maybe it coupd have something to offer against bink wizards and other classes too, another idea could be like illusionist rogue, like mirage from Apex legends I wanted to add some of these utility abilities could be something like a concussion type bomb, similar to the holy strike spell, dealing a small amount of damage, but the main focus being to interrupt anything with regular interaction speed. A good example would be chasing someone down and they're just far enough to open and close a door to get away, so the bomb could be use to stop them from doing either. And for the illusionist rogue I'd say it would act like Mirage where he sends out a clone to fool people, and maybe on hit it can create some sort of smoke screen and or just pop like a wisp. In the end I'm a rogue main that loves the class, but doesn't want it to be OP, but also have multiple play styles to offer like warlock or fighter, instead of just being stuck with landmine, (maybe also give the poison a slight buff? At least make magic power work with it)
@littlemonztergaming8665
@littlemonztergaming8665 6 ай бұрын
Smokepot is REALLY good, you can choose to pair it with invis for ambush or crossbow rupture (mostly solo viable), or simply poking with high MS. Maybe even Silence to interrupt MS perks and all casters
@agrocreepers7710
@agrocreepers7710 6 ай бұрын
i agree with this i do think the scaling could be fine tuned a little but tbh magic missiles is just much more devastating and i think the biggest problem is the dmg wizards do to mobs if wizard feels good to clear mobs it feels super strong against players prolly due to the high health of mobs and idk what resistances mobs have but lowering magic res for some might help reduce the over tuning of wizard
@futuredoesmc6463
@futuredoesmc6463 6 ай бұрын
I think part of why people say staff mastery is op is because nobody has played against an ignite wizard before so they don’t know any counterplay but I agree it’s performing a little too well right now. But the staff mastery way to play should be a viable option.
@DesperatePotato
@DesperatePotato 6 ай бұрын
Wizard with this perk is like Ranger being able to hit with his bow for the damage of a FAlchion. You rush him you get bonked, you keep your distance you get shot. It kinda breaks the balance, albeit I'm all for it, I do think it needs tweaking
@Tanduras
@Tanduras 6 ай бұрын
So... Spear mastery?
@IndicatedGoodLife
@IndicatedGoodLife 6 ай бұрын
Minor nerf would be fine. Just cap scaling on magic damage at a certain point, since a purple staff with +md can one hit you with 130 health.
@VintageNarwhal
@VintageNarwhal 6 ай бұрын
The thing is, they didn’t need this. Their ignite build was already top tier. Giving a much stronger version just took all the balance out of the build and just made it broken.
@AKUbeamer
@AKUbeamer 6 ай бұрын
Though i disagree with you i still see your point the biggest problem is that magic resistance just isnt good enough i had 65% magic resist on a barb and died from 2 staff hits
@completelyfiller159
@completelyfiller159 6 ай бұрын
every time they minorly tweak wizard to let them do literally anything other than eat gravel people lose their fucking minds
@PoopyButthole
@PoopyButthole 6 ай бұрын
You’re not wrong, but idk if allowing wizards to bonk someone for 90+ damage is sensible
@sirboomtv
@sirboomtv 6 ай бұрын
Scaling is pretty busted tbh, and to wear magic resistance is to sacrafice some stat bonuses which usually isnt worth it. Magic protection pots I have only seen used against me once in a blue moon as a wizard main. I think its pretty gimmicky and fun, but scaling needs a nerf so you need gear to get good damage.
@Grriabear
@Grriabear 6 ай бұрын
It does kinda put the Crystal sword in a useless spot now. They need to buff or change it somehow 'cause there's just no reason to ever take one
@jamescarriere4930
@jamescarriere4930 6 ай бұрын
As a 195hp barb with 30% mdr i was 3 tapped by a blue staff. It is op no question.
@lucasbarber3952
@lucasbarber3952 6 ай бұрын
lmfao a barb players is mad bc they can jus w key everything. you have to put thought in your fight now i see how thats a problem for you. but cleric n warlock been had one shot abilities. use your brain next time and dont jus w key left click when they have ignite activ.
