I love how I'm learning core game mechanics 20 years after playing this gem
@belghun433 жыл бұрын
same
@seaweedisvegetable84653 жыл бұрын
and some guide at misty river is abandoning his castle to win
@feynstein10043 жыл бұрын
Lol me too. The creators really nailed it with this game. Too bad they couldn't follow it up with something just as good.
@mateuszmilo47122 жыл бұрын
hahhaha same
@jarlfenrir2 жыл бұрын
@@feynstein1004 Actually I really liked Crusader 2
@the_diplomat513 жыл бұрын
Never thought I'd see the day where Stronghold guides in YT would finally be a thing 🔥
@Ugh7182 жыл бұрын
'Tis a beautiful sight to behold isn't it?Ah the good old days lol
@tomaszk.60653 жыл бұрын
Wow, I never noticed that player advantage affects taxes. On a small note, "low taxes" actually cost 3 popularity, because "no taxes" are +1 and not 0. Cool channel btw, keep up the good work!
@feynstein10043 жыл бұрын
Eh I don't think we need to factor in opportunity cost here.
@bipstymcbipste56412 жыл бұрын
I didn't even know player advantage was a thing in that game
@alekto1012 жыл бұрын
@@bipstymcbipste5641 same same
@ariamojahed90763 жыл бұрын
That is exactly what Wolf does due to fear factor, ale and church (and cathedral in certain castle designs) which makes a lot of sense now!
@ashiok2 жыл бұрын
Important consideration though: Negative fear factor penalizes your troop's combat efficiency by 5% per increment of fear factor. So, if you are playing economically or not engaged under pressure, fear factor is worth it. But if you're on par with another player's economy, or surpassing it, then fear factor is somewhat detrimental at least insofar as you're constantly skirmishing.
@aether36973 жыл бұрын
"No taxes is one thing but... *_What about a small gift?_*
@the_diplomat513 жыл бұрын
Go on...
@difaulhaqq53043 жыл бұрын
"these taxes are unjust"
@tahagi70063 жыл бұрын
"You spoiled us my Lord"
@fadhilyudistira88193 жыл бұрын
"I, uh... I mean, we demand lower taxes now... or fairly soon at least"
@UmarFarooq-yp7nd3 жыл бұрын
With You Paying Me This Much I Would Be Soon Able To Afford A Chair..
@StinCrucing3 жыл бұрын
Damn.. wasn't aware difficulty level affects tax income, that explains something that always bothering me, ai seemingly getting more gold at the end of the match even with similar population/and or resources gathered
@FirstnameLastname-py3bc3 жыл бұрын
No AI got more gold than me! I always destroyed their economy and sold so so so much of everything that... Lol But yeah it explains a lot
@Teglamen3 жыл бұрын
neither did I know about that
@FirstnameLastname-py3bc3 жыл бұрын
@@Teglamen who knew?
@parenthesiscolon87063 жыл бұрын
There is another strategy where you give half rations and tax as much as popularity allows and since you're giving them half rations you can sell breads wich is much better than giving more rations and getting more tax but negative fear factor is a much better approach as it increases rate of *all* productions. Thank you for this amazingly informative yet not time consuming video.
@Jefflenious3 жыл бұрын
Glad you enjoyed! Yeah half rations or even no rations + max fear factor are most of the time the way to go. Taxing on maximum advantage can be good until -8 but on normal advantage they shouldn't be prioritized over other things imo
@nikoszkariofilisz8300 Жыл бұрын
With fear factor your army will be much weaker, it doesn't matzer that much offline, but against real players it's a game changer.
@nocomment64215 ай бұрын
Negative fear Factor kills your Army. But If you are fine with deleting and rebuilding you can just Change the -5 to +5 in Seconds before you get attacked or Attack an enemy.
@dhavalpatil15153 жыл бұрын
I wasn't aware difficulty level affects tax income.
@AwakenedAvocado2 жыл бұрын
I wasn't even aware there is a difficulty level
@Harrence183 жыл бұрын
I am still playing this game for 2021. Still loving it
@ryangainey942 жыл бұрын
Interesting that this is verifying what I more or less figured out on my own already. The only real downside to having evil fear factor is combat effectiveness of troops at -25% and noting that Bad Things cost more than Good Things. The boost in production is more than enough to offset these downsides.