@jaiden1121
@jaiden1121 6 ай бұрын
@@lucasbarber3952 warlock and smite have lengthy cooldowns attached to smite and BoC, ignite has no such cooldown, especially with its 10 total uses. Meaning youre stuck in a lose lose minus for some lucky throwing axes Either walk away from ignite and get kited to death, or you get bonked because wiz can ignite repeatedly with no downside or cooldown
@littlemonztergaming8665
@littlemonztergaming8665 6 ай бұрын
@@jaiden1121 Most Wizards are going to have 100 HP or less, 3 Axes should kill very geared wizards 4 if they're built for vigor. Check how much a white or green fran axe does to a dummy, get good at them and suddenly you fire faster than a Ranger for more damage than a Wizard.
@jaiden1121
@jaiden1121 6 ай бұрын
@@littlemonztergaming8665 well yeah like I said minus some lucky throwing axes Throwing axes are reactable though if you're facing your opponent. Hence lucky (or bad wiz)
@lucasbarber3952
@lucasbarber3952 6 ай бұрын
@@jaiden1121 there’s no luck if your missing throwing axes THATS A SKILL ISSUE
@Williazzzz
@Williazzzz 6 ай бұрын
I feel exactly like i feel about dark reflection about this, the staff extra base dmg just scales it way to hard 10*Magical Bonus (ignite + mastery) is not a lot, 30*bonus is another beast entirely. And magic resist sucks as a stat unless you get a lot of it for free, the way the curve for the stat works makes it so that the first item you put with the stat is a complete waste. To give you an example, you are a bard, you are wearing no legs and no other mr gear, you have 118 hp and 13% Magic resist, you decide you want to take a magic resist legs to be a bit more resistant towards magic, you get dark leather leggings, boom 16% magic resist, with 118 hp, that is a jump of .... less than 6 effective hp against magic, then you put your vigor leggings, and you get to 126 hp, 8 extra hp against anything and almost 10 against magic with your 13% magic resist. The stat just suck, and the way defenses are spread through the equipment just doesn't work. Yes, you can make magic resist work on warlock, fighter and barb, because they get a ton of it for free, and more hp. The same dark leggings would be giving a barbarian 10% magic resist and with barb hp levels that means i whopping 45 extra effective hp against magic, compared to 8 hp and 13 effective against magic of just getting 5 vigor. Anyways, i think they really need to rethink a bit how the curve and overall defense distribution works on gear, and stat scaling in general...
@timgenovese5309
@timgenovese5309 6 ай бұрын
I have mixed feelings on the staff build. Rogue has the ability to simply disengage or not engage at all. This build loses to any one with decent move speed and patience to kite/bait out spell uses, even barbarians. Also, staff wiz gets eaten alive by 10 spell book users due to magic dmg/cast speed. All that being said, it probably scales a bit too much when combined with ignite. A barbarian probably shouldn't be hesitant to engage a wizard in melee at any point.
@samlambert4770
@samlambert4770 6 ай бұрын
Wait, does fire mastery work with zap now? I thought it didnt count because it wasn't a fire spell
@theonemanarmy2473
@theonemanarmy2473 6 ай бұрын
People must really be smoking that evil wizard pack if they think this is balanced in any way, shape or form. Im out here playing solo battle cleric and getting 80% of my health deleted in a single hit from the wizard (mind you i have 60% pdr and 30% mr with 128 hp ) and they can still spam fireballs and zaps that deal metric fck tons of damage wiith magic damage builds. Its the same issue that magic missle had before it got nerfed, it completely negates the only counter most classes have to wizard, and that is closing the distance and preventing them from spamming at range
@lucasbarber3952
@lucasbarber3952 6 ай бұрын
"wahhhh i cant jus w key wizards now wahhh i actually have to think ab how to fight wahhhh why cant i jus w key and left click wahhh" 30% mr is shit kid ofc you got shit on by better players while using one of the worst solo classes
@HamesAW
@HamesAW 6 ай бұрын
its not possible to go a raid without finding a protection potion but in 400+ raids since theyve added magic protection potions i have not seen ONE. Not even an exaggeration. Look at the quantity difference on the market it speaks for itself not to mention the price different is 5x. But you see wizards carrying 10+ protection potions on them making them unkillable. edit: I see further in the video you mentioned the same thing and I 100% agree they should be more common. However, I believe for all classes there should be a form of potion sickness similar to health pots in terraria.
@SwagliciousGaming
@SwagliciousGaming 6 ай бұрын
magic prots don't drop in dungeon, you need to pick up the flowers/plants and craft them at the alchemist
@HamesAW
@HamesAW 6 ай бұрын
Trust me I'm extremely aware. I'm saying I haven't seen another player use one, one in their inventory, or any of my friends having one. its an item that may aswell not be in the game with its rarity. @@SwagliciousGaming also I farm worm and golem and they drop purple flowers that do not have a protection recipe yet so maybe i couldve crafted one but its not possible lol
@alarex8204
@alarex8204 6 ай бұрын
It's too bad the decided to nerf all staffs instead of just this perk. Staff already felt niche, but fun. Now it just feels even worse compared to the spellbook, which should really be clerics things thematically since that's what they start with.
@electriczombie2573
@electriczombie2573 6 ай бұрын
Rogue can use hand crossbow and daggers to keep a wizard at range And with a little poison Bing bang BONK
@rickeyshubert3969
@rickeyshubert3969 6 ай бұрын
Another great video! Thanks Ryan!
@ShesCaked
@ShesCaked 6 ай бұрын
i like the idea you are trying to get at with magic protection potion and it would be less op but lets just be honest, thats not the case. They would have to make magic prot potions drop just like phys potions before its even in the question, not even a geared giga bis player is gonna buy one potion for 400g
@jardaro8679
@jardaro8679 6 ай бұрын
I literally think it would make 0 difference if the magic resistance potions were more accessible.
@Seeyeay
@Seeyeay 6 ай бұрын
Plate blue fighter, got two shot by a wizard with white gear. Wizard with stick is the new w key hero
@bollocks4898
@bollocks4898 6 ай бұрын
i don’t understand the take where you say the fighter can close a door and reload when you literally have access to fireball which counters that completely
@mellowdarkness3344
@mellowdarkness3344 6 ай бұрын
My issue is that it has 100% scaling. Leading to a ton more extra damage
@starkillz8884
@starkillz8884 6 ай бұрын
I feel like rogue shouldn't be able to 1v1 wiz any way, they should ambush them meaning the wizard has no chance to buff
@lagmasterjay7930
@lagmasterjay7930 6 ай бұрын
I agree with your take for high roller, but I still think staff mastery is a bit overturned for normal matches where high magic resist is less obtainable.
@CR-xx7kd
@CR-xx7kd 6 ай бұрын
Let’s revisit this in about 3 weeks when IM buffs it even more and everyone is running wizard.
@silentkl11
@silentkl11 6 ай бұрын
Haven't played this big patch yet but theoretically it seems kind of busted. Running Arcane shield + Staff build enables you to have both close+mid range damage so the only unfavorable matchup is probably vs Ranger (which has been the case). In my humble opinion, they should cut some of the scaling by half in the staff build, and also lower mob magic resist by 25% so wizards feel better in PvE.
@KEM0N0
@KEM0N0 6 ай бұрын
Having that much utility to damage at range, hit around corners, hitscan zap(easy damage), magic missles, and now even if you get past all of that, you get 2 bonked? How is that ok? If someone gets past all that mess, that's you failing as a wizard, and it should be punished. Staff mastery/ignite needs a damage rework to still be viable, but you shouldn't be able to square up on someone with it, you should need to soften them up first with your huge utility kit
@ogcustin
@ogcustin 6 ай бұрын
This is super similar to the cleric bonk build last wipe, seems like its a super similar issue, i do think it should be nerfed but defiantly not into the ground.
@lukarito
@lukarito 6 ай бұрын
i dont think melee wizard should be a thing as it does not fit their class. i would like a buff on ignite on teammates tho and more frost/ lightning/arcane spells with specialization perks.
@WellDoneOnTheInternetEverybody
@WellDoneOnTheInternetEverybody 6 ай бұрын
at first i felt starting with 2 or 3 magic weapon damage and going from there would have been better. But i also like your better curving method by scaling 50% and uping to 7 or 8
@heckinharvey
@heckinharvey 6 ай бұрын
Anything that makes a rogue rage quit has to be a positive addition to the game. No logic will change my mind
@dantcar3295
@dantcar3295 6 ай бұрын
I don't know if this perk is too strong, but I think you shouldn't be strong at ranged and melee at the same time.