@Rengor19973 жыл бұрын
While you can always buy the weapons, fear factor at -5 is kinda insane with their production, as you get 2 weapons per trip instead of 1, a boost of 100%. I can't recall off the top of my head whether this is worth using your iron production for weapon production to turn in profit (again, assuming -5 fear factor for both), it's been a long time since I played, so that's worth researching. I think an interesting discussion is +5 fear factor vs -5 for overall game. Personally I think the economy boost of -5 is too big to ignore, even if it lowers the fighting effectiveness. My question is: could you potentially demolish every bit of fear factor before combat really begins to go back to 100% fighting strength or does that take time to update? And does "fighting effectiveness" only affect damage or both damage and health? Because if it's the former then we run into the same reason Colin is amazing in Advance Wars 2 - his units hit weaker, but they aren't any less durable while costing 20% less, meaning you get more of them.
@typeunknown15403 жыл бұрын
Yes, you can demolish all bad fear factor buildings and replace them with good fear factor buildings before attacking. And fear factor only affects attack damage, it doesn't affect unit health.
@Rengor19973 жыл бұрын
@@typeunknown1540 ok yeah negative fear factor is the way to go
@Jefflenious3 жыл бұрын
Next video will be about fear factor, Both fear factors are insane at their job and yeah you can switch whenever you want
@altaruss28383 жыл бұрын
-5FF does not double weapon production, most buildings have production cycles averaging at 1.5 per delivery (1-2-1-2-1-2-1-2...). Fear factor only affects damage, so it affects f.e. assassins a lot, while pikemen are pretty much unaffected. +5FF is worth it as it's tied to your population rather than army, so you can first amass army, then cripple your population (-24 taxes, no rations, stop inns, etc.) which will make you loads of gold as well, then when you're at relatively low population, you can get +5FF pretty much for free.
@whoawhoa40623 жыл бұрын
Hey, so there's a mechanic that involves the strength of an AI correlating to the strength of their lord. Example: The lord of the rat is 50% weaker than your own lord (I think less hp rather than less damage), while the wolf's lord is 50% stronger than your own lord with what I assume is a gradient of strength varying from only a tad weaker to a tad stronger than your own lord is. I found this out by sending my lord out with my starting rushing units in some scenarios to ensure I manage to kill the enemy lord. A few times It ended up as just lord vs lord and I both won and lost fights that seemed even on the surface of it. I wonder if this also applies to anything else, like does the wolf have stronger fighting units as a baseline? To counter out the negative fear factor buildings he makes. Just something I think would be cool for you to look into so see in what small ways the AI might be cheating a little.
@feynstein10043 жыл бұрын
Lol I tried this sometimes too
@TjoaWeiHan Жыл бұрын
My Lord always goes for the kill. Assert Dominance.
@AndrewCmc03 жыл бұрын
thanks for those videos, they are all so useful. Please, keep doing this videos. Too much love for you
@Noobtato_Channel3 жыл бұрын
2:20 this is the question I always ask to myself but too lazy to figure it out, now I have the answer, thank you for that :)
@Jefflenious3 жыл бұрын
I didn't know the answer until I actually looked for it myself (For making this video)
@99jean883 жыл бұрын
"What's better: Taxes or selling food." Why not both?
@modcube63523 жыл бұрын
The most cruel lord🤣
@lexlex443 жыл бұрын
@@modcube6352 Or efficient, you can tax enough to make a profit, and enough to not make people go broke, and you can also sell enough to make a profit, but not enough to make them starve.
@Teglamen3 жыл бұрын
Saladin's economy is higly based around producing and selling those products (6-10 bakery for example+ fletchers etc. )
@bucket_694203 жыл бұрын
I just subcribed before like 20 minutes or less then I saw that you posted a new video, nice
@feynstein10043 жыл бұрын
Wow, I never knew player advantage affected taxes. What I did notice was that as your population increases, you get a lower amount from each peasant. Although, I suspect this has to do with rounding errors. Since you can only get a whole number of gold coins, if the number comes out in decimal, the game automatically rounds it up.
@NIGHTBLOOM13 жыл бұрын
Stronghold in 2021? Its nice to find this!
@thibs28372 жыл бұрын
I had the same conclusion as you. And during missions where you can't sell food, go double rations and higher taxes (in stronghold 1 for instance)
@lordsnia21523 жыл бұрын
quality content. cant wait for more. thanks for the good work. keep it up. wish you well. take care
@heroiccombatengineer60183 жыл бұрын
I only used and switched taxes to listen to all the different dialogues of the peasants lmao, It feels like you make much more if you're selling goods
@vladimirzivanovic99664 күн бұрын
great channel. Keep it up!