@DallasDelRio
@DallasDelRio 6 ай бұрын
It’s honestly just nice for PvE. Wizard does not do well against most PvE (ESPECIALLY bosses) so having a perk to help boost your damage against mobs is SOOO helpful. Bonk wizard is a meme. Wizard is slow, has low hp, and no strength. If you sit there and afk trade hits you MIGHT lose. But if you actually PvP (dodge, block, space properly) then you with a fight easy. Unless wizard has insane gear you’re not getting 2 tapped. Even then they’re still gonna be squishy as hell. No problem here.
@lucasbarber3952
@lucasbarber3952 6 ай бұрын
you have a brain sir 75% of the d&d community are jus shit fighter n barb mains n cry if they cant jus w-key n left click lmfao
@brave.l3958
@brave.l3958 6 ай бұрын
Ignite should not be a just better version of BoC with 10 charges and which does not expire on hit, with DoT damage and also 100% scaling, that's just broken
@EvanMFG
@EvanMFG 6 ай бұрын
i agree with it not really being that broken i just also think spell casting wizard should be getting buffs not making ignite wiz the best, i also think all those fights people are bad and are just so use to treating wizards like mobs so the new buff just doesnt let the bad players win for free and hold W
@indianafoots
@indianafoots 6 ай бұрын
the problem is always the one tap thing , when rogue one tap everyone , everyone is mad , its the same stuff but with less gear, invisible + one tap = broken , the people who thinks its coll its just because are enjoying wipe full lobies with 300 g gear
@mmoogl3547
@mmoogl3547 6 ай бұрын
It's worth noting that Fire Mastery is lowering your ignite DPS by a huge margin.
@jardaro8679
@jardaro8679 6 ай бұрын
I didnt know, why does it lower the DPS?
@mmoogl3547
@mmoogl3547 6 ай бұрын
@@jardaro8679 the damage is spread out over the increased duration, instead of being dealt instantly. If you hit them a 2nd time after the first, you lose most of the damage when refreshing the buff, if you're using fire mastery.
@jardaro8679
@jardaro8679 6 ай бұрын
​@@mmoogl3547 Wow, ill ha e to check they out. Feels like a pretty major oversight
@toxicxhazard
@toxicxhazard 6 ай бұрын
I think reducing staff physical damage, since wizard starts with quarterstaff, would make sense. I think that there is a greater imbalance between ranged and melee that will render any melee build obsolete, as ranged is superior in every way in almost every circumstance. That's a bigger problem. I think barbarian was a lot more oppressive and had less counterplay
@Lez-B-Ein
@Lez-B-Ein 6 ай бұрын
i was typing some shit like this in the discord and the one fighter just couldnt wrap his head around mages finally having a meele option and how easy it is to punish one of these staff wizards with a shield or some mr
@bartnik5947
@bartnik5947 6 ай бұрын
beacuse its not easy lol. with all the protection perks and shittone of dmg one mistake and u are 2 tapped by staff bonker, and if u try to run u get zapped to death
@icejoe6534
@icejoe6534 6 ай бұрын
i have crafted about 20 magic protection potions and never used a single one (km a hoarding and cant find myself to use something so rare haha)
@azntimmy1235
@azntimmy1235 6 ай бұрын
I think the perk itself is pretty strong, but if they toned it down a little, i wouldn't mind. However, op it is. i hate how everyone hates on wizards whenever they get somewhat of a buff when other classes are stronger
@swaggermoney9110
@swaggermoney9110 6 ай бұрын
I play in exemplar my ranger can one shot a staff mastery wizard in full gold but the staff mastery wizard can one shot anyone but barb on my team I feel like damage is to high in the game and stacking magic damage with a 100% scaling plus 100% on ignite plus 50% on the burn kinda sucks gameplay wise
@littlemonztergaming8665
@littlemonztergaming8665 6 ай бұрын
Yeah, the high-end scaling lets you get magic damage on all spells + ignite + magic staff damage.