@lilyfia0 Жыл бұрын
I played since 2008s and just realized this math on taxes, normally i just increase popularity and max the taxes without counting how worth is that like this. Thank you mr wolf, great vid and math
@bartoszbaroszek66403 жыл бұрын
That's The kind of video i would never imagine to be made
@BalkanianNinja Жыл бұрын
If bro was a teacher, he would be that teacher that you would listen to
@oregano193 жыл бұрын
Finally someone talking about this
@qwert314oderwat2 жыл бұрын
I usually go with no rations (-8) booze for everyone (+8) cathedral (+2) low taxes (-2) and sell all food. in lategame fearfactor (+5) church (+1), -low taxes (-2)- high taxes (-8)
@qwert314oderwat2 жыл бұрын
In Sh1 I also did generous bribe and low taxes in turn in a few occasions. Advantageous though a bit annoying if you do it right, but if you forget about it when you are bribing your population you're screwed
@mee091000 Жыл бұрын
I can't believe I forgot about getting that easy +3 Religion bonus. Makes the start of the game much easier if you can afford it.
@corentinc.9488 ай бұрын
I use: 1# half rations, (-4 up to -1; due to food diversity), combined with 2# max ale (+8) 3# max religion (+3) and I switch my fear factor around: (-1 or rarely -2 @ start of game, to a +5 later on). Now, make your own calculations, to know the max amount of taxes I ask. What I build: 1# Stone quarry, as many as I can. 2# Cathedral and Church => low taxes 3# fear factor -1 4# wheat => mill => bakeries 5# granaries 6# inns + I buy the ale 7# start weapon production {x-bow is best}, then making shields with small amount of iron mines.
@lyxsyx83542 жыл бұрын
Basically what I do every game.. add in the surplus from the resources you get but never need. you'd be able to supply a continuous stream of HA's
@RoyDJ10692 жыл бұрын
I never know that gold advantage also affects your taxing. cool vid!
@krzysztofputerko194311 ай бұрын
I was always wondering, isn't it better to get max positive fear factor instead of maximum negative one? I know that your workers are less efficient with it but since it gives bonus to popularity you can increase taxes(to buy lacking resources) or just give half rations so you don't lack food and can sell some of it. The reason why I feel like the positive one is better is because negative fear factor only gives better productivity for negative popularity bonus. However positive fear factor decreases your productivity, but it gives 2 things, positive popularity bonus AND it strenghtens your units. So isn't it better overall?
@FilipMarzec_ Жыл бұрын
absolutely loving this
@asdasd-no4lk3 жыл бұрын
nice video i was always wondering
@Aatell7643 жыл бұрын
"You've got to be joking!" The scribe.
@pokoknyaakuimut0012 жыл бұрын
Good information, thank you
@jfwjfw55583 жыл бұрын
i got another question, do fire arrow increase your archers dmg or are their only porpuse to light up pitch?
@Jefflenious3 жыл бұрын
They add no damage, only used to light up fire pitches
@paulandreig.sahagun343 жыл бұрын
Do they lit to Buildings that are near your towers with Flame archers?
@Jefflenious3 жыл бұрын
@@paulandreig.sahagun34 They can't set buildings on fire by themselves, the building has to be right next to some burning fire pit
@ozcozfozc3 жыл бұрын
Hi could you cover this topic for Warlords?
@nikoszkariofilisz8300 Жыл бұрын
I think if you go up to 300 population, you get a lot more gold from taxes, -8 taxes is more than enough, you can feed the 300 population with bread very easy, you can even sell some bread. I always make a long stockpile, 1 side is for Baking breads, the other is for Crossbows. Then you have Tax, Bread, and Crossbows for income, not to mention the stone and iron. Bread+ale is just broken.
@dhavalpatil15153 жыл бұрын
There is a trick when we start a map see where the enemy is placing his barracks and restart the game and place our hovels on that place, the enemy cannot destroy them until he fully builds his castle and also he will not produce any troops. Its very useful in hard maps when you get rushed by enemy troops instantly after starting the map.
@feynstein10043 жыл бұрын
Dude, that's amazing. I didn't know you could do that 😃
@reasonableargument6453 жыл бұрын
That's a cheat. What's interesting about beating a helpless enemy, that can't produce any troops? "Hey, look at me! I beat a helpless AI, that can't produce troops, and can't defend itself! I'm a genial strategist!" It's like putting a woodcutter next to an enemy's castle entry. If you do this, it would mean you just skip a mission, not pass it, so the game would lose its point, and it would be anything, but not Stronghold Crusader anymore. The game is about overcome, defeat, and then win, not about just to win senselessly. In my opinion, it's just like not playing the game at all..
@lakecityransom3 жыл бұрын
@@reasonableargument645 Eh kids just want to win regardless of integrity, let 'em be.
@megood15822 жыл бұрын
This is pretty much blocking gates using ox tether strat
@qwert314oderwat2 жыл бұрын
@@reasonableargument645 Tbh years after playing Stronghold for the first time I managed to finally beat mission 50 in Shc. And I just won because I accidently took the enemies artillery out of play by placing a second line of protection walls outside the castle. Still struggled to succeed lol When I was a stupid kid I found this game incredibly hard hahaha, today I want the challenge, but back then... well I understand the kids who like cheating
@kubasielski40252 жыл бұрын
Hey, hey! I just wanted to bring this idea to table (I don't know if it's the best but works pretty nice for me): go for full bread production, +8 bonus from ale consumption and +3 bonus from church and cathedral. Then stay on normal rations and tax people with -8 modifier to popularity and sell excess bread. U can also tax people with -12 modifier to popularity and use religion bonus to minimise popularity trend to -1. Then u adjust taxes from time to time to avoid fall of ur popularity below 50.
@thebadman61692 жыл бұрын
Would be better to decrease rations than ever go over -8 taxes, they are only good if you somehow are already not feeding your people or doing some kind of population exploit. Of course it will require bit more micromanagament so if you are not importing wheat then it should be okay to go with higher rations and leak some gold to not get distracted.
@feynstein10043 жыл бұрын
Definitely not worth it. Ale is so much more efficient. I give my peasants no rations and then use ale coverage to offset the -8 popularity. Even with a population of 100, you only need 2 breweries and about 3/4 inns to keep the people happy. Imagine how many mills and bakeries you'd need to feed all those people.
@modcube63523 жыл бұрын
I never thought -5 fear factor will make the peasant work faster😂, i thought its only showing that you are a cruel lord 😅
@difaulhaqq53043 жыл бұрын
So, another question Does the Apothecary really heal units? And how fast one heals?
@Jefflenious3 жыл бұрын
If you have UCP installed yes it does And it's like one unit at a time, not that fast but you can always place down more of them for increased healing
@asdasd-no4lk3 жыл бұрын
@@Jefflenious how it heals and if its aura around the building is it good to place it behind the tower to heal archers on it ?
@Jefflenious3 жыл бұрын
@@asdasd-no4lk The worker comes and heals units individually, and he constantly returns to his hut to refill his supplies or whatever, so yeah putting your troops next to his hut does make his job a bit easier
@lordsnia21523 жыл бұрын
@@Jefflenious i actually used it. brought back my horse archers from a siege at Calif and they were very low. built two Apothecary and boom after a while they were ready to attack again
@lexlex443 жыл бұрын
Lol, for a moment I thought you were talking about healing health, not disease ! Would have been a cool idea for the healer to do both.
@robinlavoie34673 жыл бұрын
I remember playing the same mission over and over again the one where the Snake is attacking you and you have to convert your population but i would not do the objective and slowly building a nice town and pushing back the waves of attack..just enjoying the game thanks for your video i have to play it again
@TheNotSocialClub10 ай бұрын
I actually do the opposite because I want to have my gold income automated instead of selling goods every minute. But very good advice though I'll try it!!
@gamerwolf9934 Жыл бұрын
Goood video and gold tips thank you
@novictim Жыл бұрын
I only just learnt about the advantage and tax relationship!
@beardsntools2 жыл бұрын
fear factor makes religion more useful too, it's seriously much better than on no fear factor, so you can do both ale and religion, these two on their max are +19 should cover, no rations, average taxes and fear factor. You save all of your food, so plenty of bread to sell. Or alternatively you dont bother with religion and go with half rations and you can do low taxes, still not bad.
@dhavalpatil15153 жыл бұрын
How do taxes work in historical campaigns? I always use taxes in them rather than selling bread.
@Jefflenious3 жыл бұрын
I think it's the same as "No advantage" I'm not sure though
@dhavalpatil15153 жыл бұрын
@@Jefflenious ok
@skinbartthepirate63543 сағат бұрын
im more interessted in how you can play as a different colore ?
@eslammazhar76522 жыл бұрын
You are so cool bro Keep going
@thedisintegrador4 ай бұрын
I think there’s value in not having to think about certain things. I prefer more rations and not selling food, because it’s perhaps not as economic, but I don’t have to think about it.