@gugamp7921
@gugamp7921 6 ай бұрын
Feel like the problem with this build is it makes you not wanna get into melee range with Wizards. Going off Firebox's latest video, where he uses this build, he has a crossbow, zap, fireball and missiles. Most fights he could just abuse these tools because people where to afraid to go into melee (with reason). When played like a barb and just igniting and w keying it does have its counters but when used as just another threat it makes Wizard kinda op in my opinion. The fact you can build mr to counter it isnt really a valid point, if you wanted you could beat basically any specific build by building to counter it. I do agree that Magic Prot potions should be much more accessible.
@NotAHackerr
@NotAHackerr 6 ай бұрын
rogue also has a base -25% ppb, not only wizard
@macmatt72
@macmatt72 6 ай бұрын
Lmao the barb died mid-shout animation
@SwagliciousGaming
@SwagliciousGaming 6 ай бұрын
Great video but the class with lowest hp and damage isn't wizard, it's rogue
@man-qz8ki
@man-qz8ki 6 ай бұрын
>rogue hits 4times >2 wiz hits dead >yeah, skill issue, it is what it is
@bingus8873
@bingus8873 6 ай бұрын
Its definitely not op, most fights againt very geared players that i win end with mw at one hp, meaning that if they led with more ranged pokes they win. You may be outputting good damage, but wizard is still a paper thin class regardless. Seems like most people just see a wizard and w key then say its op becsuse they never die to wizards like that.
@lucasbarber3952
@lucasbarber3952 6 ай бұрын
literally bro ppl are jus use to wiz being loot pinatas
@cashmere209
@cashmere209 6 ай бұрын
It feels pretty justifying to kill a barb in 4 hits when he misses his big swings
@mathisducharme8789
@mathisducharme8789 6 ай бұрын
In my opinion wizard should be weak in close range and this perk just remove that.
@lucasbarber3952
@lucasbarber3952 6 ай бұрын
so every class should have long range (FRansica axes, cross bows, hand crossbows, and bows) and melee but not wiz gotchu
@Hansdaddyslim
@Hansdaddyslim 6 ай бұрын
@6:36 holy shit the dark reflection took like 40hp 💀
@sirrealism7300
@sirrealism7300 6 ай бұрын
I don't think its broken. Tried running the build recently. It requires immense skill to play as you need to work with a slower spell cast speed than spellbook. Also iron will barbs can take 3 hits and be at only half health.
@lucasdelmicon1685
@lucasdelmicon1685 6 ай бұрын
interesting video any thoughts on the rotation issues?
@man-qz8ki
@man-qz8ki 6 ай бұрын
so basically guys, im in grey gear, I killed a barb in 2 hits, its a skill issue boys
@jbe-litreb4977
@jbe-litreb4977 6 ай бұрын
u see the problem if a wiz out meles a barbarion that it is a problem barbarion was made to be strong in mele so how is a mage gona out dmg u and have spells seems a bit much
@redypo
@redypo 6 ай бұрын
Can you do a vid about the ranked rewards?
@worme0256
@worme0256 6 ай бұрын
The shield perk doesn’t stack with arcane shield
@y1nmn
@y1nmn 6 ай бұрын
Playing a wizard, I like this patch. It allows me to live and win battles that I could not before. Playing against a wizard, it feels like just any other normal Barbarian fight. Spells aren't used unless I'm running or they are, much alike throwables. They can two shot me, just like Barbarians. The difference is: wizard takes skill (unlike W key barb), as their staff is extremely slow on base kit, and easy to punish with something having more range. But still, I think agility based + magic damage builds are way too strong and definitely shouldn't be a Wizard's meta. Hasting + going invisible and W keying is no different than a W keying barbarian, or a slayer fighter for that matter. I don't like that play style, never have. To fix this, I think the staff mastery should be nerfed (5 -> 3), ice shield shouldn't slow action speed, and wizards should be able to cast spells faster. With those changes, Wizard is still really good, but has the potential to loose close quarters if spells are not cast.
@y1nmn
@y1nmn 6 ай бұрын
All honesty, wizard is good where it's at, but shouldn't be designed for its current play style.
@Cole_caecus
@Cole_caecus 6 ай бұрын
I got bonked by an invis haste ignite wiz the other day, one tapped to the head
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