@jack863 жыл бұрын
Me: combine selling food and tax. Never give food (-8), but keep maintain the ale bonus (+8) by build one inn in every 3 new house build and make them 'working' Tax (-8), and mantain religion poin at least +8 (+11 if possible) by building a church and a cathedral, and one chappel for every one new build house. Tax only feel significant if you have large population. And if you want some good things effect but decrease the workers' lazyness, just put the good things out of their reach, e.g. on empty island, or just surround it with walls, so worker dont waste their time wandering around.
@OverseerMoti2 жыл бұрын
Keeping the good things enclosed will cause the workers to stay put in front of their workshops before working another batch of product. This cuts time loss caused by them going back and forth between the good things and their workshops. Curiously enough, sometimes the workers would visit wells after work if you built those.
@jack862 жыл бұрын
@@OverseerMoti unfortunately, one worker will not always visit the nearest good thing.
@dindin36552 жыл бұрын
Everytime he says "peasants" I felt it
@Ahmadabdal_3 жыл бұрын
Finally I always wondered this
@sparklingwatamelon Жыл бұрын
I just came here to see how vast my knowledge of this game after 17 years of playing this game.
@UmarFarooq-yp7nd3 жыл бұрын
Morning Your Lordship..🤞
@an_orange89112 жыл бұрын
I do double rations and increase the taxes, in this way I won't constantly have to come back to the market to sell the food. Also, if your granary gets full and you dont sell, then you are wasting food which you could have sold. Taxes is way to go!
@ilhamleo63482 жыл бұрын
Why there is chiken but no chiken coop and chiken meat
@paperhoosier3 жыл бұрын
Is it better to build a bread (includes flour and wheat) selling economy, an Iron selling economy, or an Stone Selling economy to field a late game army?
@Jefflenious3 жыл бұрын
You gotta use all the resources on the map, but generally I think Stone > Iron > Wheat is the order
@feynstein10043 жыл бұрын
Sell everything you have. But in my experience it's better to convert the iron to weapons and then sell that instead of just selling the raw iron.
@lakecityransom3 жыл бұрын
Stone is the best and easiest as it has no higher forms of product to create. The others are good when you use buildings to manufacture the top cost goods from them and also that increases your populace which means using taxation makes more gold.
@Som3P3rs0n2 жыл бұрын
what about doing both?
@Flutteragon3 жыл бұрын
I didn't know about diff affects tax income and that fear factor affects only on bread makers :O
@Jefflenious3 жыл бұрын
It's not just bread, but bread scales really well with fear factor
@Flutteragon3 жыл бұрын
@@Jefflenious Oh, will you make a video with fear factor and how much bonus it gives to every building? :3
@Jefflenious3 жыл бұрын
@@Flutteragon Yeah it's coming, in 2 days probably
@hisato19983 жыл бұрын
Hey i have a question when you speak about something can you put the text in the video ??
@Jefflenious3 жыл бұрын
If you're having a hard time following through you can use youtube's subtitles (The CC icon next to settings in the video) But I'll also try to to get better at editing!
@hisato19983 жыл бұрын
@@Jefflenious Thx mate i dont have best english skills and your content need time to think to understand what you are saying :)
@Alexandermedo12 жыл бұрын
Here is what I usually do : About 5 or 6 wheat farms 2 mills 10 bakeries Normal rations 1 cathedral 2 churches 4 chapels 1 hops farm 4 breweries 6 inns -12 taxes popularity
@byusky81179 ай бұрын
well sometimes i go with low to average taxes with half ration so i can still gain coins slowly while maximizing the food trade income dont forget to keep the ale coverage +8 doe
@tacky66573 жыл бұрын
Nice video
@thomassleziak1222 Жыл бұрын
I have hundreds of hours on stronghold, I come back every few years and play the whole campaign, and I never used and played with taxes :D I just completely ignored it everytime.
@Jefflenious Жыл бұрын
It's a big deal on Stronghold 1, but on Crusader it's much easier to just produce resources and sell!
@belghun433 жыл бұрын
I never realizedthat I will be watching those types of videos when I will grow up XD
@andrewgnatyuk6 ай бұрын
I would raither pay to people if it needed and make -5 fear factor, taxes is not the best move from my perspective
@kristiankopera Жыл бұрын
there also another posible strategy. give them no foo "no rations" thats -8 popularity. but give them beer + 8 popularity. give them church and you are now on +3 popularity . you can now sell all your bread and thats clear profit :D
@Nimarioos2 жыл бұрын
I prefer high taxes as I hate microing storage, I just make good bread production increase rations and setup taxes then I simply focus on military
@Software.Engineer2 жыл бұрын
What about fear factor hurting your army?
@strongholdcrusadermaster83053 жыл бұрын
Nice video sharing
@alonymelony80473 жыл бұрын
me,selling food and taxing till the popularity is close to 50: both,both is good.
@Andromeda_GALaxy4810 ай бұрын
i always used this strategy more food= high taxes
@Borderose Жыл бұрын
Damn. So tax and scare the shit out of the peasants but give them Jesus to go with all the food and all the booze they could ever want? Sounds like a solid presidential strategy.
@Brashix3 жыл бұрын
so basically if you strugle with multi tasking you go with taxing but if you dont you go for selling bread got it
@Jefflenious3 жыл бұрын
Yeah pretty much, lol
@f2p-bbs1692 жыл бұрын
i mean i think it's better to use taxes on high pop , just cuz it's too hard to maintain selling food while having late game fights . my opinion is , on high pop , taxes are better , on low pop , selling food is better
@piotrm5635 Жыл бұрын
0:05 its better to sell stone and iron 🤣
@karimdaniyalov707 Жыл бұрын
man really explained food economy in USSR
@h3m1v33 Жыл бұрын
+8 ale, +3 religion, -5 fear factor leaves you at +6. you cant even max out taxes at that point. on top of having a much weaker army. crossbows not being able to oneshot slaves, etc. negative fear factor isnt good. just go for +8 ale, +3 religion, +5 fear factor. sure everyone is less productive, but you can get -8 tax and reduce your rations to -8. all you need to care about is to have your ale which is super easy, then you can never loose popularity, your army gets a mighty dmg boost on top. since you dont consume food you can spam houses and production facilities left right and center. this is important, cause taxes dont care about your max population you can have, but the actual amount of people you got. so everyone with a job + up to 24 at the keep, while you can ignore any food requirements. with that extra production you easily get ahead of the negative fear factor version on top of having ridiculous amounts of tax money from such high populations. all i do in the later stages is spam the big water tank thingies (idk the english name). in order to actually spend that crazy income somewhat efficiently i vacate those buildings so i can build 100-200 units (using a leftclick macro otherwise i would probably injure my hand and break my mouse while playing this game), then i activate them again, so i can do stuff, while the workers build up again. otherwise i have 24max for units and need to be on top 24/7, while neglecting everything else basically.
@Fadhil6343 жыл бұрын
Omg its spirit of the law!
@chilloutmiketheoriginal2 жыл бұрын
Why am I watching stronghold crusader economics when i almost failed math in high school
@CubeItself3 жыл бұрын
sweet video!
@Beef1188Ай бұрын
I crank taxes only because I like hearing the peasants squeal!
@r3dn1ght233 жыл бұрын
Nice
@panchoxxlocoxx96382 жыл бұрын
This is what I call historical accuracy, if you want an efficient fief you have to extort the peasantry, scare the shit out of them so they always pay, feed them as few food as possible and keep them happy with alcohol and the church
@maluxorath8715 Жыл бұрын
My peasants are always looking at gallows and chopping blocks but they eat like kings with double rations so they're happy. Besides, who doesn't like making fun of the poor fellas in gibblets outside of the inn or watch some witch burning near the cathedral. :)
@Furko085 ай бұрын
Just produce so much bread that your food stocks max out at double rations and sell a bunch ez
@Thomazmllm2 жыл бұрын
I prefer double rations and taxes só i can concentrate on the siege/fight, because my granary would be full all The time, even when adding more granarys...
@kekaisaranottoman84313 жыл бұрын
i will use Negative Fear Factor, but i can't see my People Suffer and saying the bad thing about me and the Castle.
@Muftisyedinayatullah553 жыл бұрын
I have, played this game a lot, I know all the things of it
@fadhilyudistira88193 жыл бұрын
I mainly use taxes so I can play like a proper government.
@mammoh3 жыл бұрын
I never knew that
@__-yu8vi2 жыл бұрын
"Is taxing worth it, or it's better to sell food?" - the British, manufacturing another disaster in one of its colonies
@verstixia6 ай бұрын
used taxes on mission 77 vs 3 emirs
@qazi91842 жыл бұрын
This game could be so easier if I only knew this things back in 2003/2004. 😂